diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 403e0e12b6..73b6ecb8ac 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -387,6 +387,15 @@ int StyleBoxFlat::get_corner_radius_min() const { return smallest; } +void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) { + + corner_radius[p_corner] = radius; + emit_changed(); +} +int StyleBoxFlat::get_corner_radius(const Corner p_corner) const { + return corner_radius[p_corner]; +} + void StyleBoxFlat::set_expand_margin_size(Margin p_expand_margin, float p_size) { expand_margin[p_expand_margin] = p_size; @@ -405,6 +414,50 @@ bool StyleBoxFlat::is_filled() const { return filled; } +void StyleBoxFlat::set_shadow_color(const Color &p_color) { + + shadow_color = p_color; + emit_changed(); +} +Color StyleBoxFlat::get_shadow_color() const { + + return shadow_color; +} + +void StyleBoxFlat::set_shadow_size(const int &p_size) { + + shadow_size = p_size; + emit_changed(); +} +int StyleBoxFlat::get_shadow_size() const { + + return shadow_size; +} + +void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) { + anti_aliased = p_anti_aliased; + emit_changed(); +} +bool StyleBoxFlat::is_anti_aliased() const { + return anti_aliased; +} + +void StyleBoxFlat::set_aa_size(const int &p_aa_size) { + aa_size = p_aa_size; + emit_changed(); +} +int StyleBoxFlat::get_aa_size() const { + return aa_size; +} + +void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) { + corner_detail = p_corner_detail; + emit_changed(); +} +int StyleBoxFlat::get_corner_detail() const { + return corner_detail; +} + Size2 StyleBoxFlat::get_center_size() const { return Size2(); @@ -508,20 +561,42 @@ inline void draw_ring(Vector &verts, Vector &indices, Vector 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); + bool aa_on = rounded_corners && anti_aliased; + + //adapt borders (prevent weired overlapping/glitchy drawings) TODO int adapted_border[4] = { border_width[0], border_width[1], border_width[2], border_width[3] }; - //adapt corners (prevent weired overlapping/glitchy drawings) + //adapt corners (prevent weired overlapping/glitchy drawings) TODO int adapted_corner[4] = { corner_radius[0], corner_radius[1], corner_radius[2], corner_radius[3] }; - VisualServer *vs = VisualServer::get_singleton(); - Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); + if (aa_on) { + style_rect = style_rect.grow(-((aa_size + 1) / 2)); + } Rect2 infill_rect = style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]); + Vector verts; Vector indices; Vector colors; + //DRAWING + VisualServer *vs = VisualServer::get_singleton(); + + //DRAW SHADOW + if (shadow_size > 0) { + int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size }; + Color shadow_colors[4] = { shadow_color, shadow_color, shadow_color, shadow_color }; + Color shadow_colors_transparent[4]; + for (int i = 0; i < 4; i++) { + shadow_colors_transparent[i] = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + } + draw_ring(verts, indices, colors, style_rect, adapted_corner, + style_rect.grow(shadow_size), shadow_width, shadow_colors, shadow_colors_transparent, corner_detail); + } + //DRAW border Color bg_color_array[4] = { bg_color, bg_color, bg_color, bg_color }; const Color *inner_color = ((blend_border) ? bg_color_array : border_color.read().ptr()); @@ -549,6 +624,43 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { } } + if (aa_on) { + + //HELPER ARRAYS + Color border_color_alpha[4]; + for (int i = 0; i < 4; i++) { + Color c = border_color.read().ptr()[i]; + border_color_alpha[i] = Color(c.r, c.g, c.b, 0); + } + Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); + Color bg_color_array_alpha[4] = { alpha_bg, alpha_bg, alpha_bg, alpha_bg }; + + int aa_border_width[4] = { aa_size, aa_size, aa_size, aa_size }; + + if (filled) { + if (!blend_border) { + //INFILL AA + draw_ring(verts, indices, colors, style_rect, adapted_corner, + infill_rect.grow(aa_size), aa_border_width, bg_color_array, bg_color_array_alpha, corner_detail); + } + } else if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) { + //DRAW INNER BORDER AA + for (int i = 0; i < 4; i++) { + aa_border_width[i] = ((border_width[i] == 0) ? 0 : aa_size); + } + draw_ring(verts, indices, colors, style_rect, adapted_corner, + infill_rect, aa_border_width, border_color_alpha, border_color.read().ptr(), corner_detail); + } + //DRAW OUTER BORDER AA + if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) { + for (int i = 0; i < 4; i++) { + aa_border_width[i] = ((border_width[i] == 0) ? 