/*************************************************************************/
/*  ip_address.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/*************************************************************************/

#ifndef IP_ADDRESS_H
#define IP_ADDRESS_H

#include "ustring.h"

struct IP_Address {

private:
	union {
		uint8_t field8[16];
		uint16_t field16[8];
		uint32_t field32[4];
	};

	bool valid;
	bool wildcard;

protected:
	void _parse_ipv6(const String &p_string);
	void _parse_ipv4(const String &p_string, int p_start, uint8_t *p_ret);

public:
	//operator Variant() const;
	bool operator==(const IP_Address &p_ip) const {
		if (p_ip.valid != valid) return false;
		if (!valid) return false;
		for (int i = 0; i < 4; i++)
			if (field32[i] != p_ip.field32[i])
				return false;
		return true;
	}
	bool operator!=(const IP_Address &p_ip) const {
		if (p_ip.valid != valid) return true;
		if (!valid) return true;
		for (int i = 0; i < 4; i++)
			if (field32[i] != p_ip.field32[i])
				return true;
		return false;
	}

	void clear();
	bool is_wildcard() const { return wildcard; }
	bool is_valid() const { return valid; }
	bool is_ipv4() const;
	const uint8_t *get_ipv4() const;
	void set_ipv4(const uint8_t *p_ip);

	const uint8_t *get_ipv6() const;
	void set_ipv6(const uint8_t *p_buf);

	operator String() const;
	IP_Address(const String &p_string);
	IP_Address(uint32_t p_a, uint32_t p_b, uint32_t p_c, uint32_t p_d, bool is_v6 = false);
	IP_Address() { clear(); }
};

#endif // IP_ADDRESS_H
