armory/Shaders/deferred_indirect/deferred_indirect.json
2017-03-11 01:50:47 +01:00

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Executable file

{
"contexts": [
{
"name": "deferred_indirect",
"depth_write": false,
"color_write_alpha": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "eye",
"link": "_cameraPosition"
},
{
"name": "eyeLook",
"link": "_cameraLook",
"ifdef": ["_Rad"]
},
{
"name": "invVP",
"link": "_inverseViewProjectionMatrix"
},
{
"name": "shirr",
"link": "_envmapIrradiance",
"ifdef": ["_Irr"]
},
{
"name": "senvmapRadiance",
"link": "_envmapRadiance",
"ifdef": ["_Rad"]
},
{
"name": "envmapNumMipmaps",
"link": "_envmapNumMipmaps",
"ifdef": ["_Rad"]
},
{
"name": "senvmapBrdf",
"link": "_envmapBrdf",
"ifdef": ["_Rad"]
},
{
"name": "envmapStrength",
"link": "_envmapStrength"
}
],
"vertex_shader": "deferred_indirect.vert.glsl",
"fragment_shader": "deferred_indirect.frag.glsl"
}
]
}