From 42513f2f476c131c59ed65b454087a287188f700 Mon Sep 17 00:00:00 2001 From: thebestnom Date: Thu, 8 Oct 2020 02:37:58 +0300 Subject: [PATCH] Android: Mouse Implementation Implement mouse Move touch to inputManager Change to use android/input.h --- platform/android/android_keys_utils.h | 127 +------------ platform/android/display_server_android.cpp | 168 +++++++++++++++--- platform/android/display_server_android.h | 16 +- .../lib/src/org/godotengine/godot/Godot.java | 58 +----- .../godotengine/godot/GodotGLRenderView.java | 3 +- .../src/org/godotengine/godot/GodotLib.java | 8 +- .../godot/GodotVulkanRenderView.java | 9 +- .../godot/input/GodotGestureHandler.java | 4 +- .../godot/input/GodotInputHandler.java | 105 ++++++++++- platform/android/java_godot_lib_jni.cpp | 40 +++-- platform/android/java_godot_lib_jni.h | 9 +- platform/android/os_android.cpp | 1 + 12 files changed, 311 insertions(+), 237 deletions(-) diff --git a/platform/android/android_keys_utils.h b/platform/android/android_keys_utils.h index 857bef02d1..a10afa1df8 100644 --- a/platform/android/android_keys_utils.h +++ b/platform/android/android_keys_utils.h @@ -31,130 +31,9 @@ #ifndef ANDROID_KEYS_UTILS_H #define ANDROID_KEYS_UTILS_H +#include #include -/* - * Android Key codes. - */ -enum { - AKEYCODE_UNKNOWN = 0, - AKEYCODE_SOFT_LEFT = 1, - AKEYCODE_SOFT_RIGHT = 2, - AKEYCODE_HOME = 3, - AKEYCODE_BACK = 4, - AKEYCODE_CALL = 5, - AKEYCODE_ENDCALL = 6, - AKEYCODE_0 = 7, - AKEYCODE_1 = 8, - AKEYCODE_2 = 9, - AKEYCODE_3 = 10, - AKEYCODE_4 = 11, - AKEYCODE_5 = 12, - AKEYCODE_6 = 13, - AKEYCODE_7 = 14, - AKEYCODE_8 = 15, - AKEYCODE_9 = 16, - AKEYCODE_STAR = 17, - AKEYCODE_POUND = 18, - AKEYCODE_DPAD_UP = 19, - AKEYCODE_DPAD_DOWN = 20, - AKEYCODE_DPAD_LEFT = 21, - AKEYCODE_DPAD_RIGHT = 22, - AKEYCODE_DPAD_CENTER = 23, - AKEYCODE_VOLUME_UP = 24, - AKEYCODE_VOLUME_DOWN = 25, - AKEYCODE_POWER = 26, - AKEYCODE_CAMERA = 27, - AKEYCODE_CLEAR = 28, - AKEYCODE_A = 29, - AKEYCODE_B = 30, - AKEYCODE_C = 31, - AKEYCODE_D = 32, - AKEYCODE_E = 33, - AKEYCODE_F = 34, - AKEYCODE_G = 35, - AKEYCODE_H = 36, - AKEYCODE_I = 37, - AKEYCODE_J = 38, - AKEYCODE_K = 39, - AKEYCODE_L = 40, - AKEYCODE_M = 41, - AKEYCODE_N = 42, - AKEYCODE_O = 43, - AKEYCODE_P = 44, - AKEYCODE_Q = 45, - AKEYCODE_R = 46, - AKEYCODE_S = 47, - AKEYCODE_T = 48, - AKEYCODE_U = 49, - AKEYCODE_V = 50, - AKEYCODE_W = 51, - AKEYCODE_X = 52, - AKEYCODE_Y = 53, - AKEYCODE_Z = 54, - AKEYCODE_COMMA = 55, - AKEYCODE_PERIOD = 56, - AKEYCODE_ALT_LEFT = 57, - AKEYCODE_ALT_RIGHT = 58, - AKEYCODE_SHIFT_LEFT = 59, - AKEYCODE_SHIFT_RIGHT = 60, - AKEYCODE_TAB = 61, - AKEYCODE_SPACE = 62, - AKEYCODE_SYM = 63, - AKEYCODE_EXPLORER = 64, - AKEYCODE_ENVELOPE = 65, - AKEYCODE_ENTER = 66, - AKEYCODE_DEL = 67, - AKEYCODE_GRAVE = 68, - AKEYCODE_MINUS = 69, - AKEYCODE_EQUALS = 70, - AKEYCODE_LEFT_BRACKET = 71, - AKEYCODE_RIGHT_BRACKET = 72, - AKEYCODE_BACKSLASH = 73, - AKEYCODE_SEMICOLON = 74, - AKEYCODE_APOSTROPHE = 75, - AKEYCODE_SLASH = 76, - AKEYCODE_AT = 77, - AKEYCODE_NUM = 78, - AKEYCODE_HEADSETHOOK = 79, - AKEYCODE_FOCUS = 80, // *Camera* focus - AKEYCODE_PLUS = 81, - AKEYCODE_MENU = 82, - AKEYCODE_NOTIFICATION = 83, - AKEYCODE_SEARCH = 84, - AKEYCODE_MEDIA_PLAY_PAUSE = 85, - AKEYCODE_MEDIA_STOP = 86, - AKEYCODE_MEDIA_NEXT = 87, - AKEYCODE_MEDIA_PREVIOUS = 88, - AKEYCODE_MEDIA_REWIND = 89, - AKEYCODE_MEDIA_FAST_FORWARD = 90, - AKEYCODE_MUTE = 91, - AKEYCODE_PAGE_UP = 92, - AKEYCODE_PAGE_DOWN = 93, - AKEYCODE_PICTSYMBOLS = 94, - AKEYCODE_SWITCH_CHARSET = 95, - AKEYCODE_BUTTON_A = 96, - AKEYCODE_BUTTON_B = 97, - AKEYCODE_BUTTON_C = 98, - AKEYCODE_BUTTON_X = 99, - AKEYCODE_BUTTON_Y = 100, - AKEYCODE_BUTTON_Z = 101, - AKEYCODE_BUTTON_L1 = 102, - AKEYCODE_BUTTON_R1 = 103, - AKEYCODE_BUTTON_L2 = 104, - AKEYCODE_BUTTON_R2 = 105, - AKEYCODE_BUTTON_THUMBL = 106, - AKEYCODE_BUTTON_THUMBR = 107, - AKEYCODE_BUTTON_START = 108, - AKEYCODE_BUTTON_SELECT = 109, - AKEYCODE_BUTTON_MODE = 110, - AKEYCODE_CONTROL_LEFT = 113, - AKEYCODE_CONTROL_RIGHT = 114, - - // NOTE: If you add a new keycode here you must also add it to several other files. - // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list. -}; - struct _WinTranslatePair { unsigned int keysym; unsigned int keycode; @@ -248,8 +127,8 @@ static _WinTranslatePair _ak_to_keycode[] = { { KEY_BACKSLASH, AKEYCODE_BACKSLASH }, { KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET }, { KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET }, - { KEY_CONTROL, AKEYCODE_CONTROL_LEFT }, - { KEY_CONTROL, AKEYCODE_CONTROL_RIGHT }, + { KEY_CONTROL, AKEYCODE_CTRL_LEFT }, + { KEY_CONTROL, AKEYCODE_CTRL_RIGHT }, { KEY_UNKNOWN, 0 } }; /* diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 3aa2fb5451..7d609f9cba 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -36,6 +36,8 @@ #include "java_godot_wrapper.h" #include "os_android.h" +#include + #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/android/vulkan/vulkan_context_android.h" @@ -55,7 +57,7 @@ bool DisplayServerAndroid::has_feature(Feature p_feature) const { //case FEATURE_HIDPI: //case FEATURE_ICON: //case FEATURE_IME: - //case FEATURE_MOUSE: + case FEATURE_MOUSE: //case FEATURE_MOUSE_WARP: //case FEATURE_NATIVE_DIALOG: //case FEATURE_NATIVE_ICON: @@ -340,7 +342,7 @@ void DisplayServerAndroid::alert(const String &p_alert, const String &p_title) { } void DisplayServerAndroid::process_events() { - // Nothing to do + Input::get_singleton()->flush_accumulated_events(); } Vector DisplayServerAndroid::get_rendering_drivers_func() { @@ -395,6 +397,8 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on"); + buttons_state = 0; + #if defined(OPENGL_ENABLED) if (rendering_driver == "opengl") { bool gl_initialization_error = false; @@ -529,12 +533,12 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int OS_Android::get_singleton()->main_loop_request_go_back(); } - Input::get_singleton()->parse_input_event(ev); + Input::get_singleton()->accumulate_input_event(ev); } -void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector &p_points) { - switch (p_what) { - case 0: { //gesture begin +void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vector &p_points) { + switch (p_event) { + case AMOTION_EVENT_ACTION_DOWN: { //gesture begin if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { @@ -543,7 +547,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); - Input::get_singleton()->parse_input_event(ev); + Input::get_singleton()->accumulate_input_event(ev); } } @@ -560,11 +564,11 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector ev->set_index(touch[i].id); ev->set_pressed(true); ev->set_position(touch[i].pos); - Input::get_singleton()->parse_input_event(ev); + Input::get_singleton()->accumulate_input_event(ev); } } break; - case 1: { //motion + case AMOTION_EVENT_ACTION_MOVE: { //motion ERR_FAIL_COND(touch.size() != p_points.size()); for (int i = 0; i < touch.size(); i++) { @@ -586,12 +590,13 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector ev->set_index(touch[i].id); ev->set_position(p_points[idx].pos); ev->set_relative(p_points[idx].pos - touch[i].pos); - Input::get_singleton()->parse_input_event(ev); + Input::get_singleton()->accumulate_input_event(ev); touch.write[i].pos = p_points[idx].pos; } } break; - case 2: { //release + case AMOTION_EVENT_ACTION_CANCEL: + case AMOTION_EVENT_ACTION_UP: { //release if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { @@ -600,12 +605,12 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); - Input::get_singleton()->parse_input_event(ev); + Input::get_singleton()->accumulate_input_event(ev); } touch.clear(); } } break; - case 3: { // add touch + case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch for (int i = 0; i < p_points.size(); i++) { if (p_points[i].id == p_pointer) { TouchPos tp = p_points[i]; @@ -617,13 +622,13 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector ev->set_index(tp.id); ev->set_pressed(true); ev->set_position(tp.pos); - Input::get_singleton()->parse_input_event(ev); + Input::get_singleton()->accumulate_input_event(ev); break; } } } break; - case 4: { // remove touch + case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch for (int i = 0; i < touch.size(); i++) { if (touch[i].id == p_pointer) { Ref ev; @@ -631,7 +636,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); - Input::get_singleton()->parse_input_event(ev); + Input::get_singleton()->accumulate_input_event(ev); touch.remove(i); break; @@ -644,30 +649,116 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) { // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER