diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 15bd4bc69b..33ed443c2b 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -27,6 +27,7 @@ jobs: doc-test: true bin: "./bin/godot.linuxbsd.opt.tools.64.mono" build-mono: true + proj-conv: true artifact: true - name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes) @@ -124,6 +125,17 @@ jobs: curr="$(pwd)/libvk_swiftshader.so" sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json + # Test 3.x -> 4.0 project converter + - name: Test project converter + if: ${{ matrix.proj-conv }} + run: | + mkdir converter_test + cd converter_test + touch project.godot + ../${{ matrix.bin }} --headless --audio-driver Dummy --validate-convert-to-godot40 + cd .. + rm converter_test -rf + # Download and extract zip archive with project, folder is renamed to be able to easy change used project - name: Download test project if: ${{ matrix.proj-test }} diff --git a/core/core_bind.cpp b/core/core_bind.cpp index b1858c6b32..87829ca870 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -2096,7 +2096,26 @@ bool ClassDB::is_class_enabled(StringName p_class) const { return ::ClassDB::is_class_enabled(p_class); } +Array ClassDB::get_variant_method_list(Variant::Type p_type) const { + List methods; + Variant::get_method_list_by_type(&methods, p_type); + Array ret; + + for (const MethodInfo &E : methods) { +#ifdef DEBUG_METHODS_ENABLED + ret.push_back(E.operator Dictionary()); +#else + Dictionary dict; + dict["name"] = E.name; + ret.push_back(dict); +#endif + } + + return ret; +} + void ClassDB::_bind_methods() { + ::ClassDB::bind_method(D_METHOD("get_variant_method_list", "type"), &ClassDB::get_variant_method_list); ::ClassDB::bind_method(D_METHOD("get_class_list"), &ClassDB::get_class_list); ::ClassDB::bind_method(D_METHOD("get_inheriters_from_class", "class"), &ClassDB::get_inheriters_from_class); ::ClassDB::bind_method(D_METHOD("get_parent_class", "class"), &ClassDB::get_parent_class); diff --git a/core/core_bind.h b/core/core_bind.h index 72865f583c..4cfcd57780 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -588,6 +588,7 @@ public: bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const; Array get_method_list(StringName p_class, bool p_no_inheritance = false) const; + Array get_variant_method_list(Variant::Type p_type) const; PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const; bool has_integer_constant(const StringName &p_class, const StringName &p_name) const; diff --git a/core/variant/variant.h b/core/variant/variant.h index 8ce5e7dcd2..008f243e8a 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -519,6 +519,7 @@ public: static String get_callable_error_text(const Callable &p_callable, const Variant **p_argptrs, int p_argcount, const Callable::CallError &ce); //dynamic (includes Object) + static void get_method_list_by_type(List *p_list, Variant::Type p_type); void get_method_list(List *p_list) const; bool has_method(const StringName &p_method) const; diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 65ea969146..22167a297b 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1185,6 +1185,51 @@ uint32_t Variant::get_builtin_method_hash(Variant::Type p_type, const StringName return hash; } +void Variant::get_method_list_by_type(List *p_list, Variant::Type p_type) { + ERR_FAIL_INDEX(p_type, Variant::VARIANT_MAX); + for (const StringName &E : builtin_method_names[p_type]) { + const VariantBuiltInMethodInfo *method = builtin_method_info[p_type].lookup_ptr(E); + ERR_CONTINUE(!method); + + MethodInfo mi; + mi.name = E; + + //return type + if (method->has_return_type) { + mi.return_val.type = method->return_type; + if (mi.return_val.type == Variant::NIL) { + mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; + } + } + + if (method->is_const) { + mi.flags |= METHOD_FLAG_CONST; + } + if (method->is_vararg) { + mi.flags |= METHOD_FLAG_VARARG; + } + if (method->is_static) { + mi.flags |= METHOD_FLAG_STATIC; + } + for (int i = 0; i < method->argument_count; i++) { + PropertyInfo pi; +#ifdef DEBUG_METHODS_ENABLED + pi.name = method->argument_names[i]; +#else + pi.name = "arg" + itos(i + 1); +#endif + pi.type = method->get_argument_type(i); + if (pi.type == Variant::NIL) { + pi.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; + } + mi.arguments.push_back(pi); + } + + mi.default_arguments = method->default_arguments; + p_list->push_back(mi); + } +} + void Variant::get_method_list(List *p_list) const { if (type == OBJECT) { Object *obj = get_validated_object(); @@ -1192,47 +1237,7 @@ void Variant::get_method_list(List *p_list) const { obj->get_method_list(p_list); } } else { - for (const StringName &E : builtin_method_names[type]) { - const VariantBuiltInMethodInfo *method = builtin_method_info[type].lookup_ptr(E); - ERR_CONTINUE(!method); - - MethodInfo mi; - mi.name = E; - - //return type - if (method->has_return_type) { - mi.return_val.type = method->return_type; - if (mi.return_val.type == Variant::NIL) { - mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - } - } - - if (method->is_const) { - mi.flags |= METHOD_FLAG_CONST; - } - if (method->is_vararg) { - mi.flags |= METHOD_FLAG_VARARG; - } - if (method->is_static) { - mi.flags |= METHOD_FLAG_STATIC; - } - for (int i = 0; i < method->argument_count; i++) { - PropertyInfo pi; -#ifdef DEBUG_METHODS_ENABLED - pi.name = method->argument_names[i]; -#else - pi.name = "arg" + itos(i + 1); -#endif - pi.type = method->get_argument_type(i); - if (pi.type == Variant::NIL) { - pi.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - } - mi.arguments.push_back(pi); - } - - mi.default_arguments = method->default_arguments; - p_list->push_back(mi); - } + Variant::get_method_list_by_type(p_list, type); } } diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml index b4f98c6c5f..18072648a3 100644 --- a/doc/classes/ClassDB.xml +++ b/doc/classes/ClassDB.xml @@ -176,6 +176,12 @@ Returns the parent class of [code]class[/code]. + + + + + + diff --git a/editor/converter.cpp b/editor/converter.cpp new file mode 100644 index 0000000000..6591ce6e06 --- /dev/null +++ b/editor/converter.cpp @@ -0,0 +1,3574 @@ +/*************************************************************************/ +/* converter.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "converter.h" + +#include "core/os/time.h" +#include "core/templates/list.h" +#include "core/templates/ordered_hash_map.h" +#include "modules/regex/regex.h" + +const int ERROR_CODE = 77; + +static const char *enum_renames[][2] = { + //// constants + { "TYPE_QUAT", "TYPE_QUATERNION" }, + { "TYPE_REAL", "TYPE_FLOAT" }, + { "TYPE_TRANSFORM", "TYPE_TRANSFORM3D" }, + { "TYPE_INT_ARRAY", "TYPE_INT32_ARRAY" }, + { "TYPE_REAL_ARRAY", "TYPE_FLOAT32_ARRAY" }, + + // {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes + { "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh + { "ARVR_AR", "XR_AR" }, // XRInterface + { "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface + { "ARVR_EXTERNAL", "XR_EXTERNAL" }, // XRInterface + { "ARVR_INSUFFICIENT_FEATURES", "XR_INSUFFICIENT_FEATURES" }, // XRInterface + { "ARVR_MONO", "XR_MONO" }, // XRInterface + { "ARVR_NONE", "XR_NONE" }, // XRInterface + { "ARVR_NORMAL_TRACKING", "XR_NORMAL_TRACKING" }, // XRInterface + { "ARVR_NOT_TRACKING", "XR_NOT_TRACKING" }, // XRInterface + { "ARVR_STEREO", "XR_STEREO" }, // XRInterface + { "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface + { "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI + { "BODY_MODE_CHARACTER", "BODY_MODE_DYNAMIC" }, // PhysicsServer2D + { "BODY_MODE_RIGID", "BODY_MODE_DYNAMIC_LOCKED" }, // PhysicsServer2D + { "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, // Globals + { "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, // Globals + { "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, // Globals + { "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, // Globals + { "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, // Globals + { "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, // Globals + { "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, // Globals + { "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, // Globals + { "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, // Globals + { "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, // Globals + { "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, // Globals + { "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, // Globals + { "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, // Globals + { "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals + { "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport + { "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image + { "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer + { "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer + { "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer + { "CUBEMAP_LEFT", "CUBEMAP_LAYER_LEFT" }, // RenderingServer + { "CUBEMAP_RIGHT", "CUBEMAP_LAYER_RIGHT" }, // RenderingServer + { "CUBEMAP_TOP", "CUBEMAP_LAYER_TOP" }, // RenderingServer + { "DAMPED_STRING_DAMPING", "DAMPED_SPRING_DAMPING" }, // PhysicsServer2D + { "DAMPED_STRING_REST_LENGTH", "DAMPED_SPRING_REST_LENGTH" }, // PhysicsServer2D + { "DAMPED_STRING_STIFFNESS", "DAMPED_SPRING_STIFFNESS" }, // PhysicsServer2D + { "FLAG_ALIGN_Y_TO_VELOCITY", "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" }, // CPUParticles2D + { "FLAG_DISABLE_Z", "PARTICLE_FLAG_DISABLE_Z" }, // CPUParticles2D + { "FLAG_ROTATE_Y", "PARTICLE_FLAG_ROTATE_Y" }, // CPUParticles2D + { "FLAG_USE_BAKED_LIGHT", "GI_MODE_BAKED" }, // GeometryInstance3D + { "FORMAT_PVRTC2", "FORMAT_PVRTC1_2" }, // Image + { "FORMAT_PVRTC2A", "FORMAT_PVRTC1_2A" }, // Image + { "FORMAT_PVRTC4", "FORMAT_PVRTC1_4" }, // Image + { "FORMAT_PVRTC4A", "FORMAT_PVRTC1_4A" }, // Image + { "INSTANCE_LIGHTMAP_CAPTURE", "INSTANCE_LIGHTMAP" }, // RenderingServer + { "JOINT_6DOF", "JOINT_TYPE_6DOF" }, // PhysicsServer3D + { "JOINT_CONE_TWIST", "JOINT_TYPE_CONE_TWIST" }, // PhysicsServer3D + { "JOINT_DAMPED_SPRING", "JOINT_TYPE_DAMPED_SPRING" }, // PhysicsServer2D + { "JOINT_GROOVE", "JOINT_TYPE_GROOVE" }, // PhysicsServer2D + { "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D + { "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D + { "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D + { "KEY_CONTROL", "KEY_CTRL" }, // Globals + { "MATH_RAND", "MATH_RANDF_RANGE" }, // VisualScriptBuiltinFunc + { "MATH_RANDOM", "MATH_RANDI_RANGE" }, // VisualScriptBuiltinFunc + { "MATH_STEPIFY", "MATH_STEP_DECIMALS" }, // VisualScriptBuiltinFunc + { "MODE_CHARACTER", "MODE_DYNAMIC_LOCKED" }, // RigidBody2D, RigidBody3D + { "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog + { "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog + { "MODE_OPEN_FILE", "FILE_MODE_OPEN_FILE" }, // FileDialog + { "MODE_OPEN_FILES", "FILE_MODE_OPEN_FILES" }, // FileDialog + { "MODE_RIGID", "MODE_DYNAMIC" }, // RigidBody2D, RigidBody3D + { "MODE_SAVE_FILE", "FILE_MODE_SAVE_FILE" }, // FileDialog + { "NOTIFICATION_APP_PAUSED", "NOTIFICATION_APPLICATION_PAUSED" }, // MainLoop + { "NOTIFICATION_APP_RESUMED", "NOTIFICATION_APPLICATION_RESUMED" }, // MainLoop + { "NOTIFICATION_WM_FOCUS_IN", "NOTIFICATION_APPLICATION_FOCUS_IN" }, // MainLoop + { "NOTIFICATION_WM_FOCUS_OUT", "NOTIFICATION_APPLICATION_FOCUS_OUT" }, // MainLoop + { "PAUSE_MODE_INHERIT", "PROCESS_MODE_INHERIT" }, // Node + { "PAUSE_MODE_PROCESS", "PROCESS_MODE_ALWAYS" }, // Node + { "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node + { "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance + { "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance + { "SIDE_BOTTOM", "MARGIN_BOTTOM" }, // Globals + { "SIDE_LEFT", "MARGIN_LEFT" }, // Globals + { "SIDE_RIGHT", "MARGIN_RIGHT" }, // Globals + { "SIDE_TOP", "MARGIN_TOP" }, // Globals + { "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer + { "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer + { "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker + { "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker + { "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap + + /// enums + { "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer + { "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D + { "CubeMapSide", "CubeMapLayer" }, // RenderingServer + { "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D + { "FFT_Size", "FFTSize" }, // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer + { "PauseMode", "ProcessMode" }, // Node + { "TimerProcessMode", "TimerProcessCallback" }, // Timer + { "Tracking_status", "TrackingStatus" }, // XRInterface + { nullptr, nullptr }, +}; + +static const char *gdscript_function_renames[][2] = { + // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader + // { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume + // { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky + // { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport + // { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D + // { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky + // { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D + // { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this + // { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer + // { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used + // { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera + // { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap + // { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer + // { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node + // { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree + // { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree + // { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree + // { "get_offset", "get_position_offset" }, // GraphNode broke Gradient + // { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer + // { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight + // { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera + // { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree + // { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule + // { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer + // { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree + // { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable + // { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer + // { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D + // { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D + // { "process", "_process" }, // AnimationNode - This word is commonly used + // { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D + // { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename + // { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool + // { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename + // { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe + // { "set_flag", "set_particle_flag"}, // ParticlesMaterial broke Window, HingeJoint3D + // { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture + // { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap + // { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D + // { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree + // { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D + { "_about_to_show", "_about_to_popup" }, // ColorPickerButton + { "_get_configuration_warning", "_get_configuration_warnings" }, // Node + { "_set_editor_description", "set_editor_description" }, // Node + { "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem + { "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit + { "add_cancel", "add_cancel_button" }, // AcceptDialog + { "add_child_below_node", "add_sibling" }, // Node + { "add_color_override", "add_theme_color_override" }, // Control + { "add_constant_override", "add_theme_constant_override" }, // Control + { "add_font_override", "add_theme_font_override" }, // Control + { "add_icon_override", "add_theme_icon_override" }, // Control + { "add_stylebox_override", "add_theme_stylebox_override" }, // Control + { "bind_child_node_to_bone", "set_bone_children" }, // Skeleton3D + { "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image + { "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin + { "can_drop_data_fw", "_can_drop_data_fw" }, // ScriptEditor + { "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator + { "can_instance", "can_instantiate" }, // PackedScene, Script + { "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer + { "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit + { "clip_polygons_2d", "clip_polygons" }, // Geometry2D + { "commit_handle", "_commit_handle" }, // EditorNode3DGizmo + { "convex_hull_2d", "convex_hull" }, // Geometry2D + { "cursor_get_blink_speed", "get_caret_blink_speed" }, // TextEdit + { "cursor_get_column", "get_caret_column" }, // TextEdit + { "cursor_get_line", "get_caret_line" }, // TextEdit + { "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit + { "cursor_set_blink_speed", "set_caret_blink_speed" }, // TextEdit + { "cursor_set_column", "set_caret_column" }, // TextEdit + { "cursor_set_line", "set_caret_line" }, // TextEdit + { "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D + { "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D + { "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D + { "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit + { "deselect_items", "deselect_all" }, // FileDialog + { "drop_data_fw", "_drop_data_fw" }, // ScriptEditor + { "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D + { "find_scancode_from_string", "find_keycode_from_string" }, // OS + { "forward_canvas_draw_over_viewport", "_forward_canvas_draw_over_viewport" }, // EditorPlugin + { "forward_canvas_force_draw_over_viewport", "_forward_canvas_force_draw_over_viewport" }, // EditorPlugin + { "forward_canvas_gui_input", "_forward_canvas_gui_input" }, // EditorPlugin + { "forward_spatial_draw_over_viewport", "_forward_3d_draw_over_viewport" }, // EditorPlugin + { "forward_spatial_force_draw_over_viewport", "_forward_3d_force_draw_over_viewport" }, // EditorPlugin + { "forward_spatial_gui_input", "_forward_3d_gui_input" }, // EditorPlugin + { "generate_from_path", "_generate_from_path" }, // EditorResourcePreviewGenerator + { "generate_small_preview_automatically", "_generate_small_preview_automatically" }, // EditorResourcePreviewGenerator + { "get_action_list", "action_get_events" }, // InputMap + { "get_alt", "is_alt_pressed" }, // InputEventWithModifiers + { "get_animation_process_mode", "get_process_callback" }, // AnimationPlayer + { "get_audio_bus", "get_audio_bus_name" }, // Area3D + { "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D + { "get_camera", "get_camera_3d" }, // Viewport -> this is also convertable to get_camera_2d, broke GLTFNode + { "get_cancel", "get_cancel_button" }, // ConfirmationDialog + { "get_caption", "_get_caption" }, // AnimationNode + { "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D + { "get_child_by_name", "_get_child_by_name" }, // AnimationNode + { "get_child_nodes", "_get_child_nodes" }, // AnimationNode + { "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D + { "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D + { "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D + { "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap + { "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap + { "get_color_types", "get_color_type_list" }, // Theme + { "get_command", "is_command_pressed" }, // InputEventWithModifiers + { "get_constant_types", "get_constant_type_list" }, // Theme + { "get_control", "is_ctrl_pressed" }, // InputEventWithModifiers + { "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D + { "get_cursor_position", "get_caret_column" }, // LineEdit + { "get_d", "get_distance" }, // LineShape2D + { "get_drag_data_fw", "_get_drag_data_fw" }, // ScriptEditor + { "get_editor_viewport", "get_viewport" }, // EditorPlugin + { "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton + { "get_endian_swap", "is_big_endian" }, // File + { "get_error_string", "get_error_message" }, // JSON + { "get_focus_neighbour", "get_focus_neighbor" }, // Control + { "get_font_types", "get_font_type_list" }, // Theme + { "get_frame_color", "get_color" }, // ColorRect + { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer + { "get_hand", "get_tracker_hand" }, // XRPositionalTracker + { "get_handle_name", "_get_handle_name" }, // EditorNode3DGizmo + { "get_handle_value", "_get_handle_value" }, // EditorNode3DGizmo + { "get_icon_types", "get_icon_type_list" }, // Theme + { "get_idle_frames", "get_process_frames" }, // Engine + { "get_import_options", "_get_import_options" }, // EditorImportPlugin + { "get_import_order", "_get_import_order" }, // EditorImportPlugin + { "get_importer_name", "_get_importer_name" }, // EditorImportPlugin + { "get_interior_ambient", "get_ambient_color" }, // ReflectionProbe + { "get_interior_ambient_energy", "get_ambient_color_energy" }, // ReflectionProbe + { "get_iterations_per_second", "get_physics_ticks_per_second" }, // Engine + { "get_layer_mask_bit", "get_layer_mask_value" }, // VisualInstance3D + { "get_len", "get_length" }, // File + { "get_max_atlas_size", "get_max_texture_size" }, // LightmapGI + { "get_metakey", "is_meta_pressed" }, // InputEventWithModifiers + { "get_mid_height", "get_height" }, // CapsuleMesh + { "get_motion_remainder", "get_remainder" }, // PhysicsTestMotionResult2D + { "get_network_connected_peers", "get_peers" }, // Multiplayer API + { "get_network_master", "get_multiplayer_authority" }, // Node + { "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API + { "get_network_unique_id", "get_unique_id" }, // Multiplayer API + { "get_ok", "get_ok_button" }, // AcceptDialog + { "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin + { "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode + { "get_parameter_list", "_get_parameter_list" }, // AnimationNode + { "get_parent_spatial", "get_parent_node_3d" }, // Node3D + { "get_physical_scancode", "get_physical_keycode" }, // InputEventKey + { "get_physical_scancode_with_modifiers", "get_physical_keycode_with_modifiers" }, // InputEventKey + { "get_plugin_icon", "_get_plugin_icon" }, // EditorPlugin + { "get_plugin_name", "_get_plugin_name" }, // EditorPlugin + { "get_preset_count", "_get_preset_count" }, // EditorImportPlugin + { "get_preset_name", "_get_preset_name" }, // EditorImportPlugin + { "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver + { "get_render_targetsize", "get_render_target_size" }, // XRInterface + { "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader + { "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API + { "get_save_extension", "_get_save_extension" }, // EditorImportPlugin + { "get_scancode", "get_keycode" }, // InputEventKey + { "get_scancode_string", "get_keycode_string" }, // OS + { "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey + { "get_shift", "is_shift_pressed" }, // InputEventWithModifiers + { "get_size_override", "get_size_2d_override" }, // SubViewport + { "get_slips_on_slope", "get_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D + { "get_stylebox_types", "get_stylebox_type_list" }, // Theme + { "get_surface_material", "get_surface_override_material" }, // MeshInstance3D broke ImporterMesh + { "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D + { "get_theme_item_types", "get_theme_item_type_list" }, // Theme + { "get_timer_process_mode", "get_timer_process_callback" }, // Timer + { "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely + { "get_used_cells_by_id", "get_used_cells" }, // TileMap + { "get_visible_name", "_get_visible_name" }, // EditorImportPlugin + { "get_window_layout", "_get_window_layout" }, // EditorPlugin + { "get_word_under_cursor", "get_word_under_caret" }, // TextEdit + { "get_world", "get_world_3d" }, // Viewport, Spatial + { "get_zfar", "get_far" }, // Camera3D broke GLTFCamera + { "get_znear", "get_near" }, // Camera3D broke GLTFCamera + { "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D + { "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker + { "handles_type", "_handles_type" }, // ResourceFormatLoader + { "has_color", "has_theme_color" }, // Control broke Theme + { "has_color_override", "has_theme_color_override" }, // Control broke Theme + { "has_constant", "has_theme_constant" }, // Control + { "has_constant_override", "has_theme_constant_override" }, // Control + { "has_filter", "_has_filter" }, // AnimationNode + { "has_font", "has_theme_font" }, // Control broke Theme + { "has_font_override", "has_theme_font_override" }, // Control + { "has_icon", "has_theme_icon" }, // Control broke Theme + { "has_icon_override", "has_theme_icon_override" }, // Control + { "has_main_screen", "_has_main_screen" }, // EditorPlugin + { "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API + { "has_stylebox", "has_theme_stylebox" }, // Control broke Theme + { "has_stylebox_override", "has_theme_stylebox_override" }, // Control + { "http_escape", "uri_encode" }, // String + { "http_unescape", "uri_decode" }, // String + { "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer + { "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D + { "intersect_polyline_with_polygon_2d", "intersect_polyline_with_polygon" }, // Geometry2D + { "is_a_parent_of", "is_ancestor_of" }, // Node + { "is_commiting_action", "is_committing_action" }, // UndoRedo + { "is_doubleclick", "is_double_click" }, // InputEventMouseButton + { "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D + { "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin + { "is_network_master", "is_multiplayer_authority" }, // Node + { "is_network_server", "is_server" }, // Multiplayer API + { "is_normalmap", "is_normal_map" }, // NoiseTexture + { "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API + { "is_region", "is_region_enabled" }, // Sprite2D + { "is_scancode_unicode", "is_keycode_unicode" }, // OS + { "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin + { "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem + { "is_shortcut", "matches_event" }, // Shortcut + { "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport + { "is_sort_enabled", "is_y_sort_enabled" }, // Node2D + { "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D - TODO - not sure + { "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D + { "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D + { "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D + { "joint_create_hinge", "joint_make_hinge" }, // PhysicsServer3D + { "joint_create_pin", "joint_make_pin" }, // PhysicsServer3D + { "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D + { "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D + { "load_from_globals", "load_from_project_settings" }, // InputMap + { "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D + { "merge_polygons_2d", "merge_polygons" }, // Geometry2D + { "mesh_surface_get_format", "mesh_surface_get_format_attribute_stride" }, // RenderingServer + { "mesh_surface_update_region", "mesh_surface_update_attribute_region" }, // RenderingServer + { "move_to_bottom", "move_after" }, // Skeleton3D + { "move_to_top", "move_before" }, // Skeleton3D + { "multimesh_allocate", "multimesh_allocate_data" }, // RenderingServer + { "normalmap_to_xy", "normal_map_to_xy" }, // Image + { "offset_polygon_2d", "offset_polygon" }, // Geometry2D + { "offset_polyline_2d", "offset_polyline" }, // Geometry2D + { "percent_decode", "uri_decode" }, // String + { "percent_encode", "uri_encode" }, // String + { "pin_joint_create", "joint_make_pin" }, // PhysicsServer2D + { "popup_centered_minsize", "popup_centered_clamped" }, // Window + { "post_import", "_post_import" }, // EditorScenePostImport + { "property_list_changed_notify", "notify_property_list_changed" }, // Object + { "recognize", "_recognize" }, // ResourceFormatLoader + { "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh + { "rename_dependencies", "_rename_dependencies" }, // ResourceFormatLoader + { "save_external_data", "_save_external_data" }, // EditorPlugin + { "segment_intersects_segment_2d", "segment_intersects_segment" }, // Geometry2D + { "set_adjustment_enable", "set_adjustment_enabled" }, // Environment + { "set_alt", "set_alt_pressed" }, // InputEventWithModifiers + { "set_anchor_and_margin", "set_anchor_and_offset" }, // Control + { "set_anchors_and_margins_preset", "set_anchors_and_offsets_preset" }, // Control + { "set_animation_process_mode", "set_process_callback" }, // AnimationPlayer + { "set_as_bulk_array", "set_buffer" }, // MultiMesh + { "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture + { "set_as_toplevel", "set_as_top_level" }, // CanvasItem + { "set_audio_bus", "set_audio_bus_name" }, // Area3D + { "set_autowrap", "set_autowrap_mode" }, // Label broke AcceptDialog + { "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D + { "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap + { "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap + { "set_command", "set_command_pressed" }, // InputEventWithModifiers + { "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers + { "set_create_options", "_set_create_options" }, // EditorResourcePicker + { "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D + { "set_cursor_position", "set_caret_column" }, // LineEdit + { "set_d", "set_distance" }, // WorldMarginShape2D + { "set_doubleclick", "set_double_click" }, // InputEventMouseButton + { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton + { "set_endian_swap", "set_big_endian" }, // File + { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit + { "set_focus_neighbour", "set_focus_neighbor" }, // Control + { "set_frame_color", "set_color" }, // ColorRect + { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer + { "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D + { "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe + { "set_interior_ambient_energy", "set_ambient_color_energy" }, // ReflectionProbe + { "set_is_initialized", "_is_initialized" }, // XRInterface + { "set_is_primary", "set_primary" }, // XRInterface + { "set_iterations_per_second", "set_physics_ticks_per_second" }, // Engine + { "set_layer_mask_bit", "set_layer_mask_value" }, // VisualInstance3D + { "set_margins_preset", "set_offsets_preset" }, // Control + { "set_max_atlas_size", "set_max_texture_size" }, // LightmapGI + { "set_metakey", "set_meta_pressed" }, // InputEventWithModifiers + { "set_mid_height", "set_height" }, // CapsuleMesh + { "set_network_master", "set_multiplayer_authority" }, // Node + { "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API + { "set_physical_scancode", "set_physical_keycode" }, // InputEventKey + { "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API + { "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture + { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D + { "set_rotate", "set_rotates" }, // PathFollow2D + { "set_scancode", "set_keycode" }, // InputEventKey + { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers + { "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture + { "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport + { "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D + { "set_sort_enabled", "set_y_sort_enabled" }, // Node2D + { "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment + { "set_surface_material", "set_surface_override_material" }, // MeshInstance3D broke ImporterMesh + { "set_tangent", "surface_set_tangent" }, // ImmediateGeometry broke SurfaceTool + { "set_timer_process_mode", "set_timer_process_callback" }, // Timer + { "set_tonemap_auto_exposure", "set_tonemap_auto_exposure_enabled" }, // Environment + { "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely + { "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool + { "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D + { "set_window_layout", "_set_window_layout" }, // EditorPlugin + { "set_zfar", "set_far" }, // Camera3D broke GLTFCamera + { "set_znear", "set_near" }, // Camera3D broke GLTFCamera + { "shortcut_match", "is_match" }, // InputEvent + { "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer + { "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh + { "targeting_method", "tween_method" }, // Tween + { "targeting_property", "tween_property" }, // Tween + { "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation + { "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D + { "unbind_child_node_from_bone", "remove_bone_child" }, // Skeleton3D + { "unselect", "deselect" }, // ItemList + { "unselect_all", "deselect_all" }, // ItemList + { "update_configuration_warning", "update_configuration_warnings" }, // Node + { "update_gizmo", "update_gizmos" }, // Node3D + { "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer + + // Builtin types + // { "empty", "is_empty" }, // Array - Used as custom rule // Be careful, this will be used everywhere + { "clamped", "clamp" }, // Vector2 // Be careful, this will be used everywhere + { "get_rotation_quat", "get_rotation_quaternion" }, // Basis + { "grow_margin", "grow_side" }, // Rect2 + { "invert", "reverse" }, // Array - TODO check // Be careful, this will be used everywhere + { "is_abs_path", "is_absolute_path" }, // String + { "is_valid_integer", "is_valid_int" }, // String + { "linear_interpolate", "lerp" }, // Color + { "to_ascii", "to_ascii_buffer" }, // String + { "to_utf8", "to_utf8_buffer" }, // String + { "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16? + + // Globals + { "rand_range", "randf_range" }, + { "stepify", "snapped" }, + + { nullptr, nullptr }, +}; + +// gdscript_function_renames clone with CamelCase +static const char *csharp_function_renames[][2] = { + // { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader + // { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume + // { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky + // { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport + // { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D + // { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky + // { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D + // { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this + // { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer + // { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used + // { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera + // { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap + // { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer + // { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node + // { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree + // { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree + // { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree + // { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient + // { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer + // { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight + // { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera + // { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree + // { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule + // { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer + // { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree + // { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable + // { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer + // { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D + // { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D + // { "Process", "_Process" }, // AnimationNode - This word is commonly used + // { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D + // { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename + // { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool + // { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename + // { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe + // { "SetFlag", "SetParticleFlag"}, // ParticlesMaterial broke Window, HingeJoint3D + // { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture + // { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap + // { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D + // { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree + // { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D + { "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton + { "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node + { "_SetEditorDescription", "SetEditorDescription" }, // Node + { "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem + { "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit + { "AddCancel", "AddCancelButton" }, // AcceptDialog + { "AddChildBelowNode", "AddSibling" }, // Node + { "AddColorOverride", "AddThemeColorOverride" }, // Control + { "AddConstantOverride", "AddThemeConstantOverride" }, // Control + { "AddFontOverride", "AddThemeFontOverride" }, // Control + { "AddIconOverride", "AddThemeIconOverride" }, // Control + { "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control + { "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D + { "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image + { "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin + { "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor + { "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator + { "CanInstance", "CanInstantiate" }, // PackedScene, Script + { "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer + { "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit + { "ClipPolygons2d", "ClipPolygons" }, // Geometry2D + { "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo + { "ConvexHull2d", "ConvexHull" }, // Geometry2D + { "CursorGetBlinkSpeed", "GetCaretBlinkSpeed" }, // TextEdit + { "CursorGetColumn", "GetCaretColumn" }, // TextEdit + { "CursorGetLine", "GetCaretLine" }, // TextEdit + { "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit + { "CursorSetBlinkSpeed", "SetCaretBlinkSpeed" }, // TextEdit + { "CursorSetColumn", "SetCaretColumn" }, // TextEdit + { "CursorSetLine", "SetCaretLine" }, // TextEdit + { "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D + { "DampedStringJointGetParam", "DampedSpringJointGetParam" }, // PhysicsServer2D + { "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D + { "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit + { "DeselectItems", "DeselectAll" }, // FileDialog + { "DropDataFw", "_DropDataFw" }, // ScriptEditor + { "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D + { "FindScancodeFromString", "FindKeycodeFromString" }, // OS + { "ForwardCanvasDrawOverViewport", "_ForwardCanvasDrawOverViewport" }, // EditorPlugin + { "ForwardCanvasForceDrawOverViewport", "_ForwardCanvasForceDrawOverViewport" }, // EditorPlugin + { "ForwardCanvasGuiInput", "_ForwardCanvasGuiInput" }, // EditorPlugin + { "ForwardSpatialDrawOverViewport", "_Forward3dDrawOverViewport" }, // EditorPlugin + { "ForwardSpatialForceDrawOverViewport", "_Forward3dForceDrawOverViewport" }, // EditorPlugin + { "ForwardSpatialGuiInput", "_Forward3dGuiInput" }, // EditorPlugin + { "GenerateFromPath", "_GenerateFromPath" }, // EditorResourcePreviewGenerator + { "GenerateSmallPreviewAutomatically", "_GenerateSmallPreviewAutomatically" }, // EditorResourcePreviewGenerator + { "GetActionList", "ActionGetEvents" }, // InputMap + { "GetAlt", "IsAltPressed" }, // InputEventWithModifiers + { "GetAnimationProcessMode", "GetProcessCallback" }, // AnimationPlayer + { "GetAudioBus", "GetAudioBusName" }, // Area3D + { "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D + { "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertable to getCamera2d, broke GLTFNode + { "GetCancel", "GetCancelButton" }, // ConfirmationDialog + { "GetCaption", "_GetCaption" }, // AnimationNode + { "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D + { "GetChildByName", "_GetChildByName" }, // AnimationNode + { "GetChildNodes", "_GetChildNodes" }, // AnimationNode + { "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D + { "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D + { "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D + { "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap + { "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap + { "GetColorTypes", "GetColorTypeList" }, // Theme + { "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers + { "GetConstantTypes", "GetConstantTypeList" }, // Theme + { "GetControl", "IsCtrlPressed" }, // InputEventWithModifiers + { "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D + { "GetCursorPosition", "GetCaretColumn" }, // LineEdit + { "GetD", "GetDistance" }, // LineShape2D + { "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor + { "GetEditorViewport", "GetViewport" }, // EditorPlugin + { "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton + { "GetEndianSwap", "IsBigEndian" }, // File + { "GetErrorString", "GetErrorMessage" }, // JSON + { "GetFocusNeighbour", "GetFocusNeighbor" }, // Control + { "GetFontTypes", "GetFontTypeList" }, // Theme + { "GetFrameColor", "GetColor" }, // ColorRect + { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer + { "GetHand", "GetTrackerHand" }, // XRPositionalTracker + { "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo + { "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo + { "GetIconTypes", "GetIconTypeList" }, // Theme + { "GetIdleFrames", "GetProcessFrames" }, // Engine + { "GetImportOptions", "_GetImportOptions" }, // EditorImportPlugin + { "GetImportOrder", "_GetImportOrder" }, // EditorImportPlugin + { "GetImporterName", "_GetImporterName" }, // EditorImportPlugin + { "GetInteriorAmbient", "GetAmbientColor" }, // ReflectionProbe + { "GetInteriorAmbientEnergy", "GetAmbientColorEnergy" }, // ReflectionProbe + { "GetIterationsPerSecond", "GetPhysicsTicksPerSecond" }, // Engine + { "GetLayerMaskBit", "GetLayerMaskValue" }, // VisualInstance3D + { "GetLen", "GetLength" }, // File + { "GetMaxAtlasSize", "GetMaxTextureSize" }, // LightmapGI + { "GetMetakey", "IsMetaPressed" }, // InputEventWithModifiers + { "GetMidHeight", "GetHeight" }, // CapsuleMesh + { "GetMotionRemainder", "GetRemainder" }, // PhysicsTestMotionResult2D + { "GetNetworkConnectedPeers", "GetPeers" }, // Multiplayer API + { "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node + { "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API + { "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API + { "GetOk", "GetOkButton" }, // AcceptDialog + { "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin + { "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode + { "GetParameterList", "_GetParameterList" }, // AnimationNode + { "GetParentSpatial", "GetParentNode3d" }, // Node3D + { "GetPhysicalScancode", "GetPhysicalKeycode" }, // InputEventKey + { "GetPhysicalScancodeWithModifiers", "GetPhysicalKeycodeWithModifiers" }, // InputEventKey + { "GetPluginIcon", "_GetPluginIcon" }, // EditorPlugin + { "GetPluginName", "_GetPluginName" }, // EditorPlugin + { "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin + { "GetPresetName", "_GetPresetName" }, // EditorImportPlugin + { "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver + { "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface + { "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader + { "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API + { "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin + { "GetScancode", "GetKeycode" }, // InputEventKey + { "GetScancodeString", "GetKeycodeString" }, // OS + { "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey + { "GetShift", "IsShiftPressed" }, // InputEventWithModifiers + { "GetSizeOverride", "GetSize2dOverride" }, // SubViewport + { "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D + { "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme + { "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh + { "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D + { "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme + { "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer + { "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely + { "GetUsedCellsById", "GetUsedCells" }, // TileMap + { "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin + { "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin + { "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit + { "GetWorld", "GetWorld3d" }, // Viewport, Spatial + { "GetZfar", "GetFar" }, // Camera3D broke GLTFCamera + { "GetZnear", "GetNear" }, // Camera3D broke GLTFCamera + { "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D + { "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker + { "HandlesType", "_HandlesType" }, // ResourceFormatLoader + { "HasColor", "HasThemeColor" }, // Control broke Theme + { "HasColorOverride", "HasThemeColorOverride" }, // Control broke Theme + { "HasConstant", "HasThemeConstant" }, // Control + { "HasConstantOverride", "HasThemeConstantOverride" }, // Control + { "HasFilter", "_HasFilter" }, // AnimationNode + { "HasFont", "HasThemeFont" }, // Control broke Theme + { "HasFontOverride", "HasThemeFontOverride" }, // Control + { "HasIcon", "HasThemeIcon" }, // Control broke Theme + { "HasIconOverride", "HasThemeIconOverride" }, // Control + { "HasMainScreen", "_HasMainScreen" }, // EditorPlugin + { "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API + { "HasStylebox", "HasThemeStylebox" }, // Control broke Theme + { "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control + { "HttpEscape", "UriEncode" }, // String + { "HttpUnescape", "UriDecode" }, // String + { "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer + { "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D + { "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D + { "IsAParentOf", "IsAncestorOf" }, // Node + { "IsCommitingAction", "IsCommittingAction" }, // UndoRedo + { "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton + { "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D + { "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin + { "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node + { "IsNetworkServer", "IsServer" }, // Multiplayer API + { "IsNormalmap", "IsNormalMap" }, // NoiseTexture + { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API + { "IsRegion", "IsRegionEnabled" }, // Sprite2D + { "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS + { "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin + { "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem + { "IsShortcut", "MatchesEvent" }, // Shortcut + { "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport + { "IsSortEnabled", "IsYSortEnabled" }, // Node2D + { "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D - TODO - not sure + { "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D + { "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D + { "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D + { "JointCreateHinge", "JointMakeHinge" }, // PhysicsServer3D + { "JointCreatePin", "JointMakePin" }, // PhysicsServer3D + { "JointCreateSlider", "JointMakeSlider" }, // PhysicsServer3D + { "LineIntersectsLine2d", "LineIntersectsLine" }, // Geometry2D + { "LoadFromGlobals", "LoadFromProjectSettings" }, // InputMap + { "MakeConvexFromBrothers", "MakeConvexFromSiblings" }, // CollisionShape3D + { "MergePolygons2d", "MergePolygons" }, // Geometry2D + { "MeshSurfaceGetFormat", "MeshSurfaceGetFormatAttributeStride" }, // RenderingServer + { "MeshSurfaceUpdateRegion", "MeshSurfaceUpdateAttributeRegion" }, // RenderingServer + { "MoveToBottom", "MoveAfter" }, // Skeleton3D + { "MoveToTop", "MoveBefore" }, // Skeleton3D + { "MultimeshAllocate", "MultimeshAllocateData" }, // RenderingServer + { "NormalmapToXy", "NormalMapToXy" }, // Image + { "OffsetPolygon2d", "OffsetPolygon" }, // Geometry2D + { "OffsetPolyline2d", "OffsetPolyline" }, // Geometry2D + { "PercentDecode", "UriDecode" }, // String + { "PercentEncode", "UriEncode" }, // String + { "PinJointCreate", "JointMakePin" }, // PhysicsServer2D + { "PopupCenteredMinsize", "PopupCenteredClamped" }, // Window + { "PostImport", "_PostImport" }, // EditorScenePostImport + { "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object + { "Recognize", "_Recognize" }, // ResourceFormatLoader + { "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh + { "RenameDependencies", "_RenameDependencies" }, // ResourceFormatLoader + { "SaveExternalData", "_SaveExternalData" }, // EditorPlugin + { "SegmentIntersectsSegment2d", "SegmentIntersectsSegment" }, // Geometry2D + { "SetAdjustmentEnable", "SetAdjustmentEnabled" }, // Environment + { "SetAlt", "SetAltPressed" }, // InputEventWithModifiers + { "SetAnchorAndMargin", "SetAnchorAndOffset" }, // Control + { "SetAnchorsAndMarginsPreset", "SetAnchorsAndOffsetsPreset" }, // Control + { "SetAnimationProcessMode", "SetProcessCallback" }, // AnimationPlayer + { "SetAsBulkArray", "SetBuffer" }, // MultiMesh + { "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture + { "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem + { "SetAudioBus", "SetAudioBusName" }, // Area3D + { "SetAutowrap", "SetAutowrapMode" }, // Label broke AcceptDialog + { "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D + { "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap + { "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap + { "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers + { "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers + { "SetCreateOptions", "_SetCreateOptions" }, // EditorResourcePicker + { "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D + { "SetCursorPosition", "SetCaretColumn" }, // LineEdit + { "SetD", "SetDistance" }, // WorldMarginShape2D + { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton + { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton + { "SetEndianSwap", "SetBigEndian" }, // File + { "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit + { "SetFocusNeighbour", "SetFocusNeighbor" }, // Control + { "SetFrameColor", "SetColor" }, // ColorRect + { "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer + { "SetHDragEnabled", "SetDragHorizontalEnabled" }, // Camera2D + { "SetInteriorAmbient", "SetAmbientColor" }, // ReflectionProbe + { "SetInteriorAmbientEnergy", "SetAmbientColorEnergy" }, // ReflectionProbe + { "SetIsInitialized", "_IsInitialized" }, // XRInterface + { "SetIsPrimary", "SetPrimary" }, // XRInterface + { "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine + { "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D + { "SetMarginsPreset", "SetOffsetsPreset" }, // Control + { "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI + { "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers + { "SetMidHeight", "SetHeight" }, // CapsuleMesh + { "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node + { "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API + { "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey + { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API + { "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture + { "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D + { "SetRotate", "SetRotates" }, // PathFollow2D + { "SetScancode", "SetKeycode" }, // InputEventKey + { "SetShift", "SetShiftPressed" }, // InputEventWithModifiers + { "SetSizeOverride", "SetSize2dOverride" }, // SubViewport broke ImageTexture + { "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport + { "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D + { "SetSortEnabled", "SetYSortEnabled" }, // Node2D + { "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment + { "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh + { "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry broke SurfaceTool + { "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer + { "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment + { "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely + { "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool + { "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D + { "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin + { "SetZfar", "SetFar" }, // Camera3D broke GLTFCamera + { "SetZnear", "SetNear" }, // Camera3D broke GLTFCamera + { "ShortcutMatch", "IsMatch" }, // InputEvent + { "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer + { "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh + { "TargetingMethod", "TweenMethod" }, // Tween + { "TargetingProperty", "TweenProperty" }, // Tween + { "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation + { "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D + { "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D + { "Unselect", "Deselect" }, // ItemList + { "UnselectAll", "DeselectAll" }, // ItemList + { "UpdateConfigurationWarning", "UpdateConfigurationWarnings" }, // Node + { "UpdateGizmo", "UpdateGizmos" }, // Node3D + { "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer + + // Builtin types + // { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere + { "Clamped", "Clamp" }, // Vector2 // Be careful, this will be used everywhere + { "GetRotationQuat", "GetRotationQuaternion" }, // Basis + { "GrowMargin", "GrowSide" }, // Rect2 + { "Invert", "Reverse" }, // Array - TODO check // Be careful, this will be used everywhere + { "IsAbsPath", "IsAbsolutePath" }, // String + { "IsValidInteger", "IsValidInt" }, // String + { "LinearInterpolate", "Lerp" }, // Color + { "ToAscii", "ToAsciiBuffer" }, // String + { "ToUtf8", "ToUtf8Buffer" }, // String + { "ToWchar", "ToUtf32Buffer" }, // String // TODO - utf32 or utf16? + + // Globals + { "RandRange", "RandfRange" }, + { "Stepify", "Snapped" }, + + { nullptr, nullptr }, +}; + +// Some needs to be disabled, because users can use this names as variables +static const char *gdscript_properties_renames[][2] = { + // // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables + // // {"command","command_pressed"},// This may broke a lot of comments and user variables + // // {"control","ctrl_pressed"},// This may broke a lot of comments and user variables + // // {"meta","meta_pressed"},// This may broke a lot of comments and user variables + // // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others + // // {"shift","shift_pressed"},// This may broke a lot of comments and user variables + // // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą` + // // {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe + // // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name + // { "as_normalmap", "as_normal_map" }, // NoiseTexture + // { "autowrap", "autowrap_mode" }, // Label + // { "cast_to", "target_position" }, // RayCast2D, RayCast3D + // { "doubleclick", "double_click" }, // InputEventMouseButton + // { "group", "button_group" }, // BaseButton + // { "process_mode", "process_callback" }, // AnimationTree, Camera2D + // { "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D + // { "scancode", "keycode" }, // InputEventKey + // { "toplevel", "top_level" }, // Node + // { "window_title", "title" }, // Window + // { "wrap_enabled", "wrap_mode" }, // TextEdit + // { "zfar", "far" }, // Camera3D + // { "znear", "near" }, // Camera3D + { "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit + { "caret_position", "caret_column" }, // LineEdit + { "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed + { "extra_spacing_bottom", "spacing_bottom" }, // Font + { "extra_spacing_top", "spacing_top" }, // Font + { "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control + { "focus_neighbour_left", "focus_neighbor_left" }, // Control + { "focus_neighbour_right", "focus_neighbor_right" }, // Control + { "focus_neighbour_top", "focus_neighbor_top" }, // Control + { "global_rate_scale", "playback_speed_scale" }, // AudioServer + { "iterations_per_second", "physics_ticks_per_second" }, // Engine + { "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox + { "margin_left", "offset_left" }, // Control broke NinePatchRect, StyleBox + { "margin_right", "offset_right" }, // Control broke NinePatchRect, StyleBox + { "margin_top", "offset_top" }, // Control broke NinePatchRect, StyleBox + { "physical_scancode", "physical_keycode" }, // InputEventKey + { "popup_exclusive", "exclusive" }, // Window + { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport + { "syntax_highlighting", "syntax_highlighter" }, // TextEdit + { "translation", "position" }, // Node3D - broke GLTFNode + { "bbcode_text", "text" }, // RichTextLabel + { nullptr, nullptr }, +}; + +// Some needs to be disabled, because users can use this names as variables +static const char *csharp_properties_renames[][2] = { + // // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables + // // {"Command","CommandPressed"},// This may broke a lot of comments and user variables + // // {"Control","CtrlPressed"},// This may broke a lot of comments and user variables + // // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables + // // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others + // // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables + // // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą` + // // {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe + // // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name + // { "AsNormalmap", "AsNormalMap" }, // NoiseTexture + // { "Autowrap", "AutowrapMode" }, // Label + // { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D + // { "Doubleclick", "DoubleClick" }, // InputEventMouseButton + // { "Group", "ButtonGroup" }, // BaseButton + // { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D + // { "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D + // { "Scancode", "Keycode" }, // InputEventKey + // { "Toplevel", "TopLevel" }, // Node + // { "WindowTitle", "Title" }, // Window + // { "WrapEnabled", "WrapMode" }, // TextEdit + // { "Zfar", "Far" }, // Camera3D + // { "Znear", "Near" }, // Camera3D + { "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit + { "CaretPosition", "CaretColumn" }, // LineEdit + { "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed + { "ExtraSpacingBottom", "SpacingBottom" }, // Font + { "ExtraSpacingTop", "SpacingTop" }, // Font + { "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control + { "FocusNeighbourLeft", "FocusNeighborLeft" }, // Control + { "FocusNeighbourRight", "FocusNeighborRight" }, // Control + { "FocusNeighbourTop", "FocusNeighborTop" }, // Control + { "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer + { "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine + { "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox + { "MarginLeft", "OffsetLeft" }, // Control broke NinePatchRect, StyleBox + { "MarginRight", "OffsetRight" }, // Control broke NinePatchRect, StyleBox + { "MarginTop", "OffsetTop" }, // Control broke NinePatchRect, StyleBox + { "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey + { "PopupExclusive", "Exclusive" }, // Window + { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport + { "SyntaxHighlighting", "SyntaxHighlighter" }, // TextEdit + { "Translation", "Position" }, // Node3D - broke GLTFNode + { "BbcodeText", "Text" }, // RichTextLabel + +}; + +static const char *gdscript_signals_renames[][2] = { + // { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure + // { "hide", "hidden" }, // CanvasItem - function with same name exists + { "button_release", "button_released" }, // XRController3D + { "node_unselected", "node_deselected" }, // GraphEdit + { "offset_changed", "position_offset_changed" }, // GraphNode + { "settings_changed", "changed" }, // TileMap broke EditorSettings + { "skeleton_updated", "pose_updated" }, // + { "tab_close", "tab_closed" }, // TextEdit + { "tab_hover", "tab_hovered" }, // TextEdit + { "text_entered", "text_submitted" }, // LineEdit + { "tween_completed", "finished" }, // Tween + { "tween_step", "step_finished" }, // Tween + { "about_to_show", "about_to_popup" }, // Popup + { nullptr, nullptr }, +}; + +static const char *csharp_signals_renames[][2] = { + // { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure + // { "Hide", "Hidden" }, // CanvasItem - function with same name exists + { "ButtonRelease", "ButtonReleased" }, // XRController3D + { "NodeUnselected", "NodeDeselected" }, // GraphEdit + { "OffsetChanged", "PositionOffsetChanged" }, // GraphNode + { "SettingsChanged", "Changed" }, // TileMap broke EditorSettings + { "SkeletonUpdated", "PoseUpdated" }, // + { "TabClose", "TabClosed" }, // TextEdit + { "TabHover", "TabHovered" }, // TextEdit + { "TextEntered", "TextSubmitted" }, // LineEdit + { "TweenCompleted", "Finished" }, // Tween + { "TweenStep", "StepFinished" }, // Tween + { "AboutToShow", "AboutToPopup" }, // Popup + { nullptr, nullptr }, + +}; + +static const char *project_settings_renames[][2] = { + { "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" }, + { "audio/channel_disable_time", "audio/buses/channel_disable_time" }, + { "audio/default_bus_layout", "audio/buses/default_bus_layout" }, + { "audio/driver", "audio/driver/driver" }, + { "audio/enable_audio_input", "audio/driver/enable_input" }, + { "audio/mix_rate", "audio/driver/mix_rate" }, + { "audio/output_latency", "audio/driver/output_latency" }, + { "audio/output_latency.web", "audio/driver/output_latency.web" }, + { "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" }, + { "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" }, + { "editor/main_run_args", "editor/run/main_run_args" }, + { "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" }, + { "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" }, + { "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" }, + { "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" }, + { "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" }, + { "network/ssl/certificates", "network/ssl/certificate_bundle_override" }, + { "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO not sure + { "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" }, + { "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" }, + { "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" }, + { "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" }, + { "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" }, + { "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" }, + { "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" }, + { "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" }, + { "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" }, + { "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" }, + { "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/shadows/shadow_atlas/quadrant_0_subdiv" }, + { "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/shadows/shadow_atlas/quadrant_1_subdiv" }, + { "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/shadows/shadow_atlas/quadrant_2_subdiv" }, + { "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/shadows/shadow_atlas/quadrant_3_subdiv" }, + { "rendering/quality/shadow_atlas/size", "rendering/shadows/shadow_atlas/size" }, + { "rendering/quality/shadow_atlas/size.mobile", "rendering/shadows/shadow_atlas/size.mobile" }, + { "rendering/vram_compression/import_bptc", "rendering/textures/vram_compression/import_bptc" }, + { "rendering/vram_compression/import_etc", "rendering/textures/vram_compression/import_etc" }, + { "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2" }, + { "rendering/vram_compression/import_pvrtc", "rendering/textures/vram_compression/import_pvrtc" }, + { "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc" }, + { nullptr, nullptr }, +}; + +static const char *builtin_types_renames[][2] = { + { "PoolByteArray", "PackedByteArray" }, + { "PoolColorArray", "PackedColorArray" }, + { "PoolIntArray", "PackedInt32Array" }, + { "PoolRealArray", "PackedFloat32Array" }, + { "PoolStringArray", "PackedStringArray" }, + { "PoolVector2Array", "PackedVector2Array" }, + { "PoolVector3Array", "PackedVector3Array" }, + { "Quat", "Quaternion" }, + { "Transform", "Transform3D" }, + + { nullptr, nullptr }, +}; + +static const char *shaders_renames[][2] = { + { "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" }, + { "NORMALMAP", "NORMAL_MAP" }, + { "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" }, + { nullptr, nullptr }, +}; + +static const char *class_renames[][2] = { + // { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB + // { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB + // { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed + // { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed + // { "InputDefault",""}, // TODO ? + // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB + // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB + // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB + { "ARVRAnchor", "XRAnchor3D" }, + { "ARVRCamera", "XRCamera3D" }, + { "ARVRController", "XRController3D" }, + { "ARVRInterface", "XRInterface" }, + { "ARVRInterfaceGDNative", "Node3D" }, + { "ARVROrigin", "XROrigin3D" }, + { "ARVRPositionalTracker", "XRPositionalTracker" }, + { "ARVRServer", "XRServer" }, + { "AnimatedSprite", "AnimatedSprite2D" }, + { "AnimationTreePlayer", "AnimationTree" }, + { "Area", "Area3D" }, // Be careful, this will be used everywhere + { "BakedLightmap", "LightmapGI" }, + { "BakedLightmapData", "LightmapGIData" }, + { "BitmapFont", "Font" }, + { "BoneAttachment", "BoneAttachment3D" }, + { "BoxShape", "BoxShape3D" }, + { "CPUParticles", "CPUParticles3D" }, + { "CSGBox", "CSGBox3D" }, + { "CSGCombiner", "CSGCombiner3D" }, + { "CSGCylinder", "CSGCylinder3D" }, + { "CSGMesh", "CSGMesh3D" }, + { "CSGPolygon", "CSGPolygon3D" }, + { "CSGPrimitive", "CSGPrimitive3D" }, + { "CSGShape", "CSGShape3D" }, + { "CSGSphere", "CSGSphere3D" }, + { "CSGTorus", "CSGTorus3D" }, + { "Camera", "Camera3D" }, // Be careful, this will be used everywhere + { "CapsuleShape", "CapsuleShape3D" }, + { "ClippedCamera", "Camera3D" }, + { "CollisionObject", "CollisionObject3D" }, + { "CollisionPolygon", "CollisionPolygon3D" }, + { "CollisionShape", "CollisionShape3D" }, + { "ConcavePolygonShape", "ConcavePolygonShape3D" }, + { "ConeTwistJoint", "ConeTwistJoint3D" }, + { "ConvexPolygonShape", "ConvexPolygonShape3D" }, + { "CubeMap", "Cubemap" }, + { "CubeMesh", "BoxMesh" }, + { "CylinderShape", "CylinderShape3D" }, + { "DirectionalLight", "DirectionalLight3D" }, + { "DynamicFont", "Font" }, + { "DynamicFontData", "FontData" }, + { "EditorNavigationMeshGenerator", "NavigationMeshGenerator" }, + { "EditorSpatialGizmo", "EditorNode3DGizmo" }, + { "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" }, + { "ExternalTexture", "ImageTexture" }, + { "FuncRef", "Callable" }, + { "GIProbe", "VoxelGI" }, + { "GIProbeData", "VoxelGIData" }, + { "Generic6DOFJoint", "Generic6DOFJoint3D" }, + { "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D so we need to choose one + { "GeometryInstance", "GeometryInstance3D" }, + { "HeightMapShape", "HeightMapShape3D" }, + { "HingeJoint", "HingeJoint3D" }, + { "IP_Unix", "IPUnix" }, + { "ImmediateGeometry", "ImmediateMesh" }, + { "ImmediateGeometry3D", "ImmediateMesh" }, + { "InterpolatedCamera", "Camera3D" }, + { "InterpolatedCamera3D", "Camera3D" }, + { "JSONParseResult", "JSON" }, + { "Joint", "Joint3D" }, + { "KinematicBody", "CharacterBody3D" }, + { "KinematicBody2D", "CharacterBody2D" }, + { "KinematicCollision", "KinematicCollision3D" }, + { "LargeTexture", "ImageTexture" }, + { "Light", "Light3D" }, + { "Light2D", "PointLight2D" }, + { "LineShape2D", "WorldBoundaryShape2D" }, + { "Listener", "AudioListener3D" }, + { "Listener2D", "AudioListener2D" }, + { "MeshInstance", "MeshInstance3D" }, + { "MultiMeshInstance", "MultiMeshInstance3D" }, + { "Navigation", "Node3D" }, + { "Navigation2D", "Node2D" }, + { "Navigation2DServer", "NavigationServer2D" }, + { "Navigation3D", "Node3D" }, + { "NavigationAgent", "NavigationAgent3D" }, + { "NavigationMeshInstance", "NavigationRegion3D" }, + { "NavigationObstacle", "NavigationObstacle3D" }, + { "NavigationPolygonInstance", "NavigationRegion2D" }, + { "NavigationRegion", "NavigationRegion3D" }, + { "NavigationServer", "NavigationServer3D" }, + { "NetworkedMultiplayerENet", "ENetMultiplayerPeer" }, + { "NetworkedMultiplayerPeer", "MultiplayerPeer" }, + { "Occluder", "OccluderInstance3D" }, + { "OmniLight", "OmniLight3D" }, + { "PHashTranslation", "OptimizedTranslation" }, + { "PacketPeerGDNative", "PacketPeerExtension" }, + { "PanoramaSky", "Sky" }, + { "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere + { "Particles2D", "GPUParticles2D" }, + { "Path", "Path3D" }, // Be careful, this will be used everywhere + { "PathFollow", "PathFollow3D" }, + { "PhysicalBone", "PhysicalBone3D" }, + { "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" }, + { "Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D" }, + { "Physics2DServer", "PhysicsServer2D" }, + { "Physics2DServerSW", "GodotPhysicsServer2D" }, + { "Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D" }, + { "Physics2DTestMotionResult", "PhysicsTestMotionResult2D" }, + { "PhysicsBody", "PhysicsBody3D" }, + { "PhysicsDirectBodyState", "PhysicsDirectBodyState3D" }, + { "PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D" }, + { "PhysicsServer", "PhysicsServer3D" }, + { "PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D" }, + { "PhysicsTestMotionResult", "PhysicsTestMotionResult3D" }, + { "PinJoint", "PinJoint3D" }, + { "PlaneShape", "WorldBoundaryShape3D" }, + { "PopupDialog", "Popup" }, + { "ProceduralSky", "Sky" }, + { "ProximityGroup", "ProximityGroup3D" }, + { "RayCast", "RayCast3D" }, + { "RayShape", "SeparationRayShape3D" }, + { "RayShape2D", "SeparationRayShape2D" }, + { "Reference", "RefCounted" }, // Be careful, this will be used everywhere + { "RemoteTransform", "RemoteTransform3D" }, + { "ResourceInteractiveLoader", "ResourceLoader" }, + { "RigidBody", "RigidDynamicBody3D" }, + { "RigidBody2D", "RigidDynamicBody2D" }, + { "Shape", "Shape3D" }, // Be careful, this will be used everywhere + { "ShortCut", "Shortcut" }, + { "Skeleton", "Skeleton3D" }, + { "SkeletonIK", "SkeletonIK3D" }, + { "SliderJoint", "SliderJoint3D" }, + { "SoftBody", "SoftDynamicBody3D" }, + { "Spatial", "Node3D" }, + { "SpatialGizmo", "Node3DGizmo" }, + { "SpatialMaterial", "StandardMaterial3D" }, + { "SpatialVelocityTracker", "VelocityTracker3D" }, + { "SphereShape", "SphereShape3D" }, + { "SpotLight", "SpotLight3D" }, + { "SpringArm", "SpringArm3D" }, + { "Sprite", "Sprite2D" }, + { "StaticBody", "StaticBody3D" }, + { "StreamPeerGDNative", "StreamPeerExtension" }, + { "StreamTexture", "StreamTexture2D" }, + { "TCP_Server", "TCPServer" }, + { "TextFile", "Node3D" }, + { "Texture", "Texture2D" }, // May broke TextureRect + { "TextureArray", "Texture2DArray" }, + { "TextureProgress", "TextureProgressBar" }, + { "ToolButton", "Button" }, + { "VehicleBody", "VehicleBody3D" }, + { "VehicleWheel", "VehicleWheel3D" }, + { "Viewport", "SubViewport" }, + { "ViewportContainer", "SubViewportContainer" }, + { "VisibilityEnabler", "VisibleOnScreenEnabler3D" }, + { "VisibilityEnabler2D", "VisibleOnScreenEnabler2D" }, + { "VisibilityNotifier", "VisibleOnScreenNotifier3D" }, + { "VisibilityNotifier2D", "VisibleOnScreenNotifier2D" }, + { "VisibilityNotifier3D", "VisibleOnScreenNotifier3D" }, + { "VisualInstance", "VisualInstance3D" }, + { "VisualServer", "RenderingServer" }, + { "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" }, + { "VisualShaderNodeCubeMapUniform", "VisualShaderNodeCubemapUniform" }, + { "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" }, + { "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" }, + { "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" }, + { "VisualShaderNodeScalarInterp", "VisualShaderNodeMix" }, + { "VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp" }, + { "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" }, + { "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" }, + { "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" }, + { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform" }, + { "VisualShaderNodeTransformMult", "VisualShaderNode" }, + { "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" }, + { "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" }, + { "VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix" }, + { "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" }, + { "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" }, + { "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" }, + { "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" }, + { "WebRTCMultiplayer", "WebRTCMultiplayerPeer" }, + { "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" }, + { "WindowDialog", "Window" }, + { "World", "World3D" }, // Be careful, this will be used everywhere + { "XRAnchor", "XRAnchor3D" }, + { "XRController", "XRController3D" }, + { "XROrigin", "XROrigin3D" }, + { "YSort", "Node2D" }, + + { "CullInstance", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x + { "RoomGroup", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x + { "Room", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x + { "RoomManager", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x + { "Portal", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x + + { nullptr, nullptr }, +}; + +// TODO - this colors needs to be validated(not all are valid) +static const char *colors_renames[][2] = { + { "aliceblue", "ALICE_BLUE" }, + { "antiquewhite", "ANTIQUE_WHITE" }, + { "aqua", "AQUA" }, + { "aquamarine", "AQUAMARINE" }, + { "azure", "AZURE" }, + { "beige", "BEIGE" }, + { "bisque", "BISQUE" }, + { "black", "BLACK" }, + { "blanchedalmond", "BLANCHED_ALMOND" }, + { "blue", "BLUE" }, + { "blueviolet", "BLUE_VIOLET" }, + { "brown", "BROWN" }, + { "burlywood", "BURLYWOOD" }, + { "cadetblue", "CADET_BLUE" }, + { "chartreuse", "CHARTREUSE" }, + { "chocolate", "CHOCOLATE" }, + { "coral", "CORAL" }, + { "cornflowerblue", "CORNFLOWER_BLUE" }, + { "cornsilk", "CORNSILK" }, + { "crimson", "CRIMSON" }, + { "cyan", "CYAN" }, + { "darkblue", "DARK_BLUE" }, + { "darkcyan", "DARK_CYAN" }, + { "darkgoldenrod", "DARK_GOLDENROD" }, + { "darkgray", "DARK_GRAY" }, + { "darkgreen", "DARK_GREEN" }, + { "darkkhaki", "DARK_KHAKI" }, + { "darkmagenta", "DARK_MAGENTA" }, + { "darkolivegreen", "DARK_OLIVE_GREEN" }, + { "darkorange", "DARK_ORANGE" }, + { "darkorchid", "DARK_ORCHID" }, + { "darkred", "DARK_RED" }, + { "darksalmon", "DARK_SALMON" }, + { "darkseagreen", "DARK_SEA_GREEN" }, + { "darkslateblue", "DARK_SLATE_BLUE" }, + { "darkslategray", "DARK_SLATE_GRAY" }, + { "darkturquoise", "DARK_TURQUOISE" }, + { "darkviolet", "DARK_VIOLET" }, + { "deeppink", "DEEP_PINK" }, + { "deepskyblue", "DEEP_SKY_BLUE" }, + { "dimgray", "DIM_GRAY" }, + { "dodgerblue", "DODGER_BLUE" }, + { "firebrick", "FIREBRICK" }, + { "floralwhite", "FLORAL_WHITE" }, + { "forestgreen", "FOREST_GREEN" }, + { "fuchsia", "FUCHSIA" }, + { "gainsboro", "GAINSBORO" }, + { "ghostwhite", "GHOST_WHITE" }, + { "gold", "GOLD" }, + { "goldenrod", "GOLDENROD" }, + { "gray", "GRAY" }, + { "green", "GREEN" }, + { "greenyellow", "GREEN_YELLOW" }, + { "honeydew", "HONEYDEW" }, + { "hotpink", "HOT_PINK" }, + { "indianred", "INDIAN_RED" }, + { "indigo", "INDIGO" }, + { "ivory", "IVORY" }, + { "khaki", "KHAKI" }, + { "lavender", "LAVENDER" }, + { "lavenderblush", "LAVENDER_BLUSH" }, + { "lawngreen", "LAWN_GREEN" }, + { "lemonchiffon", "LEMON_CHIFFON" }, + { "lightblue", "LIGHT_BLUE" }, + { "lightcoral", "LIGHT_CORAL" }, + { "lightcyan", "LIGHT_CYAN" }, + { "lightgoldenrod", "LIGHT_GOLDENROD" }, + { "lightgray", "LIGHT_GRAY" }, + { "lightgreen", "LIGHT_GREEN" }, + { "lightpink", "LIGHT_PINK" }, + { "lightsalmon", "LIGHT_SALMON" }, + { "lightseagreen", "LIGHT_SEA_GREEN" }, + { "lightskyblue", "LIGHT_SKY_BLUE" }, + { "lightslategray", "LIGHT_SLATE_GRAY" }, + { "lightsteelblue", "LIGHT_STEEL_BLUE" }, + { "lightyellow", "LIGHT_YELLOW" }, + { "lime", "LIME" }, + { "limegreen", "LIME_GREEN" }, + { "linen", "LINEN" }, + { "magenta", "MAGENTA" }, + { "maroon", "MAROON" }, + { "mediumaquamarine", "MEDIUM_AQUAMARINE" }, + { "mediumblue", "MEDIUM_BLUE" }, + { "mediumorchid", "MEDIUM_ORCHID" }, + { "mediumpurple", "MEDIUM_PURPLE" }, + { "mediumseagreen", "MEDIUM_SEA_GREEN" }, + { "mediumslateblue", "MEDIUM_SLATE_BLUE" }, + { "mediumspringgreen", "MEDIUM_SPRING_GREEN" }, + { "mediumturquoise", "MEDIUM_TURQUOISE" }, + { "mediumvioletred", "MEDIUM_VIOLET_RED" }, + { "midnightblue", "MIDNIGHT_BLUE" }, + { "mintcream", "MINT_CREAM" }, + { "mistyrose", "MISTY_ROSE" }, + { "moccasin", "MOCCASIN" }, + { "navajowhite", "NAVAJO_WHITE" }, + { "navyblue", "NAVY_BLUE" }, + { "oldlace", "OLD_LACE" }, + { "olive", "OLIVE" }, + { "olivedrab", "OLIVE_DRAB" }, + { "orange", "ORANGE" }, + { "orangered", "ORANGE_RED" }, + { "orchid", "ORCHID" }, + { "palegoldenrod", "PALE_GOLDENROD" }, + { "palegreen", "PALE_GREEN" }, + { "paleturquoise", "PALE_TURQUOISE" }, + { "palevioletred", "PALE_VIOLET_RED" }, + { "papayawhip", "PAPAYA_WHIP" }, + { "peachpuff", "PEACH_PUFF" }, + { "peru", "PERU" }, + { "pink", "PINK" }, + { "plum", "PLUM" }, + { "powderblue", "POWDER_BLUE" }, + { "purple", "PURPLE" }, + { "rebeccapurple", "REBECCA_PURPLE" }, + { "red", "RED" }, + { "rosybrown", "ROSY_BROWN" }, + { "royalblue", "ROYAL_BLUE" }, + { "saddlebrown", "SADDLE_BROWN" }, + { "salmon", "SALMON" }, + { "sandybrown", "SANDY_BROWN" }, + { "seagreen", "SEA_GREEN" }, + { "seashell", "SEASHELL" }, + { "sienna", "SIENNA" }, + { "silver", "SILVER" }, + { "skyblue", "SKY_BLUE" }, + { "slateblue", "SLATE_BLUE" }, + { "slategray", "SLATE_GRAY" }, + { "snow", "SNOW" }, + { "springgreen", "SPRING_GREEN" }, + { "steelblue", "STEEL_BLUE" }, + { "tan", "TAN" }, + { "teal", "TEAL" }, + { "thistle", "THISTLE" }, + { "tomato", "TOMATO" }, + { "transparent", "TRANSPARENT" }, + { "turquoise", "TURQUOISE" }, + { "violet", "VIOLET" }, + { "webgray", "WEB_GRAY" }, + { "webgreen", "WEB_GREEN" }, + { "webmaroon", "WEB_MAROON" }, + { "webpurple", "WEB_PURPLE" }, + { "wheat", "WHEAT" }, + { "white", "WHITE" }, + { "whitesmoke", "WHITE_SMOKE" }, + { "yellow", "YELLOW" }, + { "yellowgreen", "YELLOW_GREEN" }, + + { nullptr, nullptr }, +}; + +// Function responsible for converting project +int GodotConverter4::converter() { + print_line("Starting Converting."); + + ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays."); + ERR_FAIL_COND_V_MSG(!test_conversion(), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); + + // Checking if folder contains valid Godot 3 project. + // Project cannot be converted 2 times + { + String conventer_text = "; Project was converted by built-in tool to Godot 4.0"; + + ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project"); + + Error err = OK; + String project_godot_content = FileAccess::get_file_as_string("project.godot", &err); + + ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file."); + ERR_FAIL_COND_V_MSG(project_godot_content.find(conventer_text) != -1, ERROR_CODE, "Project already was converted with this tool."); + + FileAccess *file = FileAccess::open("project.godot", FileAccess::WRITE); + ERR_FAIL_COND_V_MSG(!file, ERROR_CODE, "Failed to open project.godot file."); + + file->store_string(conventer_text + "\n" + project_godot_content); + } + + Vector collected_files = check_for_files(); + + uint32_t converted_files = 0; + + // Check file by file + for (int i = 0; i < collected_files.size(); i++) { + String file_name = collected_files[i]; + Error err = OK; + String file_content = FileAccess::get_file_as_string(file_name, &err); + ERR_CONTINUE_MSG(err != OK, "Failed to read content of \"" + file_name + "\"."); + uint64_t hash_before = file_content.hash64(); + uint64_t file_size = file_content.size(); + print_line("Trying to convert\t" + itos(i + 1) + "/" + itos(collected_files.size()) + " file - \"" + file_name.trim_prefix("res://") + "\" with size - " + itos(file_size / 1024) + " KB"); + + Vector reason; + bool is_ignored = false; + uint64_t start_time = Time::get_singleton()->get_ticks_msec(); + + if (file_name.ends_with(".shader")) { + DirAccess::remove_file_or_error(file_name); + file_name = file_name.replace(".shader", ".gdshader"); + } + + if (file_size < 1024 * 500 * 1) { + // TSCN must be the same work exactly same as .gd file because it may contains builtin script + if (file_name.ends_with(".gd")) { + rename_classes(file_content); // Using only specialized function + + rename_common(enum_renames, file_content); + rename_enums(file_content); // Require to additional rename + + rename_common(gdscript_function_renames, file_content); + rename_gdscript_functions(file_content); // Require to additional rename + + rename_common(project_settings_renames, file_content); + rename_gdscript_keywords(file_content); + rename_common(gdscript_properties_renames, file_content); + rename_common(gdscript_signals_renames, file_content); + rename_common(shaders_renames, file_content); + rename_common(builtin_types_renames, file_content); + + custom_rename(file_content, "\\.shader", ".gdshader"); + custom_rename(file_content, "instance", "instantiate"); + } else if (file_name.ends_with(".tscn")) { + rename_classes(file_content); // Using only specialized function + + rename_common(enum_renames, file_content); + rename_enums(file_content); // Require to additional rename + + rename_common(gdscript_function_renames, file_content); + rename_gdscript_functions(file_content); // Require to additional rename + + rename_common(project_settings_renames, file_content); + rename_gdscript_keywords(file_content); + rename_common(gdscript_properties_renames, file_content); + rename_common(gdscript_signals_renames, file_content); + rename_common(shaders_renames, file_content); + rename_common(builtin_types_renames, file_content); + + custom_rename(file_content, "\\.shader", ".gdshader"); + } else if (file_name.ends_with(".cs")) { // TODO, C# should use different methods + rename_classes(file_content); // Using only specialized function + rename_common(csharp_function_renames, file_content); + rename_common(builtin_types_renames, file_content); + rename_common(csharp_properties_renames, file_content); + rename_common(csharp_signals_renames, file_content); + rename_csharp_functions(file_content); + custom_rename(file_content, "public class ", "public partial class "); + } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) { + rename_common(shaders_renames, file_content); + } else if (file_name.ends_with("tres")) { + rename_classes(file_content); // Using only specialized function + + rename_common(shaders_renames, file_content); + rename_common(builtin_types_renames, file_content); + + custom_rename(file_content, "\\.shader", ".gdshader"); + } else if (file_name.ends_with("project.godot")) { + rename_common(project_settings_renames, file_content); + rename_common(builtin_types_renames, file_content); + } else if (file_name.ends_with(".csproj")) { + // TODO + } else { + ERR_PRINT(file_name + " is not supported!"); + continue; + } + } else { + reason.append(" ERROR: File has exceeded the maximum size allowed - 500 KB"); + is_ignored = true; + } + + uint64_t end_time = Time::get_singleton()->get_ticks_msec(); + + if (!is_ignored) { + uint64_t hash_after = file_content.hash64(); + // Don't need to save file without any changes + // Save if this is a shader, because it was renamed + if (hash_before != hash_after || file_name.find(".gdshader") != -1) { + converted_files++; + + FileAccess *file = FileAccess::open(file_name, FileAccess::WRITE); + ERR_CONTINUE_MSG(!file, "Failed to open \"" + file_name + "\" to save data to file."); + file->store_string(file_content); + memdelete(file); + reason.append(" File was changed, conversion took " + itos(end_time - start_time) + " ms."); + } else { + reason.append(" File was not changed, checking took " + itos(end_time - start_time) + " ms."); + } + } + for (int k = 0; k < reason.size(); k++) { + print_line(reason[k]); + } + } + + print_line("Converting ended - all files(" + itos(collected_files.size()) + "), converted files(" + itos(converted_files) + "), not converted files(" + itos(collected_files.size() - converted_files) + ")."); + return 0; +}; + +// Function responsible for validating converting project +int GodotConverter4::converter_validation() { + print_line("Starting checking for converting."); + + ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays."); + ERR_FAIL_COND_V_MSG(!test_conversion(), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); + + // Checking if folder contains valid Godot 3 project. + // Project cannot be converted 2 times + { + String conventer_text = "; Project was converted by built-in tool to Godot 4.0"; + + ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project"); + + Error err = OK; + String project_godot_content = FileAccess::get_file_as_string("project.godot", &err); + + ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file."); + ERR_FAIL_COND_V_MSG(project_godot_content.find(conventer_text) != -1, ERROR_CODE, "Project already was converted with this tool."); + } + + Vector collected_files = check_for_files(); + + uint32_t converted_files = 0; + + // Check file by file + for (int i = 0; i < collected_files.size(); i++) { + String file_name = collected_files[i]; + Vector file_content; + uint64_t file_size = 0; + { + FileAccess *file = FileAccess::open(file_name, FileAccess::READ); + ERR_CONTINUE_MSG(!file, "Failed to read content of \"" + file_name + "\"."); + while (!file->eof_reached()) { + String line = file->get_line(); + file_size += line.size(); + file_content.append(line); + } + memdelete(file); + } + print_line("Checking for conversion - " + itos(i + 1) + "/" + itos(collected_files.size()) + " file - \"" + file_name.trim_prefix("res://") + "\" with size - " + itos(file_size / 1024) + " KB"); + + Vector changed_elements; + Vector reason; + bool is_ignored = false; + uint64_t start_time = Time::get_singleton()->get_ticks_msec(); + + if (file_name.ends_with(".sader")) { + reason.append("\tFile extension will be renamed from `shader` to `gdshader`."); + } + + if (file_size < 1024 * 500 * 1) { + if (file_name.ends_with(".gd")) { + changed_elements.append_array(check_for_rename_classes(file_content)); + + changed_elements.append_array(check_for_rename_common(enum_renames, file_content)); + changed_elements.append_array(check_for_rename_enums(file_content)); + + changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content)); + changed_elements.append_array(check_for_rename_gdscript_functions(file_content)); + + changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content)); + changed_elements.append_array(check_for_rename_gdscript_keywords(file_content)); + changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, file_content)); + changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, file_content)); + changed_elements.append_array(check_for_rename_common(shaders_renames, file_content)); + changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content)); + + changed_elements.append_array(check_for_custom_rename(file_content, "instance", "instantiate")); + changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader")); + } else if (file_name.ends_with(".tscn")) { + changed_elements.append_array(check_for_rename_classes(file_content)); + + changed_elements.append_array(check_for_rename_common(enum_renames, file_content)); + changed_elements.append_array(check_for_rename_enums(file_content)); + + changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content)); + changed_elements.append_array(check_for_rename_gdscript_functions(file_content)); + + changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content)); + changed_elements.append_array(check_for_rename_gdscript_keywords(file_content)); + changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, file_content)); + changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, file_content)); + changed_elements.append_array(check_for_rename_common(shaders_renames, file_content)); + changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content)); + + changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader")); + } else if (file_name.ends_with(".cs")) { + changed_elements.append_array(check_for_rename_common(class_renames, file_content)); + changed_elements.append_array(check_for_rename_common(csharp_function_renames, file_content)); + changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content)); + changed_elements.append_array(check_for_rename_common(csharp_properties_renames, file_content)); + changed_elements.append_array(check_for_rename_common(csharp_signals_renames, file_content)); + changed_elements.append_array(check_for_rename_csharp_functions(file_content)); + changed_elements.append_array(check_for_custom_rename(file_content, "public class ", "public partial class ")); + } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) { + changed_elements.append_array(check_for_rename_common(shaders_renames, file_content)); + } else if (file_name.ends_with("tres")) { + changed_elements.append_array(check_for_rename_classes(file_content)); + + changed_elements.append_array(check_for_rename_common(shaders_renames, file_content)); + changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content)); + + changed_elements.append_array(check_for_custom_rename(file_content, "\\.shader", ".gdshader")); + } else if (file_name.ends_with("project.godot")) { + changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content)); + changed_elements.append_array(check_for_rename_common(builtin_types_renames, file_content)); + } else if (file_name.ends_with(".csproj")) { + // TODO + } else { + ERR_PRINT(file_name + " is not supported!"); + continue; + } + } else { + reason.append("\tERROR: File has exceeded the maximum size allowed - 500 KB"); + is_ignored = true; + } + + uint64_t end_time = Time::get_singleton()->get_ticks_msec(); + print_line(" Checking file took " + itos(end_time - start_time) + " ms."); + + for (int k = 0; k < reason.size(); k++) { + print_line(reason[k]); + } + + if (changed_elements.size() > 0 && !is_ignored) { + converted_files++; + + for (int k = 0; k < changed_elements.size(); k++) { + print_line(String("\t\t") + changed_elements[k]); + } + } + } + + print_line("Checking for converting ended - all files(" + itos(collected_files.size()) + "), files which would be converted(" + itos(converted_files) + "), files which would not be converted(" + itos(collected_files.size() - converted_files) + ")."); + return 0; +} + +// Collect files which will be checked, it will not touch txt, mp4, wav etc. files +Vector GodotConverter4::check_for_files() { + Vector collected_files = Vector(); + + Vector directories_to_check = Vector(); + directories_to_check.push_back("res://"); + + core_bind::Directory dir = core_bind::Directory(); + while (!directories_to_check.is_empty()) { + String path = directories_to_check.get(directories_to_check.size() - 1); // Is there any pop_back function? + directories_to_check.resize(directories_to_check.size() - 1); // Remove last element + if (dir.open(path) == OK) { + dir.list_dir_begin(); + String current_dir = dir.get_current_dir(); + String file_name = dir.get_next(); + + while (file_name != "") { + if (file_name == ".." || file_name == "." || file_name == "." || file_name == ".git" || file_name == ".import" || file_name == ".godot") { + file_name = dir.get_next(); + continue; + } + if (dir.current_is_dir()) { + directories_to_check.append(current_dir + file_name + "/"); + } else { + bool proper_extension = false; + if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj")) + proper_extension = true; + + if (proper_extension) { + collected_files.append(current_dir + file_name); + } + } + file_name = dir.get_next(); + } + } else { + print_verbose("Failed to open " + path); + } + } + return collected_files; +} + +bool GodotConverter4::test_conversion_single_additional(String name, String expected, void (GodotConverter4::*func)(String &), String what) { + String got = name; + (this->*func)(got); + if (expected != got) { + ERR_PRINT("Failed to convert " + what + " `" + name + "` to `" + expected + "`, got instead `" + got + "`"); + return false; + } + + return true; +} + +bool GodotConverter4::test_conversion_single_normal(String name, String expected, const char *array[][2], String what) { + String got = name; + rename_common(array, got); + if (expected != got) { + ERR_PRINT("Failed to convert " + what + " `" + name + "` to `" + expected + "`, got instead `" + got + "`"); + return false; + } + return true; +} + +// Validate if conversions are proper +bool GodotConverter4::test_conversion() { + bool valid = true; + + valid = valid & test_conversion_single_normal("Spatial", "Node3D", class_renames, "class"); + + valid = valid & test_conversion_single_normal("TYPE_REAL", "TYPE_FLOAT", enum_renames, "enum"); + + valid = valid & test_conversion_single_normal("can_instance", "can_instantiate", gdscript_function_renames, "gdscript function"); + + valid = valid & test_conversion_single_normal("CanInstance", "CanInstantiate", csharp_function_renames, "csharp function"); + + valid = valid & test_conversion_single_normal("translation", "position", gdscript_properties_renames, "gdscript property"); + + valid = valid & test_conversion_single_normal("Translation", "Position", csharp_properties_renames, "csharp property"); + + valid = valid & test_conversion_single_normal("NORMALMAP", "NORMAL_MAP", shaders_renames, "shader"); + + valid = valid & test_conversion_single_normal("text_entered", "text_submitted", gdscript_signals_renames, "gdscript signal"); + + valid = valid & test_conversion_single_normal("TextEntered", "TextSubmitted", csharp_signals_renames, "csharp signal"); + + valid = valid & test_conversion_single_normal("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", project_settings_renames, "project setting"); + + valid = valid & test_conversion_single_normal("Transform", "Transform3D", builtin_types_renames, "builtin type"); + + // Custom Renames + + valid = valid & test_conversion_single_additional("(Connect(A,B,C,D,E,F,G) != OK):", "(Connect(A,new Callable(B,C),D,E,F,G) != OK):", &GodotConverter4::rename_csharp_functions, "custom rename csharp"); + valid = valid & test_conversion_single_additional("(Disconnect(A,B,C) != OK):", "(Disconnect(A,new Callable(B,C)) != OK):", &GodotConverter4::rename_csharp_functions, "custom rename csharp"); + valid = valid & test_conversion_single_additional("(IsConnected(A,B,C) != OK):", "(IsConnected(A,new Callable(B,C)) != OK):", &GodotConverter4::rename_csharp_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\"display/window/size/fullscreen\", Settings.fullscreen)", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("sort_custom( a , b )", "sort_custom(Callable(a,b))", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("func c(var a, var b)", "func c(a, b)", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("draw_line(1, 2, 3, 4, 5)", "draw_line(1,2,3,4)", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("\timage.lock()", "\tfalse # image.