2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-06-14 17:37:51 +02:00
<class name= "CollisionShape" inherits= "Spatial" category= "Core" version= "3.0.4" >
2017-09-12 22:42:36 +02:00
<brief_description >
Node that represents collision shape data in 3D space.
</brief_description>
<description >
2018-03-30 16:42:06 +02:00
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
2018-01-25 09:03:59 +01:00
http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
2017-09-12 22:42:36 +02:00
</tutorials>
<demos >
</demos>
<methods >
<method name= "make_convex_from_brothers" >
<return type= "void" >
</return>
<description >
Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry.
</description>
</method>
<method name= "resource_changed" >
<return type= "void" >
</return>
<argument index= "0" name= "resource" type= "Resource" >
</argument>
<description >
If this method exists within a script it will be called whenever the shape resource has been modified.
</description>
</method>
</methods>
<members >
2017-09-13 08:49:40 +02:00
<member name= "disabled" type= "bool" setter= "set_disabled" getter= "is_disabled" >
2017-09-12 22:42:36 +02:00
A disabled collision shape has no effect in the world.
</member>
2017-09-13 08:49:40 +02:00
<member name= "shape" type= "Shape" setter= "set_shape" getter= "get_shape" >
2017-09-12 22:42:36 +02:00
The actual shape owned by this collision shape.
</member>
</members>
<constants >
</constants>
</class>