/*************************************************************************/
/*  audio_driver_rtaudio.h                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/*************************************************************************/
#ifndef AUDIO_DRIVER_RTAUDIO_H
#define AUDIO_DRIVER_RTAUDIO_H

#ifdef RTAUDIO_ENABLED

#include "servers/audio/audio_server_sw.h"

#include <RtAudio.h>

class AudioDriverRtAudio : public AudioDriverSW {

	static int callback(void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
			double streamTime, RtAudioStreamStatus status, void *userData);
	OutputFormat output_format;
	Mutex *mutex;
	RtAudio *dac;
	int mix_rate;
	bool active;

public:
	virtual const char *get_name() const;

	virtual Error init();
	virtual void start();
	virtual int get_mix_rate() const;
	virtual OutputFormat get_output_format() const;
	virtual void lock();
	virtual void unlock();
	virtual void finish();

	AudioDriverRtAudio();
};

#endif // AUDIO_DRIVER_RTAUDIO_H
#endif
