Defines a 2D collision polygon.
Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygon can be drawn in the editor or specified by a list of vertices.
- Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code].
- If [code]true[/code] no collisions will be detected.
- If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
- The polygon's list of vertices. The final point will be connected to the first.
Collisions will include the polygon and its contained area.
Collisions will only include the polygon edges.