/*************************************************************************/
/*  gdscript_highlighter.h                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/

#ifndef GDSCRIPT_HIGHLIGHTER_H
#define GDSCRIPT_HIGHLIGHTER_H

#include "scene/gui/text_edit.h"

class GDScriptSyntaxHighlighter : public SyntaxHighlighter {
private:
	enum Type {
		NONE,
		REGION,
		NODE_PATH,
		SYMBOL,
		NUMBER,
		FUNCTION,
		KEYWORD,
		MEMBER,
		IDENTIFIER
	};

	// colours
	Color font_color;
	Color symbol_color;
	Color function_color;
	Color function_definition_color;
	Color built_in_type_color;
	Color number_color;
	Color member_color;
	Color node_path_color;

public:
	static SyntaxHighlighter *create();

	virtual void _update_cache();
	virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line);

	virtual String get_name();
	virtual List<String> get_supported_languages();
};

#endif // GDSCRIPT_HIGHLIGHTER_H
