From 298e29c7729f109d9d9ab9ce474eab03cb36b833 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Fri, 17 Sep 2021 21:01:08 -0500 Subject: [PATCH] [3.x] Some more C# formatting and style fixes --- .../GodotBuildLogger.cs | 34 ++-- .../GodotTools.Core/StringExtensions.cs | 6 +- .../DotNetSolution.cs | 188 +++++++++--------- .../IdentifierUtils.cs | 10 +- .../GodotTools/GodotTools/Build/BuildInfo.cs | 15 +- .../GodotTools/Build/BuildManager.cs | 2 +- .../GodotTools/Build/BuildOutputView.cs | 122 ++++++------ .../GodotTools/Build/MSBuildPanel.cs | 44 ++-- .../GodotTools/Build/MsBuildFinder.cs | 6 +- .../GodotTools/Export/AotBuilder.cs | 9 +- .../GodotTools/Export/ExportPlugin.cs | 22 +- .../GodotTools/GodotTools/GodotSharpEditor.cs | 81 ++++---- .../GodotTools/HotReloadAssemblyWatcher.cs | 14 +- .../GodotTools/Ides/GodotIdeManager.cs | 38 ++-- .../GodotTools/Ides/MessagingServer.cs | 85 ++++---- .../GodotTools/Ides/MonoDevelop/Instance.cs | 26 +-- .../GodotTools/Ides/Rider/RiderPathLocator.cs | 23 ++- .../GodotTools/Ides/Rider/RiderPathManager.cs | 13 +- .../GodotTools/Internals/GodotSharpDirs.cs | 12 ++ .../GodotTools/Utils/FsPathUtils.cs | 4 +- .../editor/GodotTools/GodotTools/Utils/OS.cs | 12 +- modules/mono/editor/bindings_generator.cpp | 4 +- .../glue/GodotSharp/GodotSharp/Core/AABB.cs | 133 +++++++------ .../glue/GodotSharp/GodotSharp/Core/Array.cs | 118 +++++------ .../glue/GodotSharp/GodotSharp/Core/Basis.cs | 80 ++++---- .../glue/GodotSharp/GodotSharp/Core/Color.cs | 24 +-- .../GodotSharp/GodotSharp/Core/Dictionary.cs | 149 +++++++------- .../GodotSharp/Core/DynamicObject.cs | 10 +- .../Core/Extensions/ObjectExtensions.cs | 2 +- .../glue/GodotSharp/GodotSharp/Core/GD.cs | 45 ++--- .../Core/GodotSynchronizationContext.cs | 3 +- .../GodotSharp/Core/GodotTraceListener.cs | 2 +- .../GodotSharp/Core/MarshalUtils.cs | 2 +- .../glue/GodotSharp/GodotSharp/Core/Mathf.cs | 38 ++-- .../GodotSharp/GodotSharp/Core/NodePath.cs | 35 ++-- .../GodotSharp/GodotSharp/Core/Object.base.cs | 20 +- .../glue/GodotSharp/GodotSharp/Core/Plane.cs | 14 +- .../glue/GodotSharp/GodotSharp/Core/Quat.cs | 83 ++++---- .../glue/GodotSharp/GodotSharp/Core/RID.cs | 14 +- .../glue/GodotSharp/GodotSharp/Core/Rect2.cs | 10 +- .../GodotSharp/Core/SignalAwaiter.cs | 28 ++- .../GodotSharp/Core/StringExtensions.cs | 45 +++-- .../GodotSharp/GodotSharp/Core/Transform.cs | 18 +- .../GodotSharp/GodotSharp/Core/Transform2D.cs | 26 +-- .../GodotSharp/GodotSharp/Core/Vector2.cs | 55 ++--- .../GodotSharp/GodotSharp/Core/Vector3.cs | 49 ++--- 46 files changed, 899 insertions(+), 874 deletions(-) diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs index 31a51ddc7a..2bf1cb7a18 100644 --- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs +++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs @@ -12,12 +12,16 @@ namespace GodotTools.BuildLogger public string Parameters { get; set; } public LoggerVerbosity Verbosity { get; set; } + private StreamWriter _logStreamWriter; + private StreamWriter _issuesStreamWriter; + private int _indent; + public void Initialize(IEventSource eventSource) { if (null == Parameters) throw new LoggerException("Log directory parameter not specified."); - var parameters = Parameters.Split(new[] {';'}); + string[] parameters = Parameters.Split(new[] { ';' }); string logDir = parameters[0]; @@ -35,8 +39,8 @@ namespace GodotTools.BuildLogger if (!Directory.Exists(logDir)) Directory.CreateDirectory(logDir); - logStreamWriter = new StreamWriter(logFile); - issuesStreamWriter = new StreamWriter(issuesFile); + _logStreamWriter = new StreamWriter(logFile); + _issuesStreamWriter = new StreamWriter(issuesFile); } catch (Exception ex) { @@ -66,12 +70,12 @@ namespace GodotTools.BuildLogger private void eventSource_ProjectStarted(object sender, ProjectStartedEventArgs e) { WriteLine(e.Message); - indent++; + _indent++; } private void eventSource_ProjectFinished(object sender, ProjectFinishedEventArgs e) { - indent--; + _indent--; WriteLine(e.Message); } @@ -87,7 +91,7 @@ namespace GodotTools.BuildLogger string errorLine = $@"error,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," + $"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," + $"{e.ProjectFile?.CsvEscape() ?? string.Empty}"; - issuesStreamWriter.WriteLine(errorLine); + _issuesStreamWriter.WriteLine(errorLine); } private void eventSource_WarningRaised(object sender, BuildWarningEventArgs e) @@ -102,7 +106,7 @@ namespace GodotTools.BuildLogger string warningLine = $@"warning,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," + $"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," + $"{e.ProjectFile?.CsvEscape() ?? string.Empty}"; - issuesStreamWriter.WriteLine(warningLine); + _issuesStreamWriter.WriteLine(warningLine); } private void eventSource_MessageRaised(object sender, BuildMessageEventArgs e) @@ -136,35 +140,31 @@ namespace GodotTools.BuildLogger private void WriteLine(string line) { - for (int i = indent; i > 0; i--) + for (int i = _indent; i > 0; i--) { - logStreamWriter.Write("\t"); + _logStreamWriter.Write("\t"); } - logStreamWriter.WriteLine(line); + _logStreamWriter.WriteLine(line); } public void Shutdown() { - logStreamWriter.Close(); - issuesStreamWriter.Close(); + _logStreamWriter.Close(); + _issuesStreamWriter.Close(); } private bool IsVerbosityAtLeast(LoggerVerbosity checkVerbosity) { return Verbosity >= checkVerbosity; } - - private StreamWriter logStreamWriter; - private StreamWriter issuesStreamWriter; - private int indent; } internal static class StringExtensions { public static string CsvEscape(this string value, char delimiter = ',') { - bool hasSpecialChar = value.IndexOfAny(new[] {'\"', '\n', '\r', delimiter}) != -1; + bool hasSpecialChar = value.IndexOfAny(new[] { '\"', '\n', '\r', delimiter }) != -1; if (hasSpecialChar) return "\"" + value.Replace("\"", "\"\"") + "\""; diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs index b217ae4bf7..60a4f297c9 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs +++ b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs @@ -7,6 +7,8 @@ namespace GodotTools.Core { public static class StringExtensions { + private static readonly string _driveRoot = Path.GetPathRoot(Environment.CurrentDirectory); + public static string RelativeToPath(this string path, string dir) { // Make sure the directory ends with a path separator @@ -49,13 +51,11 @@ namespace GodotTools.Core return Path.DirectorySeparatorChar + path; } - private static readonly string DriveRoot = Path.GetPathRoot(Environment.CurrentDirectory); - public static bool IsAbsolutePath(this string path) { return path.StartsWith("/", StringComparison.Ordinal) || path.StartsWith("\\", StringComparison.Ordinal) || - path.StartsWith(DriveRoot, StringComparison.Ordinal); + path.StartsWith(_driveRoot, StringComparison.Ordinal); } public static string ToSafeDirName(this string dirName, bool allowDirSeparator = false) diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs index 284e94810a..355b21d63a 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs @@ -9,95 +9,7 @@ namespace GodotTools.ProjectEditor { public class DotNetSolution { - private string directoryPath; - private readonly Dictionary projects = new Dictionary(); - - public string Name { get; } - - public string DirectoryPath - { - get => directoryPath; - set => directoryPath = value.IsAbsolutePath() ? value : Path.GetFullPath(value); - } - - public