# Chinese (China) translation of the Godot Engine editor
# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016.
# 孤月蓝风 <trlanfeng@foxmail.com>, 2016.
# 吴亮弟 <wu@liangdi.me>, 2017.
# ageazrael <ageazrael@gmail.com>, 2016.
# Bruce Guo <guoboism@hotmail.com>, 2016.
# Geequlim <geequlim@gmail.com>, 2016-2017.
# Luo Jun <vipsbpig@gmail.com>, 2016.
# oberon-tonya <360119124@qq.com>, 2016.
# wanfang liu <wanfang.liu@gmail.com>, 2016.
# Youmu <konpaku.w@gmail.com>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2017-06-22 20:49+0800\n"
"Last-Translator: Geequlim <geequlim@gmail.com>\n"
"Language-Team: 汉语 <geequlim@gmail.com>\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Gtranslator 2.91.7\n"

#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "已禁用"

#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "所有选中项"

#: editor/animation_editor.cpp
msgid "Move Add Key"
msgstr "移动已添加关键帧"

#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "修改过度效果"

#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "修改变换"

#: editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "修改动画值"

#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "修改回调"

#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "添加轨道"

#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "复制关键帧"

#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "上移轨道"

#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "下移轨道"

#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "移除轨道"

#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "设置过渡效果:"

#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "重命名轨道"

#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "轨道修改为插值模式"

#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "轨道修改为值模式"

#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "编辑节点曲线"

#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "编辑选项曲线"

#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "删除关键帧"

#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "复制选中项"

#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "复制并转置"

#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "移除选中项"

#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "连续"

#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "分离"

#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "触发器"

#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "添加关键帧"

#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "移动关键帧"

#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "缩放选中项"

#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "通过光标缩放"

#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "前往下一步"

#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "前往上一步"

#: editor/animation_editor.cpp editor/property_editor.cpp
msgid "Linear"
msgstr "线性"

#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "常量"

#: editor/animation_editor.cpp
msgid "In"
msgstr "缓入"

#: editor/animation_editor.cpp
msgid "Out"
msgstr "缓出"

#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "缓入缓出"

#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "反缓入缓出"

#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "过渡"

#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "优化动画"

#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "清理动画"

#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "为'%s'创建新轨道并插入关键帧？"

#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "创建%d个新轨道并插入关键帧？"

#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "创建"

#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "创建|插入动画"

#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "创建|插入 轨道和关键帧"

#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "插入关键帧"

#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "修改动画时长"

#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "修改动画循环"

#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "创建输入值的动画关键帧"

#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "插入动画"

#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "缩放键"

#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "添加回调轨道"

#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "动画时间缩放。"

#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "时长（秒）:"

#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "动画时长（秒）。"

#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "步长（秒）："

#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "步进吸附（秒）。"

#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "启用/禁用循环。"

#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "新建轨道。"

#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "上移当前轨道。"

#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "下移当前轨道。"

#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "移除选中轨道。"

#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "轨道工具"

#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "允许通过单击启用各个键的编辑。"

#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "优化动画"

#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "最大线性错误:"

#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "最大角错误:"

#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "调整最大的角度:"

#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "优化"

#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr "在场景树中选择一个AnimationPlayer来编辑动画。"

#: editor/animation_editor.cpp
msgid "Key"
msgstr "键"

#: editor/animation_editor.cpp
msgid "Transition"
msgstr "过渡"

#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "缩放比率："

#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "在那个节点中调用函数？"

#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "移除无效键"

#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "移除未分解的空轨道"

#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "清除所有动画"

#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "清除所有动画吗（无法撤销！）"

#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "清理"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "修改数组大小"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "修改数组类型"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "修改数组值"

#: editor/asset_library_editor_plugin.cpp
msgid "Free"
msgstr ""

#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
msgid "Version:"
msgstr "版本:"

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Contents:"
msgstr "常量:"

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "View Files"
msgstr "文件"

#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "描述:"

#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Install"
msgstr "安装"

#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
#: editor/connections_dialog.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
#: editor/property_editor.cpp editor/run_settings_dialog.cpp
#: editor/settings_config_dialog.cpp
msgid "Close"
msgstr "关闭"

#: editor/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect."
msgstr "连接事件。"

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect to host:"
msgstr "连接到节点:"

#: editor/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "No response."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, return code:"
msgstr "未知的文件类型请求:"

#: editor/asset_library_editor_plugin.cpp
msgid "Req. Failed."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Resolving.."
msgstr "保存中..."

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Connecting.."
msgstr "连接事件。"

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Requesting.."
msgstr "测试"

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Error making request"
msgstr "保存资源出错！"

#: editor/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Download Error"
msgstr "下载"

#: editor/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "first"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "prev"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "next"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "last"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "全部"

#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
#: editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "搜索:"

#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
msgid "Search"
msgstr "搜索"

#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "导入"

#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
msgid "Plugins"
msgstr "插件"

#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "排序:"

#: editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "反选"

#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
msgid "Category:"
msgstr "分类:"

#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "站点:"

#: editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "支持.."

#: editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "官方"

#: editor/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "社区"

#: editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "测试"

#: editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ZIP资源包"

#: editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "'%s'的方法列表："

#: editor/call_dialog.cpp
msgid "Call"
msgstr "调用到"

#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "方法列表:"

#: editor/call_dialog.cpp
msgid "Arguments:"
msgstr "参数:"

#: editor/call_dialog.cpp
msgid "Return:"
msgstr "返回:"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "转到行"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "行号:"

#: editor/code_editor.cpp
msgid "No Matches"
msgstr "无匹配项"

#: editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
msgstr "替换了%d项。"

#: editor/code_editor.cpp
msgid "Replace"
msgstr "替换"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "全部替换"

#: editor/code_editor.cpp
msgid "Match Case"
msgstr "大小写匹配"

#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "全字匹配"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "仅选中"

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "查找"

#: editor/code_editor.cpp
msgid "Next"
msgstr "下一项"

#: editor/code_editor.cpp
#, fuzzy
msgid "Replaced %d ocurrence(s)."
msgstr "替换了%d项。"

#: editor/code_editor.cpp
msgid "Not found!"
msgstr "未找到！"

#: editor/code_editor.cpp
msgid "Replace By"
msgstr "替换"

#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "区分大小写"

#: editor/code_editor.cpp
msgid "Backwards"
msgstr "向后"

#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "更换时提示"

#: editor/code_editor.cpp
msgid "Skip"
msgstr "跳过"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "放大"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "缩小"

#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "重置缩放"

#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "行:"

#: editor/code_editor.cpp
msgid "Col:"
msgstr "列:"

#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "必须设置方法的对象节点！"

#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr "找不到目标方法！ 指定一个有效的方法或把脚本附加到目标节点。"

#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "连接到节点:"

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
msgid "Add"
msgstr "添加"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings.cpp
msgid "Remove"
msgstr "移除"

#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "添加附加调用参数:"

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "额外调用参数:"

#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "节点路径:"

#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "创建方法"

#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "延时"

#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "单次"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "连接"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "连接'%s'到'%s'"

#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "连接事件:"

#: editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr "创建订阅"

#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "连接事件。"

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "删除事件连接"

#: editor/connections_dialog.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "信号"

#: editor/create_dialog.cpp
msgid "Create New"
msgstr "新建"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "收藏:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "最近文件:"

#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
msgid "Matches:"
msgstr "匹配项:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "搜索替换:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "依赖项:"

#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr "场景'%s'已被修改，重新加载后生效。"

#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr "资源'%s'正在使用中，修改将在重新加载后生效。"

#: editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "依赖"

#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "资源"

#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings.cpp
msgid "Path"
msgstr "路径"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "依赖:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "修复依赖"

#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "依赖编辑器"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "查找替换资源:"

#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "拥有者:"

#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr "要删除的文件被其他资源所依赖，仍然要删除吗？（无法撤销）"

#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "确定从项目中删除文件？（此操作无法撤销）"

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "加载出错:"

#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "加载场景失败，找不到以下依赖项目:"

#: editor/dependency_editor.cpp
msgid "Open Anyway"
msgstr "仍然打开"

#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "应采取哪项行动？"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "修复依赖项"

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "加载出错！"

#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "永久删除选中的%d条项目吗？（此操作无法撤销！）"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "拥有对象"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "没有指定所属关系的资源:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "查看孤立资源"

#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "删除选中的文件？"

#: editor/dependency_editor.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "删除"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "名称非法:。"

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "字符合法:"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "名称非法，与引擎内置类型名称冲突。"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "名称非法，与引擎内置类型名称冲突。"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "名称非法，与已存在的全局常量名称冲突。"

#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "路径非法。"

#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "文件不存在。"

#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "不在资源路径下。"

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "添加Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s'已存在！"

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "移除Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "切换全局AutoLoad"

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "移动Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "移除Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "启用"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "重排序Autoload"

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "路径:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "节点名称:"

#: editor/editor_autoload_settings.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Name"
msgstr "名称"

#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "单独（Singleton）"

#: editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "列表:"

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "更新场景"

#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "保存修改中.."

#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "更新场景中.."

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "选择目录"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "新建目录"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "名称:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "无法创建目录。"

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "选择"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "文件已存在，确定要覆盖它吗？"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "所有可用类型"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "所有文件(*)"

#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "打开"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "保存文件"

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "后退"

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "前进"

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "上一级"

#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "刷新"

#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "切换显示隐藏文件"

#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "切换收藏"

#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "切换模式"

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "设置路径焦点"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "向上移动收藏"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "向下移动收藏"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "目录|文件:"

#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "预览:"

#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "文件:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Filter:"
msgstr "筛选:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "必须使用合法的拓展名。"

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "扫描源文件"

#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "搜索帮助"

#: editor/editor_help.cpp
msgid "Class List:"
msgstr "类型列表:"

#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "搜索类型"

#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "类:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "基类:"

#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "派生类:"

#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "简介:"

#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "公共方法:"

#: editor/editor_help.cpp
msgid "Members:"
msgstr "成员："

#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "GUI主题:"

#: editor/editor_help.cpp
msgid "Signals:"
msgstr "事件:"

#: editor/editor_help.cpp
msgid "Constants:"
msgstr "常量:"

#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "方法描述:"

#: editor/editor_help.cpp
msgid "Search Text"
msgstr "搜索文本"

#: editor/editor_import_export.cpp
msgid "Added:"
msgstr "已添加:"

#: editor/editor_import_export.cpp
msgid "Removed:"
msgstr "已移除:"

#: editor/editor_import_export.cpp editor/project_export.cpp
msgid "Error saving atlas:"
msgstr "保存贴图集出错:"

#: editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
msgstr "无法保存精灵集子贴图:"

#: editor/editor_import_export.cpp
msgid "Storing File:"
msgstr "文件排序:"

#: editor/editor_import_export.cpp
msgid "Packing"
msgstr "打包中"

#: editor/editor_import_export.cpp
msgid "Exporting for %s"
msgstr "正在导出 %s"

#: editor/editor_import_export.cpp
msgid "Setting Up.."
msgstr "配置.."

