Log failing block hash
Log failing block hash if an attempt is made to connect a corrupt block.
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@ -1782,6 +1782,7 @@ bool ConnectBlock(const CBlock& block, CValidationState& state, CBlockIndex* pin
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// GetAdjustedTime() to go backward).
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if (!CheckBlock(block, state, !fJustCheck, !fJustCheck)) {
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if (state.CorruptionPossible()) {
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LogPrintf("%s: Attempt to connect corrupted block %s.\n", __func__, block.GetHash().ToString());
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// We don't write down blocks to disk if they may have been
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// corrupted, so this should be impossible unless we're having hardware
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// problems.
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