dogecoin/src/net_processing.h
Cory Fields c5a8b1b946 net: rework the way that the messagehandler sleeps
In order to sleep accurately, the message handler needs to know if _any_ node
has more processing that it should do before the entire thread sleeps.

Rather than returning a value that represents whether ProcessMessages
encountered a message that should trigger a disconnnect, interpret the return
value as whether or not that node has more work to do.

Also, use a global fProcessWake value that can be set by other threads,
which takes precedence (for one cycle) over the messagehandler's decision.

Note that the previous behavior was to only process one message per loop
(except in the case of a bad checksum or invalid header). That was changed in
PR #3180.

The only change here in that regard is that the current node now falls to the
back of the processing queue for the bad checksum/invalid header cases.
2017-01-12 23:05:24 -05:00

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// Copyright (c) 2009-2010 Satoshi Nakamoto
// Copyright (c) 2009-2016 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_NET_PROCESSING_H
#define BITCOIN_NET_PROCESSING_H
#include "net.h"
#include "validationinterface.h"
/** Register with a network node to receive its signals */
void RegisterNodeSignals(CNodeSignals& nodeSignals);
/** Unregister a network node */
void UnregisterNodeSignals(CNodeSignals& nodeSignals);
class PeerLogicValidation : public CValidationInterface {
private:
CConnman* connman;
public:
PeerLogicValidation(CConnman* connmanIn);
virtual void SyncTransaction(const CTransaction& tx, const CBlockIndex* pindex, int nPosInBlock);
virtual void UpdatedBlockTip(const CBlockIndex *pindexNew, const CBlockIndex *pindexFork, bool fInitialDownload);
virtual void BlockChecked(const CBlock& block, const CValidationState& state);
};
struct CNodeStateStats {
int nMisbehavior;
int nSyncHeight;
int nCommonHeight;
std::vector<int> vHeightInFlight;
};
/** Get statistics from node state */
bool GetNodeStateStats(NodeId nodeid, CNodeStateStats &stats);
/** Increase a node's misbehavior score. */
void Misbehaving(NodeId nodeid, int howmuch);
/** Process protocol messages received from a given node */
bool ProcessMessages(CNode* pfrom, CConnman& connman, std::atomic<bool>& interrupt);
/**
* Send queued protocol messages to be sent to a give node.
*
* @param[in] pto The node which we are sending messages to.
* @param[in] connman The connection manager for that node.
* @param[in] interrupt Interrupt condition for processing threads
* @return True if there is more work to be done
*/
bool SendMessages(CNode* pto, CConnman& connman, std::atomic<bool>& interrupt);
#endif // BITCOIN_NET_PROCESSING_H