2021-03-10 12:23:55 +01:00
|
|
|
#define M_PI 3.14159265359
|
2021-05-07 15:19:04 +02:00
|
|
|
#define MAX_VIEWS 2
|
|
|
|
|
|
|
|
#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview)
|
|
|
|
#extension GL_EXT_multiview : enable
|
|
|
|
#endif
|
2021-03-10 12:23:55 +01:00
|
|
|
|
|
|
|
#include "decal_data_inc.glsl"
|
|
|
|
|
|
|
|
#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED)
|
|
|
|
#ifndef NORMAL_USED
|
|
|
|
#define NORMAL_USED
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* don't exceed 128 bytes!! */
|
|
|
|
/* put instance data into our push content, not a array */
|
|
|
|
layout(push_constant, binding = 0, std430) uniform DrawCall {
|
|
|
|
mat4 transform; // 64 - 64
|
|
|
|
uint flags; // 04 - 68
|
|
|
|
uint instance_uniforms_ofs; //base offset in global buffer for instance variables // 04 - 72
|
|
|
|
uint gi_offset; //GI information when using lightmapping (VCT or lightmap index) // 04 - 76
|
|
|
|
uint layer_mask; // 04 - 80
|
|
|
|
vec4 lightmap_uv_scale; // 16 - 96 doubles as uv_offset when needed
|
|
|
|
|
|
|
|
uvec2 reflection_probes; // 08 - 104
|
|
|
|
uvec2 omni_lights; // 08 - 112
|
|
|
|
uvec2 spot_lights; // 08 - 120
|
|
|
|
uvec2 decals; // 08 - 128
|
|
|
|
}
|
|
|
|
draw_call;
|
|
|
|
|
|
|
|
/* Set 0: Base Pass (never changes) */
|
|
|
|
|
|
|
|
#include "light_data_inc.glsl"
|
|
|
|
|
|
|
|
#define SAMPLER_NEAREST_CLAMP 0
|
|
|
|
#define SAMPLER_LINEAR_CLAMP 1
|
|
|
|
#define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2
|
|
|
|
#define SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP 3
|
|
|
|
#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP 4
|
|
|
|
#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP 5
|
|
|
|
#define SAMPLER_NEAREST_REPEAT 6
|
|
|
|
#define SAMPLER_LINEAR_REPEAT 7
|
|
|
|
#define SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT 8
|
|
|
|
#define SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT 9
|
|
|
|
#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10
|
|
|
|
#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11
|
|
|
|
|
|
|
|
layout(set = 0, binding = 1) uniform sampler material_samplers[12];
|
|
|
|
|
|
|
|
layout(set = 0, binding = 2) uniform sampler shadow_sampler;
|
|
|
|
|
2021-07-19 21:41:55 +02:00
|
|
|
layout(set = 0, binding = 3) uniform sampler decal_sampler;
|
|
|
|
layout(set = 0, binding = 4) uniform sampler light_projector_sampler;
|
|
|
|
|
2021-06-29 16:45:07 +02:00
|
|
|
#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 5)
|
2021-03-10 12:23:55 +01:00
|
|
|
#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 6)
|
|
|
|
#define INSTANCE_FLAGS_USE_SDFGI (1 << 7)
|
|
|
|
#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
|
|
|
|
#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9)
|
|
|
|
#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10)
|
2021-06-05 00:47:26 +02:00
|
|
|
#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11)
|
2021-03-10 12:23:55 +01:00
|
|
|
#define INSTANCE_FLAGS_MULTIMESH (1 << 12)
|
|
|
|
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
|
|
|
|
