/*************************************************************************/
/*  event_stream.cpp                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/
#include "event_stream.h"

Error EventStreamPlayback::play() {
	if (stream.is_valid())
		stop();

	Error err = _play();
	if (err)
		return err;

	playing = true;
	AudioServer::get_singleton()->stream_set_active(stream, true);

	return OK;
}

void EventStreamPlayback::stop() {

	if (!playing)
		return;

	AudioServer::get_singleton()->stream_set_active(stream, false);
	_stop();
	playing = false;
}
bool EventStreamPlayback::is_playing() const {

	return playing;
}

EventStreamPlayback::EventStreamPlayback() {

	playing = false;
	estream.playback = this;
	stream = AudioServer::get_singleton()->event_stream_create(&estream);
}

EventStreamPlayback::~EventStreamPlayback() {

	AudioServer::get_singleton()->free(stream);
}

EventStream::EventStream() {
}
