diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index 6645a3695e..4d0ed3e1dd 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -172,6 +172,14 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { if (p_node->is_type("CanvasItem")) { + bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_ + if (is_locked) + item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK); + + bool is_grouped = p_node->has_meta("_edit_group_"); + if (is_grouped) + item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP); + bool h = p_node->call("is_hidden"); if (h) item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); @@ -181,19 +189,8 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); - bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_ - if (is_locked) - item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK); - - bool is_grouped = p_node->has_meta("_edit_group_"); - if (is_grouped) - item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP); - - - } else if (p_node->is_type("GeometryInstance")) { - bool h = !p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); if (h) item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);