class ProjectInfo - { - public string Guid; - public string PathRelativeToSolution; - public List Configs = new List(); - } - - public void AddNewProject(string name, ProjectInfo projectInfo) - { - projects[name] = projectInfo; - } - - public bool HasProject(string name) - { - return projects.ContainsKey(name); - } - - public ProjectInfo GetProjectInfo(string name) - { - return projects[name]; - } - - public bool RemoveProject(string name) - { - return projects.Remove(name); - } - - public void Save() - { - if (!Directory.Exists(DirectoryPath)) - throw new FileNotFoundException("The solution directory does not exist."); - - string projectsDecl = string.Empty; - string slnPlatformsCfg = string.Empty; - string projPlatformsCfg = string.Empty; - - bool isFirstProject = true; - - foreach (var pair in projects) - { - string name = pair.Key; - ProjectInfo projectInfo = pair.Value; - - if (!isFirstProject) - projectsDecl += "\n"; - - projectsDecl += string.Format(ProjectDeclaration, - name, projectInfo.PathRelativeToSolution.Replace("/", "\\"), projectInfo.Guid); - - for (int i = 0; i < projectInfo.Configs.Count; i++) - { - string config = projectInfo.Configs[i]; - - if (i != 0 || !isFirstProject) - { - slnPlatformsCfg += "\n"; - projPlatformsCfg += "\n"; - } - - slnPlatformsCfg += string.Format(SolutionPlatformsConfig, config); - projPlatformsCfg += string.Format(ProjectPlatformsConfig, projectInfo.Guid, config); - } - - isFirstProject = false; - } - - string solutionPath = Path.Combine(DirectoryPath, Name + ".sln"); - string content = string.Format(SolutionTemplate, projectsDecl, slnPlatformsCfg, projPlatformsCfg); - - File.WriteAllText(solutionPath, content, Encoding.UTF8); // UTF-8 with BOM - } - - public DotNetSolution(string name) - { - Name = name; - } - - const string SolutionTemplate = + private const string _solutionTemplate = @"Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2012 {0} @@ -111,23 +23,111 @@ Global EndGlobal "; - const string ProjectDeclaration = + private const string _projectDeclaration = @"Project(""{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}"") = ""{0}"", ""{1}"", ""{{{2}}}"" EndProject"; - const string SolutionPlatformsConfig = + private const string _solutionPlatformsConfig = @" {0}|Any CPU = {0}|Any CPU"; - const string ProjectPlatformsConfig = + private const string _projectPlatformsConfig = @" {{{0}}}.{1}|Any CPU.ActiveCfg = {1}|Any CPU {{{0}}}.{1}|Any CPU.Build.0 = {1}|Any CPU"; + private string _directoryPath; + private readonly Dictionary _projects = new Dictionary(); + + public string Name { get; } + + public string DirectoryPath + { + get => _directoryPath; + set => _directoryPath = value.IsAbsolutePath() ? value : Path.GetFullPath(value); + } + + public class ProjectInfo + { + public string Guid; + public string PathRelativeToSolution; + public List Configs = new List(); + } + + public void AddNewProject(string name, ProjectInfo projectInfo) + { + _projects[name] = projectInfo; + } + + public bool HasProject(string name) + { + return _projects.ContainsKey(name); + } + + public ProjectInfo GetProjectInfo(string name) + { + return _projects[name]; + } + + public bool RemoveProject(string name) + { + return _projects.Remove(name); + } + + public void Save() + { + if (!Directory.Exists(DirectoryPath)) + throw new FileNotFoundException("The solution directory does not exist."); + + string projectsDecl = string.Empty; + string slnPlatformsCfg = string.Empty; + string projPlatformsCfg = string.Empty; + + bool isFirstProject = true; + + foreach (var pair in _projects) + { + string name = pair.Key; + ProjectInfo projectInfo = pair.Value; + + if (!isFirstProject) + projectsDecl += "\n"; + + projectsDecl += string.Format(_projectDeclaration, + name, projectInfo.PathRelativeToSolution.Replace("/", "\\"), projectInfo.Guid); + + for (int i = 0; i < projectInfo.Configs.Count; i++) + { + string config = projectInfo.Configs[i]; + + if (i != 0 || !isFirstProject) + { + slnPlatformsCfg += "\n"; + projPlatformsCfg += "\n"; + } + + slnPlatformsCfg += string.Format(_solutionPlatformsConfig, config); + projPlatformsCfg += string.Format(_projectPlatformsConfig, projectInfo.Guid, config); + } + + isFirstProject = false; + } + + string solutionPath = Path.Combine(DirectoryPath, Name + ".sln"); + string content = string.Format(_solutionTemplate, projectsDecl, slnPlatformsCfg, projPlatformsCfg); + + File.WriteAllText(solutionPath, content, Encoding.UTF8); // UTF-8 with BOM + } + + public DotNetSolution(string name) + { + Name = name; + } + public static void MigrateFromOldConfigNames(string slnPath) { if (!File.Exists(slnPath)) return; - var input = File.ReadAllText(slnPath); + string input = File.ReadAllText(slnPath); if (!Regex.IsMatch(input, Regex.Escape("Tools|Any CPU"))) return; @@ -151,7 +151,7 @@ EndProject"; }; var regex = new Regex(string.Join("|", dict.Keys.Select(Regex.Escape))); - var result = regex.Replace(input, m => dict[m.Value]); + string result = regex.Replace(input, m => dict[m.Value]); if (result != input) { diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs index ed77076df3..31363df9ef 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs @@ -91,7 +91,7 @@ namespace GodotTools.ProjectEditor return identifier; } - static bool IsKeyword(string value, bool anyDoubleUnderscore) + private static bool IsKeyword(string value, bool anyDoubleUnderscore) { // Identifiers that start with double underscore are meant to be used for reserved keywords. // Only existing keywords are enforced, but it may be useful to forbid any identifier @@ -103,14 +103,14 @@ namespace GodotTools.ProjectEditor } else { - if (DoubleUnderscoreKeywords.Contains(value)) + if (_doubleUnderscoreKeywords.Contains(value)) return true; } - return Keywords.Contains(value); + return _keywords.Contains(value); } - private static readonly HashSet DoubleUnderscoreKeywords = new HashSet + private static readonly HashSet _doubleUnderscoreKeywords = new HashSet { "__arglist", "__makeref", @@ -118,7 +118,7 @@ namespace GodotTools.ProjectEditor "__refvalue", }; - private static readonly HashSet Keywords = new HashSet + private static readonly HashSet _keywords = new HashSet { "as", "do", diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs index 51055dc9b9..96918a1174 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs @@ -13,7 +13,8 @@ namespace GodotTools.Build public string[] Targets { get; } public string Configuration { get; } public bool Restore { get; } - public Array CustomProperties { get; } = new Array(); // TODO Use List once we have proper serialization + // TODO Use List once we have proper serialization + public Array CustomProperties { get; } = new Array(); public string LogsDirPath => Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.MD5Text()}_{Configuration}"); @@ -32,12 +33,12 @@ namespace GodotTools.Build unchecked { int hash = 17; - hash = hash * 29 + Solution.GetHashCode(); - hash = hash * 29 + Targets.GetHashCode(); - hash = hash * 29 + Configuration.GetHashCode(); - hash = hash * 29 + Restore.GetHashCode(); - hash = hash * 29 + CustomProperties.GetHashCode(); - hash = hash * 29 + LogsDirPath.GetHashCode(); + hash = (hash * 29) + Solution.GetHashCode(); + hash = (hash * 29) + Targets.GetHashCode(); + hash = (hash * 29) + Configuration.GetHashCode(); + hash = (hash * 29) + Restore.GetHashCode(); + hash = (hash * 