From 550614352230deca2cad3de8cdfe93c2e8856374 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 1 Feb 2021 14:40:15 +0100 Subject: [PATCH] Linux: Enable udev support by default This has been enabled for years in official binaries, and users making custom builds may end up not enabling it unknowingly, so it's best if we default to the same as what official builds do. The original reason for having it opt-in was likely the addition of a dependency on libudev, but that should be fairly ubiquitous by now. (cherry picked from commit e8b69fccbe3740e591f27cb325a12afb013bebdd) --- platform/x11/detect.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/platform/x11/detect.py b/platform/x11/detect.py index fe9ebe098e..5efa803a3c 100644 --- a/platform/x11/detect.py +++ b/platform/x11/detect.py @@ -71,7 +71,7 @@ def get_opts(): BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False), BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False), BoolVariable("pulseaudio", "Detect and use PulseAudio", True), - BoolVariable("udev", "Use udev for gamepad connection callbacks", False), + BoolVariable("udev", "Use udev for gamepad connection callbacks", True), EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")), BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), BoolVariable("touch", "Enable touch events", True),