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
|
|
|
|
#define INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA (1 << 15)
|
|
|
|
#define INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT 16
|
|
|
|
//3 bits of stride
|
|
|
|
#define INSTANCE_FLAGS_PARTICLE_TRAIL_MASK 0xFF
|
|
|
|
|
2021-07-19 21:41:55 +02:00
|
|
|
layout(set = 0, binding = 5, std430) restrict readonly buffer OmniLights {
|
2021-03-10 12:23:55 +01:00
|
|
|
LightData data[];
|
|
|
|
}
|
|
|
|
omni_lights;
|
|
|
|
|
2021-07-19 21:41:55 +02:00
|
|
|
layout(set = 0, binding = 6, std430) restrict readonly buffer SpotLights {
|
2021-03-10 12:23:55 +01:00
|
|
|
LightData data[];
|
|
|
|
}
|
|
|
|
spot_lights;
|
|
|
|
|
2021-07-19 21:41:55 +02:00
|
|
|
layout(set = 0, binding = 7, std430) restrict readonly buffer ReflectionProbeData {
|
2021-03-10 12:23:55 +01:00
|
|
|
ReflectionData data[];
|
|
|
|
}
|
|
|
|
reflections;
|
|
|
|
|
2021-07-19 21:41:55 +02:00
|
|
|
layout(set = 0, binding = 8, std140) uniform DirectionalLights {
|
2021-03-10 12:23:55 +01:00
|
|
|
DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
|
|
|
|
}
|
|
|
|
directional_lights;
|
|
|
|
|
|
|
|
#define LIGHTMAP_FLAG_USE_DIRECTION 1
|
|
|
|
#define LIGHTMAP_FLAG_USE_SPECULAR_DIRECTION 2
|
|
|
|
|
|
|
|
struct Lightmap {
|
|
|
|
mat3 normal_xform;
|
|
|
|
};
|
|
|
|
|
2021-07-19 21:41:55 +02:00
|
|
|
layout(set = 0, binding = 9, std140) restrict readonly buffer Lightmaps {
|
2021-03-10 12:23:55 +01:00
|
|
|
Lightmap data[];
|
|
|
|
}
|
|
|
|
lightmaps;
|
|
|
|
|
|
|
|
struct LightmapCapture {
|
|
|
|
vec4 sh[9];
|
|
|
|
};
|
|
|
|
|
2021-07-19 21:41:55 +02:00
|
|
|
layout(set = 0, binding = 10, std140) restrict readonly buffer LightmapCaptures {
|
2021-03-10 12:23:55 +01:00
|
|
|
LightmapCapture data[];
|
|
|
|
}
|
|
|
|
lightmap_captures;
|
|
|
|
|
2021-07-19 21:41:55 +02:00
|
|
|
layout(set = 0, binding = 11) uniform texture2D decal_atlas;
|
|
|
|
layout(set = 0, binding = 12) uniform texture2D decal_atlas_srgb;
|
2021-03-10 12:23:55 +01:00
|
|
|
|
2021-07-19 21:41:55 +02:00
|
|
|
layout(set = 0, binding = 13, std430) restrict readonly buffer Decals {
|
2021-03-10 12:23:55 +01:00
|
|
|
DecalData data[];
|
|
|
|
}
|
|
|
|
decals;
|
|
|
|
|
2021-07-19 21:41:55 +02:00
|
|
|
layout(set = 0, binding = 14, std430) restrict readonly buffer GlobalVariableData {
|
2021-03-10 12:23:55 +01:00
|
|
|
vec4 data[];
|
|
|
|
}
|
|
|
|
global_variables;
|
|
|
|
|
|
|
|
/* Set 1: Render Pass (changes per render pass) */
|
|
|
|
|
|
|
|
layout(set = 1, binding = 0, std140) uniform SceneData {
|
|
|
|
mat4 projection_matrix;
|
|
|
|
mat4 inv_projection_matrix;
|
|
|
|
mat4 camera_matrix;
|
|
|
|
mat4 inv_camera_matrix;
|
|
|
|
|
2021-05-07 15:19:04 +02:00
|
|
|
// only used for multiview
|
|
|
|
mat4 projection_matrix_view[MAX_VIEWS];
|
|
|
|
mat4 inv_projection_matrix_view[MAX_VIEWS];
|
|
|
|
|
2021-03-10 12:23:55 +01:00
|
|
|
vec2 viewport_size;
|
|
|
|
vec2 screen_pixel_size;
|
|
|
|
|
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-07 17:17:32 +02:00
|
|
|
// Use vec4s because std140 doesn't play nice with vec2s, z and w are wasted.