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("\timage.unlock()", "\tfalse # image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("\troman.image.unlock()", "\tfalse # roman.image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("\tmtx.lock()", "\tmtx.lock()", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("\tmutex.unlock()", "\tmutex.unlock()", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("\nonready", "\n@onready", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("onready", "@onready", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional(" onready", " onready", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\nexport", "\n@export", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\texport", "\t@export", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\texport_dialog", "\texport_dialog", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("export", "@export", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional(" export", " export", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("tool", "@tool", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n tool", "\n tool", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\ntool", "\n\n@tool", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\nmaster func", "\n\n@rpc(any) func", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\npuppet func", "\n\n@rpc(auth) func", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\nremote func", "\n\n@rpc(any) func", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\nremotesync func", "\n\n@rpc(any,sync) func", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\nsync func", "\n\n@rpc(any,sync) func", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\npuppetsync func", "\n\n@rpc(auth,sync) func", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\nmastersync func", "\n\n@rpc(any,sync) func", &GodotConverter4::rename_gdscript_keywords, "gdscript keyword"); + + valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function\n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function \n set(mod_value):\n mod_value # TODOConverter40 Non existent set function", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("get_node(@", "get_node(", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("yield(this, \"timeout\")", "await this.timeout", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional(" Transform.xform(Vector3(a,b,c)) ", " Transform * Vector3(a,b,c) ", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional(" Transform.xform_inv(Vector3(a,b,c)) ", " Transform / Vector3(a,b,c) ", &GodotConverter4::rename_gdscript_functions, "custom rename"); // TODO, it is valid? + + valid = valid & test_conversion_single_additional("export(float) var lifetime = 3.0", "export var lifetime: float = 3.0", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro'", "export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime')", &GodotConverter4::rename_gdscript_functions, "custom rename"); // TODO, this is only a workaround + valid = valid & test_conversion_single_additional("export(PackedScene) var mob_scene", "export var mob_scene: PackedScene", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("var d = parse_json(roman(sfs))", "var test_json_conv = JSON.new()\ntest_json_conv.parse(roman(sfs))\nvar d = test_json_conv.get_data()", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("to_json( AA ) szon", "JSON.new().stringify( AA ) szon", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("s to_json", "s JSON.new().stringify", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("AF to_json2", "AF to_json2", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("var rr = JSON.parse(a)", "var test_json_conv = JSON.new()\ntest_json_conv.parse(a)\nvar rr = test_json_conv.get_data()", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("empty()", "is_empty()", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional(".empty", ".empty", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional(").roman(", ").roman(", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("\t.roman(", "\tsuper.roman(", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional(" .roman(", " super.roman(", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional(".1", ".1", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional(" .1", " .1", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("'.'", "'.'", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("'.a'", "'.a'", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("\t._input(_event)", "\tsuper._input(_event)", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("(start(A,B,C,D,E,F,G) != OK):", "(start(A,Callable(B,C),D,E,F,G) != OK):", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("(connect(A,B,C,D,E,F,G) != OK):", "(connect(A,Callable(B,C),D,E,F,G) != OK):", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("(connect(A,B,C) != OK):", "(connect(A,Callable(B,C)) != OK):", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("disconnect(A,B,C) != OK):", "disconnect(A,Callable(B,C)) != OK):", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("is_connected(A,B,C) != OK):", "is_connected(A,Callable(B,C)) != OK):", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("is_connected(A,B,C))", "is_connected(A,Callable(B,C)))", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("func _init(p_x:int)->void:", "func _init(p_x:int):", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("q_PackedDataContainer._iter_init(variable1)", "q_PackedDataContainer._iter_init(variable1)", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("assert(speed < 20, str(randi()%10))", "assert(speed < 20) #,str(randi()%10))", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("assert(speed < 2)", "assert(speed < 2)", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("assert(false, \"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", "assert(false) #,\"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("create_from_image(aa, bb)", "create_from_image(aa) #,bb", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("q_ImageTexture.create_from_image(variable1, variable2)", "q_ImageTexture.create_from_image(variable1) #,variable2", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("set_cell_item(a, b, c, d ,e) # AA", "set_cell_item( Vector3(a,b,c) ,d,e) # AA", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("set_cell_item(a, b)", "set_cell_item(a, b)", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional(" aa", " aa", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("\taa", "\taa", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("\t aa", "\taa", &GodotConverter4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional(" \taa", " \taa", &GodotConverter4::rename_gdscript_functions, "custom rename"); + + valid = valid & test_conversion_single_additional("AAA Color.white AF", "AAA Color.WHITE AF", &GodotConverter4::rename_enums, "custom rename"); + + // Custom rule conversion + { + String from = "instance"; + String to = "instantiate"; + String name = "AA.instance()"; + String got = "AA.instance()"; + String expected = "AA.instantiate()"; + custom_rename(got, from, to); + if (got != expected) { + ERR_PRINT("Failed to convert custom rename `" + name + "` to `" + expected + "`, got instead `" + got + "`"); + } + valid = valid & (got == expected); + } + + // get_object_of_execution + { + { String base = "var roman = kieliszek."; + String expected = "kieliszek."; + String got = get_object_of_execution(base); + if (got != expected) { + ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); + } + valid = valid & (got == expected); +} +{ + String base = "r."; + String expected = "r."; + String got = get_object_of_execution(base); + if (got != expected) { + ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); + } + valid = valid & (got == expected); +} +{ + String base = "mortadela("; + String expected = ""; + String got = get_object_of_execution(base); + if (got != expected) { + ERR_PRINT("Failed to get proper data from get_object_of_execution `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); + } + valid = valid & (got == expected); +} +} +// get_starting_space +{ + String base = "\t\t\t var roman = kieliszek."; + String expected = "\t\t\t"; + String got = get_starting_space(base); + if (got != expected) { + ERR_PRINT("Failed to get proper data from get_starting_space `" + base + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); + } + valid = valid & (got == expected); +} +// Parse Arguments +{ + String line = "( )"; + Vector got_vector = parse_arguments(line); + String got = ""; + String expected = ""; + for (String &part : got_vector) { + got += part + "|||"; + } + if (got != expected) { + ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); + } + valid = valid & (got == expected); +} +{ + String line = "(a , b , c)"; + Vector got_vector = parse_arguments(line); + String got = ""; + String expected = "a|||b|||c|||"; + for (String &part : got_vector) { + got += part + "|||"; + } + if (got != expected) { + ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); + } + valid = valid & (got == expected); +} +{ + String line = "(a , \"b,\" , c)"; + Vector got_vector = parse_arguments(line); + String got = ""; + String expected = "a|||\"b,\"|||c|||"; + for (String &part : got_vector) { + got += part + "|||"; + } + if (got != expected) { + ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); + } + valid = valid & (got == expected); +} +{ + String line = "(a , \"(,),,,,\" , c)"; + Vector got_vector = parse_arguments(line); + String got = ""; + String expected = "a|||\"(,),,,,\"|||c|||"; + for (String &part : got_vector) { + got += part + "|||"; + } + if (got != expected) { + ERR_PRINT("Failed to get proper data from parse_arguments `" + line + "` should return `" + expected + "`(" + itos(expected.size()) + "), got instead `" + got + "`(" + itos(got.size()) + ")"); + } + valid = valid & (got == expected); +} + +return valid; +} + +// Validate in all arrays if names don't do cyclic renames `Node` -> `Node2D` | `Node2D` -> `2DNode` +bool GodotConverter4::test_array_names() { + bool valid = true; + Vector names = Vector(); + + // Validate if all classes are valid + { + int current_index = 0; + while (class_renames[current_index][0]) { + const String old_class = class_renames[current_index][0]; + const String new_class = class_renames[current_index][1]; + + // Light2D, Texture, Viewport are special classes(probably virtual ones) + if (ClassDB::class_exists(StringName(old_class)) && old_class != "Light2D" && old_class != "Texture" && old_class != "Viewport") { + ERR_PRINT(String("Class `") + old_class + "` exists in Godot 4.0, so cannot be renamed to something else."); + valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI + } + + // Callable is special class, to which normal classes may be renamed + if (!ClassDB::class_exists(StringName(new_class)) && new_class != "Callable") { + ERR_PRINT(String("Class `") + new_class + "` doesn't exists in Godot 4.0, so cannot be used in convertion."); + valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI + } + current_index++; + } + } + + // TODO To be able to fully work, it needs https://github.com/godotengine/godot/pull/49053 + // TODO this needs to be changed to hashset when available https://github.com/godotengine/godot-proposals/issues/867 + { + OrderedHashMap all_functions; + + List classes_list; + ClassDB::get_class_list(&classes_list); + for (StringName &name_of_class : classes_list) { + List method_list; + ClassDB::get_method_list(name_of_class, &method_list, true); + for (MethodInfo &function_data : method_list) { + if (!all_functions.has(function_data.name)) { + all_functions.insert(function_data.name, false); + } + } + } + + for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) { + List method_list; + Variant::get_method_list_by_type(&method_list, Variant::Type(type)); + for (MethodInfo &function_data : method_list) { + if (!all_functions.has(function_data.name)) { + all_functions.insert(function_data.name, false); + } + } + } + + int current_element = 0; + while (gdscript_function_renames[current_element][0] != nullptr) { + if (!all_functions.has(gdscript_function_renames[current_element][1])) { + ERR_PRINT(String("Missing gdscript function in pair (") + gdscript_function_renames[current_element][0] + " - ===> " + gdscript_function_renames[current_element][1] + " <===)"); + valid = false; + } + // // DEBUG, disable below after tests + // if (all_functions.has(gdscript_function_renames[current_element][0])) { + // String used_in_classes = ""; + + // for (StringName &name_of_class : classes_list) { + // List method_list; + // ClassDB::get_method_list(name_of_class, &method_list, true); + // for (MethodInfo &function_data : method_list) { + // if (function_data.name == gdscript_function_renames[current_element][0]) { + // used_in_classes += String(name_of_class) + ", "; + // } + // } + // } + // for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) { + // List method_list; + // Variant::get_method_list_by_type(&method_list, Variant::Type(type)); + // for (MethodInfo &function_data : method_list) { + // if (function_data.name == gdscript_function_renames[current_element][0]) { + // used_in_classes += Variant::get_type_name(Variant::Type(type)) + ", "; + // } + // } + // } + // used_in_classes = used_in_classes.trim_suffix(", "); + + // WARN_PRINT(String("Godot contains function which will be renamed in pair ( ===> ") + gdscript_function_renames[current_element][0] + " <=== - " + gdscript_function_renames[current_element][1] + ") in class " + used_in_classes + " - check for possible invalid rule."); + // } + current_element++; + } + } + + valid = valid & test_single_array(enum_renames); + valid = valid & test_single_array(class_renames, true); + valid = valid & test_single_array(gdscript_function_renames, true); + valid = valid & test_single_array(csharp_function_renames, true); + valid = valid & test_single_array(gdscript_properties_renames); + valid = valid & test_single_array(csharp_properties_renames); + valid = valid & test_single_array(shaders_renames); + valid = valid & test_single_array(gdscript_signals_renames); + valid = valid & test_single_array(project_settings_renames); + valid = valid & test_single_array(builtin_types_renames); + valid = valid & test_single_array(colors_renames); + + return valid; +} + +// Validate in one array if names don't do cyclic renames `Node` -> `Node2D` | `Node2D` -> `2DNode` +// Also checks if in name contains spaces at the end or beggining +bool GodotConverter4::test_single_array(const char *array[][2], bool ignore_second_check) { + bool valid = true; + int current_index = 0; + Vector names = Vector(); + + while (array[current_index][0]) { + if (String(array[current_index][0]).begins_with(" ") || String(array[current_index][0]).ends_with(" ")) { + { + ERR_PRINT(String("Entry \"") + array[current_index][0] + "\" ends or stars with space."); + valid = false; + } + } + if (names.has(array[current_index][0])) { + ERR_PRINT(String("Found duplicated things, pair ( -> ") + array[current_index][0] + " , " + array[current_index][1] + ")"); + valid = false; + } + names.append(array[current_index][0]); + + if (String(array[current_index][1]).begins_with(" ") || String(array[current_index][1]).ends_with(" ")) { + { + ERR_PRINT(String("Entry \"") + array[current_index][1] + "\" ends or stars with space."); + valid = false; + } + } + if (names.has(array[current_index][1])) { + ERR_PRINT(String("Found duplicated things, pair (") + array[current_index][0] + " , ->" + array[current_index][1] + ")"); + valid = false; + } + if (!ignore_second_check) { + names.append(array[current_index][1]); + } + current_index++; + } + return valid; +}; + +// Returns arguments from given function execution, this cannot be really done as regex +// `abc(d,e(f,g),h)` -> [d], [e(f,g)], [h] +Vector GodotConverter4::parse_arguments(const String &line) { + Vector parts; + int string_size = line.length(); + int current_index = 0; + int start_part = 0; // Index of beginning of start par + int parts_counter = 0; + char32_t previous_character = '\0'; + bool is_inside_string = false; // if true, it ignore this 3 characters ( , ) inside string + + if (line.count("(") != line.count(")")) { + ERR_PRINT("Bug: substring should have equal number of open and close parenthess - `" + line + "`"); + return parts; + } + + while (current_index < string_size) { + char32_t character = line.get(current_index); + switch (character) { + case '(': { + parts_counter++; + if (parts_counter == 1 && !is_inside_string) { + start_part = current_index; + } + break; + }; + case ')': { + parts_counter--; + if (parts_counter == 0 && !is_inside_string) { + parts.append(line.substr(start_part + 1, current_index - start_part - 1)); + start_part = current_index; + } + break; + }; + case ',': { + if (parts_counter == 1 && !is_inside_string) { + parts.append(line.substr(start_part + 1, current_index - start_part - 1)); + start_part = current_index; + } + break; + }; + case '"': { + if (previous_character != '\\') + is_inside_string = !is_inside_string; + } + } + current_index++; + previous_character = character; + } + + Vector clean_parts; + for (String &part : parts) { + part = part.strip_edges(); + if (!part.is_empty()) { + clean_parts.append(part); + } + } + + return clean_parts; +} + +// Finds latest parenthess owned by function +// `function(abc(a,b),DD)):` finds this parenthess `function(abc(a,b),DD => ) <= ):` +int GodotConverter4::get_end_parenthess(const String &line) const { + int current_index = 0; + int current_state = 0; + while (line.length() > current_index) { + char32_t character = line.get(current_index); + if (character == '(') { + current_state++; + } + if (character == ')') { + current_state--; + if (current_state == 0) { + return current_index; + } + } + current_index++; + } + return -1; +} + +// Connects arguments from vector to one string +// Needed when after processing e.g. 2 arguments, later arguments are not changed in any way +String GodotConverter4::connect_arguments(const Vector &arguments, int from, int to) const { + if (to == -1) { + to = arguments.size(); + } + + String value; + if (arguments.size() > 0 && from != 0 && from < to) { + value = ","; + } + + for (int i = from; i < to; i++) { + value += arguments[i]; + if (i != to - 1) { + value += ','; + } + } + return value; +} + +// Return spaces or tabs which starts line e.g. `\t\tmove_this` will return `\t\t` +String GodotConverter4::get_starting_space(const String &line) const { + String empty_space; + int current_character = 0; + + if (line.is_empty()) { + return empty_space; + } + + if (line[0] == ' ') { + while (current_character < line.size()) { + if (line[current_character] == ' ') { + empty_space += ' '; + current_character++; + } else { + break; + } + } + } + if (line[0] == '\t') { + while (current_character < line.size()) { + if (line[current_character] == '\t') { + empty_space += '\t'; + current_character++; + } else { + break; + } + } + } + return empty_space; +} + +// Return object which execute specific function +// e.g. in `var roman = kieliszek.funkcja()` to this function is passed everything before function which we want to check +// so it is `var roman = kieliszek.` and this function return `kieliszek.