switch (p_type) { - case 7: // hover move - case 9: // hover enter - case 10: { // hover exit + case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move + case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter + case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(p_pos); ev->set_global_position(p_pos); ev->set_relative(p_pos - hover_prev_pos); - Input::get_singleton()->parse_input_event(ev); + Input::get_singleton()->accumulate_input_event(ev); hover_prev_pos = p_pos; } break; } } -void DisplayServerAndroid::process_double_tap(Point2 p_pos) { +void DisplayServerAndroid::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) { + int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask); + switch (event_action) { + case AMOTION_EVENT_ACTION_BUTTON_PRESS: + case AMOTION_EVENT_ACTION_BUTTON_RELEASE: { + Ref ev; + ev.instance(); + _set_key_modifier_state(ev); + ev->set_position(event_pos); + ev->set_global_position(event_pos); + ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS); + int changed_button_mask = buttons_state ^ event_buttons_mask; + + buttons_state = event_buttons_mask; + + ev->set_button_index(_button_index_from_mask(changed_button_mask)); + ev->set_button_mask(event_buttons_mask); + Input::get_singleton()->accumulate_input_event(ev); + } break; + + case AMOTION_EVENT_ACTION_MOVE: { + Ref ev; + ev.instance(); + _set_key_modifier_state(ev); + ev->set_position(event_pos); + ev->set_global_position(event_pos); + ev->set_relative(event_pos - hover_prev_pos); + ev->set_button_mask(event_buttons_mask); + Input::get_singleton()->accumulate_input_event(ev); + hover_prev_pos = event_pos; + } break; + case AMOTION_EVENT_ACTION_SCROLL: { + Ref ev; + ev.instance(); + ev->set_position(event_pos); + ev->set_global_position(event_pos); + ev->set_pressed(true); + buttons_state = event_buttons_mask; + if (event_vertical_factor > 0) { + _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor); + } else if (event_vertical_factor < 0) { + _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor); + } + + if (event_horizontal_factor > 0) { + _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor); + } else if (event_horizontal_factor < 0) { + _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor); + } + } break; + } +} + +void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref &ev, int wheel_button, float factor) { + Ref evd = ev->duplicate(); + _set_key_modifier_state(evd); + evd->set_button_index(wheel_button); + evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1))); + evd->set_factor(factor); + Input::get_singleton()->accumulate_input_event(evd); + Ref evdd = evd->duplicate(); + evdd->set_pressed(false); + evdd->set_button_mask(event_buttons_mask); + Input::get_singleton()->accumulate_input_event(evdd); +} + +void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) { + int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask); Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(p_pos); ev->set_global_position(p_pos); - ev->set_pressed(false); + ev->set_pressed(event_button_mask != 0); + ev->set_button_index(_button_index_from_mask(event_button_mask)); + ev->set_button_mask(event_button_mask); ev->set_doubleclick(true); - Input::get_singleton()->parse_input_event(ev); + Input::get_singleton()->accumulate_input_event(ev); +} + +int DisplayServerAndroid::_button_index_from_mask(int button_mask) { + switch (button_mask) { + case BUTTON_MASK_LEFT: + return BUTTON_LEFT; + case BUTTON_MASK_RIGHT: + return BUTTON_RIGHT; + case BUTTON_MASK_MIDDLE: + return BUTTON_MIDDLE; + case BUTTON_MASK_XBUTTON1: + return BUTTON_XBUTTON1; + case BUTTON_MASK_XBUTTON2: + return BUTTON_XBUTTON2; + default: + return 0; + } } void DisplayServerAndroid::process_scroll(Point2 p_pos) { @@ -676,7 +767,7 @@ void DisplayServerAndroid::process_scroll(Point2 p_pos) { _set_key_modifier_state(ev); ev->set_position(p_pos); ev->set_delta(p_pos - scroll_prev_pos); - Input::get_singleton()->parse_input_event(ev); + Input::get_singleton()->accumulate_input_event(ev); scroll_prev_pos = p_pos; } @@ -695,3 +786,32 @@ void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) { void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) { Input::get_singleton()->set_gyroscope(p_gyroscope); } + +Point2i