From 51be345a17e0e609c215cca346a999c0bd4ebebb Mon Sep 17 00:00:00 2001 From: TwistedTwigleg Date: Thu, 15 Apr 2021 15:46:30 -0400 Subject: [PATCH] Changed SkeletonIK3D to clear bone overrides when stopping (cherry picked from commit 9ebdf812df82e0605263541fbe44a4a8db48396f) --- scene/animation/skeleton_ik.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index bf642a91a2..25eee0a763 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -589,6 +589,9 @@ void SkeletonIK::start(bool p_one_time) { void SkeletonIK::stop() { set_process_internal(false); + if (skeleton) { + skeleton->clear_bones_global_pose_override(); + } } Transform SkeletonIK::_get_target_transform() {