diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 5f7f24a75d..2423c0a7a3 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -134,6 +134,24 @@ float GIProbeData::get_energy() const { return energy; } +void GIProbeData::set_ao(float p_ao) { + VS::get_singleton()->gi_probe_set_ao(probe, p_ao); + ao = p_ao; +} + +float GIProbeData::get_ao() const { + return ao; +} + +void GIProbeData::set_ao_strength(float p_ao_strength) { + VS::get_singleton()->gi_probe_set_ao_strength(probe, p_ao_strength); + ao_strength = p_ao_strength; +} + +float GIProbeData::get_ao_strength() const { + return ao_strength; +} + void GIProbeData::set_bias(float p_bias) { VS::get_singleton()->gi_probe_set_bias(probe, p_bias); bias = p_bias; @@ -213,6 +231,12 @@ void GIProbeData::_bind_methods() { ClassDB::bind_method(D_METHOD("set_anisotropy_strength", "strength"), &GIProbeData::set_anisotropy_strength); ClassDB::bind_method(D_METHOD("get_anisotropy_strength"), &GIProbeData::get_anisotropy_strength); + ClassDB::bind_method(D_METHOD("set_ao", "ao"), &GIProbeData::set_ao); + ClassDB::bind_method(D_METHOD("get_ao"), &GIProbeData::get_ao); + + ClassDB::bind_method(D_METHOD("set_ao_strength", "strength"), &GIProbeData::set_ao_strength); + ClassDB::bind_method(D_METHOD("get_ao_strength"), &GIProbeData::get_ao_strength); + ClassDB::bind_method(D_METHOD("set_interior", "interior"), &GIProbeData::set_interior); ClassDB::bind_method(D_METHOD("is_interior"), &GIProbeData::is_interior); @@ -230,12 +254,16 @@ void GIProbeData::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_normal_bias", "get_normal_bias"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "anisotropy_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_anisotropy_strength", "get_anisotropy_strength"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao", "get_ao"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_strength", "get_ao_strength"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_two_bounces"), "set_use_two_bounces", "is_using_two_bounces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior"); } GIProbeData::GIProbeData() { + ao = 0.0; + ao_strength = 0.5; dynamic_range = 4; energy = 1.0; bias = 1.5; diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index 3d4ee52469..ac309e82c7 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -53,6 +53,8 @@ class GIProbeData : public Resource { float normal_bias; float propagation; float anisotropy_strength; + float ao; + float ao_strength; bool interior; bool use_two_bounces; @@ -79,6 +81,12 @@ public: void set_anisotropy_strength(float p_anisotropy_strength); float get_anisotropy_strength() const; + void set_ao(float p_ao); + float get_ao() const; + + void set_ao_strength(float p_ao_strength); + float get_ao_strength() const; + void set_energy(float p_energy); float get_energy() const; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 51acd3a797..f35b68db47 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -508,6 +508,12 @@ public: virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0; virtual float gi_probe_get_energy(RID p_gi_probe) const = 0; + virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0; + virtual float gi_probe_get_ao(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_ao_strength(RID p_gi_probe, float p_strength) = 0; + virtual float gi_probe_get_ao_strength(RID p_gi_probe) const = 0; + virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0; virtual float gi_probe_get_bias(RID p_gi_probe) const = 0; diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp index 867120db04..17f6bf8cdb 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp @@ -1555,6 +1555,8 @@ void RasterizerSceneForwardRD::_setup_gi_probes(RID *p_gi_probe_probe_cull_resul gi_probe_ubo.blend_ambient = !storage->gi_probe_is_interior(base_probe); gi_probe_ubo.texture_slot = gi_probe_instance_get_slot(rpi); gi_probe_ubo.anisotropy_strength = storage->gi_probe_get_anisotropy_strength(base_probe); + gi_probe_ubo.ao = storage->gi_probe_get_ao(base_probe); + gi_probe_ubo.ao_strength = storage->gi_probe_get_ao_strength(base_probe); if (gi_probe_is_anisotropic()) { gi_probe_ubo.texture_slot *= 3; diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h index 6e88a04e6d..ce335287ce 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h @@ -262,7 +262,9 @@ class RasterizerSceneForwardRD : public RasterizerSceneRD { uint32_t texture_slot; float anisotropy_strength; - uint32_t pad[3]; + float ao; + float ao_strength; + uint32_t pad[1]; }; enum { diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h index 4712ad92c9..c3a647ddb1 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h @@ -229,6 +229,7 @@ private: