versionbits: simplify state transitions

This removes the DEFINED->FAILED transition and changes the
STARTED->FAILED transition to only occur if signalling didn't pass the
threshold. This ensures that it is always possible for activation to
occur, no matter what settings are chosen, or the speed at which blocks
are found.

Github-Pull: #21377
Rebased-From: f054f6bcd2c2ce5fea84cf8681013f85a444e7ea
This commit is contained in:
Anthony Towns 2021-04-07 10:20:46 +10:00 committed by Andrew Chow
parent 3acf0379e0
commit 600357306e
No known key found for this signature in database
GPG key ID: 17565732E08E5E41
3 changed files with 29 additions and 32 deletions

View file

@ -144,19 +144,14 @@ void test_one_input(const std::vector<uint8_t>& buffer)
// pick the timestamp to switch based on a block
// note states will change *after* these blocks because mediantime lags
int start_block = fuzzed_data_provider.ConsumeIntegralInRange<int>(0, period * (max_periods - 3));
int end_block = fuzzed_data_provider.ConsumeIntegralInRange<int>(start_block, period * (max_periods - 3));
int end_block = fuzzed_data_provider.ConsumeIntegralInRange<int>(0, period * (max_periods - 3));
start_time = block_start_time + start_block * interval;
timeout = block_start_time + end_block * interval;
assert(start_time <= timeout);
// allow for times to not exactly match a block
if (fuzzed_data_provider.ConsumeBool()) start_time += interval / 2;
if (fuzzed_data_provider.ConsumeBool()) timeout += interval / 2;
// this may make timeout too early; if so, don't run the test
if (start_time > timeout) return;
} else {
if (fuzzed_data_provider.ConsumeBool()) {
start_time = Consensus::BIP9Deployment::ALWAYS_ACTIVE;
@ -292,13 +287,12 @@ void test_one_input(const std::vector<uint8_t>& buffer)
assert(since == 0);
assert(exp_state == ThresholdState::DEFINED);
assert(current_block->GetMedianTimePast() < checker.m_begin);
assert(current_block->GetMedianTimePast() < checker.m_end);
break;
case ThresholdState::STARTED:
assert(current_block->GetMedianTimePast() >= checker.m_begin);
assert(current_block->GetMedianTimePast() < checker.m_end);
if (exp_state == ThresholdState::STARTED) {
assert(blocks_sig < threshold);
assert(current_block->GetMedianTimePast() < checker.m_end);
} else {
assert(exp_state == ThresholdState::DEFINED);
}
@ -308,7 +302,6 @@ void test_one_input(const std::vector<uint8_t>& buffer)
assert(current_block->nHeight + 1 < min_activation);
} else {
assert(exp_state == ThresholdState::STARTED);
assert(current_block->GetMedianTimePast() < checker.m_end);
assert(blocks_sig >= threshold);
}
break;
@ -318,7 +311,11 @@ void test_one_input(const std::vector<uint8_t>& buffer)
break;
case ThresholdState::FAILED:
assert(never_active_test || current_block->GetMedianTimePast() >= checker.m_end);
assert(exp_state != ThresholdState::LOCKED_IN && exp_state != ThresholdState::ACTIVE);
if (exp_state == ThresholdState::STARTED) {
assert(blocks_sig < threshold);
} else {
assert(exp_state == ThresholdState::FAILED);
}
break;
default:
assert(false);

