armory/Shaders/debug_normals/debug_normals.shader.json
2016-10-17 02:29:37 +02:00

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{
"contexts": [
{
"name": "debug_normals",
"params": [
{
"name": "depth_write",
"value": "false"
},
{
"name": "compare_mode",
"value": "always"
},
{
"name": "cull_mode",
"value": "none"
}
],
"links": [
{
"name": "eye",
"link": "_cameraPosition"
},
{
"name": "eyeLook",
"link": "_cameraLook"
},
{
"name": "invVP",
"link": "_inverseViewProjectionMatrix"
}
],
"texture_params": [],
"vertex_shader": "debug_normals.vert.glsl",
"vertex_shader_path": "../include/pass_viewray.vert.glsl",
"fragment_shader": "debug_normals.frag.glsl"
}
]
}