diff --git a/core/object.cpp b/core/object.cpp index b30ae1f512..54a9bb0d7c 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -1247,7 +1247,7 @@ Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int bool disconnect = c.flags & CONNECT_ONESHOT; #ifdef TOOLS_ENABLED if (disconnect && (c.flags & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) { - //this signal was connected from the editor, and is being edited. just dont disconnect for now + //this signal was connected from the editor, and is being edited. just don't disconnect for now disconnect = false; } #endif diff --git a/doc/classes/AudioBusLayout.xml b/doc/classes/AudioBusLayout.xml index c43da3e233..f122906167 100644 --- a/doc/classes/AudioBusLayout.xml +++ b/doc/classes/AudioBusLayout.xml @@ -4,7 +4,7 @@ Stores information about the audiobusses. - Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between busses. See [AudioServer] for usage. + Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between buses. See [AudioServer] for usage. diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 96f02137cf..eb3c7cb3b4 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -58,7 +58,7 @@ - Generates an [AudioBusLayout] using the available busses and effects. + Generates an [AudioBusLayout] using the available buses and effects. @@ -74,7 +74,7 @@ - Returns the number of available busses. + Returns the number of available buses. @@ -274,7 +274,7 @@ - Adds and removes busses to make the number of busses match [code]amount[/code]. + Adds and removes buses to make the number of buses match [code]amount[/code]. diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index d27839e0a6..fe660be645 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -941,10 +941,10 @@ The control will grow to the left or top to make up if its minimum size is changed to be greater than its current size on the respective axis. - The control wil grow to the right or bottom to make up if its minimum size is changed to be greater than its current size on the respective axis. + The control will grow to the right or bottom to make up if its minimum size is changed to be greater than its current size on the respective axis. - The control wil grow in both directions equally to make up if its minimum size is changed to be greater than its current size. + The control will grow in both directions equally to make up if its minimum size is changed to be greater than its current size. Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/code], in the top left. Use it with one of the [code]anchor_*[/code] member variables, like [member anchor_left]. To change all 4 anchors at once, use [method set_anchors_preset]. diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml index a62b23ead8..a6c0413c19 100644 --- a/doc/classes/EditorSpatialGizmoPlugin.xml +++ b/doc/classes/EditorSpatialGizmoPlugin.xml @@ -134,7 +134,7 @@ - Override this method to provide the name that will appear in teh gizmo visibility menu. + Override this method to provide the name that will appear in the gizmo visibility menu. diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index fd158587e5..587b0190fe 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -78,7 +78,7 @@ - + diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 2c6168241e..ac1aae62bd 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -2341,7 +2341,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, Transform sky_orientation(p_env->sky_orientation, Vector3(0.0, 0.0, 0.0)); state.scene_shader.set_uniform(SceneShaderGLES2::RADIANCE_INVERSE_XFORM, sky_orientation.affine_inverse() * p_view_transform); } else { - // would be a bit weird if we dont have this... + // would be a bit weird if we don't have this... state.scene_shader.set_uniform(SceneShaderGLES2::RADIANCE_INVERSE_XFORM, p_view_transform); } } @@ -2607,7 +2607,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const //push back the directional lights if (p_light_cull_count) { - //harcoded limit of 256 lights + //hardcoded limit of 256 lights render_light_instance_count = MIN(RenderList::MAX_LIGHTS, p_light_cull_count); render_light_instances = (LightInstance **)alloca(sizeof(LightInstance *) * render_light_instance_count); render_directional_lights = 0; @@ -2621,7 +2621,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const if (light->light_ptr->type == VS::LIGHT_DIRECTIONAL) { render_directional_lights++; - //as goin in reverse, directional lights are always first anyway + //as going in reverse, directional lights are always first anyway } light->light_index = index; diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index d6e8edc421..15897fe587 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -81,7 +81,7 @@ static String _opstr(SL::Operator p_op) { static String _mkid(const String &p_id) { String id = "m_" + p_id; - return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl + return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl } static String f2sp0(float