diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 886c0c0b00..e0be58d0c1 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2054,11 +2054,11 @@ const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) { - ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL); + ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false); Vector args; - ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL); + ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, false); StringName name = static_cast(p_func->arguments[0])->name.operator String();