bool gi_probe_use_anisotropy = false; GIProbeQuality gi_probe_quality = GIPROBE_QUALITY_MEDIUM; bool gi_probe_slots_dirty = true; + Vector gi_probe_slots; enum { diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp index fa4cd39049..b3f186240a 100644 --- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp @@ -3771,6 +3771,32 @@ float RasterizerStorageRD::gi_probe_get_energy(RID p_gi_probe) const { return gi_probe->energy; } +void RasterizerStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->ao = p_ao; +} +float RasterizerStorageRD::gi_probe_get_ao(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->ao; +} + +void RasterizerStorageRD::gi_probe_set_ao_strength(RID p_gi_probe, float p_strength) { + + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND(!gi_probe); + + gi_probe->ao_strength = p_strength; +} + +float RasterizerStorageRD::gi_probe_get_ao_strength(RID p_gi_probe) const { + GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); + ERR_FAIL_COND_V(!gi_probe, 0); + return gi_probe->ao_strength; +} + void RasterizerStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h b/servers/visual/rasterizer_rd/rasterizer_storage_rd.h index f24933a349..0708c8d071 100644 --- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_storage_rd.h @@ -423,6 +423,8 @@ private: float dynamic_range = 4.0; float energy = 1.0; + float ao = 0.0; + float ao_strength = 0.5; float bias = 1.4; float normal_bias = 0.0; float propagation = 0.7; @@ -987,6 +989,12 @@ public: void gi_probe_set_energy(RID p_gi_probe, float p_energy); float gi_probe_get_energy(RID p_gi_probe) const; + void gi_probe_set_ao(RID p_gi_probe, float p_ao); + float gi_probe_get_ao(RID p_gi_probe) const; + + void gi_probe_set_ao_strength(RID p_gi_probe, float p_strength); + float gi_probe_get_ao_strength(RID p_gi_probe) const; + void gi_probe_set_bias(RID p_gi_probe, float p_bias); float gi_probe_get_bias(RID p_gi_probe) const; diff --git a/servers/visual/rasterizer_rd/shaders/scene_forward.glsl b/servers/visual/rasterizer_rd/shaders/scene_forward.glsl index 1ffccdc4ee..8c122e6fcb 100644 --- a/servers/visual/rasterizer_rd/shaders/scene_forward.glsl +++ b/servers/visual/rasterizer_rd/shaders/scene_forward.glsl @@ -956,37 +956,7 @@ vec4 voxel_cone_trace(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, return color; } -#if 0 -vec4 voxel_cone_trace_skiplod(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) { - float dist = p_bias; - vec4 color = vec4(0.0); - float skip_lod = 1.0; - - while (dist < max_distance && color.a < 0.95) { - float diameter = max(1.0, 2.0 * tan_half_angle * dist); - vec3 uvw_pos = (pos + dist * direction) * cell_size; - float half_diameter = diameter * 0.5; - //check if outside, then break - if ( any(greaterThan(abs(uvw_pos - 0.5),vec3(0.5f + half_diameter * cell_size)) ) ) { - break; - } - vec4 scolor = textureLod(sampler3D(probe,material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, log2(diameter)); - float a = (1.0 - color.a); - color += a * scolor; - - float upper_opacity = textureLod(sampler3D(probe,material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, skip_lod).a; - float skip_factor = exp2( max( 0.0f, skip_lod * 0.5f - 1.0f ) ) * (1.0f - upper_opacity) + upper_opacity; - - skip_factor = mix( skip_factor, 1.0f, min( -1.0 + upper_opacity * probeParams.vctSpecularSdfFactor + tan_half_angle * 50.0f, 1.0f ) ); - skip_lod = clamp( skip_lod + (1.0f - upper_opacity) * 2.0f - 1.0f, 1.0f, probeParams.vctSpecSdfMaxMip ); - - dist += half_diameter * skip_factor; - } - - return color; -} -#endif #ifndef GI_PROBE_HIGH_QUALITY //faster version for 45 degrees @@ -1015,7 +985,8 @@ vec4 voxel_cone_trace_anisotropic_45_degrees(texture3D probe,texture3D aniso_pos lod_level+=1.0; float a = (1.0 - color.a); - color += a * scolor; + scolor *= a; + color += scolor; dist += radius; radius = max(0.5, tan_half_angle * dist); @@ -1026,7 +997,7 @@ vec4 voxel_cone_trace_anisotropic_45_degrees(texture3D probe,texture3D aniso_pos } #else -vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) { +vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias ) { float dist = p_bias; vec4 color = vec4(0.0); @@ -1044,7 +1015,8 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 lod_level+=1.0; float a = (1.0 - color.a); - color += a * scolor; + scolor *= a; + color += scolor; dist += radius; radius = max(0.5, tan_half_angle * dist); @@ -1060,7 +1032,7 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 //standard voxel cone trace -vec4 voxel_cone_trace_anisotropic(texture3D probe,texture3D aniso_pos,texture3D aniso_neg,vec3 normal, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) { +vec4 voxel_cone_trace_anisotropic(texture3D