DisplayServerAndroid::mouse_get_position() const { + return hover_prev_pos; +} + +int DisplayServerAndroid::mouse_get_button_state() const { + return buttons_state; +} + +int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) { + int godot_button_mask = 0; + if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) { + godot_button_mask |= BUTTON_MASK_LEFT; + } + if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { + godot_button_mask |= BUTTON_MASK_RIGHT; + } + if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) { + godot_button_mask |= BUTTON_MASK_MIDDLE; + } + if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) { + godot_button_mask |= BUTTON_MASK_XBUTTON1; + } + if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { + godot_button_mask |= BUTTON_MASK_XBUTTON2; + } + + return godot_button_mask; +} diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h index 5cdc69ee83..aa5a2c1185 100644 --- a/platform/android/display_server_android.h +++ b/platform/android/display_server_android.h @@ -68,6 +68,8 @@ private: bool control_mem = false; bool meta_mem = false; + int buttons_state; + bool keep_screen_on; Vector touch; @@ -91,6 +93,12 @@ private: void _set_key_modifier_state(Ref ev); + static int _button_index_from_mask(int button_mask); + + static int _android_button_mask_to_godot_button_mask(int android_button_mask); + + void _wheel_button_click(int event_buttons_mask, const Ref &ev, int wheel_button, float factor); + public: static DisplayServerAndroid *get_singleton(); @@ -162,9 +170,10 @@ public: void process_gravity(const Vector3 &p_gravity); void process_magnetometer(const Vector3 &p_magnetometer); void process_gyroscope(const Vector3 &p_gyroscope); - void process_touch(int p_what, int p_pointer, const Vector &p_points); + void process_touch(int p_event, int p_pointer, const Vector &p_points); void process_hover(int p_type, Point2 p_pos); - void process_double_tap(Point2 p_pos); + void process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0); + void process_double_tap(int event_android_button_mask, Point2 p_pos); void process_scroll(Point2 p_pos); void process_joy_event(JoypadEvent p_event); void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed); @@ -175,6 +184,9 @@ public: void reset_window(); + virtual Point2i mouse_get_position() const; + virtual int mouse_get_button_state() const; + DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerAndroid(); }; diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 524f32bf5e..6cf340c418 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -70,6 +70,7 @@ import android.os.VibrationEffect; import android.os.Vibrator; import android.provider.Settings.Secure; import android.view.Display; +import android.view.InputDevice; import android.view.KeyEvent; import android.view.LayoutInflater; import android.view.MotionEvent; @@ -854,63 +855,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC } } - public boolean gotTouchEvent(final MotionEvent event) { - final int evcount = event.getPointerCount(); - if (evcount == 0) - return true; - - if (mRenderView != null) { - final int[] arr = new int[event.getPointerCount() * 3]; - - for (int i = 0; i < event.getPointerCount(); i++) { - arr[i * 3 + 0] = (int)event.getPointerId(i); - arr[i * 3 + 1] = (int)event.getX(i); - arr[i * 3 + 2] = (int)event.getY(i); - } - final int pointer_idx = event.getPointerId(event.getActionIndex()); - - //System.out.printf("gaction: %d\n",event.getAction()); - final int action = event.getAction() & MotionEvent.ACTION_MASK; - mRenderView.queueOnRenderThread(new Runnable() { - @Override - public void run() { - switch (action) { - case MotionEvent.ACTION_DOWN: { - GodotLib.touch(0, 0, evcount, arr); - //System.out.printf("action down at: %f,%f\n", event.getX(),event.getY()); - } break; - case MotionEvent.ACTION_MOVE: { - GodotLib.touch(1, 0, evcount, arr); - /* - for(int i=0;i= Build.VERSION_CODES.M) { + return handleMouseEvent(event); + } } return false; @@ -366,4 +418,53 @@ public class GodotInputHandler implements InputDeviceListener { return -1; } + + private boolean handleMouseEvent(final MotionEvent event) { + switch (event.getActionMasked()) { + case MotionEvent.ACTION_HOVER_ENTER: + case MotionEvent.ACTION_HOVER_MOVE: + case MotionEvent.ACTION_HOVER_EXIT: { + final