armory/blender/arm/logicnode/object/LN_get_object.py
2020-09-23 17:12:25 -03:00

25 lines
707 B
Python

import bpy
from arm.logicnode.arm_nodes import *
class GetObjectNode(ArmLogicTreeNode):
"""Use to get an object by its name."""
bl_idname = 'LNGetObjectNode'
bl_label = 'Get Object'
arm_version = 1
property0: PointerProperty(
type=bpy.types.Scene, name='Scene',
description='The scene from which to take the object')
def init(self, context):
super(GetObjectNode, self).init(context)
self.add_input('NodeSocketString', 'Name')
self.add_output('ArmNodeSocketObject', 'Object')
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0', bpy.data, "scenes")
add_node(GetObjectNode, category=PKG_AS_CATEGORY)