RemoteTransform2D leads the [Transform2D] of another [CanvasItem] derived Node in the scene.
RemoteTransform2D leads the [Transform2D] of another [CanvasItem] derived Node (called the remote node) in the scene. It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.
- The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
- If [code]true[/code] the remote node's position is tracked. Default value: [code]true[/code].
- If [code]true[/code] the remote node's rotation is tracked. Default value: [code]true[/code].
- If [code]true[/code] the remote node's scale is tracked. Default value: [code]true[/code].
- If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].