29) + CustomProperties.GetHashCode(); + hash = (hash * 29) + LogsDirPath.GetHashCode(); return hash; } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs index 9b512d90f5..60c9972df8 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs @@ -33,7 +33,7 @@ namespace GodotTools.Build private static void RemoveOldIssuesFile(BuildInfo buildInfo) { - var issuesFile = GetIssuesFilePath(buildInfo); + string issuesFile = GetIssuesFilePath(buildInfo); if (!File.Exists(issuesFile)) return; diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs index 995cfa510b..5974381f1e 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs @@ -22,14 +22,6 @@ namespace GodotTools.Build public string ProjectFile { get; set; } } - private readonly Array issues = new Array(); // TODO Use List once we have proper serialization - private ItemList issuesList; - private TextEdit buildLog; - private PopupMenu issuesListContextMenu; - - private readonly object pendingBuildLogTextLock = new object(); - [NotNull] private string pendingBuildLogText = string.Empty; - [Signal] public delegate void BuildStateChanged(); @@ -61,13 +53,21 @@ namespace GodotTools.Build } } - private BuildInfo BuildInfo { get; set; } - public bool LogVisible { - set => buildLog.Visible = value; + set => _buildLog.Visible = value; } + // TODO Use List once we have proper serialization. + private readonly Array _issues = new Array(); + private ItemList _issuesList; + private PopupMenu _issuesListContextMenu; + private TextEdit _buildLog; + private BuildInfo _buildInfo; + + private readonly object _pendingBuildLogTextLock = new object(); + [NotNull] private string _pendingBuildLogText = string.Empty; + private void LoadIssuesFromFile(string csvFile) { using (var file = new Godot.File()) @@ -108,7 +108,7 @@ namespace GodotTools.Build else ErrorCount += 1; - issues.Add(issue); + _issues.Add(issue); } } finally @@ -120,21 +120,21 @@ namespace GodotTools.Build private void IssueActivated(int idx) { - if (idx < 0 || idx >= issuesList.GetItemCount()) + if (idx < 0 || idx >= _issuesList.GetItemCount()) throw new IndexOutOfRangeException("Item list index out of range"); // Get correct issue idx from issue list - int issueIndex = (int)issuesList.GetItemMetadata(idx); + int issueIndex = (int)_issuesList.GetItemMetadata(idx); - if (issueIndex < 0 || issueIndex >= issues.Count) + if (issueIndex < 0 || issueIndex >= _issues.Count) throw new IndexOutOfRangeException("Issue index out of range"); - BuildIssue issue = issues[issueIndex]; + BuildIssue issue = _issues[issueIndex]; if (string.IsNullOrEmpty(issue.ProjectFile) && string.IsNullOrEmpty(issue.File)) return; - string projectDir = issue.ProjectFile.Length > 0 ? issue.ProjectFile.GetBaseDir() : BuildInfo.Solution.GetBaseDir(); + string projectDir = issue.ProjectFile.Length > 0 ? issue.ProjectFile.GetBaseDir() : _buildInfo.Solution.GetBaseDir(); string file = Path.Combine(projectDir.SimplifyGodotPath(), issue.File.SimplifyGodotPath()); @@ -154,14 +154,14 @@ namespace GodotTools.Build public void UpdateIssuesList() { - issuesList.Clear(); + _issuesList.Clear(); using (var warningIcon = GetIcon("Warning", "EditorIcons")) using (var errorIcon = GetIcon("Error", "EditorIcons")) { - for (int i = 0; i < issues.Count; i++) + for (int i = 0; i < _issues.Count; i++) { - BuildIssue issue = issues[i]; + BuildIssue issue = _issues[i]; if (!