diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index fd261117e1..8b2653f639 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -554,11 +554,12 @@ real_t RigidBody2D::get_inertia() const { void RigidBody2D::set_weight(real_t p_weight) { - set_mass(p_weight / 9.8); + set_mass(p_weight / real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10); } + real_t RigidBody2D::get_weight() const { - return mass * 9.8; + return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10; } void RigidBody2D::set_friction(real_t p_friction) { diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 2a7a804470..718daab75a 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -520,11 +520,11 @@ real_t RigidBody::get_mass() const { void RigidBody::set_weight(real_t p_weight) { - set_mass(p_weight / 9.8); + set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8))); } real_t RigidBody::get_weight() const { - return mass * 9.8; + return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)); } void RigidBody::set_friction(real_t p_friction) { diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 36d2a38b3d..9ec89e4003 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -32,7 +32,6 @@ #include "servers/visual_server.h" //#include "servers/spatial_sound_2d_server.h" #include "global_config.h" -#include "global_config.h" #include "scene/2d/camera_2d.h" #include "scene/2d/visibility_notifier_2d.h" #include "scene/main/viewport.h"