<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp build" xmlns:build="http://schemas.microsoft.com/developer/appx/2015/build">
  <Identity Name="$identity_name$" Publisher="$publisher$" Version="$version_string$" ProcessorArchitecture="$architecture$" />
  <mp:PhoneIdentity PhoneProductId="$product_guid$" PhonePublisherId="$publisher_guid$" />
  <Properties>
    <DisplayName>$display_name$</DisplayName>
    <PublisherDisplayName>$publisher_display_name$</PublisherDisplayName>
    <Logo>Assets\StoreLogo.png</Logo>
  </Properties>
  <Dependencies>
    <TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.10240.0" MaxVersionTested="10.0.14393.0" />
    <PackageDependency Name="Microsoft.VCLibs.140.00" MinVersion="14.0.24123.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
  </Dependencies>
  <Resources>
    <Resource Language="EN-US" />
  </Resources>
  <Applications>
    <Application Id="App" Executable="godot.winrt.exe" EntryPoint="GodotWinRT.App">
      <uap:VisualElements DisplayName="$display_name$" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="$app_description$" BackgroundColor="$bg_color$">
        <uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" Square310x310Logo="Assets\Square310x310Logo.png" Square71x71Logo="Assets\Square71x71Logo.png" ShortName="$short_name$">
		  $name_on_tiles$
        </uap:DefaultTile>
        <uap:SplashScreen Image="Assets\SplashScreen.png" />
		$rotation_preference$
      </uap:VisualElements>
    </Application>
  </Applications>
  $capabilities_place$
  <build:Metadata>
    <build:Item Name="GodotEngine" Version="$godot_version$" />
  </build:Metadata>
</Package>