From 4210d5e4594fcf80bc121bccc916d411663d02bc Mon Sep 17 00:00:00 2001 From: Sergey Lapin Date: Fri, 18 Sep 2015 12:52:34 +0300 Subject: [PATCH] Remove of use_exclude_ctrl_bones option use_exclude_ctrl_bones option is not implemented. This option is supposed to filter-out unneeded skeleton bones. This option was never implemented (in repository) and confuses users that feature exists. This commit removes this option as this option implementation is not happenning any time soon and claim it exists confuses users into thinking the feature is supported. Closes #2476 --- tools/export/blender25/io_scene_dae/__init__.py | 5 ----- 1 file changed, 5 deletions(-) diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py index 5b561673c5..182ec21e63 100644 --- a/tools/export/blender25/io_scene_dae/__init__.py +++ b/tools/export/blender25/io_scene_dae/__init__.py @@ -104,11 +104,6 @@ class ExportDAE(bpy.types.Operator, ExportHelper): description="Export only objects on the active layers.", default=True, ) - use_exclude_ctrl_bones = BoolProperty( - name="Exclude Control Bones", - description="Exclude skeleton bones with names that begin with 'ctrl'.", - default=True, - ) use_anim = BoolProperty( name="Export Animation", description="Export keyframe animation",