From f9b292b93575ffb090d9cd7a4d0e9428e6106711 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 19 Feb 2018 13:31:06 +0100 Subject: [PATCH] Prevent loading project-specific config in Project Manager The Project Manager should share the same settings as the editor most of the time. The whole init stuff with Main::setup and Main::start needs a good cleanup though. Fixes #15199. --- main/main.cpp | 49 +++++++++++++++++++++---------------------------- 1 file changed, 21 insertions(+), 28 deletions(-) diff --git a/main/main.cpp b/main/main.cpp index ffe1215b1c..a4ef357543 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -780,6 +780,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files))); } +#ifdef TOOLS_ENABLED if (editor) { Engine::get_singleton()->set_editor_hint(true); main_args.push_back("--editor"); @@ -787,7 +788,23 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph init_maximized = true; video_mode.maximized = true; } + } + + if (!project_manager) { + // Determine if the project manager should be requested + project_manager = + main_args.size() == 0 && + !ProjectSettings::get_singleton()->has_setting("application/run/main_loop_type") && + (!ProjectSettings::get_singleton()->has_setting("application/run/main_scene") || + String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == ""); + } +#endif + + if (editor || project_manager) { use_custom_res = false; + input_map->load_default(); //keys for editor + } else { + input_map->load_from_globals(); //keys for game } if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) { @@ -802,28 +819,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->set_cmdline(execpath, main_args); -#ifdef TOOLS_ENABLED - - if (!project_manager) { - // Determine if the project manager should be requested - project_manager = - main_args.size() == 0 && - !ProjectSettings::get_singleton()->has_setting("application/run/main_loop_type") && - (!ProjectSettings::get_singleton()->has_setting("application/run/main_scene") || - String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == ""); - } - - if (project_manager) { - use_custom_res = false; //project manager (run without arguments) - } - -#endif - - if (editor) - input_map->load_default(); //keys for editor - else - input_map->load_from_globals(); //keys for game - //if (video_driver == "") // useless for now, so removing // video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0))); @@ -1104,7 +1099,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { MAIN_PRINT("Main: Create bootsplash"); #if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) - Ref splash = editor ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png)); + Ref splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png)); #else Ref splash = memnew(Image(boot_splash_png)); #endif @@ -1130,7 +1125,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp")); if (bool(GLOBAL_DEF("display/window/handheld/emulate_touchscreen", false))) { - if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !editor) { + if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !(editor || project_manager)) { //only if no touchscreen ui hint, set emulation InputDefault *id = Object::cast_to(Input::get_singleton()); if (id) @@ -1218,7 +1213,6 @@ bool Main::start() { ERR_FAIL_COND_V(!_start_success, false); bool hasicon = false; - bool editor = false; String doc_tool; List removal_docs; bool doc_base = true; @@ -1452,7 +1446,7 @@ bool Main::start() { { } - if (!editor) { + if (!editor && !project_manager) { //standard helpers that can be changed from main config String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled"); @@ -1563,7 +1557,7 @@ bool Main::start() { #endif } - if (!project_manager && !editor) { + if (!project_manager && !editor) { // game if (game_path != "" || script != "") { //autoload List props; @@ -1645,7 +1639,6 @@ bool Main::start() { sml->get_root()->add_child(E->get()); } - //singletons } if (game_path != "") {