/*************************************************************************/
/*  visual_server_light_baker.h                                          */
/*************************************************************************/
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#ifndef VISUALSERVERLIGHTBAKER_H
#define VISUALSERVERLIGHTBAKER_H

#include "servers/visual_server.h"

class VisualServerLightBaker {
public:
	struct BakeCell {

		uint32_t cells[8];
		uint32_t neighbours[7]; //one unused
		uint32_t albedo; //albedo in RGBE
		uint32_t emission; //emissive light in RGBE
		uint32_t light[4]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
		float alpha; //used for upsampling
		uint32_t directional_pass; //used for baking directional
	};

	VisualServerLightBaker();
};

#endif // VISUALSERVERLIGHTBAKER_H
