.. |
__init__.py
|
Move py sources to arm package
|
2017-03-15 12:30:14 +01:00 |
cycles.py
|
Improve emission encoding
|
2017-06-27 14:10:26 +02:00 |
cycles_functions.py
|
Begin runtime material builder
|
2017-04-22 15:08:44 +02:00 |
cycles_state.py
|
New material bind system
|
2017-05-25 16:48:41 +02:00 |
make.py
|
Principled bsdf basics
|
2017-06-27 10:55:46 +02:00 |
make_decal.py
|
New material bind system
|
2017-05-25 16:48:41 +02:00 |
make_depth.py
|
Move py sources to arm package
|
2017-03-15 12:30:14 +01:00 |
make_mesh.py
|
D3D fixes
|
2017-06-23 15:47:51 +02:00 |
make_overlay.py
|
Move py sources to arm package
|
2017-03-15 12:30:14 +01:00 |
make_rect.py
|
New material bind system
|
2017-05-25 16:48:41 +02:00 |
make_shader.py
|
New material bind system
|
2017-05-25 16:48:41 +02:00 |
make_shadowmap.py
|
Rebuild mat on instancing change
|
2017-06-22 12:25:42 +02:00 |
make_skin.py
|
Move py sources to arm package
|
2017-03-15 12:30:14 +01:00 |
make_tess.py
|
Move py sources to arm package
|
2017-03-15 12:30:14 +01:00 |
make_texture.py
|
Do not hard-code build dir
|
2017-05-23 01:03:44 +02:00 |
make_transluc.py
|
Move py sources to arm package
|
2017-03-15 12:30:14 +01:00 |
make_voxel.py
|
Improve emission encoding
|
2017-06-27 14:10:26 +02:00 |
make_voxelbounce.py
|
Fix vertex element order
|
2017-05-26 00:22:00 +02:00 |
mat_batch.py
|
Move py sources to arm package
|
2017-03-15 12:30:14 +01:00 |
mat_state.py
|
Deferred+ renderer
|
2017-03-28 14:30:51 +02:00 |
mat_utils.py
|
Decals pass
|
2017-05-24 11:04:15 +02:00 |
shader.py
|
New material bind system
|
2017-05-25 16:48:41 +02:00 |
shader_data.py
|
New material bind system
|
2017-05-25 16:48:41 +02:00 |