/*************************************************************************/
/*  mono_gc_handle.h                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef CSHARP_GC_HANDLE_H
#define CSHARP_GC_HANDLE_H

#include <mono/jit/jit.h>

#include "reference.h"

class MonoGCHandle : public Reference {

	GDCLASS(MonoGCHandle, Reference)

	bool released;
	uint32_t handle;

public:
	static uint32_t make_strong_handle(MonoObject *p_object);
	static uint32_t make_weak_handle(MonoObject *p_object);

	static Ref<MonoGCHandle> create_strong(MonoObject *p_object);
	static Ref<MonoGCHandle> create_weak(MonoObject *p_object);

	_FORCE_INLINE_ MonoObject *get_target() const { return released ? NULL : mono_gchandle_get_target(handle); }

	_FORCE_INLINE_ void set_handle(uint32_t p_handle) {
		handle = p_handle;
		released = false;
	}
	void release();

	MonoGCHandle(uint32_t p_handle);
	~MonoGCHandle();
};

#endif // CSHARP_GC_HANDLE_H
