armory/Shaders/include/pass.vert.glsl
2018-02-18 19:10:14 +01:00

19 lines
293 B
GLSL
Executable file

#version 450
#include "compiled.glsl"
in vec2 pos;
out vec2 texCoord;
void main() {
// Scale vertex attribute to 0-1 range
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
#ifdef _InvY
texCoord.y = 1.0 - texCoord.y;
#endif
gl_Position = vec4(pos.xy, 0.0, 1.0);
}