diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 3e6d500d15..9c0151b059 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -198,12 +198,12 @@ If [code]true[/code], scale the boot splash image according to the mode selected in the stretch_mode property. If [code]false[/code], the engine will leave it at the default pixel size. - - Specifies how the splash image will be stretched. Takes no effect if fullsize is false. For more information about available stretch modes look for SPLASH_STRETCH_MODE* constants in the documentation. - Path to an image used as the boot splash. + + Specifies how the splash image will be stretched. Takes no effect if fullsize is false. For more information about available stretch modes look for SPLASH_STRETCH_MODE* constants in the documentation. + If [code]true[/code], applies linear filtering when scaling the image (recommended for high resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art). diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 0e1aa8f633..23a5dd1253 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -2575,7 +2575,7 @@ - + Sets a boot image. The color defines the background color. The value of [code]stretch_mode[/code] indicates how the image will be stretched (for more information about stretch modes see SPLASH_STRETCH_MODE* constants). If [code]use_filter[/code] is [code]true[/code], the image will be scaled with linear interpolation. If [code]use_filter[/code] is [code]false[/code], the image will be scaled with nearest-neighbor interpolation.