From cb2e88ead68f6b8b7f26c3b24b7b4b5d862e9719 Mon Sep 17 00:00:00 2001 From: Hiroshi Ogawa Date: Thu, 12 Oct 2017 16:01:25 +0900 Subject: [PATCH] Fix viewport vflip --- drivers/gles3/shaders/tonemap.glsl | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl index 73dec4f90c..2f671158b2 100644 --- a/drivers/gles3/shaders/tonemap.glsl +++ b/drivers/gles3/shaders/tonemap.glsl @@ -175,12 +175,9 @@ vec3 tonemap_reindhart(vec3 color,float white) { return ( color * ( 1.0 + ( color / ( white) ) ) ) / ( 1.0 + color ); } - void main() { - ivec2 coord = ivec2(gl_FragCoord.xy); - vec3 color = texelFetch(source,coord,0).rgb; - + vec4 color = textureLod(source, uv_interp, 0.0); #ifdef USE_AUTO_EXPOSURE @@ -324,5 +321,3 @@ void main() { frag_color=vec4(color.rgb,1.0); } - -