diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 31ad938d5a..c708ef9a24 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1034,8 +1034,8 @@ Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS. [b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead. - - Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode. + + Choose between fixed mode where corner scalings are preserved matching the artwork, and scaling mode. Not available in GLES3 when [member rendering/batching/options/use_batching] is off. diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index ead05d1e4b..acca7a6e69 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -2448,9 +2448,9 @@ VisualServer::VisualServer() { GLOBAL_DEF(sz_balance_render_tree, 0.0f); ProjectSettings::get_singleton()->set_custom_property_info(sz_balance_render_tree, PropertyInfo(Variant::REAL, sz_balance_render_tree, PROPERTY_HINT_RANGE, "0.0,1.0,0.01")); - GLOBAL_DEF("rendering/2d/options/use_software_skinning", true); - GLOBAL_DEF("rendering/2d/options/ninepatch_mode", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/ninepatch_mode", PropertyInfo(Variant::INT, "rendering/2d/options/ninepatch_mode", PROPERTY_HINT_ENUM, "Default,Scaling")); + GLOBAL_DEF_RST("rendering/2d/options/use_software_skinning", true); + GLOBAL_DEF_RST("rendering/2d/options/ninepatch_mode", 1); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/ninepatch_mode", PropertyInfo(Variant::INT, "rendering/2d/options/ninepatch_mode", PROPERTY_HINT_ENUM, "Fixed,Scaling")); GLOBAL_DEF("rendering/batching/options/use_batching", true); GLOBAL_DEF_RST("rendering/batching/options/use_batching_in_editor", true);