armory/Sources/armory/logicnode/VolumeTriggerNode.hx
2018-08-17 10:44:31 +02:00

40 lines
741 B
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Vec4;
class VolumeTriggerNode extends LogicNode {
public var property0:String;
var lastOverlap = false;
public function new(tree:LogicTree) {
super(tree);
}
override function get(from:Int) {
var object:Object = inputs[0].get();
var volume:Object = inputs[1].get();
if (object == null) return false;
if (volume == null) volume = tree.object;
var t1 = object.transform;
var t2 = volume.transform;
var overlap = t1.overlap(t2);
var b = false;
switch (property0) {
case "Enter":
b = overlap && !lastOverlap;
case "Leave":
b = !overlap && lastOverlap;
case "Overlap":
b = overlap;
}
lastOverlap = overlap;
return b;
}
}