Import('env')


common_flash=[\
	"godot_flash.cpp",
	"os_flash.cpp",
	"rasterizer_flash.cpp",
	#"dir_access_flash.cpp",
]

print("** path is ", env['ENV']['PATH'])

abc = env.Command('#platform/flash/Console.abc', '#platform/flash/Console.as',
				"""
				java -jar $ALCHEMY/usr/lib/asc2.jar -md -strict -optimize -AS3 \
				-import $ALCHEMY/usr/lib/builtin.abc \
				-import $ALCHEMY/usr/lib/playerglobal.abc \
				-import $ALCHEMY/usr/lib/CModule.abc \
				-import $ALCHEMY/usr/lib/ISpecialFile.abc \
				-import platform/flash/lib/libGL.abc \
				platform/flash/Console.as
				""")

exe = env.Program('#bin/godot',common_flash, PROGSUFFIX=env['PROGSUFFIX']+".exe")
swf = env.Program('#bin/godot',common_flash, PROGSUFFIX=env['PROGSUFFIX']+".swf", LINKFLAGS=env['LINKFLAGS']+['-emit-swf'])

env.Depends(exe, abc)
env.Depends(swf, abc)


"""
java -jar $ALCHEMY/usr/lib/asc2.jar -md -strict -optimize -AS3 \
-import $ALCHEMY/usr/lib/builtin.abc \
-import $ALCHEMY/usr/lib/playerglobal.abc \
-import $ALCHEMY/usr/lib/CModule.abc \
-import $ALCHEMY/usr/lib/ISpecialFile.abc \
-import ../platform/flash/lib/libGL.abc \
../platform/flash/Console.as
"""