|
2021-03-10 12:23:55 +01:00
|
|
|
vec4 directional_penumbra_shadow_kernel[32];
|
|
|
|
vec4 directional_soft_shadow_kernel[32];
|
|
|
|
vec4 penumbra_shadow_kernel[32];
|
|
|
|
vec4 soft_shadow_kernel[32];
|
|
|
|
|
|
|
|
vec4 ambient_light_color_energy;
|
|
|
|
|
|
|
|
float ambient_color_sky_mix;
|
|
|
|
bool use_ambient_light;
|
|
|
|
bool use_ambient_cubemap;
|
|
|
|
bool use_reflection_cubemap;
|
|
|
|
|
|
|
|
mat3 radiance_inverse_xform;
|
|
|
|
|
|
|
|
vec2 shadow_atlas_pixel_size;
|
|
|
|
vec2 directional_shadow_pixel_size;
|
|
|
|
|
|
|
|
uint directional_light_count;
|
|
|
|
float dual_paraboloid_side;
|
|
|
|
float z_far;
|
|
|
|
float z_near;
|
|
|
|
|
|
|
|
bool ssao_enabled;
|
|
|
|
float ssao_light_affect;
|
|
|
|
float ssao_ao_affect;
|
|
|
|
bool roughness_limiter_enabled;
|
|
|
|
|
|
|
|
float roughness_limiter_amount;
|
|
|
|
float roughness_limiter_limit;
|
|
|
|
uvec2 roughness_limiter_pad;
|
|
|
|
|
|
|
|
vec4 ao_color;
|
|
|
|
|
|
|
|
bool fog_enabled;
|
|
|
|
float fog_density;
|
|
|
|
float fog_height;
|
|
|
|
float fog_height_density;
|
|
|
|
|
|
|
|
vec3 fog_light_color;
|
|
|
|
float fog_sun_scatter;
|
|
|
|
|
|
|
|
float fog_aerial_perspective;
|
|
|
|
bool material_uv2_mode;
|
|
|
|
|
|
|
|
float time;
|
|
|
|
float reflection_multiplier; // one normally, zero when rendering reflections
|
|
|
|
|
|
|
|
bool pancake_shadows;
|
|
|
|
uint pad1;
|
|
|
|
uint pad2;
|
|
|
|
uint pad3;
|
|
|
|
}
|
|
|
|
scene_data;
|
|
|
|
|
|
|
|
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
|
|
|
|
|
|
|
|
layout(set = 1, binding = 2) uniform textureCubeArray radiance_cubemap;
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
layout(set = 1, binding = 2) uniform textureCube radiance_cubemap;
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
layout(set = 1, binding = 3) uniform textureCubeArray reflection_atlas;
|
|
|
|
|
|
|
|
layout(set = 1, binding = 4) uniform texture2D shadow_atlas;
|
|
|
|
|
|
|
|
layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas;
|
|
|
|
|
|
|
|
// this needs to change to providing just the lightmap we're using..
|
|
|
|
layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
|
|
|
|
|
|
|
|
layout(set = 1, binding = 9) uniform texture2D depth_buffer;
|
|
|
|
layout(set = 1, binding = 10) uniform texture2D color_buffer;
|
|
|
|
|
|
|
|
/* Set 2 Skeleton & Instancing (can change per item) */
|
|
|
|
|
|
|
|
layout(set = 2, binding = 0, std430) restrict readonly buffer Transforms {
|
|
|
|
vec4 data[];
|
|
|
|
}
|
|
|
|
transforms;
|
|
|
|
|
|
|
|
/* Set 3 User Material */
|