#: editor/editor_log.cpp
msgid " Output:"
msgstr " 输出："

#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "清除"

#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
msgstr "重新导入"

#: editor/editor_node.cpp
msgid "Importing:"
msgstr "导入:"

#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "从场景导入节点"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr "保存资源出错！"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Save Resource As.."
msgstr "资源另存为.."

#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "好吧.."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "无法以可写模式打开文件:"

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "未知的文件类型请求:"

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "保存出错。"

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "正在保存场景"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "正在分析"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "创建缩略图"

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr "无法保存场景，依赖项（实例）验证失败。"

#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "加载资源失败。"

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "无法加载要合并的MeshLibrary！"

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "保存MeshLibrary出错！"

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "无法加载要合并的砖块集！"

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "保存砖块集失败！"

#: editor/editor_node.cpp
msgid "Can't open export templates zip."
msgstr "无法打开ZIP导出模板。"

#: editor/editor_node.cpp
msgid "Loading Export Templates"
msgstr "正在加载导出模板"

#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "保存布局出错！"

#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "覆盖编辑器默认布局。"

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "布局名称未找到！"

#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "重置为默认布局设置。"

#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "拷贝参数"

#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "粘贴帧"

#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "粘贴资源"

#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "拷贝资源"

#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "使之内置"

#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "使子资源唯一化"

#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "查看帮助"

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "没有设置要执行的场景。"

#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
"尚未定义主场景。\n"
"请在项目设置的application分类下设置选择主场景。"

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"所选场景'％s'不存在，选择一个有效的场景?\n"
"请在项目设置的application(应用程序)分类下设置选择主场景。"

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"选中的%s场景并非一个场景文件，请选择合法的场景。\n"
"请在项目设置的application(应用程序)分类下设置选择主场景。"

#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "当前场景尚未保存，请保存后再尝试执行。"

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "无法启动子进程！"

#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "打开场景"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "打开父场景"

#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "快速打开场景.."

#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "快速打开脚本.."

#: editor/editor_node.cpp
msgid "Yes"
msgstr "是"

#: editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
msgstr "确定要关闭场景吗？（未保存的修改将丢失）"

#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "场景另存为.."

#: editor/editor_node.cpp
#, fuzzy
msgid "No"
msgstr "节点"

#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "此场景尚未保存，要在运行之前保存它吗？"

#: editor/editor_node.cpp
msgid "Please save the scene first."
msgstr "请先保存场景。"

#: editor/editor_node.cpp
msgid "Save Translatable Strings"
msgstr "保存可翻译字符串"

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "导出MeshLibrary"

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "导出砖块集"

#: editor/editor_node.cpp
msgid "Quit"
msgstr "退出"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "确定要退出编辑器吗？"

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "当前场景尚未保存，仍要打开？"

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "无法重新加载未保存的场景。"

#: editor/editor_node.cpp
msgid "Revert"
msgstr "恢复"

#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "此操作无法撤销，确定要继续吗？"

#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "快速运行场景.."

#: editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
"退出到项目管理窗口？\n"
"(未保存的修改将丢失)"

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "选择主场景"

#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "额"

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"加载场景出错，场景必须放在项目目录下。请尝试使用'导入'菜单导入此场景后再试。"

#: editor/editor_node.cpp
msgid "Error loading scene."
msgstr "加载场景出错。"

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "场景'%s'的依赖已被破坏:"

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "保存布局"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "删除布局"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Default"
msgstr "默认"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "切换场景标签页"

#: editor/editor_node.cpp
msgid "%d more file(s)"
msgstr "更多的%d个文件"

#: editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr "更多的%d个文件或目录"

#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
msgstr "场景"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "前往上一个打开的场景。"

#: editor/editor_node.cpp
#, fuzzy
msgid "Fullscreen Mode"
msgstr "全屏模式"

#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "无干扰模式"

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "下一项"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "上一个目录"

#: editor/editor_node.cpp
msgid "Filter Files.."
msgstr "筛选文件.."

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "操作场景文件。"

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "新建场景"

#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "从现有场景中创建.."

#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "打开场景.."

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "保存场景"

#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "保存所有场景"

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "关闭场景"

#: editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
msgstr "关闭并前往上一个场景"

#: editor/editor_node.cpp
msgid "Open Recent"
msgstr "最近打开"

#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "转换为.."

#: editor/editor_node.cpp
msgid "Translatable Strings.."
msgstr "可翻译字符串.."

#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "MeshLibrary(网格库).."

#: editor/editor_node.cpp
msgid "TileSet.."
msgstr "砖块集.."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Undo"
msgstr "撤销"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "重做"

#: editor/editor_node.cpp
msgid "Run Script"
msgstr "运行脚本"

#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "项目设置"

#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "恢复场景"

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "退出到项目列表"

#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "导入资源。"

#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "其他工程或全场景工具。"

#: editor/editor_node.cpp
msgid "Tools"
msgstr "工具"

#: editor/editor_node.cpp
msgid "Export to Godot 3.0 (WIP)"
msgstr ""

#: editor/editor_node.cpp
msgid "Export the project to many platforms."
msgstr "导出项目到多个平台。"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "导出"

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "运行此项目（F5）。"

#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr "播放"

#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "暂停运行场景"

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "暂停运行场景"

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "停止运行场景。"

#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr "停止"

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "打开并运行场景。"

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "运行场景"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "运行自定义场景"

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "运行自定义场景"

#: editor/editor_node.cpp
msgid "Debug options"
msgstr "调试选项"

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "部署远程调试"

#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"导出或发布项目时，为了能够调试项目，可执行文件将试图通过本机IP连接到调试器。"

#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "发布基于网络文件系统的最小应用包"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"当启用此项后，将在导出或发布项目时生成最小化可自行文件。\n"
"文件系统将通过网络连接到编辑器来实现。\n"
"在Android平台，通过USB发布能获得更快的效率。\n"
"此选项用于加快游戏的测试。"

#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "碰撞区域可见"

#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr "如果启用此项，节点的碰撞区域和raycast将在游戏运行时可见。"

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigation可见"

#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr "如果启用此项，用于导航的mesh和多边形将在游戏运行时可见。"

#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "同步场景修改"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"开启此项后，在编辑器中对场景的所有修改都会被应用与正在运行的游戏中。\n"
"当使用远程设备调试时，使用网络文件系统能有效提高编辑效率。"

#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "同步脚本变更"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"开启此项后，所有脚本在保存时都会被正在运行的游戏重新加载。\n"
"当使用远程设备调试时，使用网络文件系统能有效提高编辑效率。"

#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr "设置"

#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "编辑器设置"

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "编辑器布局"

#: editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "安装导出模板"

#: editor/editor_node.cpp
msgid "About"
msgstr "关于"

#: editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
msgstr "外部资源改变后弹出提示。"

#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "旋转时，重新绘制编辑器窗口！"

#: editor/editor_node.cpp
msgid "Update Always"
msgstr "持续更新UI"

#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "有更改时更新UI"

#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "禁用自动更新"

#: editor/editor_node.cpp
msgid "Inspector"
msgstr "属性面板"

#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "在内存中新建资源并编辑。"

#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "从磁盘中加载资源并编辑。"

#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "保存当前编辑的资源。"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "另存为.."

#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "前往上一个编辑对象。"

#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "前往下一个编辑对象。"

#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "最近编辑历史对象。"

#: editor/editor_node.cpp
msgid "Object properties."
msgstr "对象属性。"

#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "文件系统"

#: editor/editor_node.cpp editor/node_dock.cpp
msgid "Node"
msgstr "节点"

#: editor/editor_node.cpp
msgid "Output"
msgstr "输出"

#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Import"
msgstr "重新导入"

#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "更新"

#: editor/editor_node.cpp
msgid "Thanks from the Godot community!"
msgstr "感谢Godot社区!"

#: editor/editor_node.cpp
msgid "Thanks!"
msgstr "谢谢！"

#: editor/editor_node.cpp
msgid "Godot Engine contributors"
msgstr ""

#: editor/editor_node.cpp
msgid "Developers"
msgstr ""

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "从ZIP文件中导入模板"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "导出项目"

#: editor/editor_node.cpp
msgid "Export Library"
msgstr "导出库"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "与现有合并"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Password:"
msgstr "密码:"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "打开并运行脚本"

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "加载错误"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open 2D Editor"
msgstr "在编辑器中打开"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open 3D Editor"
msgstr "在编辑器中打开"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Script Editor"
msgstr "在编辑器中打开"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Asset Library"
msgstr "导出库"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open the next Editor"
msgstr "在编辑器中打开"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open the previous Editor"
msgstr "在编辑器中打开"

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "已安装插件:"

#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "作者:"

#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "状态："

#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "停止"

#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "开始"

#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "测量:"

#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "帧时间（秒）"

#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "平均帧时间（秒）"

#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "渲染速度"

#: editor/editor_profiler.cpp
msgid "Fixed Frame %"
msgstr "物理速度"

#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "时间:"

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "包含"

#: editor/editor_profiler.cpp
msgid "Self"
msgstr "自身"

#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "帧序号:"

#: editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr "扫描中，请稍后..."

#: editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr "需要先保存当前场景才能重新导入。"

#: editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr "保存并重新导入"

#: editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr "重新导入改变的资源"

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "在_run()方中填写您的逻辑代码。"

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "已经存在一个正在编辑的场景。"

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "无法实例化脚本:"

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "您是否遗漏了tool关键字？"

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "无法执行脚本:"

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "您是否遗漏了_run()方法？"

#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "默认（与编辑器相同）"

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "选择要导入的节点"

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "场景路径:"

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "从节点中导入:"

#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr "无法以可写方式打开file_type_cache.cch！"

#: editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr "源文件和目标文件相同，操作忽略。"

#: editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr "源路径和目标路径相同，操作忽略。"

#: editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
msgstr "无法将目录移动到自身下。"

#: editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
msgstr "无法对'..'引用操作"

#: editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
msgstr "选择新名称和路径:"

#: editor/filesystem_dock.cpp
msgid "No files selected!"
msgstr "没有选中任何文件！"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "创建实例节点"

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "编辑依赖.."

