/*************************************************************************/
/*  test_cube.h                                                          */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef TEST_CUBE_H
#define TEST_CUBE_H

#include "rid.h"
#include "scene/3d/visual_instance.h"

/**
	@author Juan Linietsky <reduzio@gmail.com>
*/
class TestCube : public GeometryInstance {

	OBJ_TYPE(TestCube, GeometryInstance);

	RID instance;

public:
	virtual AABB get_aabb() const;
	virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;

	TestCube();
	~TestCube();
};

#endif
