diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index f4f08674c9..7d9cdd52ac 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -49,19 +49,9 @@ void Joint2D::_disconnect_signals() { } } -void Joint2D::_body_exit_tree(const ObjectID &p_body_id) { +void Joint2D::_body_exit_tree() { _disconnect_signals(); - Object *object = ObjectDB::get_instance(p_body_id); - PhysicsBody2D *body = Object::cast_to(object); - ERR_FAIL_NULL(body); - RID body_rid = body->get_rid(); - if (ba == body_rid) { - a = NodePath(); - } - if (bb == body_rid) { - b = NodePath(); - } - _update_joint(); + _update_joint(true); } void Joint2D::_update_joint(bool p_only_free) { @@ -142,8 +132,8 @@ void Joint2D::_update_joint(bool p_only_free) { ba = body_a->get_rid(); bb = body_b->get_rid(); - body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_a->get_instance_id())); - body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_b->get_instance_id())); + body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); + body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); } diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index 3607a6c176..08e02ee29d 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -51,7 +51,7 @@ class Joint2D : public Node2D { protected: void _disconnect_signals(); - void _body_exit_tree(const ObjectID &p_body_id); + void _body_exit_tree(); void _update_joint(bool p_only_free = false); void _notification(int p_what); diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index 0463bed9d6..d9aaed3713 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -46,19 +46,9 @@ void Joint3D::_disconnect_signals() { } } -void Joint3D::_body_exit_tree(const ObjectID &p_body_id) { +void Joint3D::_body_exit_tree() { _disconnect_signals(); - Object *object = ObjectDB::get_instance(p_body_id); - PhysicsBody3D *body = Object::cast_to(object); - ERR_FAIL_NULL(body); - RID body_rid = body->get_rid(); - if (ba == body_rid) { - a = NodePath(); - } - if (bb == body_rid) { - b = NodePath(); - } - _update_joint(); + _update_joint(true); } void Joint3D::_update_joint(bool p_only_free) { @@ -133,12 +123,12 @@ void Joint3D::_update_joint(bool p_only_free) { if (body_a) { ba = body_a->get_rid(); - body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id())); + body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); } if (body_b) { bb = body_b->get_rid(); - body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id())); + body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); } PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h index 8d0a16e432..f624ba602b 100644 --- a/scene/3d/physics_joint_3d.h +++ b/scene/3d/physics_joint_3d.h @@ -51,7 +51,7 @@ class Joint3D : public Node3D { protected: void _disconnect_signals(); - void _body_exit_tree(const ObjectID &p_body_id); + void _body_exit_tree(); void _update_joint(bool p_only_free = false); void _notification(int p_what);