General purpose Sprite node.
A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
Returns a Rect2 representing the Sprite's boundary relative to its local coordinates.
- If [code]true[/code] texture is centered. Default value: [code]true[/code].
- If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
- If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
- Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
- The number of columns in the sprite sheet.
- The normal map gives depth to the Sprite.
- The texture's drawing offset.
- If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
- If [code]true[/code] the outermost pixels get blurred out.
- The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
- [Texture] object to draw.
- The number of rows in the sprite sheet.
Emitted when the [member frame] changes.
Emitted when the [member texture] changes.