float x = event.getX(); + final float y = event.getY(); + final int type = event.getAction(); + queueEvent(new Runnable() { + @Override + public void run() { + GodotLib.hover(type, x, y); + } + }); + return true; + } + case MotionEvent.ACTION_BUTTON_PRESS: + case MotionEvent.ACTION_BUTTON_RELEASE: + case MotionEvent.ACTION_MOVE: { + final float x = event.getX(); + final float y = event.getY(); + final int buttonsMask = event.getButtonState(); + final int action = event.getAction(); + queueEvent(new Runnable() { + @Override + public void run() { + GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask); + } + }); + return true; + } + case MotionEvent.ACTION_SCROLL: { + final float x = event.getX(); + final float y = event.getY(); + final int buttonsMask = event.getButtonState(); + final int action = event.getAction(); + final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL); + final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL); + queueEvent(new Runnable() { + @Override + public void run() { + GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor); + } + }); + } + } + return false; + } } diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index 4610b94363..35bd53a958 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -51,6 +51,7 @@ #include "string_android.h" #include "thread_jandroid.h" +#include #include #include @@ -237,40 +238,51 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl } } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint count, jintArray positions) { +void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) { if (step == 0) return; Vector points; - for (int i = 0; i < count; i++) { - jint p[3]; - env->GetIntArrayRegion(positions, i * 3, 3, p); + for (int i = 0; i < pointer_count; i++) { + jfloat p[3]; + env->GetFloatArrayRegion(positions, i * 3, 3, p); DisplayServerAndroid::TouchPos tp; tp.pos = Point2(p[1], p[2]); - tp.id = p[0]; + tp.id = (int)p[0]; points.push_back(tp); } - DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points); - - /* - if (os_android) - os_android->process_touch(ev,pointer,points); - */ + if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) { + DisplayServerAndroid::get_singleton()->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor); + } else { + DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points); + } } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jint p_x, jint p_y) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) { + touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position); +} + +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) { + touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask); +} + +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) { + touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor); +} + +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) { if (step == 0) return; DisplayServerAndroid::get_singleton()->process_hover(p_type, Point2(p_x, p_y)); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jclass clazz, jint p_x, jint p_y) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) { if (step == 0) return; - DisplayServerAndroid::get_singleton()->process_double_tap(Point2(p_x, p_y)); + DisplayServerAndroid::get_singleton()->process_double_tap(p_button_mask, Point2(p_x, p_y)); } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) { diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index 07584518e5..b499f6dfa1 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -44,9 +44,12 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint count, jintArray positions); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jint p_x, jint p_y); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jclass clazz, jint p_x, jint p_y); +void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask = 0, jfloat vertical_factor = 0, jfloat horizontal_factor = 0); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed); diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index baf6ee952a..cde3abe20c 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -153,6 +153,7 @@ void OS_Android::main_loop_begin() { bool OS_Android::main_loop_iterate() { if (!main_loop) return false; + DisplayServerAndroid::get_singleton()->process_events(); return Main::iteration(); }