diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 3e6d500d15..9c0151b059 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -198,12 +198,12 @@
If [code]true[/code], scale the boot splash image according to the mode selected in the stretch_mode property. If [code]false[/code], the engine will leave it at the default pixel size.
-
- Specifies how the splash image will be stretched. Takes no effect if fullsize is false. For more information about available stretch modes look for SPLASH_STRETCH_MODE* constants in the documentation.
-
Path to an image used as the boot splash.
+
+ Specifies how the splash image will be stretched. Takes no effect if fullsize is false. For more information about available stretch modes look for SPLASH_STRETCH_MODE* constants in the documentation.
+
If [code]true[/code], applies linear filtering when scaling the image (recommended for high resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art).
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 0e1aa8f633..23a5dd1253 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -2575,7 +2575,7 @@
-
+
Sets a boot image. The color defines the background color. The value of [code]stretch_mode[/code] indicates how the image will be stretched (for more information about stretch modes see SPLASH_STRETCH_MODE* constants). If [code]use_filter[/code] is [code]true[/code], the image will be scaled with linear interpolation. If [code]use_filter[/code] is [code]false[/code], the image will be scaled with nearest-neighbor interpolation.