probe,texture3D aniso_pos,texture3D aniso_neg,vec3 normal, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias ) { float dist = p_bias; vec4 color = vec4(0.0); @@ -1081,7 +1053,8 @@ vec4 voxel_cone_trace_anisotropic(texture3D probe,texture3D aniso_pos,texture3D scolor.rgb*=dot(max(vec3(0.0),(normal * aniso_pos)),vec3(1.0)) + dot(max(vec3(0.0),(-normal * aniso_neg)),vec3(1.0)); float a = (1.0 - color.a); - color += a * scolor; + scolor *= a; + color += scolor; dist += half_diameter; } @@ -1155,8 +1128,8 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3 #endif vec3 light = vec3(0.0); - for (int i = 0; i < MAX_CONE_DIRS; i++) { + for (int i = 0; i < MAX_CONE_DIRS; i++) { vec3 dir = normalize((gi_probes.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz); @@ -1165,11 +1138,14 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3 #ifdef GI_PROBE_USE_ANISOTROPY vec4 cone_light = voxel_cone_trace_anisotropic(gi_probe_textures[gi_probes.data[index].texture_slot],gi_probe_textures[gi_probes.data[index].texture_slot+1],gi_probe_textures[gi_probes.data[index].texture_slot+2],normalize(mix(dir,normal,gi_probes.data[index].anisotropy_strength)),cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias); #else + vec4 cone_light = voxel_cone_trace(gi_probe_textures[gi_probes.data[index].texture_slot], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias); + #endif // GI_PROBE_USE_ANISOTROPY #else + #ifdef GI_PROBE_USE_ANISOTROPY vec4 cone_light = voxel_cone_trace_anisotropic_45_degrees(gi_probe_textures[gi_probes.data[index].texture_slot],gi_probe_textures[gi_probes.data[index].texture_slot+1],gi_probe_textures[gi_probes.data[index].texture_slot+2],normalize(mix(dir,normal,gi_probes.data[index].anisotropy_strength)),cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias); #else @@ -1180,11 +1156,24 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3 if (gi_probes.data[index].blend_ambient) { cone_light.rgb = mix(ambient, cone_light.rgb, min(1.0, cone_light.a / 0.95)); } + light+=cone_weights[i] * cone_light.rgb; + + } light *= gi_probes.data[index].dynamic_range; + if (gi_probes.data[index].ambient_occlusion > 0.01) { + float ao = 0.0; + + for (int i=0;i<5;i++) { + vec3 ofs = (position + normal * float(1<>16; if (index2!=0xFFFF) { - gi_probe_compute(index2, vertex, normal, ref_vec,normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum ); + gi_probe_compute(index2, vertex, normal, ref_vec,normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); } if (amb_accum.a > 0.0) { diff --git a/servers/visual/rasterizer_rd/shaders/scene_forward_inc.glsl b/servers/visual/rasterizer_rd/shaders/scene_forward_inc.glsl index c59d5ed756..9e97f76c57 100644 --- a/servers/visual/rasterizer_rd/shaders/scene_forward_inc.glsl +++ b/servers/visual/rasterizer_rd/shaders/scene_forward_inc.glsl @@ -207,8 +207,8 @@ struct GIProbeData { uint texture_slot; float anisotropy_strength; - uint pad0; - uint pad1; + float ambient_occlusion; + float ambient_occlusion_strength; uint pad2; }; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 0edb2762fa..cd1b805448 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -363,6 +363,12 @@ public: BIND2(gi_probe_set_energy, RID, float) BIND1RC(float, gi_probe_get_energy, RID) + BIND2(gi_probe_set_ao, RID, float) + BIND1RC(float, gi_probe_get_ao, RID) + + BIND2(gi_probe_set_ao_strength, RID, float) + BIND1RC(float, gi_probe_get_ao_strength, RID) + BIND2(gi_probe_set_bias, RID, float) BIND1RC(float, gi_probe_get_bias, RID) diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 29f2f20941..34e830e30f 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -287,6 +287,12 @@ public: FUNC2(gi_probe_set_energy, RID, float) FUNC1RC(float, gi_probe_get_energy, RID) + FUNC2(gi_probe_set_ao, RID, float) + FUNC1RC(float, gi_probe_get_ao, RID) + + FUNC2(gi_probe_set_ao_strength, RID, float) + FUNC1RC(float, gi_probe_get_ao_strength, RID) + FUNC2(gi_probe_set_bias, RID, float) FUNC1RC(float, gi_probe_get_bias, RID) diff --git a/servers/visual_server.h b/servers/visual_server.h index 9c86456804..3867797960 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -484,6 +484,12 @@ public: virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0; virtual float gi_probe_get_energy(RID p_gi_probe) const = 0; + virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0; + virtual float gi_probe_get_ao(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_ao_strength(RID p_gi_probe, float p_strength) = 0; + virtual float gi_probe_get_ao_strength(RID p_gi_probe) const = 0; + virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0; virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;