#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "查看所有者.."

#: editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "拷贝路径"

#: editor/filesystem_dock.cpp
msgid "Rename or Move.."
msgstr "移动或重命名.."

#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "移动.."

#: editor/filesystem_dock.cpp
msgid "Info"
msgstr "信息"

#: editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "在资源管理器中打开"

#: editor/filesystem_dock.cpp
msgid "Re-Import.."
msgstr "重新导入.."

#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "上一个目录"

#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "下一个目录"

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "重新扫描文件系统"

#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "收藏目录"

#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "将选中的场景实例为选中节点的子节点。"

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "移动"

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "添加到分组"

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "从分组中移除"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr "没有要导入的bit masks！"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr "目标路径为空。"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr "目标路径必须是一个完整的资源文件路径。"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr "目标路径必须存在。"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr "保存路径为空！"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr "导入BitMask"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr "源贴图:"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_export.cpp
msgid "Target Path:"
msgstr "目标路径:"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr "接受"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
msgstr "位掩码（BitMask）"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr "请设置源字体文件！"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr "请设置目标字体资源！"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
"文件扩展名不合法\n"
"请使用.fnt文件。"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr "无法加载/处理源字体。"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr "无法保存字体。"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr "源字体文件:"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr "源字体大小:"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr "目标资源:"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr ""
"The quick brown fox jumps over the lazy dog.\n"
"我能吞下玻璃而不伤身体。"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr "测试:"

#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
msgstr "选项:"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr "导入字体"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr "此文件已经是一个Godot的字体文件，请提供一个位图字体（BMFont）文件。"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr "打开位图字体失败。"

#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "初始化FreeType出错。"

#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "未知的字体格式。"

#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "加载字体出错。"

#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "字体大小非法。"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr "自定义字体文件非法。"

#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "字体"

#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr "没有要导入的Mesh！"

#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr "导入单个Mesh"

#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr "源Mesh:"

#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"

#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
msgstr "表面 %d"

#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr "没有音效要导入！"

#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr "导入声音文件"

#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr "源音效文件:"

#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
msgstr "音效"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr "新片段"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr "动画选项"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr "标记"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr "烘培FPS:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr "优化"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr "最大线性误差"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr "最大角度误差"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr "最大角度"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr "片段"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr "起点"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr "终点"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "循环"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr "筛选"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr "源路径为空。"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr "无法载入后导入脚本。"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr "后导入脚本被损坏或不合法。"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr "导入场景出错。"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr "导入3D场景"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr "源场景:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr "后处理脚本:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
msgstr "自定义根节点类型:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr "自动"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Root Node Name:"
msgstr "节点名称:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Target Scene Folder"
msgstr "目标贴图目录:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Shared Textures Folder"
msgstr "导入大图"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Source Folder"
msgstr "从场景中导入"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Reuse Source Textures"
msgstr "源贴图"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Texture Action"
msgstr "纹理选项"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr "找不到下列文件:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr "仍然导入"

#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "取消"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr "导入|打开"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr "正在编辑的场景尚未保存，仍然要打开导入的场景吗？"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "导入场景"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr "导入场景.."

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr "执行自定义脚本.."

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr "无法载入后导入脚本:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "后处理脚本被损坏或不合法（查看控制台）:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr "后处理脚本运行发生错误："

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr "导入图片:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr "无法本地化路径:%s (已经是本地路径)"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr "不允许导入文件本身:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr "保存中..."

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
msgstr "3D场景动画"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr "不压缩"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr "无损压缩（PNG）"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr "有损压缩（WebP）"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr "VRAM压缩"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr "纹理格式"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr "高质量（WebP）压缩方式:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr "纹理选项"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr "请添加文件！"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr "精灵集至少需要一个文件。"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr "导入出错:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr "大图导入仅支持一个输入文件。"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr "最大纹理尺寸:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr "导入2D精灵集"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr "单元尺寸:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr "大图"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr "导入2D大图"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr "源贴图"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr "基础图集纹理"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr "源贴图(s)"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr "导入2D贴图"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr "导入3D贴图"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr "导入贴图"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr "2D贴图"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr "3D贴图"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr "精灵图集"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
"提示:大多数2D贴图并不需要导入操作，只要将png/jpg文件放到项目目录下即可。"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr "切除空白区域。"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
msgstr "贴图"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr "导入大图"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr "加载源图片"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr "切片中"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr "插入中"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr "正在保存文件"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr "无法保存大图:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr "使用以下图片生成精灵集:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr "加载图片中:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr "无法加载图片:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr "正在转换图片"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr "剪裁图片"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr "Blitting 图片"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr "无法保存精灵集图片:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
msgstr "无法保存转换的贴图:"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr "输入源非法！"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr "源语言文件非法！"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr "列"

#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "语言"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr "没有要导入的项目！"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr "目标路径为空！"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr "导入多种语言翻译"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr "无法导入！"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr "导入语言翻译"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr "源CSV文件:"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr "忽略第一行"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr "压缩"

#: editor/io_plugins/editor_translation_import_plugin.cpp
#, fuzzy
msgid "Add to Project (engine.cfg)"
msgstr "添加到项目 (godot.cfg)"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr "导入语言:"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
msgstr "语言"

#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "多节点组"

#: editor/node_dock.cpp
msgid "Groups"
msgstr "分组"

#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "请选择一个节点来设置信号或分组。"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "切换AutoPlay"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "新动画名称:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "新建动画"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "重命名动画:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "删除动画"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "移除动画"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "错误:动画名不合法！"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "错误:已存在同名动画！"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "重命名动画"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "添加动画"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "混合下一步变更"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "更改混合时间"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "加载动画"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "复制动画"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "错误:没有拷贝的动画！"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "错误:剪切板中没有动画资源！"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "已粘贴的动画"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "粘贴动画"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "错误:没有选中要编辑的动画！"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "从当前位置倒放选中动画（A）"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "从结束时间倒放选中动画（Shift+A）"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "停止动画回放。(S)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "从头播放选中动画（Shift+D）"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "从当前位置播放选中动画（D）"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "动画位置（单位:秒）。"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "节点全局缩放动画回放。"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "在播放中创建动画。"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "从磁盘中加载动画。"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "从磁盘中加载动画。"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "保存当前动画"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "另存为"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "在播放器中显示动画列表。"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "加载后自动播放"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr "编辑目标混合时间"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "动画工具"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "拷贝动画"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "创建新动画"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "动画名称:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "错误！"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "混合时间:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "接下来（自动排列）:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "跨动画时间混合"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "动画"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "新名称:"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "缩放："

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "淡入（秒）："

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "淡出（秒）："

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "混合"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "混合"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "自动重新开始:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "重新开始（秒）:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "随机开始（秒）:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "开始！"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "数量:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr "混合:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr "混合0:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr "混合1:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Fade(交叉淡化)时间(s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "当前:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "添加输入事件"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "清除Auto-Advance"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "设置清除Auto-Advance"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "删除输入事件"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr "重命名"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "动画树可用。"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "动画树不可用。"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "动画节点"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr "单项节点"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr "混合(Mix)节点"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "混合2(Blend) 节点"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "混合3(Blend) 节点"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "混合4(Blend) 节点"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "时间缩放节点"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek(时间寻找) 节点"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr "过渡节点"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "导入动画.."

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "编辑节点筛选"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "筛选.."

#: editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr "正在解析第%d个三角形:"

#: editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr "三角形 #"

#: editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr "建立烘培:"

#: editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr "解析多边形中"

#: editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr "修正光照"

#: editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr "制作BVH(动作骨骼)"

#: editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr "创建光的 Octree(八叉树)"

#: editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr "创建 Octree (八叉树) 纹理"

#: editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr "转移到光照贴图:"

#: editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr "分配纹理 #"

#: editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr "烘培三角形 #"

#: editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr "后加工纹理 #"

#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "烘培！"

#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr "重置贴图烘焙过程 （重新开始） 的 octree (八叉树)。"

#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr "预览"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "设置吸附"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "网格偏移量:"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "网格大小:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "旋转偏移量:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "旋转步长:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "移动旋转中心位置"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr "移动动作"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "编辑IK链"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "编辑CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "编辑锚点"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr "缩放（%）："

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "粘贴姿势"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "选择模式"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "拖动来旋转"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "按住Alt拖动: 移动"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr "按下V键修改旋转中心，在移动时按下Shift+V来拖动它。"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "移动模式"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "旋转模式"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr "显示鼠标点击位置的所有节点（同Alt+鼠标右键）。"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "点击设置对象的旋转中心。"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "移动画布"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "锁定选中对象的位置。"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "解锁选中对象的位置。"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "确保节点的子孙无法被选中。"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "恢复节点的子孙能够被选中。"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
msgid "Edit"
msgstr "编辑"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "使用吸附"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "显示网格"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "使用旋转吸附"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "相对吸附"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr "设置吸附.."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "使用像素吸附"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
msgstr "展开父节点"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr "骨骼.."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "添加骨骼"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "清除骨骼"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "添加IK链"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "清除IK链"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "视图"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "重置缩放"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr "设置缩放.."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "居中显示选中节点"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "最大化显示选中节点"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr "锚点"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr "插入关键帧"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "插入关键帧"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "插入关键帧（已有轨道）"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "拷贝姿势"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "清除姿势"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr "设置值"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr "吸附（像素）："

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "添加(Add)  %s"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "添加(Adding) %s..."

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "新节点"

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "从%s实例化场景出错"

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "好吧"

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "没有选中节点来添加实例。"

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "此操作只能应用于单个选中节点。"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "修改默认值"

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "好的"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"拖放+ Shift：将节点添加为兄弟节点\n"
"拖放+ Alt：更改节点类型"

#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "创建多边形"

#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "编辑多边形"

#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "编辑多边形（移除顶点）"

#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "从头开始创建一个新的多边形。"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "创建 Poly3D (多边型3D)"

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "设置处理程序"

#: editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr "添加/删除色彩渐变点"

#: editor/plugins/color_ramp_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "修改色彩曲线图"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr "创建 Mesh(网格) 库"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr "缩略图.."

