diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 2497f083b5..571bf598f3 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -602,12 +602,12 @@ bool GDMono::copy_prebuilt_api_assembly(APIAssembly::Type p_api_type) { String GDMono::update_api_assemblies_from_prebuilt() { -#define FAIL_REASON(m_out_of_sync, m_prebuilt_exist) \ +#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \ ( \ (m_out_of_sync ? \ String("The assembly is invalidated") : \ String("The assembly was not found")) + \ - (m_prebuilt_exist ? \ + (m_prebuilt_exists ? \ String(" and the prebuilt assemblies are missing") : \ String(" and we failed to copy the prebuilt assemblies"))) @@ -619,16 +619,18 @@ String GDMono::update_api_assemblies_from_prebuilt() { if (!api_assembly_out_of_sync && FileAccess::exists(core_assembly_path) && FileAccess::exists(editor_assembly_path)) return String(); // No update needed + print_verbose("Updating API assemblies"); + String prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug"); String prebuilt_core_dll_path = prebuilt_api_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll"); String prebuilt_editor_dll_path = prebuilt_api_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"); if (!FileAccess::exists(prebuilt_core_dll_path) || !FileAccess::exists(prebuilt_editor_dll_path)) - return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exist: */ false); + return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exists: */ false); // Copy the prebuilt Api if (!copy_prebuilt_api_assembly(APIAssembly::API_CORE) || !copy_prebuilt_api_assembly(APIAssembly::API_EDITOR)) - return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exist: */ true); + return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exists: */ true); return String(); // Updated successfully @@ -699,9 +701,6 @@ bool GDMono::_try_load_api_assemblies() { return false; } - if (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated) - return false; - #ifdef TOOLS_ENABLED if (!_load_editor_api_assembly()) { if (OS::get_singleton()->is_stdout_verbose()) @@ -713,6 +712,12 @@ bool GDMono::_try_load_api_assemblies() { return false; #endif + // Check if the core API assembly is out of sync only after trying to load the + // editor API assembly. Otherwise, if both assemblies are out of sync, we would + // only update the former as we won't know the latter also needs to be updated. + if (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated) + return false; + return true; }