From ecc47ce2358c4ed63a22c025885b7a9ba79db215 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 28 Aug 2020 14:23:22 +0200 Subject: [PATCH] Document the BaseMaterial3D billboard mode not being suited for VR See #41567. --- doc/classes/BaseMaterial3D.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 1da4e23437..59d3dc3643 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -122,6 +122,7 @@ Controls how the object faces the camera. See [enum BillboardMode]. + [b]Note:[/b] Billboard mode is not suitable for VR because the left-right vector of the camera is not horizontal when the screen is attached to your head instead of on the table. See [url=https://github.com/godotengine/godot/issues/41567]GitHub issue #41567[/url] for details. The material's blend mode.