0 : aa_size); + } + draw_ring(verts, indices, colors, style_rect, adapted_corner, + style_rect.grow(aa_size), aa_border_width, border_color.read().ptr(), border_color_alpha, corner_detail); + } + } + vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors); } @@ -606,12 +718,30 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_corner_radius_individual", "radius_top_left", "radius_top_right", "radius_botton_right", "radius_bottom_left"), &StyleBoxFlat::set_corner_radius_individual); ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all); + ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius); + ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius); + ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin_size); ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin_size); ClassDB::bind_method(D_METHOD("set_filled", "filled"), &StyleBoxFlat::set_filled); ClassDB::bind_method(D_METHOD("is_filled"), &StyleBoxFlat::is_filled); + ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color); + ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color); + + ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size); + ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size); + + ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased); + ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased); + + ClassDB::bind_method(D_METHOD("set_aa_size", "size"), &StyleBoxFlat::set_aa_size); + ClassDB::bind_method(D_METHOD("get_aa_size"), &StyleBoxFlat::get_aa_size); + + ClassDB::bind_method(D_METHOD("set_corner_detail", "detail"), &StyleBoxFlat::set_corner_detail); + ClassDB::bind_method(D_METHOD("get_corner_detail"), &StyleBoxFlat::get_corner_detail); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filled"), "set_filled", "is_filled"); @@ -630,16 +760,33 @@ void StyleBoxFlat::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend"); + ADD_GROUP("Corner Radius", "corner_radius_"); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail"), "set_corner_detail", "get_corner_detail"); + ADD_GROUP("Expand Margin", "expand_margin_"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_TOP); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_BOTTOM); + + ADD_GROUP("Shadow", "shadow_"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size"); + + ADD_GROUP("Anti Aliasing", "anti_aliasing_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "1,5,1"), "set_aa_size", "get_aa_size"); } StyleBoxFlat::StyleBoxFlat() { bg_color = Color(0.6, 0.6, 0.6); + shadow_color = Color(0, 0, 0, 0.6); border_color.append(Color(0.8, 0.8, 0.8)); border_color.append(Color(0.8, 0.8, 0.8)); @@ -648,8 +795,12 @@ StyleBoxFlat::StyleBoxFlat() { blend_border = false; filled = true; + anti_aliased = true; + shadow_size = 0; corner_detail = 8; + aa_size = 1; + border_width[0] = 0; border_width[1] = 0; border_width[2] = 0; diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index cf8eed09c0..30a63ff67e 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -123,6 +123,7 @@ class StyleBoxFlat : public StyleBox { GDCLASS(StyleBoxFlat, StyleBox); Color bg_color; + Color shadow_color; PoolVector border_color; int border_width[4]; @@ -131,7 +132,11 @@ class StyleBoxFlat : public StyleBox { bool filled; bool blend_border; + bool anti_aliased; + int corner_detail; + int shadow_size; + int aa_size; protected: virtual float get_style_margin(Margin p_margin) const; @@ -165,11 +170,17 @@ public: void set_border_blend(bool p_blend); bool get_border_blend() const; - //CORNER_RADIUS + //CORNER void set_corner_radius_all(int radius); void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left); int get_corner_radius_min() const; + void set_corner_radius(Corner p_corner, const int radius); + int get_corner_radius(Corner p_corner) const; + + void set_corner_detail(const int &p_corner_detail); + int get_corner_detail() const; + //EXPANDS void set_expand_margin_size(Margin p_expand_margin, float p_size); float get_expand_margin_size(Margin p_expand_margin) const; @@ -178,6 +189,20 @@ public: void set_filled(bool p_draw); bool is_filled() const; + //SHADOW + void set_shadow_color(const Color &p_color); + Color get_shadow_color() const; + + void set_shadow_size(const int &p_size); + int get_shadow_size() const; + + //ANTI_ALIASING + void set_anti_aliased(const bool &p_anit_aliasing); + bool is_anti_aliased() const; + //tempAA + void set_aa_size(const int &p_aa_size); + int get_aa_size() const; + virtual Size2 get_center_size() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;