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "确定要移除项目%d吗？"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "添加项目"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "移除选中项目"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "从场景中导入"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "从场景中更新"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "第%d项"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "项目"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "列表编辑器"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "添加遮光多边形"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "编辑已存在的多边形:"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "鼠标左键:移动点。"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl+鼠标左键:分割视图块。"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "鼠标右键:移除点。"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh为空！"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "创建静态三维身体"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "创建静态凸体(Convex Body)"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "此操作无法引用在根节点上！"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "创建Trimesh(三维网格)形状"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "创建 凸(Convex) 形状"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "创建导航Mesh(网格)"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance (网格实例) 缺少 Mesh(网格)！"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh(网格)没有表面来创建轮廓(outlines)！"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "无法创建轮廓(outlines)！"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "创建轮廓(outlines)"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "创建三维静态身体(Body)"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "创建凸(Convex ) 静态体"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "创建三维碰撞同级"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr "创建凸(Convex)碰撞同级"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr "创建轮廓网格(Outline Mesh).."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "创建轮廓网格(Outline Mesh)"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "轮廓(outlines)尺寸："

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "未指定网格(Mesh)源（且节点中没有设置多网格物体(MultiMesh)）。"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "未指定网格(Mesh)源（且多网格(MultiMesh)不包含网格(Mesh)）。"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "网格(Mesh)源无效（路径无效）。"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "网格(Mesh)源无效（不是网格实例(MeshInstance)）。"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "网格(Mesh)源无效（不包含网格(Mesh)资源）。"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "没有指定的表面源。"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "表面的源无效（路径无效）。"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "表面的源无效（无几何）。"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "表面的源无效（无面）。"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "父级没有实体面来填充。"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "无法绘制区域。"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "选择源Mesh:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "选择一个目标曲面："

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "填充表面"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "填充MultiMesh（多网格）"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "目标曲面："

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "源Mesh:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X轴"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y轴"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z轴"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Mesh (网格)上轴："

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "随机旋转:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "随机砖块:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "随机缩放:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "填充"

#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "创建导航多边形"

#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr "移除多边形及顶点"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "加载图片出错:"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr "图片中没有透明度> 128的像素.."

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr "设置Emission Mask（发射屏蔽）"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "清除Emission Mask（发射屏蔽）"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "加载Emission Mask（发射屏蔽）"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "生成顶点计数:"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "节点不包含几何。"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "节点不包含几何（面）。"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "面不含有区域！"

#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "没有面！"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "生成AABB"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emitter From Mesh"
msgstr "从网格（ Mesh）创建发射器(Emission)"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emitter From Node"
msgstr "从节点创建发射器(Emission)"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr "清除发射器(Emitter)"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "创建发射器(Emitter)"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Positions:"
msgstr "发射位置:"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Fill:"
msgstr "发射位置:"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
msgstr "表面"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "体积"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "从曲线中移除顶点"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "向曲线添加顶点"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "在曲线中移动顶点"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "移动曲线内控制点"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "移动曲线外控制点"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "选择顶点"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+拖拽:选择控制点"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "鼠标左键:添加点"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "鼠标右键:删除点"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "选择控制点(Shift+拖动)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "添加点（在空白处）"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "拆分（曲线）"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "删除顶点"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "关闭曲线"

#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "曲线定点 #"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
msgstr "设置曲线顶点坐标"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
msgstr "设置的曲线输入位置（Pos）"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
msgstr "设置曲线输出位置（Pos）"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "拆分路径"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "移除路径顶点"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "创建UV贴图"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "变换UV贴图"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "2D多边形UV编辑器"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "移动点"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl:旋转"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: 移动所有"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: 缩放"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "移动多边形"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "旋转多边形"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "缩放多边形"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "多边形->UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->多边形"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "清除UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "吸附"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "启用吸附"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "网格"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "错误:无法加载资源！"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "添加资源"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "重命名资源"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "删除资源"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "资源剪切板中无内容！"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "加载资源"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "粘贴"

#: editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr "解析BBCode"

#: editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr "长度:"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr "打开声音文件"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr "错误:无法加载音效！"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr "添加音效"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr "重命名音效"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr "删除音效"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr "16位"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr "8位"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr "立体声"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr "单声道"

#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "格式"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr "音调"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Priority"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "保存主题出错"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "保存出错"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "导入主题出错"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "导入出错"

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "导入主题"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "主题另存为.."

#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "下一个脚本"

#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "上一个脚本"

#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
msgid "File"
msgstr "文件"

#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "New"
msgstr "新建"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "全部保存"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "后退"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "前进"

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "重新加载主题"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "保存主题"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "主题另存为"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "关闭文档"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "剪切"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "复制"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "全选"

#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "向上移动"

#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr "向下移动"

#: editor/plugins/script_editor_plugin.cpp
msgid "Indent Left"
msgstr "向左缩进"

#: editor/plugins/script_editor_plugin.cpp
msgid "Indent Right"
msgstr "向右缩进"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Comment"
msgstr "切换注释"

#: editor/plugins/script_editor_plugin.cpp
msgid "Clone Down"
msgstr "拷贝到下一行"

#: editor/plugins/script_editor_plugin.cpp
msgid "Complete Symbol"
msgstr "代码补全"

#: editor/plugins/script_editor_plugin.cpp
msgid "Trim Trailing Whitespace"
msgstr "修剪行后空白"

#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Indent"
msgstr "自动缩进"

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "软重载脚本"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "查找.."

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "查找下一项"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr "查找上一项"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr "替换.."

#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Function.."
msgstr "前往函数.."

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr "前往行.."

#: editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "调试"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Breakpoint"
msgstr "设置断点"

#: editor/plugins/script_editor_plugin.cpp
msgid "Remove All Breakpoints"
msgstr "移除所有断点"

#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Next Breakpoint"
msgstr "前往下一个断点"

#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Previous Breakpoint"
msgstr "前往上一个断点"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "单步跳过"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "单步进入"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "跳过"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "继续"

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "保持调试器打开"

#: editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr "窗口"

#: editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr "向左移动"

#: editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr "向右移动"

#: editor/plugins/script_editor_plugin.cpp
msgid "Help"
msgstr "帮助"

#: editor/plugins/script_editor_plugin.cpp
msgid "Contextual Help"
msgstr "搜索光标位置"

#: editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "教程"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
msgstr "打开 https://godotengine.org 中的教程."

#: editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "类型"

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "搜索类。"

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "搜索文档。"

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "前往上一个编辑文档。"

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "前往下一个编辑文档。"

#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "创建脚本"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"磁盘中的下列文件已更新。\n"
"请选择执行那项操作？:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "重新加载"

#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "重新保存"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "调试器"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "内建脚本只有在其所属的节点读取后才能被修改"

#: editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
msgstr "顶点"

#: editor/plugins/shader_editor_plugin.cpp
msgid "Fragment"
msgstr "片段"

#: editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
msgstr "光照"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "修改Scalar常量系数"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "修改Vec常量系数"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "修改RGB常量系数"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "更改标量运算符（Scalar Operator）"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "更改 Vec 运算符（Vec Operator）"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "更改Vec标量运算符（Vec Scalar Operator）"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "更改RGB运算符（RGB Operator）"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "切换旋转模式"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "修改Function Scalar"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "修改Function Vec"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "修改Uniform Scalar"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "修改Uniform Vec"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "修改Uniform RGB"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "修改默认值"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "修改Uniform XForm"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "修改Uniform纹理"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "修改Uniform Cubemap"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "修改注释"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "添加/删除颜色坡度"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "添加/删除曲线地图"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "修改曲线图"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "更改输入名称"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "连接Graph Node"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "断开Graph Node连接"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "移除Graph Node节点"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "移动Graph Node节点"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "复制Graph Node节点"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "删除Graph Node节点"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "错误:循环的连接"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "错误:缺少输入连接"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "添加着色器Graph Node"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "正交"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "透视"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "已忽略变换。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X轴变换。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y轴变换。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z轴变换。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "视图平面变换。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr "缩放到%s%%。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "旋转%s度。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "仰视图(Bottom View)。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "底部"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "俯视图(Top View)。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "顶部"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "后视图。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "后方"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "正视图。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "前面"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "左视图。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "左方"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "右视图。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "右方"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "键控被禁用（未插入键）。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "插入动画键。"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "与视图对齐"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr "环境"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "音频监听器"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Gizmos（可视化调试工具）"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm对话框"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr "没有选用要实例化的场景！"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
msgstr "光标处实例"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr "无法实例化场景！"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "移动模式（W）"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "旋转模式（E）"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "缩放模式（R）"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "底部视图"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Top视图"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Rear视图"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "正面视图"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "左视图"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "右视图"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "切换投影（正交）视图"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "插入动画帧"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "显示原点"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "选中选中项"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "选中项与视图对齐"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "变换"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "本地坐标"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr "变换对话框.."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
msgstr "使用默认光照"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
msgstr "使用默认sRGB"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1个视口"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2个视口"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2个视口（Alt）"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3个视口（Alt）"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3个视口（Alt）"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4个视口"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "显示法线"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "显示线框"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "显示过度绘制"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
msgstr "显示无阴影"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "显示原点"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "显示网格"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "捕捉(snap)设置"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "移动捕捉（Snap）:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "旋转捕捉(Snap)（度）："

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "缩放捕捉（％）："

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Viewport设置"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
msgstr "默认光照法线:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
msgstr "环境光颜色:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "透视视角（角度）:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "查看Z-Near:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "查看Z-Far:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "修改变换"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "移动:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "旋转（角度）:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "缩放（比率）:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "变换类型"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "前（per）"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "发布(Post)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "错误:无法加载帧资源！"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "添加帧"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "资源剪切板中无内容，或内容不是纹理贴图！"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "粘贴帧"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "添加空白帧"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "修改循环"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "修改FPS"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "（空）"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "动画"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "速度（FPS）:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "动画帧"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "插入空白帧（之前）"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "插入空白帧（之后）"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr "向上"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr "向下"

#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "StyleBox预览:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "吸附模式:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr "无"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "像素吸附"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "网格吸附"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "自动裁剪"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "网格偏移量:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "步长（秒）:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "分隔:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr "纹理区域"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr "纹理区域编辑器"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "无法保存主题到文件:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "添加所有项目"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "添加所有"

#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr "移除项目"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "添加类项目"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "移除类项目"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "创建主题模板"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "创建编辑器主题模板"

#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr "复选框 选项1"

#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr "复选框 选项2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "项目(Item)"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "检查项目(Item)"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "已选项目(Checked Item)"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "有(Has)"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "许多(Many)"

