/*************************************************************************/
/*  thread_winrt.cpp                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/*************************************************************************/
#include "thread_winrt.h"

#include "os/memory.h"

Thread *ThreadWinrt::create_func_winrt(ThreadCreateCallback p_callback, void *p_user, const Settings &) {

	ThreadWinrt *thread = memnew(ThreadWinrt);

	std::thread new_thread(p_callback, p_user);
	std::swap(thread->thread, new_thread);

	return thread;
};

Thread::ID ThreadWinrt::get_thread_ID_func_winrt() {

	return std::hash<std::thread::id>()(std::this_thread::get_id());
};

void ThreadWinrt::wait_to_finish_func_winrt(Thread *p_thread) {

	ThreadWinrt *tp = static_cast<ThreadWinrt *>(p_thread);
	tp->thread.join();
};

Thread::ID ThreadWinrt::get_ID() const {

	return std::hash<std::thread::id>()(thread.get_id());
};

void ThreadWinrt::make_default() {
	create_func = create_func_winrt;
	get_thread_ID_func = get_thread_ID_func_winrt;
	wait_to_finish_func = wait_to_finish_func_winrt;
};

ThreadWinrt::ThreadWinrt(){

};

ThreadWinrt::~ThreadWinrt(){

};
