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Rémi Verschelde 1aa3c8419b
Merge pull request #54869 from akien-mga/string-remove-erase
1 year ago
.github Enable mono editor build in CI 1 year ago
core Merge pull request #54869 from akien-mga/string-remove-erase 1 year ago
doc Color: Bind `from_hsv` as static method 1 year ago
drivers Windows: Fix compilation warnings with GCC 11.2.1 1 year ago
editor String: Remove `erase` method, bindings can't mutate String 1 year ago
main Move Mono unhandled exception setting to be located within a subsection 1 year ago
misc Merge pull request #52945 from bruvzg/macos_editor_translation 1 year ago
modules Merge pull request #54840 from Calinou/mono-move-exception-policy-setting 1 year ago
platform String: Remove `erase` method, bindings can't mutate String 1 year ago
scene Merge pull request #54869 from akien-mga/string-remove-erase 1 year ago
servers Merge pull request #54783 from ator-dev/fix-override-exposure 1 year ago
tests String: Remove `erase` method, bindings can't mutate String 1 year ago
thirdparty HarfBuzz: Update to version 3.1.1 1 year ago
.clang-format clang-format: Enable `BreakBeforeTernaryOperators` 1 year ago
.clang-tidy Style: Enforce braces around if blocks and loops 3 years ago
.editorconfig Add a simple C# .editorconfig 2 years ago
.gitattributes Upgrade Android Gradle to version 7.2 1 year ago
.gitignore Main: Fixup --dump-extension-api after #54017 1 year ago
.lgtm.yml Create a basic .lgtm.yml file. 2 years ago
.mailmap Update AUTHORS and DONORS list 1 year ago
AUTHORS.md Update my name on author file 1 year ago
CHANGELOG.md Fixes small typos and grammar correction 2 years ago
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2 years ago
COPYRIGHT.txt Remove WebM support (and deps libvpx and opus) 1 year ago
DONORS.md Sync controller mappings DB with SDL2 community repo 1 year ago
LICENSE.txt Update copyright statements to 2021 2 years ago
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2 years ago
README.md README updates and improvements, link license page 1 year ago
SConstruct [macOS] Add support for OpenGLES3 video driver. 1 year ago
gles3_builders.py Use OpenGL 3.3 core profile instead of compatibility profile 1 year ago
glsl_builders.py RenderingServer reorganization 2 years ago
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2 years ago
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2 years ago
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2 years ago
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2 years ago
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2 years ago
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2 years ago
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2 years ago
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2 years ago
methods.py Fix import for collections Mapping 1 year ago
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2 years ago
version.py Update copyright statements to 2021 2 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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