#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "选项"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr "有，很多，几个，选项(Have,Many,Several,Options)！"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "分页1"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "分页2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "分页3"

#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr "类型:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "数据类型:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "图标"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr "样式"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "颜色"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "绘制砖块地图"

#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "拷贝"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "擦除砖块地图"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr "擦除选中"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr "查找砖块"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "转置"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "沿X轴翻转"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "沿Y轴翻转"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr "桶(Bucket)"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "选择砖块"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "选择"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "旋转0度"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr "旋转90度"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr "旋转180度"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr "旋转270度"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr "找不到砖块:"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr "项目名称或ID:"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "从场景中创建？"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "确定要合并场景？"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "从场景中创建"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "从场景中合并"

#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr "错误"

#: editor/project_export.cpp
msgid "Edit Script Options"
msgstr "脚本编辑器选项"

#: editor/project_export.cpp
msgid "Please export outside the project folder!"
msgstr "请导出到项目目录之外！"

#: editor/project_export.cpp
msgid "Error exporting project!"
msgstr "导出项目出错！"

#: editor/project_export.cpp
msgid "Error writing the project PCK!"
msgstr "写入项目PCK文件出错！"

#: editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
msgstr "没有针对'%s'平台的导出模板。"

#: editor/project_export.cpp
msgid "Create Android keystore"
msgstr "创建 Android 的密钥库"

#: editor/project_export.cpp
msgid "Full name"
msgstr "全名"

#: editor/project_export.cpp
msgid "Organizational unit"
msgstr "组织单元"

#: editor/project_export.cpp
msgid "Organization"
msgstr "组织"

#: editor/project_export.cpp
msgid "City"
msgstr "城市(City)"

#: editor/project_export.cpp
msgid "State"
msgstr "州(State)"

#: editor/project_export.cpp
msgid "2 letter country code"
msgstr "2个字母的国家代码"

#: editor/project_export.cpp
msgid "User alias"
msgstr "用户别名"

#: editor/project_export.cpp
msgid "Password"
msgstr "密码"

#: editor/project_export.cpp
msgid "at least 6 characters"
msgstr "至少6个字符"

#: editor/project_export.cpp
msgid "File name"
msgstr "文件名"

#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
msgstr "路径:(更好的保存项目外）"

#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
"未设置发布密钥库。\n"
"您要创建一个吗？"

#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
msgstr "填写密钥库/发布用户和发布密码"

#: editor/project_export.cpp
msgid "Include"
msgstr "包含"

#: editor/project_export.cpp
msgid "Change Image Group"
msgstr "修改图片分组"

#: editor/project_export.cpp
msgid "Group name can't be empty!"
msgstr "分组名称不能为空！"

#: editor/project_export.cpp
msgid "Invalid character in group name!"
msgstr "分组名称中包含非法字符！"

#: editor/project_export.cpp
msgid "Group name already exists!"
msgstr "分组名称已存在！"

#: editor/project_export.cpp
msgid "Add Image Group"
msgstr "添加图片分组"

#: editor/project_export.cpp
msgid "Delete Image Group"
msgstr "删除图片分组"

#: editor/project_export.cpp
msgid "Atlas Preview"
msgstr "预览精灵集"

#: editor/project_export.cpp
msgid "Project Export Settings"
msgstr "项目导出设置"

#: editor/project_export.cpp
msgid "Target"
msgstr "平台"

#: editor/project_export.cpp
msgid "Export to Platform"
msgstr "导出到平台"

#: editor/project_export.cpp
msgid "Resources"
msgstr "资源"

#: editor/project_export.cpp
#, fuzzy
msgid "Export selected resources (including dependencies)."
msgstr "导出选中的资源（包括其依赖资源）。"

#: editor/project_export.cpp
#, fuzzy
msgid "Export all resources in the project."
msgstr "导出项目中的所有资源。"

#: editor/project_export.cpp
msgid "Export all files in the project directory."
msgstr "导出项目目录下的所有文件。"

#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "导出模式:"

#: editor/project_export.cpp
#, fuzzy
msgid "Resources to Export:"
msgstr "导出的资源:"

#: editor/project_export.cpp
msgid "Action"
msgstr "动作"

#: editor/project_export.cpp
#, fuzzy
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr "导出非资源文件筛选（使用英文逗号分隔，如:*.json,*.txt）:"

#: editor/project_export.cpp
#, fuzzy
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr "排除导出的非资源文件筛选（使用英文逗号分隔，如:*.json,*.txt）:"

#: editor/project_export.cpp
msgid "Convert text scenes to binary on export."
msgstr "导出时将文本场景写入二进制文件。"

#: editor/project_export.cpp
msgid "Images"
msgstr "图片"

#: editor/project_export.cpp
msgid "Keep Original"
msgstr "保持原样"

#: editor/project_export.cpp
msgid "Compress for Disk (Lossy, WebP)"
msgstr "节省磁盘空间（有损压缩,WebP）"

#: editor/project_export.cpp
msgid "Compress for RAM (BC/PVRTC/ETC)"
msgstr "节省内存（BC/PVRTC/ETC）"

#: editor/project_export.cpp
msgid "Convert Images (*.png):"
msgstr "转换图片(*.png):"

#: editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
msgstr "高质量（有损）节省磁盘空间:"

#: editor/project_export.cpp
msgid "Shrink All Images:"
msgstr "收缩所有图片:"

#: editor/project_export.cpp
msgid "Compress Formats:"
msgstr "压缩格式:"

#: editor/project_export.cpp
msgid "Image Groups"
msgstr "图片分组"

#: editor/project_export.cpp
msgid "Groups:"
msgstr "分组:"

#: editor/project_export.cpp
msgid "Compress Disk"
msgstr "节省磁盘空间"

#: editor/project_export.cpp
msgid "Compress RAM"
msgstr "节省内存"

#: editor/project_export.cpp
msgid "Compress Mode:"
msgstr "压缩方式:"

#: editor/project_export.cpp
msgid "Lossy Quality:"
msgstr "图片质量:"

#: editor/project_export.cpp
msgid "Atlas:"
msgstr "精灵集:"

#: editor/project_export.cpp
msgid "Shrink By:"
msgstr "收缩方式:"

#: editor/project_export.cpp
msgid "Preview Atlas"
msgstr "精灵集预览"

#: editor/project_export.cpp
msgid "Image Filter:"
msgstr "纹理过滤:"

#: editor/project_export.cpp
msgid "Images:"
msgstr "图片:"

#: editor/project_export.cpp
msgid "Select None"
msgstr "取消选择"

#: editor/project_export.cpp
msgid "Group"
msgstr "分组"

#: editor/project_export.cpp
msgid "Samples"
msgstr "音效"

#: editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
msgstr "音效转换方式（.wav文件）:"

#: editor/project_export.cpp
msgid "Keep"
msgstr "保持不变"

#: editor/project_export.cpp
msgid "Compress (RAM - IMA-ADPCM)"
msgstr "压缩(RAM - IMA-ADPCM)"

#: editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
msgstr "采样率（Hz）:"

#: editor/project_export.cpp
msgid "Trim"
msgstr "修剪"

#: editor/project_export.cpp
msgid "Trailing Silence:"
msgstr "尾随沉默(Trailing Silence)："

#: editor/project_export.cpp
msgid "Script"
msgstr "脚本"

#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "脚本导出方式:"

#: editor/project_export.cpp
msgid "Text"
msgstr "文本"

#: editor/project_export.cpp
msgid "Compiled"
msgstr "编译"

#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "使用下列密码加密"

#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "脚本密匙（256位16进制码）:"

#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "导出 PCK/ZIP"

#: editor/project_export.cpp
msgid "Export Project PCK"
msgstr "导出项目PCK文件"

#: editor/project_export.cpp
msgid "Export.."
msgstr "导出.."

#: editor/project_export.cpp
msgid "Project Export"
msgstr "项目导出"

#: editor/project_export.cpp
msgid "Export Preset:"
msgstr "导出预设:"

#: editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr "项目目录不存在！"

#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, engine.cfg must not exist."
msgstr "项目目录下不能包含godot.cfg文件。"

#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, engine.cfg must exist."
msgstr "项目目录下必须包含godot.cfg文件。"

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "已导入的项目"

#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "项目路径非法（被外部修改？）。"

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create engine.cfg in project path."
msgstr "无法在项目目录下创建godot.cfg文件。"

#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "提取以下文件失败:"

#: editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "软件包安装成功！"

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "导入现有项目"

#: editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr "项目目录（必须存在）:"

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "项目名称:"

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "新建项目"

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "项目目录:"

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "安装项目:"

#: editor/project_manager.cpp
msgid "Browse"
msgstr "浏览"

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "新建游戏项目"

#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr "碉堡了！"

#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "未命名项目"

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "您确定要打开多个项目吗？"

#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "您确定要执行多个项目吗？"

#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr "移除此项目（项目的文件不受影响）"

#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr "您确认要扫描%s目录下现有的Godot项目吗？"

#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "项目管理器"

#: editor/project_manager.cpp
msgid "Project List"
msgstr "项目列表"

#: editor/project_manager.cpp
msgid "Run"
msgstr "运行"

#: editor/project_manager.cpp
msgid "Scan"
msgstr "扫描"

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "选择要扫描的目录"

#: editor/project_manager.cpp
msgid "New Project"
msgstr "新建"

#: editor/project_manager.cpp
#, fuzzy
msgid "Templates"
msgstr "移除模板"

#: editor/project_manager.cpp
msgid "Exit"
msgstr "退出"

#: editor/project_settings.cpp
msgid "Key "
msgstr "键 "

#: editor/project_settings.cpp
msgid "Joy Button"
msgstr "手柄按钮"

#: editor/project_settings.cpp
msgid "Joy Axis"
msgstr "摇杆轴"

#: editor/project_settings.cpp
msgid "Mouse Button"
msgstr "鼠标按键"

#: editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr "Action名非法(不得包含'/'或':')。"

#: editor/project_settings.cpp
msgid "Action '%s' already exists!"
msgstr "动作%s已存在！"

#: editor/project_settings.cpp
msgid "Rename Input Action Event"
msgstr "重命名输入事件"

#: editor/project_settings.cpp
msgid "Add Input Action Event"
msgstr "添加输入事件"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Meta+"
msgstr "Meta+"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Shift+"
msgstr "Shift+"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Alt+"
msgstr "Alt+"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Ctrl+"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr "按下一个键.."

