diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 7402e664d9..b7cd9bd2dc 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -369,6 +369,12 @@ DirectionalLight::DirectionalLight() set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); blend_splits = false; + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) + // Create light with a default natural "sun" orientation in editor, instead of looking horizontally on X + set_rotation_in_degrees(Vector3(-50, 25, 30)); +#endif } void OmniLight::set_shadow_mode(ShadowMode p_mode) {