diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 2c7d9bbbcc..a6d2846502 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -602,7 +602,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & } else if (strikethrough) { Color uc = color; uc.a *= 0.5; - int uy = y + lh / 2 - line_descent + 2; + int uy = y + lh - (line_ascent + line_descent) / 2; float strikethrough_width = 1.0; #ifdef TOOLS_ENABLED strikethrough_width *= EDSCALE;