#: editor/project_settings.cpp
msgid "Mouse Button Index:"
msgstr "鼠标按键:"

#: editor/project_settings.cpp
msgid "Left Button"
msgstr "左键"

#: editor/project_settings.cpp
msgid "Right Button"
msgstr "右键"

#: editor/project_settings.cpp
msgid "Middle Button"
msgstr "中键"

#: editor/project_settings.cpp
msgid "Wheel Up Button"
msgstr "滚轮向上"

#: editor/project_settings.cpp
msgid "Wheel Down Button"
msgstr "滚轮向下"

#: editor/project_settings.cpp
msgid "Button 6"
msgstr "按键 6"

#: editor/project_settings.cpp
msgid "Button 7"
msgstr "按键 7"

#: editor/project_settings.cpp
msgid "Button 8"
msgstr "按键 8"

#: editor/project_settings.cpp
msgid "Button 9"
msgstr "按键 9"

#: editor/project_settings.cpp
#, fuzzy
msgid "Joystick Axis Index:"
msgstr "手柄摇杆序号:"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Axis"
msgstr "轴"

#: editor/project_settings.cpp
#, fuzzy
msgid "Joystick Button Index:"
msgstr "手柄按钮:"

#: editor/project_settings.cpp
msgid "Add Input Action"
msgstr "添加输入动作"

#: editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr "移除输入事件"

#: editor/project_settings.cpp
#, fuzzy
msgid "Add Event"
msgstr "添加空白帧"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Device"
msgstr "设备"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Button"
msgstr "按钮"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Left Button."
msgstr "左键。"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Right Button."
msgstr "右键。"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Middle Button."
msgstr "中键（滚轮）。"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Up."
msgstr "滚轮向上滚动。"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Down."
msgstr "滚轮向下滚动。"

#: editor/project_settings.cpp
#, fuzzy
msgid "Toggle Persisting"
msgstr "切换收藏"

#: editor/project_settings.cpp
msgid "Error saving settings."
msgstr "保存设置出错。"

#: editor/project_settings.cpp
msgid "Settings saved OK."
msgstr "保存设置成功。"

#: editor/project_settings.cpp
msgid "Add Translation"
msgstr "添加语言"

#: editor/project_settings.cpp
msgid "Remove Translation"
msgstr "移除语言"

#: editor/project_settings.cpp
msgid "Add Remapped Path"
msgstr "添加重定向路径"

#: editor/project_settings.cpp
msgid "Resource Remap Add Remap"
msgstr "添加资源重定向"

#: editor/project_settings.cpp
msgid "Change Resource Remap Language"
msgstr "修改语言资源重定向"

#: editor/project_settings.cpp
msgid "Remove Resource Remap"
msgstr "移除资源重定向"

#: editor/project_settings.cpp
msgid "Remove Resource Remap Option"
msgstr "移除资源重定向选项"

#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (engine.cfg)"
msgstr "项目设置（godot.cfg）"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "一般"

#: editor/project_settings.cpp editor/property_editor.cpp
msgid "Property:"
msgstr "属性:"

#: editor/project_settings.cpp
msgid "Del"
msgstr "删除"

#: editor/project_settings.cpp
msgid "Copy To Platform.."
msgstr "复制到平台.."

#: editor/project_settings.cpp
msgid "Input Map"
msgstr "事件表"

#: editor/project_settings.cpp
msgid "Action:"
msgstr "动作:"

#: editor/project_settings.cpp
msgid "Device:"
msgstr "设备:"

#: editor/project_settings.cpp
msgid "Index:"
msgstr "序号:"

#: editor/project_settings.cpp
msgid "Localization"
msgstr "本地化"

#: editor/project_settings.cpp
msgid "Translations"
msgstr "语言"

#: editor/project_settings.cpp
msgid "Translations:"
msgstr "语言:"

#: editor/project_settings.cpp
msgid "Add.."
msgstr "添加.."

#: editor/project_settings.cpp
msgid "Remaps"
msgstr "重定向"

#: editor/project_settings.cpp
msgid "Resources:"
msgstr "资源:"

#: editor/project_settings.cpp
msgid "Remaps by Locale:"
msgstr "地区重定向:"

#: editor/project_settings.cpp
msgid "Locale"
msgstr "地区"

#: editor/project_settings.cpp
msgid "AutoLoad"
msgstr "自动加载(AutoLoad)"

#: editor/property_editor.cpp
msgid "Preset.."
msgstr "预设.."

#: editor/property_editor.cpp
msgid "Ease In"
msgstr "缓入"

#: editor/property_editor.cpp
msgid "Ease Out"
msgstr "缓出"

#: editor/property_editor.cpp
msgid "Zero"
msgstr "置零"

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "缓入缓出"

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "反缓入缓出"

#: editor/property_editor.cpp
msgid "File.."
msgstr "文件.."

#: editor/property_editor.cpp
msgid "Dir.."
msgstr "目录.."

#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "加载"

#: editor/property_editor.cpp
msgid "Assign"
msgstr "分配(Assign)"

#: editor/property_editor.cpp
msgid "New Script"
msgstr "新建脚本"

#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "加载文件出错:不是资源文件！"

#: editor/property_editor.cpp
msgid "Couldn't load image"
msgstr "无法加载图片"

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "(Bit)位 %d, val %d."

#: editor/property_editor.cpp
msgid "On"
msgstr "启用"

#: editor/property_editor.cpp
msgid "Set"
msgstr "设置"

#: editor/property_editor.cpp
msgid "Properties:"
msgstr "属性:"

#: editor/property_editor.cpp
msgid "Global"
msgstr "全局"

#: editor/property_editor.cpp
msgid "Sections:"
msgstr "选项:"

#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "无法执行PVPTC工具:"

#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr "无法加载使用PVRTC工具转换的图片:"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "重设父节点"

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "重设位置（选择父节点）:"

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "保持全局变换"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "重设父节点"

#: editor/resources_dock.cpp
msgid "Create New Resource"
msgstr "创建资源"

#: editor/resources_dock.cpp
msgid "Open Resource"
msgstr "打开资源"

#: editor/resources_dock.cpp
msgid "Save Resource"
msgstr "保存资源"

#: editor/resources_dock.cpp
msgid "Resource Tools"
msgstr "资源工具"

#: editor/resources_dock.cpp
msgid "Make Local"
msgstr "使用本地"

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "运行模式:"

#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "当前场景"

#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "主场景"

#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "主场景参数:"

#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "场景运行设置"

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "没有选中节点来添加实例。"

#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "从%s加载场景出错"

#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "好的"

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr "无法实例化场景%s当前场景已存在于它的子节点中。"

#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "实例化场景"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "此操作不能被用于根节点。"

#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "在父节点中移动"

#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "在父节点中移动多个节点"

#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "复制节点"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "确定要删除节点吗？"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "此操作必须在打开一个场景后才能执行。"

#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "无法对根节点执行此操作。"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "此操作不能应用于实例化的场景。"

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr "将新场景另存为.."

#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr "有道理！"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "无法操作外部场景的节点！"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "无法操作此节点，因为当前场景继承自该节点！"

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "移除节点"

#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr "无法保存场景，场景或其实例的的依赖存在问题。"

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "保存场景出错。"

#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "复制场景出错。"

#: editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr "编辑分组"

#: editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr "编辑事件连接"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "删除节点"

#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "添加子节点"

#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "实例化子场景"

#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "更改类型"

#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "添加脚本"

#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "清除脚本"

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "从场景中合并"

#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr "将分支保存为场景"

#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr "拷贝节点路径"

#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "确认删除"

#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "添加/创建节点"

#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr "实例化场景文件为一个节点，如果没有根节点则创建一个继承自该文件的场景。"

#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "为选中节点创建或设置脚本。"

#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr "清除选中节点的脚本。"

#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "切换Spatial可见"

#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr "切换CanvasItem可见"

#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Subscene options"
msgstr "调试选项"

#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "实例:"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "下一个脚本"

#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visibility"
msgstr "切换Spatial可见"

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "节点名称非法，不允许包含以下字符:"

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "重命名节点"

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "场景树:"

#: editor/scene_tree_editor.cpp
msgid "Editable Children"
msgstr "允许编辑子孙节点"

#: editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
msgstr "加载为占位符"

#: editor/scene_tree_editor.cpp
msgid "Discard Instancing"
msgstr "废弃实例化"

#: editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "在编辑器中打开"

#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
msgstr "清除继承"

#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "确定要清除继承吗？（无法撤销！）"

#: editor/scene_tree_editor.cpp
msgid "Clear!"
msgstr "清除！"

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "选择一个节点"

#: editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "基类名称非法"

#: editor/script_create_dialog.cpp
msgid "Valid chars:"
msgstr "合法的字符:"

#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "类名非法"

#: editor/script_create_dialog.cpp
msgid "Valid name"
msgstr "名称可用"

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"

#: editor/script_create_dialog.cpp
msgid "Class name is invalid!"
msgstr "类名非法!"

#: editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
msgstr "基类名称非法!"

