When disconnecting a node, clear the received buffer so that we do

not process any already received messages.

The primary reason to do this is if a node spams hundreds of messages
and we ban them, we don't want to continue processing the rest of it.
This commit is contained in:
Alistair Buxton 2012-03-18 03:03:24 +00:00
parent 840f69c582
commit bb13d056ea

View file

@ -559,6 +559,7 @@ void CNode::CloseSocketDisconnect()
printf("disconnecting node %s\n", addr.ToString().c_str());
closesocket(hSocket);
hSocket = INVALID_SOCKET;
vRecv.clear();
}
}