Import('env')


common_x11=[\
	"context_gl_x11.cpp",\
	"os_x11.cpp",\
	"key_mapping_x11.cpp",\
]

env.Program('#bin/godot',['godot_x11.cpp']+common_x11)
if env['target'] == "release":
	env.Command('#bin/godot_rel', '#bin/godot', Copy('bin/godot_rel', 'bin/godot'))