#: editor/script_create_dialog.cpp
msgid "Invalid path!"
msgstr "路径非法！"

#: editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
msgstr "无法创建脚本。"

#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "从%s加载脚本出错"

#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "文件路径为空"

#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "必须是项目路径"

#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "父路径非法"

#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "扩展名非法"

#: editor/script_create_dialog.cpp
msgid "Create new script"
msgstr "创建新脚本"

#: editor/script_create_dialog.cpp
msgid "Load existing script"
msgstr "加载现有脚本"

#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "类名:"

#: editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr "内置脚本"

#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "设置节点的脚本"

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "字节:"

#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "警告"

#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "错误:"

#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "源:"

#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "函数:"

#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "错误"

#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "子进程已连接"

#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "编辑上一个实例"

#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "编辑下一个实例"

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "堆栈帧（Frames）"

#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "变量"

#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "错误:"

#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr "调用堆栈:"

#: editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr "远程属性面板"

#: editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr "即时场景树:"

#: editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr "远程对象属性: "

#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "性能分析"

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "显示"

#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "值"

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "显示"

#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "占用显存的资源列表:"

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "合计:"

#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "显存"

#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "资源路径"

#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "类型"

#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "用量"

#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "杂项"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "点击的控件:"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "点击的控件类型:"

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "实时编辑根节点:"

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "从场景树设置"

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "快捷键"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "设置光照半径"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "更改摄像机视角"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "修改摄像机尺寸"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "更改球体半径"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "改变方框大小"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "更改胶囊半径"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "更改胶囊高度"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "更改射线形状长度"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr "更改通知器级别"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "convert函数参数类型非法，请传入以“TYPE_”打头的常量。"

#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "没有足够的字节来解码或格式不正确。"

#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr "step参数为0！"

#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "脚本没有实例化"

#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr "没有基于脚本"

#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "没有基于一个资源文件"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "实例字典格式不正确（缺少@path）"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "实例字典格式不正确（无法加载脚本@path）"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "实例字典格式不正确（无效脚本@path）"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "非法的字典实例（派生类非法）"

#: platform/winrt/export/export.cpp
#, fuzzy
msgid ""
"Couldn't read the certficate file. Are the path and password both correct?"
msgstr "无法读取证书文件。路径和密码是否都正确？"

#: platform/winrt/export/export.cpp
msgid "Error creating the signature object."
msgstr "创建包(PCK)签名对象出错。"

#: platform/winrt/export/export.cpp
msgid "Error creating the package signature."
msgstr "创建包(PCK)签名时出错。"

#: platform/winrt/export/export.cpp
msgid ""
"No export templates found.\n"
"Download and install export templates."
msgstr ""
"找不到导出模版。\n"
"下载并安装导出模版。"

#: platform/winrt/export/export.cpp
msgid "Custom debug package not found."
msgstr "找不到自定义调试包。"

#: platform/winrt/export/export.cpp
msgid "Custom release package not found."
msgstr "找不到自定义发布包。"

#: platform/winrt/export/export.cpp
msgid "Invalid unique name."
msgstr "名称非法。"

#: platform/winrt/export/export.cpp
msgid "Invalid product GUID."
msgstr "产品GUID非法。"

#: platform/winrt/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "发布GUID非法。"

#: platform/winrt/export/export.cpp
msgid "Invalid background color."
msgstr "无效的背景颜色。"

#: platform/winrt/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "Logo图片尺寸无效（图像尺寸必须是50x50）。"

#: platform/winrt/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "正方形的 44x44 Logo图片尺寸无效（应为44x44）。"

#: platform/winrt/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "正方形的 71x71 Logo标志图片尺寸无效（应为71x71）。"

#: platform/winrt/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "正方的 150x150 Logo图片尺寸无效（应为150x150）。"

#: platform/winrt/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "正方形的 310x310 Logo图片尺寸无效（应为310x310）。"

#: platform/winrt/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "宽幅310x150 Logo图片尺寸无效（应为310x150）。"

#: platform/winrt/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "启动画面图片尺寸无效（应为620x300）。"

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"SpriteFrames资源必须是通过AnimatedSprite节点的frames属性创建的，否则无法显示"
"动画帧。"

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"每个场景中只允许有一个CanvasModulate类型的节点，场景中的第一个CanvasModulate"
"节点能正常工作，其余的将被忽略。"

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据，请"
"将其放在Area2D、StaticBody2D、RigidBody2D或KinematicBody2D节点下。"

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空的CollisionPolygon2D不起任何碰撞检测作用。"

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据，请将"
"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。"

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的！"

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr "光照的形状与纹理必须提供给纹理属性。"

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr "此遮光体必须设置遮光形状才能起到遮光作用。"

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "此遮光体的遮光形状为空，请为其绘制一个遮光形状！"

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"请为此节点设置一个NavigationPolygon类型的资源作为形状，这样它才能正常工作。"

#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance类型的节点必须作为Navigation2D的子孙才能为其提供导航"
"数据。"

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。"

#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。"

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D类型的节点只有放在Path2D节点下才能正常工作。"

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "path属性必须指向一个合法的Node2D节点才能正常工作。"

#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
"SampleLibrary类型的资源必须是通过SamplePlayer类型节点的samples属性创建的，这"
"样的资源才能用于播放声音。"

#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"Path属性必须指向一个合法的Viewport节点才能工作，同时此Viewport还需要启"
"用'render target'。"

#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"为了让此精灵正常工作，它的path属性所指向的Viewport需要开启'render target'。"

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。"

#: scene/3d/baked_light_instance.cpp
msgid "BakedLightInstance does not contain a BakedLight resource."
msgstr "BakedLightInstance未包含BakedLight资源。"

#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape类型节点只能为CollisionObject的派生类提供碰撞形状数据，请将其放"
"在Area、StaticBody、RigidBody或KinematicBody节点下。"

#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"CollisionShape节点必须拥有一个形状才能进行碰撞检测工作，请为它创建一个形状资"
"源！"

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon类型节点只能为CollisionObject的派生类提供碰撞形状数据，请将其"
"放在Area、StaticBody、RigidBody或KinematicBody节点下。"

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "空CollisionPolygon节点不起碰撞检测作用。"

#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr "此节点需要设置NavigationMesh资源才能工作。"

#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。"

#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。"

#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
"SampleLibrary类型的资源必须通过SpatialSamplePlayer节点的'samples'属性创建才能"
"正常播放声音。"

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"SpriteFrame资源必须是通过AnimatedSprite3D节点的Frames属性创建的，否则无法显示"
"动画帧。"

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "提示！"

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "请确认..."

#: scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "打开文件"

#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "打开文件"

#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "打开目录"

#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "打开文件或目录"

#: scene/gui/input_action.cpp
msgid "Ctrl+"
msgstr "Ctrl+"

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popup对象默认保持隐藏，除非你调用popup()方法。编辑时可以让它们保持可见，但运"
"行时它们会自动隐藏。"

#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容，"
"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target，并将其"
"内部纹理分配给一些节点以显示。"

#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "轨道修改为包装模式"

#~ msgid "Save Audio Bus Layout As.."
#~ msgstr "将音频Bus布局保存为.."

#~ msgid "Location for New Layout.."
#~ msgstr "新布局的位置.."

#~ msgid "Open Audio Bus Layout"
#~ msgstr "打开音频Bus布局"

#~ msgid "Add Bus"
#~ msgstr "添加Bus"

#~ msgid "Template file not found:\n"
#~ msgstr "找不到模板文件:"

#~ msgid "(Re)Importing Assets"
#~ msgstr "导入(重新)资源"

#~ msgid "Property Description:"
#~ msgstr "属性描述："

#~ msgid ""
#~ "Scene '%s' was automatically imported, so it can't be modified.\n"
#~ "To make changes to it, a new inherited scene can be created."
#~ msgstr ""
#~ "自动导入的场景'％s'无法修改。\n"
#~ "要进行更改，可以创建一个新的场景继承自它。"

#~ msgid "Manage Export Templates"
#~ msgstr "管理导出模板"

#~ msgid "Re-Download"
#~ msgstr "重新下载"

#~ msgid "Uninstall"
#~ msgstr "卸载"

#~ msgid "(Installed)"
#~ msgstr "(安装)"

#~ msgid "(Missing)"
#~ msgstr "(丢失)"

#~ msgid "(Current)"
#~ msgstr "(当前)"

#~ msgid "Remove template version '%s'?"
#~ msgstr "移除版本为 '%s' 的模板"

#~ msgid "Invalid version.txt format inside templates."
#~ msgstr "模板文件中的version.txt不合法。"

#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr "模板中的 version.txt文件格式不合法，无效的版本标识符。"

#~ msgid "No version.txt found inside templates."
#~ msgstr "模板中没有找到version.txt文件。"

#~ msgid "Error creating path for templates:\n"
#~ msgstr "无法将模板保存到以下文件:"

#~ msgid "Extracting Export Templates"
#~ msgstr "正在解压导出模板"

#~ msgid "Current Version:"
#~ msgstr "当前版本:"

#~ msgid "Installed Versions:"
#~ msgstr "已安装版本:"

#~ msgid "Install From File"
#~ msgstr "从文件安装"

#~ msgid "Select template file"
#~ msgstr "删除选中模板文件"

#~ msgid "Export Template Manager"
#~ msgstr "模板导出工具"

#~ msgid "Cannot navigate to '"
#~ msgstr "无法导航到 "

#~ msgid "Expand all"
#~ msgstr "展开所有"

#~ msgid "Collapse all"
#~ msgstr "收起所有"

#~ msgid "Import As:"
#~ msgstr "导入为:"

#~ msgid "Reimport"
#~ msgstr "重新导入"

#~ msgid "Same as Target Scene"
#~ msgstr "与目标场景相同"

#~ msgid "Shared"
#~ msgstr "共享的"

#~ msgid "Show Bones"
#~ msgstr "显示骨骼"

#~ msgid "Modify Curve"
#~ msgstr "修改曲线"

#~ msgid "Remove Point from Line2D"
#~ msgstr "从Line2D中移除顶点"

#~ msgid "Add Point to Line2D"
#~ msgstr "向Line2D添加顶点"

#~ msgid "Move Point in Line2D"
#~ msgstr "在Line2D中移动顶点"

#~ msgid "Split Segment (in line)"
#~ msgstr "拆分片段（使用线段）"

#~ msgid "A processor material of type 'ParticlesMaterial' is required."
#~ msgstr "需要使用“ParticlesMaterial”类型的处理材质。"

#~ msgid "Surface Points"
#~ msgstr "表面顶点"

#~ msgid "Surface Points+Normal (Directed)"
#~ msgstr "表面定点+法线（方向向量）"

#~ msgid "Emission Source: "
#~ msgstr "发射源："

#~ msgid "Close All"
#~ msgstr "关闭全部"

#~ msgid "Discard"
#~ msgstr "忽略"

#~ msgid "Pick Color"
#~ msgstr "拾取颜色"

#~ msgid "Theme"
#~ msgstr "主题"

#~ msgid "Runnable"
#~ msgstr "启用"

#~ msgid "Delete patch '"
#~ msgstr "删除Patch"

#~ msgid "Delete preset '%s'?"
#~ msgstr "删除选中的 '%s'?"

