armory/blender/arm/material
2021-06-24 18:13:13 +02:00
..
arm_nodes Fix normals and wposition in custom particle node 2020-12-12 14:10:03 +01:00
cycles_nodes Pass default float value when adding uniform 2021-06-24 18:13:13 +02:00
__init__.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
cycles.py Fix mixing multiple cycles shaders in one material 2021-05-27 22:41:27 +02:00
cycles_functions.py Implement vector rotate node 2021-03-23 21:56:14 +01:00
make.py Fix custom material export when scene is exported in arm format 2021-02-12 00:31:19 +01:00
make_attrib.py Cleanup 2021-05-27 22:57:53 +02:00
make_cluster.py Add cast_shadow to lightArray data 2021-03-14 23:20:57 -03:00
make_decal.py Metal fixes 2020-05-11 09:03:13 +02:00
make_depth.py Fix usage of layer weight node in shadowmap shaders 2021-05-27 22:56:07 +02:00
make_finalize.py Cleanup 2021-05-27 22:57:53 +02:00
make_inst.py Correct normals for instanced rendering when transparency enabled 2020-09-16 23:20:57 +02:00
make_mesh.py Fix instancing on mobile and solid renderpaths 2021-05-26 12:42:11 +02:00
make_overlay.py Fix creation of overlay materials 2021-04-19 21:42:09 +02:00
make_particle.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_shader.py Cleanup 2020-12-30 01:06:54 +01:00
make_skin.py Fix normals export of skinned materials 2021-02-03 18:23:22 +01:00
make_tess.py More shader write fixes 2018-03-27 10:10:12 +02:00
make_transluc.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
make_voxel.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
mat_batch.py New cache 2018-12-19 20:10:34 +01:00
mat_state.py Improve skinning 2017-10-10 09:57:23 +02:00
mat_utils.py Fix material translucency in Blender 2.9+ 2021-03-22 20:26:01 +01:00
parser_state.py Fix mixing multiple cycles shaders in one material 2021-05-27 22:41:27 +02:00
shader.py Merge branch 'master' into blender2.9 2021-04-03 14:12:54 +02:00