From be39808b00876c5a468d51c7aaf5d668271ce889 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Fri, 31 Jan 2020 16:29:46 -0800 Subject: [PATCH] Unexpose ARRAY_COMPRESS_BASE --- doc/classes/Mesh.xml | 3 --- scene/resources/mesh.cpp | 1 - 2 files changed, 4 deletions(-) diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index b1407875d0..d1ccd19504 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -161,9 +161,6 @@ Mesh array uses indices. - - Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum values. Do not use. - Flag used to mark a compressed (half float) vertex array. diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 0599920303..8f68cc5286 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -518,7 +518,6 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);