#~ msgid "Presets"
#~ msgstr "预设"

#~ msgid "Export selected scenes (and dependencies)"
#~ msgstr "导出选中的场景（包括其依赖）。"

#~ msgid "Patches"
#~ msgstr "Patch"

#~ msgid "Make Patch"
#~ msgstr "制作Patch"

#~ msgid "Export templates for this platform are missing:"
#~ msgstr "没有下列平台的导出模板:"

#~ msgid "Export With Debug"
#~ msgstr "导出为调试"

#~ msgid "Pick a Viewport"
#~ msgstr "选择1个视口"

#~ msgid "Show in File System"
#~ msgstr "在资源管理器中展示"

#~ msgid "Pick a Node"
#~ msgstr "选择一个节点"

#~ msgid "Select Property"
#~ msgstr "选择属性"

#~ msgid "Select Method"
#~ msgstr "选择方式"

#~ msgid "Change Probe Extents"
#~ msgstr "更改探针(Probe)范围"

#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
#~ msgstr ""
#~ "一个节点在无工作内存的情况下被yielded，请阅读文档来查看如何适当的yield！"

#~ msgid ""
#~ "Node yielded, but did not return a function state in the first working "
#~ "memory."
#~ msgstr "节点已yielded，但并没有在第一个工作内存中返回一个函数状态。"

#~ msgid ""
#~ "Return value must be assigned to first element of node working memory! "
#~ "Fix your node please."
#~ msgstr "节点工作内存的第一个节点的返回值必须已赋值！请修正你的节点。"

#~ msgid "Node returned an invalid sequence output: "
#~ msgstr "节点返回了一个无效的连续输出： "

#~ msgid "Found sequence bit but not the node in the stack, report bug!"
#~ msgstr "在非堆栈中的节点中找到连续bit，报告bug！"

#~ msgid "Stack overflow with stack depth: "
#~ msgstr "堆栈深度溢出： "

#~ msgid "Functions:"
#~ msgstr "函数:"

#~ msgid "Variables:"
#~ msgstr "变量："

#~ msgid "Name is not a valid identifier:"
#~ msgstr "名称不是有效的标识符："

#~ msgid "Name already in use by another func/var/signal:"
#~ msgstr "名称已经被其他的函数/变量/事件占用："

#~ msgid "Rename Function"
#~ msgstr "重命名函数"

#~ msgid "Rename Variable"
#~ msgstr "重命名变量"

#~ msgid "Rename Signal"
#~ msgstr "重命名事件"

#~ msgid "Add Function"
#~ msgstr "添加函数"

#~ msgid "Add Variable"
#~ msgstr "添加变量"

#~ msgid "Add Signal"
#~ msgstr "添加事件"

#~ msgid "Remove Function"
#~ msgstr "删除函数"

#~ msgid "Remove Variable"
#~ msgstr "删除变量"

#~ msgid "Editing Variable:"
#~ msgstr "编辑变量："

#~ msgid "Remove Signal"
#~ msgstr "删除事件"

#~ msgid "Editing Signal:"
#~ msgstr "编辑事件:"

#~ msgid "Change Expression"
#~ msgstr "更改表达式"

#~ msgid "Add Node"
#~ msgstr "添加节点"

#~ msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
#~ msgstr "按住Meta键放置一个Getter节点，按住Shift键放置一个通用签名。"

#~ msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
#~ msgstr "按住Ctrl键放置一个Getter节点。按住Shift键放置一个通用签名。"

#~ msgid "Hold Meta to drop a simple reference to the node."
#~ msgstr "按住Meta键放置一个场景节点的引用节点。"

#~ msgid "Hold Ctrl to drop a simple reference to the node."
#~ msgstr "按住Ctrl键放置一个场景节点的引用节点。"

#~ msgid "Hold Meta to drop a Variable Setter."
#~ msgstr "按住Meta键放置变量的Setter节点。"

#~ msgid "Hold Ctrl to drop a Variable Setter."
#~ msgstr "按住Ctrl键放置变量的Setter节点。"

#~ msgid "Add Preload Node"
#~ msgstr "添加Preload节点"

#~ msgid "Add Node(s) From Tree"
#~ msgstr "从场景导入节点"

#~ msgid "Add Getter Property"
#~ msgstr "添加 Getter Property"

#~ msgid "Add Setter Property"
#~ msgstr "添加 Setter Property"

#~ msgid "Condition"
#~ msgstr "条件节点（Condition）"

#~ msgid "Sequence"
#~ msgstr "序列节点（Sequence）"

#~ msgid "Switch"
#~ msgstr "选择节点（Switch）"

#~ msgid "Iterator"
#~ msgstr "遍历节点（Iterator）"

#~ msgid "While"
#~ msgstr "条件循环节点（While）"

#~ msgid "Return"
#~ msgstr "返回节点（Return）"

#~ msgid "Get"
#~ msgstr "获取"

#~ msgid "Base Type:"
#~ msgstr "基础类型："

#~ msgid "Available Nodes:"
#~ msgstr "有效节点："

#~ msgid "Select or create a function to edit graph"
#~ msgstr "选择或创建一个函数来编辑图"

#~ msgid "Edit Signal Arguments:"
#~ msgstr "编辑事件参数:"

#~ msgid "Edit Variable:"
#~ msgstr "编辑变量:"

#~ msgid "Change"
#~ msgstr "更改"

#~ msgid "Delete Selected"
#~ msgstr "删除选择的节点"

#~ msgid "Find Node Type"
#~ msgstr "查找节点类型"

#~ msgid "Copy Nodes"
#~ msgstr "复制节点"

#~ msgid "Cut Nodes"
#~ msgstr "剪切节点"

#~ msgid "Paste Nodes"
#~ msgstr "粘贴节点"

#~ msgid "Input type not iterable: "
#~ msgstr "输入类型不可迭代： "

#~ msgid "Iterator became invalid"
#~ msgstr "迭代器失效"

#~ msgid "Iterator became invalid: "
#~ msgstr "迭代器失效： "

#~ msgid "Invalid index property name."
#~ msgstr "属性名称非法。"

#~ msgid "Base object is not a Node!"
#~ msgstr "基础对象不是一个节点！"

#~ msgid "Path does not lead Node!"
#~ msgstr "路径必须指向节点！"

#~ msgid "Invalid index property name '%s' in node %s."
#~ msgstr "节点 '%s' 的 '%s' 为无效索引属性名。"

#~ msgid ": Invalid argument of type: "
#~ msgstr "：无效参数类型： "

#~ msgid ": Invalid arguments: "
#~ msgstr "：无效参数： "

#~ msgid "VariableGet not found in script: "
#~ msgstr "脚本中未找到VariableGet： "

#~ msgid "VariableSet not found in script: "
#~ msgstr "脚本中未找到VariableSet： "

#~ msgid "Custom node has no _step() method, can't process graph."
#~ msgstr "自定义脚本节点不包含_step()方法，不能生成图。"

#~ msgid ""
#~ "Invalid return value from _step(), must be integer (seq out), or string "
#~ "(error)."
#~ msgstr "_step()的返回值无效，必须是整形（seq out）或字符串（error）。"

#~ msgid "just pressed"
#~ msgstr "正好按下"

#~ msgid "just released"
#~ msgstr "刚好释放"

#~ msgid "Run in Browser"
#~ msgstr "在浏览器中运行"

#~ msgid "Run exported HTML in the system's default browser."
#~ msgstr "使用默认浏览器打开导出的HTML文件."

#~ msgid "Could not write file:\n"
#~ msgstr "无法写入文件:\n"

#~ msgid "Could not read file:\n"
#~ msgstr "无法读取文件:\n"

#~ msgid "Could not open template for export:\n"
#~ msgstr "无法打开导出模板：\n"

#~ msgid "Path property must point to a valid Spatial node to work."
#~ msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。"

#~ msgid ""
#~ "ScrollContainer is intended to work with a single child control.\n"
#~ "Use a container as child (VBox,HBox,etc), or a Control and set the custom "
#~ "minimum size manually."
#~ msgstr ""
#~ "ScrollContainer旨在与单个子控件配合使用。\n"
#~ "使用Container（VBox，HBox等）作为其子控件并手动或设置Control的自定义最小尺"
#~ "寸。"

#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr "无法显示此节点，请先取消隐藏其父节点。"

#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "路径不能以'/'符号打头，绝对路径必须以'res://'、'user://'或者'local://'打头"

#~ msgid "File exists"
#~ msgstr "文件已存在"

#~ msgid "Valid path"
#~ msgstr "路径可用"

#~ msgid "Cannot go into subdir:"
#~ msgstr "无法打开目录:"

#~ msgid "Imported Resources"
#~ msgstr "已导入的资源"

#~ msgid "Insert Keys (Ins)"
#~ msgstr "插入关键帧（ 创建轨道）"

#~ msgid "Perspective (Num5)"
#~ msgstr "透视（Num5）"

#~ msgid "Orthogonal (Num5)"
#~ msgstr "正交（Num5）"

#~ msgid "Selection (F)"
#~ msgstr "选中项（F）"

#, fuzzy
#~ msgid "Change Anim Loop Interpolation"
#~ msgstr "修改动画循环"

#, fuzzy
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "启用/禁用循环"

#~ msgid "Load Layout"
#~ msgstr "加载布局"

#~ msgid "Scale Region Editor"
#~ msgstr "缩放区域编辑"

#~ msgid ""
#~ "No texture in this node.\n"
#~ "Set a texture to be able to edit region."
#~ msgstr "此节点没有贴图，请先为它设置贴图后再试。"

#~ msgid "New Scene Root"
#~ msgstr "创建场景根节点"

#~ msgid "Inherit Scene"
#~ msgstr "继承场景"

#~ msgid "Binds (Extra Params):"
#~ msgstr "绑定（附加参数）："

#~ msgid "Method In Node:"
#~ msgstr "节点方法："

#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "重新加载Tool脚本（Soft）"

#~ msgid "Edit Connections.."
#~ msgstr "编辑事件连接"

#~ msgid "Set Params"
#~ msgstr "设置参数"

#~ msgid "Live Editing"
#~ msgstr "实时编辑"

#~ msgid "File Server"
#~ msgstr "文件服务"

#~ msgid "Deploy File Server Clients"
#~ msgstr "部署文件服务客户端"

#~ msgid "Group Editor"
#~ msgstr "分组编辑"

#~ msgid "Node Group(s)"
#~ msgstr "节点分组"

#~ msgid "Set region_rect"
#~ msgstr "设置纹理区域"

#~ msgid "Plugin List:"
#~ msgstr "插件列表"

#~ msgid "Keep Existing, Merge with New"
#~ msgstr "保留已有，与新的合并。"

#~ msgid "Keep Existing, Ignore New"
#~ msgstr "保留已有，忽略新的。"

#~ msgid ""
#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
#~ "your .jpg or .png files to your project, and change export options later. "
#~ "Atlases can be generated on export too."
#~ msgstr ""
#~ "注意：对于大多数2D纹理图片，一般不需要导入操作。只需要将.jpg或.png文件放到"
#~ "项目目录下，并存导出选项即可。精灵集也可以在导出时生成。"