` +String GodotConverter4::get_object_of_execution(const String &line) const { + int end = line.size() - 1; // Last one is \0 + int start = end - 1; + + while (start >= 0) { + char32_t character = line[start]; + if ((character >= 'A' && character <= 'Z') || (character >= 'a' && character <= 'z') || character == '.' || character == '_') { + if (start == 0) { + break; + } + start--; + continue; + } else { + start++; // Found invalid character, needs to be ignored + break; + } + } + return line.substr(start, (end - start)); +} + +void GodotConverter4::rename_enums(String &file_content) { + int current_index = 0; + + // Rename colors + if (file_content.find("Color.") != -1) { + while (colors_renames[current_index][0]) { + RegEx reg = RegEx(String("\\bColor.") + colors_renames[current_index][0] + "\\b"); + CRASH_COND(!reg.is_valid()); + file_content = reg.sub(file_content, String("Color.") + colors_renames[current_index][1], true); + current_index++; + } + } +}; + +Vector GodotConverter4::check_for_rename_enums(Vector &file_content) { + int current_index = 0; + + Vector found_things; + + // Rename colors + if (file_content.find("Color.") != -1) { + while (colors_renames[current_index][0]) { + RegEx reg = RegEx(String("\\bColor.") + colors_renames[current_index][0] + "\\b"); + CRASH_COND(!reg.is_valid()); + + int current_line = 1; + for (String &line : file_content) { + Array reg_match = reg.search_all(line); + if (reg_match.size() > 0) { + found_things.append(line_formatter(current_line, colors_renames[current_index][0], colors_renames[current_index][1], line)); + } + current_line++; + } + current_index++; + } + } + + return found_things; +} + +void GodotConverter4::rename_classes(String &file_content) { + int current_index = 0; + + // TODO Maybe it is better way to not rename gd, tscn and other files which are named are classes + while (class_renames[current_index][0]) { + // Begin renaming workaround `Resource.gd` -> `RefCounter.gd` + RegEx reg_before = RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b"); + CRASH_COND(!reg_before.is_valid()); + file_content = reg_before.sub(file_content, "TEMP_RENAMED_CLASS.tscn", true); + RegEx reg_before2 = RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b"); + CRASH_COND(!reg_before2.is_valid()); + file_content = reg_before2.sub(file_content, "TEMP_RENAMED_CLASS.gd", true); + RegEx reg_before3 = RegEx(String("\\b") + class_renames[current_index][0] + ".shader\\b"); + CRASH_COND(!reg_before3.is_valid()); + file_content = reg_before3.sub(file_content, "TEMP_RENAMED_CLASS.gd", true); + // End + + RegEx reg = RegEx(String("\\b") + class_renames[current_index][0] + "\\b"); + CRASH_COND(!reg.is_valid()); + file_content = reg.sub(file_content, class_renames[current_index][1], true); + + // Begin renaming workaround `Resource.gd` -> `RefCounter.gd` + RegEx reg_after = RegEx("\\bTEMP_RENAMED_CLASS.tscn\\b"); + CRASH_COND(!reg_after.is_valid()); + file_content = reg_after.sub(file_content, String(class_renames[current_index][0]) + ".tscn", true); + RegEx reg_after2 = RegEx("\\bTEMP_RENAMED_CLASS.gd\\b"); + CRASH_COND(!reg_after2.is_valid()); + file_content = reg_after2.sub(file_content, String(class_renames[current_index][0]) + ".gd", true); + RegEx reg_after3 = RegEx("\\bTEMP_RENAMED_CLASS.gd\\b"); + CRASH_COND(!reg_after3.is_valid()); + file_content = reg_after3.sub(file_content, String(class_renames[current_index][0]) + ".shader", true); + // End + + current_index++; + } + + // OS.get_ticks_msec -> Time.get_ticks_msec + RegEx reg_time1 = RegEx("OS.get_ticks_msec"); + CRASH_COND(!reg_time1.is_valid()); + file_content = reg_time1.sub(file_content, "Time.get_ticks_msec", true); + RegEx reg_time2 = RegEx("OS.get_ticks_usec"); + CRASH_COND(!reg_time2.is_valid()); + file_content = reg_time2.sub(file_content, "Time.get_ticks_usec", true); +}; + +Vector GodotConverter4::check_for_rename_classes(Vector &file_content) { + int current_index = 0; + + Vector found_things; + + while (class_renames[current_index][0]) { + RegEx reg_before = RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b"); + CRASH_COND(!reg_before.is_valid()); + RegEx reg_before2 = RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b"); + CRASH_COND(!reg_before2.is_valid()); + + RegEx reg = RegEx(String("\\b") + class_renames[current_index][0] + "\\b"); + CRASH_COND(!reg.is_valid()); + + int current_line = 1; + for (String &line : file_content) { + line = reg_before.sub(line, "TEMP_RENAMED_CLASS.tscn", true); + line = reg_before2.sub(line, "TEMP_RENAMED_CLASS.gd", true); + + Array reg_match = reg.search_all(line); + if (reg_match.size() > 0) { + found_things.append(line_formatter(current_line, class_renames[current_index][0], class_renames[current_index][1], line)); + } + current_line++; + } + current_index++; + } + + // TODO OS -> TIME + int current_line = 1; + RegEx reg_time1 = RegEx("OS.get_ticks_msec"); + CRASH_COND(!reg_time1.is_valid()); + RegEx reg_time2 = RegEx("OS.get_ticks_usec"); + CRASH_COND(!reg_time2.is_valid()); + for (String &line : file_content) { + String old = line; + + line = reg_time1.sub(line, "Time.get_ticks_msec", true); + line = reg_time2.sub(line, "Time.get_ticks_usec", true); + + if (old != line) { + found_things.append(simple_line_formatter(current_line, old, line)); + } + current_line++; + } + return found_things; +} + +void GodotConverter4::rename_gdscript_functions(String &file_content) { + // Custom renaming, each rule needs to be set manually + // Don't forget to put validate each rule in validate_conversion function + Vector lines = file_content.split("\n"); + + RegEx reg_is_empty = RegEx("\\bempty\\("); + RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])"); + RegEx reg_json_to = RegEx("\\bto_json\\b"); + RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)"); + RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)"); + RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)"); + RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)"); + RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)"); + RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$"); + RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$"); + RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)"); + RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)"); + RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)"); + RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)"); + RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)"); + + CRASH_COND(!reg_is_empty.is_valid()); + CRASH_COND(!reg_super.is_valid()); + CRASH_COND(!reg_json_to.is_valid()); + CRASH_COND(!reg_json_parse.is_valid()); + CRASH_COND(!reg_json_non_new.is_valid()); + CRASH_COND(!reg_export.is_valid()); + CRASH_COND(!reg_export_advanced.is_valid()); + CRASH_COND(!reg_setget_setget.is_valid()); + CRASH_COND(!reg_setget_set.is_valid()); + CRASH_COND(!reg_setget_get.is_valid()); + CRASH_COND(!reg_join.is_valid()); + CRASH_COND(!reg_mixed_tab_space.is_valid()); + CRASH_COND(!reg_image_lock.is_valid()); + CRASH_COND(!reg_image_unlock.is_valid()); + CRASH_COND(!reg_os_fullscreen.is_valid()); + + for (String &line : lines) { + if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) { + line = reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); + line = reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); + } + + // Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure + line = reg_mixed_tab_space.sub(line, "$1", true); + + // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray + line = reg_join.sub(line, "$2.join($1)", true); + + // -- empty() -> is_empty() Pool*Array + line = reg_is_empty.sub(line, "is_empty(", true); + + // -- \t.func() -> \tsuper.func() Object + line = reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore" + + // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON + line = reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); + + // -- to_json(a) -> JSON.new().stringify(a) Object + line = reg_json_to.sub(line, "JSON.new().stringify", true); + + // -- parse_json(a) -> JSON.get_data() etc. Object + line = reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); + + // -- get_node(@ -> get_node( Node + line = line.replace("get_node(@", "get_node("); + + // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript + line = reg_export.sub(line, "export var $2: $1"); + + // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript + line = reg_export_advanced.sub(line, "export var $2$3 # ($1)"); + + // Setget Setget + line = reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); + + // Setget set + line = reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); + + // Setget get + line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true); + + // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true) + line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true); + + // -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody + if (line.find("move_and_slide(") != -1) { + int start = line.find("move_and_slide("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + String base_obj = get_object_of_execution(line.substr(0, start)); + String starting_space = get_starting_space(line); + + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 1) { + String line_new; + + // motion_velocity + line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; + + // up_direction + if (parts.size() >= 2) { + line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n"; + } + + // stop_on_slope + if (parts.size() >= 3) { + line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n"; + } + + // max_slides + if (parts.size() >= 4) { + line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n"; + } + + // floor_max_angle + if (parts.size() >= 5) { + line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n"; + } + + // infiinite_interia + if (parts.size() >= 6) { + line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n"; + } + + line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); + } + } + } + + // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody + if (line.find("move_and_slide_with_snap(") != -1) { + int start = line.find("move_and_slide_with_snap("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + String base_obj = get_object_of_execution(line.substr(0, start)); + String starting_space = get_starting_space(line); + + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 1) { + String line_new; + + // motion_velocity + line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; + + // snap + if (parts.size() >= 2) { + line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n"; + } + + // up_direction + if (parts.size() >= 3) { + line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n"; + } + + // stop_on_slope + if (parts.size() >= 4) { + line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n"; + } + + // max_slides + if (parts.size() >= 5) { + line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n"; + } + + // floor_max_angle + if (parts.size() >= 6) { + line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n"; + } + + // infiinite_interia + if (parts.size() >= 7) { + line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n"; + } + + line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); + } + } + } + + // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object + if (line.find("sort_custom(") != -1) { + int start = line.find("sort_custom("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); + } + } + } + + // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem + if (line.find("draw_line(") != -1) { + int start = line.find("draw_line("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 5) { + line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start); + } + } + } + + // -- func c(var a, var b) -> func c(a, b) + if (line.find("func ") != -1 && line.find("var ") != -1) { + int start = line.find("func "); + start = line.substr(start).find("(") + start; + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + + String start_string = line.substr(0, start) + "("; + for (int i = 0; i < parts.size(); i++) { + start_string += parts[i].strip_edges().trim_prefix("var "); + if (i != parts.size() - 1) { + start_string += ", "; + } + } + line = start_string + ")" + line.substr(end + start); + } + } + + // -- yield(this, \"timeout\") -> await this.timeout GDScript + if (line.find("yield(") != -1) { + int start = line.find("yield("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start); + } + } + } + + // -- parse_json( AA ) -> TODO Object + if (line.find("parse_json(") != -1) { + int start = line.find("parse_json("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start); + } + } + + // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform + if (line.find(".xform(") != -1) { + int start = line.find(".xform("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 1) { + line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start); + } + } + } + + // -- .xform_inv(Vector3(a,b,c)) -> / Vector3(a,b,c) Transform + if (line.find(".xform_inv(") != -1) { + int start = line.find(".xform_inv("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 1) { + line = line.substr(0, start) + " / " + parts[0] + line.substr(end + start); + } + } + } + + // -- connect(,,,things) -> connect(,Callable(,),things) Object + if (line.find("connect(") != -1) { + int start = line.find("connect("); + // Protection from disconnect + if (start == 0 || line.get(start - 1) != 's') { + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 3) { + line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); + } + } + } + } + // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object + if (line.find("disconnect(") != -1) { + int start = line.find("disconnect("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object + if (line.find("is_connected(") != -1) { + int start = line.find("is_connected("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + // -- start(a,b,c) -> start(a,Callable(b,c)) Thread + if (line.find("start(") != -1) { + int start = line.find("start("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 3) { + line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); + } + } + } + // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589 + if (line.find(" _init(") != -1) { + int start = line.find(" _init("); + int end = line.rfind(":") + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start); + } + } + // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message + if (line.find("assert(") != -1) { + int start = line.find("assert("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")"; + } + } + } + // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture + if (line.find("create_from_image(") != -1) { + int start = line.find("create_from_image("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start); + } + } + } + // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e) + if (line.find("set_cell_item(") != -1) { + int start = line.find("set_cell_item("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() > 2) { + line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start); + } + } + } + // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c)) + if (line.find("get_cell_item(") != -1) { + int start = line.find("get_cell_item("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c)) + if (line.find("get_cell_item_orientation(") != -1) { + int start = line.find("get_cell_item_orientation("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + + // TODO - add_surface_from_arrays - additional 4 argument + // ENetMultiplayerPeer.create_client - additional argument + // ENetMultiplayerPeer.create_server - additional argument + // Translation.get_message (and similar) + // TreeItem.move_after() - new argument + // TreeItem.move_before() - new argument + // UndoRedo.commit_action() - additional argument + } + + // Collect vector to string + file_content = ""; + for (int i = 0; i < lines.size(); i++) { + file_content += lines[i]; + + if (i != lines.size() - 1) { + file_content += "\n"; + } + } +}; + +// This is almost 1:1 copy of function which rename gdscript functions +Vector GodotConverter4::check_for_rename_gdscript_functions(Vector &file_content) { + int current_line = 1; + + Vector found_things; + + RegEx reg_is_empty = RegEx("\\bempty\\("); + RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])"); + RegEx reg_json_to = RegEx("\\bto_json\\b"); + RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)"); + RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)"); + RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)"); + RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)"); + RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)"); + RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$"); + RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$"); + RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)"); + RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)"); + RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)"); + RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)"); + RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)"); + + CRASH_COND(!reg_is_empty.is_valid()); + CRASH_COND(!reg_super.is_valid()); + CRASH_COND(!reg_json_to.is_valid()); + CRASH_COND(!reg_json_parse.is_valid()); + CRASH_COND(!reg_json_non_new.is_valid()); + CRASH_COND(!reg_export.is_valid()); + CRASH_COND(!reg_export_advanced.is_valid()); + CRASH_COND(!reg_setget_setget.is_valid()); + CRASH_COND(!reg_setget_set.is_valid()); + CRASH_COND(!reg_setget_get.is_valid()); + CRASH_COND(!reg_join.is_valid()); + CRASH_COND(!reg_mixed_tab_space.is_valid()); + CRASH_COND(!reg_image_lock.is_valid()); + CRASH_COND(!reg_image_unlock.is_valid()); + CRASH_COND(!reg_os_fullscreen.is_valid()); + + for (String &line : file_content) { + String old_line = line; + + if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) { + line = reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); + line = reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); + } + + // Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure + line = reg_mixed_tab_space.sub(line, "$1", true); + + // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray + line = reg_join.sub(line, "$2.join($1)", true); + + // -- empty() -> is_empty() Pool*Array + line = reg_is_empty.sub(line, "is_empty(", true); + + // -- \t.func() -> \tsuper.func() Object + line = reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore" + + // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON + line = reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); + + // -- to_json(a) -> JSON.new().stringify(a) Object + line = reg_json_to.sub(line, "JSON.new().stringify", true); + + // -- parse_json(a) -> JSON.get_data() etc. Object + line = reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); + + // -- get_node(@ -> get_node( Node + line = line.replace("get_node(@", "get_node("); + + // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript + line = reg_export.sub(line, "export var $2: $1"); + + // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript + line = reg_export_advanced.sub(line, "export var $2$3 # ($1)"); + + // Setget Setget + line = reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); + + // Setget set + line = reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); + + // Setget get + line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true); + + // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true) + line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true); + + // -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody + if (line.find("move_and_slide(") != -1) { + int start = line.find("move_and_slide("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + String base_obj = get_object_of_execution(line.substr(0, start)); + String starting_space = get_starting_space(line); + + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 1) { + String line_new; + + // motion_velocity + line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; + + // up_direction + if (parts.size() >= 2) { + line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n"; + } + + // stop_on_slope + if (parts.size() >= 3) { + line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n"; + } + + // max_slides + if (parts.size() >= 4) { + line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n"; + } + + // floor_max_angle + if (parts.size() >= 5) { + line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n"; + } + + // infiinite_interia + if (parts.size() >= 6) { + line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n"; + } + + line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); + } + } + } + + // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody + if (line.find("move_and_slide_with_snap(") != -1) { + int start = line.find("move_and_slide_with_snap("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + String base_obj = get_object_of_execution(line.substr(0, start)); + String starting_space = get_starting_space(line); + + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 1) { + String line_new; + + // motion_velocity + line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; + + // snap + if (parts.size() >= 2) { + line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n"; + } + + // up_direction + if (parts.size() >= 3) { + line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n"; + } + + // stop_on_slope + if (parts.size() >= 4) { + line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n"; + } + + // max_slides + if (parts.size() >= 5) { + line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n"; + } + + // floor_max_angle + if (parts.size() >= 6) { + line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n"; + } + + // infiinite_interia + if (parts.size() >= 7) { + line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n"; + } + + line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); + } + } + } + + // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object + if (line.find("sort_custom(") != -1) { + int start = line.find("sort_custom("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); + } + } + } + + // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem + if (line.find("draw_line(") != -1) { + int start = line.find("draw_line("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 5) { + line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start); + } + } + } + + // -- func c(var a, var b) -> func c(a, b) + if (line.find("func ") != -1 && line.find("var ") != -1) { + int start = line.find("func "); + start = line.substr(start).find("(") + start; + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + + String start_string = line.substr(0, start) + "("; + for (int i = 0; i < parts.size(); i++) { + start_string += parts[i].strip_edges().trim_prefix("var "); + if (i != parts.size() - 1) { + start_string += ", "; + } + } + line = start_string + ")" + line.substr(end + start); + } + } + + // -- yield(this, \"timeout\") -> await this.timeout GDScript + if (line.find("yield(") != -1) { + int start = line.find("yield("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start); + } + } + } + + // -- parse_json( AA ) -> TODO Object + if (line.find("parse_json(") != -1) { + int start = line.find("parse_json("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start); + } + } + + // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform + if (line.find(".xform(") != -1) { + int start = line.find(".xform("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 1) { + line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start); + } + } + } + + // -- .xform_inv(Vector3(a,b,c)) -> / Vector3(a,b,c) Transform + if (line.find(".xform_inv(") != -1) { + int start = line.find(".xform_inv("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 1) { + line = line.substr(0, start) + " / " + parts[0] + line.substr(end + start); + } + } + } + + // -- connect(,,,things) -> connect(,Callable(,),things) Object + if (line.find("connect(") != -1) { + int start = line.find("connect("); + // Protection from disconnect + if (start == 0 || line.get(start - 1) != 's') { + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 3) { + line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); + } + } + } + } + // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object + if (line.find("disconnect(") != -1) { + int start = line.find("disconnect("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object + if (line.find("is_connected(") != -1) { + int start = line.find("is_connected("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + // -- start(a,b,c) -> start(a,Callable(b,c)) Thread + if (line.find("start(") != -1) { + int start = line.find("start("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 3) { + line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); + } + } + } + // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589 + if (line.find(" _init(") != -1) { + int start = line.find(" _init("); + int end = line.rfind(":") + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start); + } + } + // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message + if (line.find("assert(") != -1) { + int start = line.find("assert("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")"; + } + } + } + // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture + if (line.find("create_from_image(") != -1) { + int start = line.find("create_from_image("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start); + } + } + } + // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e) + if (line.find("set_cell_item(") != -1) { + int start = line.find("set_cell_item("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() > 2) { + line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start); + } + } + } + // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c)) + if (line.find("get_cell_item(") != -1) { + int start = line.find("get_cell_item("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c)) + if (line.find("get_cell_item_orientation(") != -1) { + int start = line.find("get_cell_item_orientation("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + + // TODO - add_surface_from_arrays - additional 4 argument + // ENetMultiplayerPeer.create_client - additional argument + // ENetMultiplayerPeer.create_server - additional argument + // Translation.get_message (and similar) + // TreeItem.move_after() - new argument + // TreeItem.move_before() - new argument + // UndoRedo.commit_action() - additional argument + + if (old_line != line) { + found_things.append(simple_line_formatter(current_line, old_line, line)); + } + } + + return found_things; +} + +void GodotConverter4::rename_csharp_functions(String &file_content) { + // Custom renaming, each rule needs to be set manually + // Don't forget to put validate each rule in validate_conversion function + Vector lines = file_content.split("\n"); + + for (String &line : lines) { + // TODO maybe this can be changed to normal rule + line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()"); + + // -- Connect(,,,things) -> Connect(,Callable(,),things) Object + if (line.find("Connect(") != -1) { + int start = line.find("Connect("); + // Protection from disconnect + if (start == 0 || line.get(start - 1) != 's') { + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 3) { + line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); + } + } + } + } + // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object + if (line.find("Disconnect(") != -1) { + int start = line.find("Disconnect("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "Disconnect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object + if (line.find("IsConnected(") != -1) { + int start = line.find("IsConnected("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "IsConnected(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + } + + // Collect vector to string + file_content = ""; + for (int i = 0; i < lines.size(); i++) { + file_content += lines[i]; + + if (i != lines.size() - 1) { + file_content += "\n"; + } + } +}; + +// This is almost 1:1 copy of function which rename gdscript functions +Vector GodotConverter4::check_for_rename_csharp_functions(Vector &file_content) { + int current_line = 1; + + Vector found_things; + + for (String &line : file_content) { + String old_line = line; + + // TODO maybe this can be changed to normal rule + line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()"); + + // -- Connect(,,,things) -> connect(,Callable(,),things) Object + if (line.find("Connect(") != -1) { + int start = line.find("Connect("); + // Protection from disconnect + if (start == 0 || line.get(start - 1) != 's') { + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 3) { + line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); + } + } + } + } + // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object + if (line.find("Disconnect(") != -1) { + int start = line.find("Disconnect("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "Disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object + if (line.find("IsConnected(") != -1) { + int start = line.find("IsConnected("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "IsConnected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } + + if (old_line != line) { + found_things.append(simple_line_formatter(current_line, old_line, line)); + } + } + + return found_things; +} + +void GodotConverter4::rename_gdscript_keywords(String &file_content){ + { RegEx reg_tool = RegEx("([\n]+)tool"); +CRASH_COND(!reg_tool.is_valid()); +file_content = reg_tool.sub(file_content, "$1@tool", true); +RegEx reg_tool2 = RegEx("^tool"); +CRASH_COND(!reg_tool2.is_valid()); +file_content = reg_tool2.sub(file_content, "@tool", true); +} +{ + RegEx reg_export = RegEx("([\n\t]+)export\\b"); + CRASH_COND(!reg_export.is_valid()); + file_content = reg_export.sub(file_content, "$1@export", true); + RegEx reg_export2 = RegEx("^export"); + CRASH_COND(!reg_export2.is_valid()); + file_content = reg_export2.sub(file_content, "@export", true); +} +{ + RegEx reg_onready = RegEx("([\n]+)onready"); + CRASH_COND(!reg_onready.is_valid()); + file_content = reg_onready.sub(file_content, "$1@onready", true); + RegEx reg_onready2 = RegEx("^onready"); + CRASH_COND(!reg_onready2.is_valid()); + file_content = reg_onready2.sub(file_content, "@onready", true); +} +{ + RegEx reg_master = RegEx("([\n]+)master func"); + CRASH_COND(!reg_master.is_valid()); + file_content = reg_master.sub(file_content, "$1@rpc(any) func", true); + RegEx reg_master2 = RegEx("^master func"); + CRASH_COND(!reg_master2.is_valid()); + file_content = reg_master2.sub(file_content, "@rpc(any) func", true); +} +{ + RegEx reg_puppet = RegEx("([\n]+)puppet func"); + CRASH_COND(!reg_puppet.is_valid()); + file_content = reg_puppet.sub(file_content, "$1@rpc(auth) func", true); + RegEx reg_puppet2 = RegEx("^puppet func"); + CRASH_COND(!reg_puppet2.is_valid()); + file_content = reg_puppet2.sub(file_content, "@rpc(auth) func", true); +} +{ + RegEx reg_remote = RegEx("([\n]+)remote func"); + CRASH_COND(!reg_remote.is_valid()); + file_content = reg_remote.sub(file_content, "$1@rpc(any) func", true); + RegEx reg_remote2 = RegEx("^remote func"); + CRASH_COND(!reg_remote2.is_valid()); + file_content = reg_remote2.sub(file_content, "@rpc(any) func", true); +} +{ + RegEx reg_remotesync = RegEx("([\n]+)remotesync func"); + CRASH_COND(!reg_remotesync.is_valid()); + file_content = reg_remotesync.sub(file_content, "$1@rpc(any,sync) func", true); + RegEx reg_remotesync2 = RegEx("^remotesync func"); + CRASH_COND(!reg_remotesync2.is_valid()); + file_content = reg_remotesync2.sub(file_content, "@rpc(any,sync) func", true); +} +{ + RegEx reg_sync = RegEx("([\n]+)sync func"); + CRASH_COND(!reg_sync.is_valid()); + file_content = reg_sync.sub(file_content, "$1@rpc(any,sync) func", true); + RegEx reg_sync2 = RegEx("^sync func"); + CRASH_COND(!reg_sync2.is_valid()); + file_content = reg_sync2.sub(file_content, "@rpc(any,sync) func", true); +} +{ + RegEx reg_puppetsync = RegEx("([\n]+)puppetsync func"); + CRASH_COND(!reg_puppetsync.is_valid()); + file_content = reg_puppetsync.sub(file_content, "$1@rpc(auth,sync) func", true); + RegEx reg_puppetsync2 = RegEx("^puppetsync func"); + CRASH_COND(!reg_puppetsync2.is_valid()); + file_content = reg_puppetsync2.sub(file_content, "@rpc(auth,sync) func", true); +} +{ + RegEx reg_mastersync = RegEx("([\n]+)mastersync func"); + CRASH_COND(!reg_mastersync.is_valid()); + file_content = reg_mastersync.sub(file_content, "$1@rpc(any,sync) func", true); + RegEx reg_mastersync2 = RegEx("^mastersync func"); + CRASH_COND(!reg_mastersync2.is_valid()); + file_content = reg_mastersync2.sub(file_content, "@rpc(any,sync) func", true); +} +} +; + +Vector GodotConverter4::check_for_rename_gdscript_keywords(Vector &file_content) { + Vector found_things; + + int current_line = 1; + + for (String &line : file_content) { + String old; + old = line; + { + RegEx reg_tool2 = RegEx("^tool"); + CRASH_COND(!reg_tool2.is_valid()); + line = reg_tool2.sub(line, "@tool", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "tool", "@tool", line)); + } + old = line; + { + RegEx reg_export = RegEx("([\t]+)export\\b"); + CRASH_COND(!reg_export.is_valid()); + line = reg_export.sub(line, "$1@export", true); + RegEx reg_export2 = RegEx("^export"); + CRASH_COND(!reg_export2.is_valid()); + line = reg_export2.sub(line, "@export", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "export", "@export", line)); + } + old = line; + { + RegEx reg_onready2 = RegEx("^onready"); + CRASH_COND(!reg_onready2.is_valid()); + line = reg_onready2.sub(line, "@onready", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "onready", "@onready", line)); + } + old = line; + { + RegEx reg_master2 = RegEx("^master func"); + CRASH_COND(!reg_master2.is_valid()); + line = reg_master2.sub(line, "@rpc(any) func", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "master func", "@rpc(any) func", line)); + } + old = line; + { + RegEx reg_puppet2 = RegEx("^puppet func"); + CRASH_COND(!reg_puppet2.is_valid()); + line = reg_puppet2.sub(line, "@rpc(auth) func", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "puppet func", "@rpc(auth) func", line)); + } + old = line; + { + RegEx reg_remote2 = RegEx("^remote func"); + CRASH_COND(!reg_remote2.is_valid()); + line = reg_remote2.sub(line, "@rpc(any) func", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "remote func", "@rpc(any) func", line)); + } + old = line; + { + RegEx reg_remotesync2 = RegEx("^remotesync func"); + CRASH_COND(!reg_remotesync2.is_valid()); + line = reg_remotesync2.sub(line, "@rpc(any,sync) func", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "remotesync func", "@rpc(any,sync) func", line)); + } + old = line; + { + RegEx reg_sync2 = RegEx("^sync func"); + CRASH_COND(!reg_sync2.is_valid()); + line = reg_sync2.sub(line, "@rpc(any,sync) func", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "sync func", "@rpc(any,sync) func", line)); + } + old = line; + { + RegEx reg_puppetsync2 = RegEx("^puppetsync func"); + CRASH_COND(!reg_puppetsync2.is_valid()); + line = reg_puppetsync2.sub(line, "@rpc(auth,sync) func", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "puppetsync func", "@rpc(any,sync) func", line)); + } + old = line; + { + RegEx reg_mastersync2 = RegEx("^mastersync func"); + CRASH_COND(!reg_mastersync2.is_valid()); + line = reg_mastersync2.sub(line, "@rpc(any,sync) func", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "mastersync", "@rpc(any,sync) func", line)); + } + old = line; + + current_line++; + } + + return found_things; +} + +void GodotConverter4::custom_rename(String &file_content, String from, String to) { + RegEx reg = RegEx(String("\\b") + from + "\\b"); + CRASH_COND(!reg.is_valid()); + file_content = reg.sub(file_content, to, true); +}; + +Vector GodotConverter4::check_for_custom_rename(Vector &file_content, String from, String to) { + Vector found_things; + + RegEx reg = RegEx(String("\\b") + from + "\\b"); + CRASH_COND(!reg.is_valid()); + + int current_line = 1; + for (String &line : file_content) { + Array reg_match = reg.search_all(line); + if (reg_match.size() > 0) { + found_things.append(line_formatter(current_line, from.replace("\\.", "."), to, line)); // Without replacing it will print "\.shader" instead ".shader" + } + current_line++; + } + return found_things; +} + +void GodotConverter4::rename_common(const char *array[][2], String &file_content) { + int current_index = 0; + while (array[current_index][0]) { + RegEx reg = RegEx(String("\\b") + array[current_index][0] + "\\b"); + CRASH_COND(!reg.is_valid()); + file_content = reg.sub(file_content, array[current_index][1], true); + current_index++; + } +} + +// Common renaming, +Vector GodotConverter4::check_for_rename_common(const char *array[][2], Vector &file_content) { + int current_index = 0; + + Vector found_things; + + while (array[current_index][0]) { + RegEx reg = RegEx(String("\\b") + array[current_index][0] + "\\b"); + CRASH_COND(!reg.is_valid()); + + int current_line = 1; + for (String &line : file_content) { + Array reg_match = reg.search_all(line); + if (reg_match.size() > 0) { + found_things.append(line_formatter(current_line, array[current_index][0], array[current_index][1], line)); + } + current_line++; + } + current_index++; + } + return found_things; +} + +// Formats data to print them into user console when trying to convert data +String GodotConverter4::line_formatter(int current_line, String from, String to, String line) { + if (from.size() > 200) { + from = from.substr(0, 197) + "..."; + } + if (to.size() > 200) { + to = to.substr(0, 197) + "..."; + } + return String("Line (") + itos(current_line) + ") " + from.replace("\r", "").replace("\n", "") + " -> " + to.replace("\r", "").replace("\n", "") + " - LINE \"\"\" " + line.replace("\r", "").replace("\n", "").strip_edges() + " \"\"\""; +} + +String GodotConverter4::simple_line_formatter(int current_line, String old_line, String line) { + if (old_line.size() > 1000) { + old_line = old_line.substr(0, 997) + "..."; + } + if (line.size() > 1000) { + line = line.substr(0, 997) + "..."; + } + return String("Line (") + itos(current_line) + ") - FULL LINES - \"\"\"" + old_line.replace("\r", "").replace("\n", "").strip_edges() + "\"\"\" =====> \"\"\" " + line.replace("\r", "").replace("\n", "").strip_edges() + " \"\"\""; +} diff --git a/editor/converter.h b/editor/converter.h new file mode 100644 index 0000000000..1edc0cbefd --- /dev/null +++ b/editor/converter.h @@ -0,0 +1,83 @@ +/*************************************************************************/ +/* converter.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CONVERTER_H +#define CONVERTER_H + +#include "core/core_bind.h" +#include "core/io/file_access.h" +#include "core/object/ref_counted.h" +#include "core/string/ustring.h" + +class GodotConverter4 { + void rename_enums(String &file_content); + Vector check_for_rename_enums(Vector &file_content); + + void rename_classes(String &file_content); + Vector check_for_rename_classes(Vector &file_content); + + void rename_gdscript_functions(String &file_content); + Vector check_for_rename_gdscript_functions(Vector &file_content); + + void rename_csharp_functions(String &file_content); + Vector check_for_rename_csharp_functions(Vector &file_content); + + void rename_gdscript_keywords(String &file_content); + Vector check_for_rename_gdscript_keywords(Vector &file_content); + + void custom_rename(String &file_content, String from, String to); + Vector check_for_custom_rename(Vector &file_content, String from, String to); + + void rename_common(const char *array[][2], String &file_content); + Vector check_for_rename_common(const char *array[][2], Vector &file_content); + + Vector check_for_files(); + + Vector parse_arguments(const String &line); + int get_end_parenthess(const String &line) const; + String connect_arguments(const Vector &line, int from, int to = -1) const; + String get_starting_space(const String &line) const; + String get_object_of_execution(const String &line) const; + + String line_formatter(int current_line, String from, String to, String line); + String simple_line_formatter(int current_line, String old_line, String line); + + bool test_single_array(const char *array[][2], bool ignore_second_check = false); + bool test_conversion_single_additional(String name, String expected, void (GodotConverter4::*func)(String &), String what); + bool test_conversion_single_normal(String name, String expected, const char *array[][2], String what); + bool test_array_names(); + bool test_conversion(); + +public: + int converter_validation(); + int converter(); +}; + +#endif // CONVERTER_H diff --git a/main/main.cpp b/main/main.cpp index 7355493677..eb7d842299 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -82,6 +82,7 @@ #ifdef TOOLS_ENABLED +#include "editor/converter.h" #include "editor/doc_data_class_path.gen.h" #include "editor/doc_tools.h" #include "editor/editor_node.h" @@ -369,6 +370,8 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -s, --script