diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 6f303e9aec..1e5cfcdaab 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -666,7 +666,7 @@ void Skeleton::_rebuild_physical_bones_cache() { const int b_size = bones.size(); for (int i = 0; i < b_size; ++i) { PhysicalBone *parent_pb = _get_physical_bone_parent(i); - if (parent_pb != bones[i].physical_bone) { + if (parent_pb != bones[i].cache_parent_physical_bone) { bones.write[i].cache_parent_physical_bone = parent_pb; if (bones[i].physical_bone) { bones[i].physical_bone->_on_bone_parent_changed();