diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h index 31b7bf0043..be398f02c8 100644 --- a/core/multiplayer/multiplayer.h +++ b/core/multiplayer/multiplayer.h @@ -52,7 +52,7 @@ enum RPCMode { struct RPCConfig { StringName name; RPCMode rpc_mode = RPC_MODE_DISABLED; - bool sync = false; + bool call_local = false; TransferMode transfer_mode = TRANSFER_MODE_RELIABLE; int channel = 0; diff --git a/core/multiplayer/rpc_manager.cpp b/core/multiplayer/rpc_manager.cpp index 20ab7a25bb..d8e875c3e6 100644 --- a/core/multiplayer/rpc_manager.cpp +++ b/core/multiplayer/rpc_manager.cpp @@ -476,9 +476,9 @@ void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, c vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path())); if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { if (rpc_id & (1 << 15)) { - call_local_native = config.sync; + call_local_native = config.call_local; } else { - call_local_script = config.sync; + call_local_script = config.call_local; } } @@ -521,5 +521,5 @@ void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, c } } - ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.sync, "RPC '" + p_method + "' on yourself is not allowed by selected mode."); + ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.call_local, "RPC '" + p_method + "' on yourself is not allowed by selected mode."); } diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 93a5f7d493..d3b57fbe18 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -3490,9 +3490,9 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod } else if (mode == "authority") { rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY; } else if (mode == "call_local") { - rpc_config.sync = true; + rpc_config.call_local = true; } else if (mode == "call_remote") { - rpc_config.sync = false; + rpc_config.call_local = false; } else if (mode == "reliable") { rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; } else if (mode == "unreliable") {