From 84d0f324c4a4fa5936e69e2f13b626a95635d8d6 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 6 Sep 2019 19:38:11 +0200 Subject: [PATCH] Improve Ctrl snapping in EditorSpinSlider - Remove FPS dependency by using a simpler implementation that just rounds the final number - Make it possible to combine Ctrl and Shift together for slow, precise snapping --- editor/editor_spin_slider.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 35fe366526..918b0ef96d 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -109,13 +109,8 @@ void EditorSpinSlider::_gui_input(const Ref &p_event) { } if (grabbing_spinner) { - if (mm->get_control() || updown_offset != -1) { - set_value(Math::round(get_value())); - if (ABS(grabbing_spinner_dist_cache) > 6) { - set_value(get_value() + SGN(grabbing_spinner_dist_cache)); - grabbing_spinner_dist_cache = 0; - pre_grab_value = get_value(); - } + if (mm->get_control()) { + set_value(Math::round(pre_grab_value + get_step() * grabbing_spinner_dist_cache * 10)); } else { set_value(pre_grab_value + get_step() * grabbing_spinner_dist_cache * 10); }