p_float) { diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index 5e259a01f0..012d1538b6 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -199,7 +199,7 @@ static void _display_error_with_code(const String &p_error, const Vector #undef _WIN32_WINNT -#define _WIN32_WINNT 0x0600 // Reenable Vista API +#define _WIN32_WINNT 0x0600 // Re-enable Vista API #else #include #endif // MINGW hack diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index 6910abc64c..2dffa083fe 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -543,7 +543,7 @@ void NetSocketPosix::set_blocking_enabled(bool p_enabled) { void NetSocketPosix::set_ipv6_only_enabled(bool p_enabled) { ERR_FAIL_COND(!is_open()); - // This option is only avaiable in IPv6 sockets. + // This option is only available in IPv6 sockets. ERR_FAIL_COND(_ip_type == IP::TYPE_IPV4); int par = p_enabled ? 1 : 0; diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index e3e2e10e82..e7550903a8 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -282,7 +282,7 @@ uint64_t OS_Unix::get_ticks_usec() const { uint64_t longtime = mach_absolute_time() * _clock_scale; #else // Unchecked return. Static analyzers might complain. - // If _setup_clock() succeded, we assume clock_gettime() works. + // If _setup_clock() succeeded, we assume clock_gettime() works. struct timespec tv_now = { 0, 0 }; clock_gettime(GODOT_CLOCK, &tv_now); uint64_t longtime = ((uint64_t)tv_now.tv_nsec / 1000L) + (uint64_t)tv_now.tv_sec * 1000000L; diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index d004e30fb8..2f80690ed1 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -2356,9 +2356,8 @@ bool Collada::_optimize_skeletons(VisualScene *p_vscene, Node *p_node) { bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, List *p_mgeom) { - // bind shape matrix escala los huesos y los hace gigantes, asi la matriz despues achica - // al modelo? - // solucion: aplicarle la bind shape matrix a los VERTICES, y si el objeto viene con escala, se la dejo me parece! + // Bind Shape Matrix scales the bones and makes them gigantic, so the matrix then shrinks the model? + // Solution: apply the Bind Shape Matrix to the VERTICES, and if the object comes scaled, it seems to be left alone! if (p_node->type == Node::TYPE_GEOMETRY) { diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index f77f31db80..1fa1fe9070 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -155,7 +155,7 @@ void EditorResourcePreview::_generate_preview(Ref &r_texture, Ref< r_texture = generated; if (r_texture.is_valid() && preview_generators[i]->should_generate_small_preview()) { - int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_icon("Object", "EditorIcons")->get_width(); // Kind of a workaround to retreive the default icon size + int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_icon("Object", "EditorIcons")->get_width(); // Kind of a workaround to retrieve the default icon size small_thumbnail_size *= EDSCALE; Ref small_image = r_texture->get_data(); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 1ac66fdd1d..b1aa75e124 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -90,7 +90,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory if (searched_string.length() > 0) { if (file_name.to_lower().find(searched_string) < 0) { - // The seached string is not in the file name, we skip it + // The searched string is not in the file name, we skip it continue; } else { // We expand all parents @@ -375,7 +375,7 @@ void FileSystemDock::_notification(int p_what) { // Update display of files in tree display_mode_setting = DisplayModeSetting(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode"))); - // Update allways showfolders + // Update always showfolders bool new_always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders")); if (new_always_show_folders != always_show_folders) { always_show_folders = new_always_show_folders; @@ -1855,7 +1855,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data, // Drop on the favorite folder drop_position = 0; } else if (ti == resources_item) { - // Drop on the resouce item + // Drop on the resource item drop_position = dirs.size(); } else { // Drop in the list @@ -2157,7 +2157,7 @@ void FileSystemDock::select_file(const String &p_file) { void FileSystemDock::_file_multi_selected(int p_index, bool p_selected) { - // Set the path to the current focussed item + // Set the path to the current focused item int current = files->get_current(); if (current == p_index) { String fpath = files->get_item_metadata(current); diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index bae0d196fd..af4ba56aee 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -321,7 +321,7 @@ FindInFilesDialog::FindInFilesDialog() { _search_text_line_edit->connect("text_entered", this, "_on_search_text_entered"); gc->add_child(_search_text_line_edit); - gc->add_child(memnew(Control)); // Space to mantain the grid aligned. + gc->add_child(memnew(Control)); // Space to maintain the grid aligned. { HBoxContainer *hbc = memnew(HBoxContainer); diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 40cf02ac9d..15539ee3db 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -424,7 +424,7 @@ void ImportDock::_reimport_attempt() { void ImportDock::_reimport_and_restart() { EditorNode::get_singleton()->save_all_scenes(); - EditorResourcePreview::get_singleton()->stop(); //dont try to re-create previews after import + EditorResourcePreview::get_singleton()->stop(); //don't try to re-create previews after import _reimport(); EditorNode::get_singleton()->restart_editor(); } diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index d620065e70..b53d37226c 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -6822,7 +6822,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat return_type = original_type; return_type.is_meta_type = false; - valid = true; // There's always an initializer, we can asume this is true + valid = true; // There's always an initializer, we can assume this is true } if (!valid) { diff --git a/modules/mbedtls/stream_peer_mbed_tls.cpp b/modules/mbedtls/stream_peer_mbed_tls.cpp index 973713f500..e4050b1af8 100755 --- a/modules/mbedtls/stream_peer_mbed_tls.cpp +++ b/modules/mbedtls/stream_peer_mbed_tls.cpp @@ -313,7 +313,7 @@ void StreamPeerMbedTLS::disconnect_from_stream() { Ref tcp = base; if (tcp.is_valid() && tcp->get_status() == StreamPeerTCP::STATUS_CONNECTED) { - // We are still connected on the socket, try to send close notity. + // We are still connected on the socket, try to send close notify. mbedtls_ssl_close_notify(&ssl); } diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 22b5f1f87a..c3f3946ee0 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -130,7 +130,7 @@ def configure(env): env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1']) # Since we use both memory growth and MEMFS preloading, - # this avoids unecessary copying on start-up. + # this avoids unnecessary copying on start-up. env.Append(LINKFLAGS=['--no-heap-copy']) # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1. diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 44730062c4..3802019358 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1453,7 +1453,7 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const { } // Account for precision errors on the border (GH-23250). - // 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if + // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if // cell size is > 15,000, but we can hardly have more precision anyway with // floating point. ret += Vector2(0.00005, 0.00005); diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 9fae5a9a54..8abfb62d70 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -122,7 +122,7 @@ void PathFollow::_update_transform() { Vector3 pos = c->interpolate_baked(o, cubic); Transform t = get_transform(); // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases - // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formely used + // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used if (rotation_mode == ROTATION_ORIENTED) { diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 8caf4e8e39..2acd03fb98 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -232,7 +232,7 @@ void Skeleton::_notification(int p_what) { Bone *bonesptr = bones.ptrw(); int len = bones.size(); - vs->skeleton_allocate(skeleton, len); // if same size, nothin really happens + vs->skeleton_allocate(skeleton, len); // if same size, nothing really happens _update_process_order(); diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index efe452305b..f34cd131e4 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -1094,7 +1094,7 @@ void ItemList::_notification(int p_what) { if (items[i].disabled) modulate.a *= 0.5; - // If the icon is transposed, we have to swith the size so that it is drawn correctly + // If the icon is transposed, we have to switch the size so that it is drawn correctly if (items[i].icon_transposed) { Size2 size_tmp = draw_rect.size; draw_rect.size.x = size_tmp.y; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 514be00227..f9c80c0477 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1601,7 +1601,7 @@ void Tree::_range_click_timeout() { mb.instance(); ; - propagate_mouse_activated = false; //done from outside, so signal handler cant clear the tree in the middle of emit(which is a common case) + propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case) blocked++; propagate_mouse_event(pos + cache.offset, 0, 0, false, root, BUTTON_LEFT, mb); blocked--; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index c66814d115..cad29f13bf 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -239,7 +239,7 @@ void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera * ObjectID id = p_object->get_instance_id(); if (p_discard_empty_motion) { - //avoid sending the event unnecesarily if nothing really changed in the context + //avoid sending the event unnecessarily if nothing really changed in the context Ref mm = p_input_event; if (mm.is_valid() && object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) { return; //discarded @@ -425,7 +425,7 @@ void Viewport::_notification(int p_what) { bool discard_empty_motion = false; { // if no motion event exists, create a new one. This is necessary because objects or camera may have moved. - // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecesary motion events every frame + // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame bool has_mouse_motion = false; for (List >::Element *E = physics_picking_events.front(); E; E = E->next()) { Ref mm = E->get(); diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 2116dd0b1e..83f29503fa 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -190,10 +190,10 @@ void SurfaceTool::add_smooth_group(bool p_smooth) { } } -void SurfaceTool::add_triangle_fan(const Vector &p_vertexes, const Vector &p_uvs, const Vector &p_colors, const Vector &p_uv2s, const Vector &p_normals, const Vector &p_tangents) { +void SurfaceTool::add_triangle_fan(const Vector &p_vertices, const Vector &p_uvs, const Vector &p_colors, const Vector &p_uv2s, const Vector &p_normals, const Vector &p_tangents) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES); - ERR_FAIL_COND(p_vertexes.size() < 3); + ERR_FAIL_COND(p_vertices.size() < 3); #define ADD_POINT(n) \ { \ @@ -207,10 +207,10 @@ void SurfaceTool::add_triangle_fan(const Vector &p_vertexes, const Vect add_normal(p_normals[n]); \ if (p_tangents.size() > n) \ add_tangent(p_tangents[n]); \ - add_vertex(p_vertexes[n]); \ + add_vertex(p_vertices[n]); \ } - for (int i = 0; i < p_vertexes.size() - 2; i++) { + for (int i = 0; i < p_vertices.size() - 2; i++) { ADD_POINT(0); ADD_POINT(i + 1); ADD_POINT(i + 2); @@ -1012,7 +1012,7 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights); ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group); - ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(Vector())); + ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(Vector())); ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index); diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index ef13238c13..a3b110f0d8 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -109,7 +109,7 @@ public: void add_weights(const Vector &p_weights); void add_smooth_group(bool p_smooth); - void add_triangle_fan(const Vector &p_vertexes, const Vector &p_uvs = Vector(), const Vector &p_colors = Vector(), const Vector &p_uv2s = Vector(), const Vector &p_normals = Vector(), const Vector &p_tangents = Vector()); + void add_triangle_fan(const Vector &p_vertices, const Vector &p_uvs = Vector(), const Vector &p_colors = Vector(), const Vector &p_uv2s = Vector(), const Vector &p_normals = Vector(), const Vector &p_tangents = Vector()); void add_index(int p_index); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index d96b37938f..692c28ed99 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -569,7 +569,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { String mode = name.get_slicec('/', 1); int value = p_value; if (value == 0) { - modes.erase(mode); //means its default anyway, so dont store it + modes.erase(mode); //means it's default anyway, so don't store it } else { modes[mode] = value; } diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 3b1734287a..a2e5813a4f 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -977,7 +977,7 @@ void AudioServer::update() { uint64_t driver_time = AudioDriver::get_singleton()->get_profiling_time(); uint64_t server_time = prof_time; - // Substract the server time from the driver time + // Subtract the server time from the driver time if (driver_time > server_time) driver_time -= server_time; @@ -995,7 +995,7 @@ void AudioServer::update() { values.push_back(String(bus->name) + bus->effects[j].effect->get_name()); values.push_back(USEC_TO_SEC(bus->effects[j].prof_time)); - // Substract the effect time from the driver and server times + // Subtract the effect time from the driver and server times if (driver_time > bus->effects[j].prof_time) driver_time -= bus->effects[j].prof_time; if (server_time > bus->effects[j].prof_time) diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index fd919343f0..e2d7c8c44e 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -1337,7 +1337,7 @@ static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a, const T return; } } - //edge-vertex( hsell) + //edge-vertex (shell) for (int i = 0; i < edge_count_A; i++) { @@ -1438,7 +1438,7 @@ static void _collision_convex_polygon_face(const ShapeSW *p_a, const Transform & return; } } - //edge-vertex( hsell) + //edge-vertex (shell) for (int i = 0; i < edge_count; i++) { diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index acc3297bed..67c273d267 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -646,7 +646,7 @@ private: const DataType args[MAX_ARGS]; }; - struct BuiltinFuncOutArgs { //arguments used as out in built in funcions + struct BuiltinFuncOutArgs { //arguments used as out in built in functions const char *name; int argument; };