View file

@ -190,18 +190,20 @@ BOOST_FIXTURE_TEST_SUITE(versionbits_tests, TestingSetup)
BOOST_AUTO_TEST_CASE(versionbits_test)
{
for (int i = 0; i < 64; i++) {
// DEFINED -> FAILED
// DEFINED -> STARTED after timeout reached -> FAILED
VersionBitsTester().TestDefined().TestStateSinceHeight(0)
.Mine(1, TestTime(1), 0x100).TestDefined().TestStateSinceHeight(0)
.Mine(11, TestTime(11), 0x100).TestDefined().TestStateSinceHeight(0)
.Mine(989, TestTime(989), 0x100).TestDefined().TestStateSinceHeight(0)
.Mine(999, TestTime(20000), 0x100).TestDefined().TestStateSinceHeight(0)
.Mine(1000, TestTime(20000), 0x100).TestFailed().TestStateSinceHeight(1000)
.Mine(1999, TestTime(30001), 0x100).TestFailed().TestStateSinceHeight(1000)
.Mine(2000, TestTime(30002), 0x100).TestFailed().TestStateSinceHeight(1000)
.Mine(2001, TestTime(30003), 0x100).TestFailed().TestStateSinceHeight(1000)
.Mine(2999, TestTime(30004), 0x100).TestFailed().TestStateSinceHeight(1000)
.Mine(3000, TestTime(30005), 0x100).TestFailed().TestStateSinceHeight(1000)
.Mine(999, TestTime(20000), 0x100).TestDefined().TestStateSinceHeight(0) // Timeout and start time reached simultaneously
.Mine(1000, TestTime(20000), 0).TestStarted().TestStateSinceHeight(1000) // Hit started, stop signalling
.Mine(1999, TestTime(30001), 0).TestStarted().TestStateSinceHeight(1000)
.Mine(2000, TestTime(30002), 0x100).TestFailed().TestStateSinceHeight(2000) // Hit failed, start signalling again
.Mine(2001, TestTime(30003), 0x100).TestFailed().TestStateSinceHeight(2000)
.Mine(2999, TestTime(30004), 0x100).TestFailed().TestStateSinceHeight(2000)
.Mine(3000, TestTime(30005), 0x100).TestFailed().TestStateSinceHeight(2000)
.Mine(4000, TestTime(30006), 0x100).TestFailed().TestStateSinceHeight(2000)
// DEFINED -> STARTED -> FAILED
.Reset().TestDefined().TestStateSinceHeight(0)
.Mine(1, TestTime(1), 0).TestDefined().TestStateSinceHeight(0)
@ -212,19 +214,19 @@ BOOST_AUTO_TEST_CASE(versionbits_test)
.Mine(3000, TestTime(20000), 0).TestFailed().TestStateSinceHeight(3000) // 50 old blocks (so 899 out of the past 1000)
.Mine(4000, TestTime(20010), 0x100).TestFailed().TestStateSinceHeight(3000)
// DEFINED -> STARTED -> FAILED while threshold reached
// DEFINED -> STARTED -> LOCKEDIN after timeout reached -> ACTIVE
.Reset().TestDefined().TestStateSinceHeight(0)
.Mine(1, TestTime(1), 0).TestDefined().TestStateSinceHeight(0)
.Mine(1000, TestTime(10000) - 1, 0x101).TestDefined().TestStateSinceHeight(0) // One second more and it would be defined
.Mine(2000, TestTime(10000), 0x101).TestStarted().TestStateSinceHeight(2000) // So that's what happens the next period
.Mine(2999, TestTime(30000), 0x100).TestStarted().TestStateSinceHeight(2000) // 999 new blocks
.Mine(3000, TestTime(30000), 0x100).TestFailed().TestStateSinceHeight(3000) // 1 new block (so 1000 out of the past 1000 are new)
.Mine(3999, TestTime(30001), 0).TestFailed().TestStateSinceHeight(3000)
.Mine(4000, TestTime(30002), 0).TestFailed().TestStateSinceHeight(3000)
.Mine(14333, TestTime(30003), 0).TestFailed().TestStateSinceHeight(3000)
.Mine(24000, TestTime(40000), 0).TestFailed().TestStateSinceHeight(3000)
.Mine(3000, TestTime(30000), 0x100).TestLockedIn().TestStateSinceHeight(3000) // 1 new block (so 1000 out of the past 1000 are new)
.Mine(3999, TestTime(30001), 0).TestLockedIn().TestStateSinceHeight(3000)
.Mine(4000, TestTime(30002), 0).TestActiveDelayed().TestStateSinceHeight(4000, 3000)
.Mine(14333, TestTime(30003), 0).TestActiveDelayed().TestStateSinceHeight(4000, 3000)
.Mine(24000, TestTime(40000), 0).TestActive().TestStateSinceHeight(4000, 15000)
// DEFINED -> STARTED -> LOCKEDIN at the last minute -> ACTIVE
// DEFINED -> STARTED -> LOCKEDIN before timeout -> ACTIVE
.Reset().TestDefined()
.Mine(1, TestTime(1), 0).TestDefined().TestStateSinceHeight(0)
.Mine(1000, TestTime(10000) - 1, 0x101).TestDefined().TestStateSinceHeight(0) // One second more and it would be defined
@ -247,8 +249,10 @@ BOOST_AUTO_TEST_CASE(versionbits_test)
.Mine(3000, TestTime(10000), 0).TestStarted().TestStateSinceHeight(3000)
.Mine(4000, TestTime(10000), 0).TestStarted().TestStateSinceHeight(3000)
.Mine(5000, TestTime(10000), 0).TestStarted().TestStateSinceHeight(3000)
.Mine(5999, TestTime(20000), 0).TestStarted().TestStateSinceHeight(3000)
.Mine(6000, TestTime(20000), 0).TestFailed().TestStateSinceHeight(6000)
.Mine(7000, TestTime(20000), 0x100).TestFailed().TestStateSinceHeight(6000)
.Mine(24000, TestTime(20000), 0x100).TestFailed().TestStateSinceHeight(6000) // stay in FAILED no matter how much we signal
;
}
}

View file

@ -57,18 +57,12 @@ ThresholdState AbstractThresholdConditionChecker::GetStateFor(const CBlockIndex*
switch (state) {
case ThresholdState::DEFINED: {
if (pindexPrev->GetMedianTimePast() >= nTimeTimeout) {
stateNext = ThresholdState::FAILED;
} else if (pindexPrev->GetMedianTimePast() >= nTimeStart) {
if (pindexPrev->GetMedianTimePast() >= nTimeStart) {
stateNext = ThresholdState::STARTED;
}
break;
}
case ThresholdState::STARTED: {
if (pindexPrev->GetMedianTimePast() >= nTimeTimeout) {
stateNext = ThresholdState::FAILED;
break;
}
// We need to count
const CBlockIndex* pindexCount = pindexPrev;
int count = 0;
@ -80,6 +74,8 @@ ThresholdState AbstractThresholdConditionChecker::GetStateFor(const CBlockIndex*
}
if (count >= nThreshold) {
stateNext = ThresholdState::LOCKED_IN;
} else if (pindexPrev->GetMedianTimePast() >= nTimeTimeout) {
stateNext = ThresholdState::FAILED;
}
break;
}