init: Get rid of fServer flag

There is no need to store this flag globally, the variable is only used
inside the initialization process.

Thanks to Alex Morcos for the idea.
This commit is contained in:
Wladimir J. van der Laan 2016-11-29 12:44:14 +01:00
parent 16ca0bfd28
commit deec83fd2c
3 changed files with 1 additions and 5 deletions

View file

@ -931,8 +931,6 @@ bool AppInitParameterInteraction()
else if (nScriptCheckThreads > MAX_SCRIPTCHECK_THREADS)
nScriptCheckThreads = MAX_SCRIPTCHECK_THREADS;
fServer = GetBoolArg("-server", false);
// block pruning; get the amount of disk space (in MiB) to allot for block & undo files
int64_t nSignedPruneTarget = GetArg("-prune", 0) * 1024 * 1024;
if (nSignedPruneTarget < 0) {
@ -1121,7 +1119,7 @@ bool AppInitMain(boost::thread_group& threadGroup, CScheduler& scheduler)
* that the server is there and will be ready later). Warmup mode will
* be disabled when initialisation is finished.
*/
if (fServer)
if (GetBoolArg("-server", false))
{
uiInterface.InitMessage.connect(SetRPCWarmupStatus);
if (!AppInitServers(threadGroup))

View file

@ -107,7 +107,6 @@ map<string, vector<string> > mapMultiArgs;
bool fDebug = false;
bool fPrintToConsole = false;
bool fPrintToDebugLog = true;
bool fServer = false;
string strMiscWarning;
bool fLogTimestamps = DEFAULT_LOGTIMESTAMPS;
bool fLogTimeMicros = DEFAULT_LOGTIMEMICROS;

View file

@ -46,7 +46,6 @@ extern std::map<std::string, std::vector<std::string> > mapMultiArgs;
extern bool fDebug;
extern bool fPrintToConsole;
extern bool fPrintToDebugLog;
extern bool fServer;
extern std::string strMiscWarning;
extern bool fLogTimestamps;
extern bool fLogTimeMicros;