(issue.Warning ? WarningsVisible : ErrorsVisible)) continue; @@ -192,11 +192,11 @@ namespace GodotTools.Build int lineBreakIdx = text.IndexOf("\n", StringComparison.Ordinal); string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx); - issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon); + _issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon); - int index = issuesList.GetItemCount() - 1; - issuesList.SetItemTooltip(index, tooltip); - issuesList.SetItemMetadata(index, i); + int index = _issuesList.GetItemCount() - 1; + _issuesList.SetItemTooltip(index, tooltip); + _issuesList.SetItemMetadata(index, i); } } } @@ -206,12 +206,12 @@ namespace GodotTools.Build HasBuildExited = true; BuildResult = Build.BuildResult.Error; - issuesList.Clear(); + _issuesList.Clear(); var issue = new BuildIssue {Message = cause, Warning = false}; ErrorCount += 1; - issues.Add(issue); + _issues.Add(issue); UpdateIssuesList(); @@ -220,13 +220,13 @@ namespace GodotTools.Build private void BuildStarted(BuildInfo buildInfo) { - BuildInfo = buildInfo; + _buildInfo = buildInfo; HasBuildExited = false; - issues.Clear(); + _issues.Clear(); WarningCount = 0; ErrorCount = 0; - buildLog.Text = string.Empty; + _buildLog.Text = string.Empty; UpdateIssuesList(); @@ -238,7 +238,7 @@ namespace GodotTools.Build HasBuildExited = true; BuildResult = result; - LoadIssuesFromFile(Path.Combine(BuildInfo.LogsDirPath, BuildManager.MsBuildIssuesFileName)); + LoadIssuesFromFile(Path.Combine(_buildInfo.LogsDirPath, BuildManager.MsBuildIssuesFileName)); UpdateIssuesList(); @@ -247,46 +247,46 @@ namespace GodotTools.Build private void UpdateBuildLogText() { - lock (pendingBuildLogTextLock) + lock (_pendingBuildLogTextLock) { - buildLog.Text += pendingBuildLogText; - pendingBuildLogText = string.Empty; + _buildLog.Text += _pendingBuildLogText; + _pendingBuildLogText = string.Empty; ScrollToLastNonEmptyLogLine(); } } private void StdOutputReceived(string text) { - lock (pendingBuildLogTextLock) + lock (_pendingBuildLogTextLock) { - if (pendingBuildLogText.Length == 0) + if (_pendingBuildLogText.Length == 0) CallDeferred(nameof(UpdateBuildLogText)); - pendingBuildLogText += text + "\n"; + _pendingBuildLogText += text + "\n"; } } private void StdErrorReceived(string text) { - lock (pendingBuildLogTextLock) + lock (_pendingBuildLogTextLock) { - if (pendingBuildLogText.Length == 0) + if (_pendingBuildLogText.Length == 0) CallDeferred(nameof(UpdateBuildLogText)); - pendingBuildLogText += text + "\n"; + _pendingBuildLogText += text + "\n"; } } private void ScrollToLastNonEmptyLogLine() { int line; - for (line = buildLog.GetLineCount(); line > 0; line--) + for (line = _buildLog.GetLineCount(); line > 0; line--) { - string lineText = buildLog.GetLine(line); + string lineText = _buildLog.GetLine(line); if (!string.IsNullOrEmpty(lineText) || !string.IsNullOrEmpty(lineText?.Trim())) break; } - buildLog.CursorSetLine(line); + _buildLog.CursorSetLine(line); } public void RestartBuild() @@ -319,11 +319,11 @@ namespace GodotTools.Build // We don't allow multi-selection but just in case that changes later... string text = null; - foreach (int issueIndex in issuesList.GetSelectedItems()) + foreach (int issueIndex in _issuesList.GetSelectedItems()) { if (text != null) text += "\n"; - text += issuesList.GetItemText(issueIndex); + text += _issuesList.GetItemText(issueIndex); } if (text != null) @@ -339,20 +339,20 @@ namespace GodotTools.Build { _ = index; // Unused - issuesListContextMenu.Clear(); - issuesListContextMenu.SetSize(new Vector2(1, 1)); + _issuesListContextMenu.Clear(); + _issuesListContextMenu.SetSize(new Vector2(1, 1)); - if (issuesList.IsAnythingSelected()) + if (_issuesList.IsAnythingSelected()) { // Add menu entries for the selected item - issuesListContextMenu.AddIconItem(GetIcon("ActionCopy", "EditorIcons"), + _issuesListContextMenu.AddIconItem(GetIcon("ActionCopy", "EditorIcons"), label: "Copy Error".TTR(), (int)IssuesContextMenuOption.Copy); } - if (issuesListContextMenu.GetItemCount() > 0) + if (_issuesListContextMenu.GetItemCount() > 0) { - issuesListContextMenu.SetPosition(issuesList.RectGlobalPosition + atPosition); - issuesListContextMenu.Popup_(); + _issuesListContextMenu.SetPosition(_issuesList.RectGlobalPosition + atPosition); + _issuesListContextMenu.Popup_(); } } @@ -369,27 +369,27 @@ namespace GodotTools.Build }; AddChild(hsc); - issuesList = new ItemList + _issuesList = new ItemList { SizeFlagsVertical = (int)SizeFlags.ExpandFill, SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the build log }; - issuesList.Connect("item_activated", this, nameof(IssueActivated)); - issuesList.AllowRmbSelect = true; - issuesList.Connect("item_rmb_selected", this, nameof(IssuesListRmbSelected)); - hsc.AddChild(issuesList); + _issuesList.Connect("item_activated", this, nameof(IssueActivated)); + _issuesList.AllowRmbSelect = true; + _issuesList.Connect("item_rmb_selected", this, nameof(IssuesListRmbSelected)); + hsc.AddChild(_issuesList); - issuesListContextMenu = new PopupMenu(); - issuesListContextMenu.Connect("id_pressed", this, nameof(IssuesListContextOptionPressed)); - issuesList.AddChild(issuesListContextMenu); + _issuesListContextMenu = new PopupMenu(); + _issuesListContextMenu.Connect("id_pressed", this, nameof(IssuesListContextOptionPressed)); + _issuesList.AddChild(_issuesListContextMenu); - buildLog = new TextEdit + _buildLog = new TextEdit { Readonly = true, SizeFlagsVertical = (int)SizeFlags.ExpandFill, SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the issues list }; - hsc.AddChild(buildLog); + hsc.AddChild(_buildLog); AddBuildEventListeners(); } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs index 1cbed8bbd5..498386421a 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs @@ -11,10 +11,10 @@ namespace GodotTools.Build { public BuildOutputView BuildOutputView { get; private set; } - private MenuButton buildMenuBtn; - private Button errorsBtn; - private Button warningsBtn; - private Button viewLogBtn; + private MenuButton _buildMenuBtn; + private Button _errorsBtn; + private Button _warningsBtn; + private Button _viewLogBtn; private void WarningsToggled(bool pressed) { @@ -116,16 +116,16 @@ namespace GodotTools.Build var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill }; AddChild(toolBarHBox); - buildMenuBtn = new MenuButton { Text = "Build", Icon = GetIcon("Play", "EditorIcons") }; - toolBarHBox.AddChild(buildMenuBtn); + _buildMenuBtn = new MenuButton { Text = "Build", Icon = GetIcon("Play", "EditorIcons") }; + toolBarHBox.AddChild(_buildMenuBtn); - var buildMenu = buildMenuBtn.GetPopup(); + var buildMenu = _buildMenuBtn.GetPopup(); buildMenu.AddItem("Build Solution".TTR(), (int)BuildMenuOptions.BuildSolution); buildMenu.AddItem("Rebuild Solution".TTR(), (int)BuildMenuOptions.RebuildSolution); buildMenu.AddItem("Clean Solution".TTR(), (int)BuildMenuOptions.CleanSolution); buildMenu.Connect("id_pressed", this, nameof(BuildMenuOptionPressed)); - errorsBtn = new Button + _errorsBtn = new Button { HintTooltip = "Show Errors".TTR(), Icon = GetIcon("StatusError", "EditorIcons"), @@ -134,10 +134,10 @@ namespace GodotTools.Build Pressed = true, FocusMode = FocusModeEnum.None }; - errorsBtn.Connect("toggled", this, nameof(ErrorsToggled)); - toolBarHBox.AddChild(errorsBtn); + _errorsBtn.Connect("toggled", this, nameof(ErrorsToggled)); + toolBarHBox.AddChild(_errorsBtn); - warningsBtn = new Button + _warningsBtn = new Button { HintTooltip = "Show Warnings".TTR(), Icon = GetIcon("NodeWarning", "EditorIcons"), @@ -146,18 +146,18 @@ namespace GodotTools.Build Pressed = true, FocusMode = FocusModeEnum.None }; - warningsBtn.Connect("toggled", this, nameof(WarningsToggled)); - toolBarHBox.AddChild(warningsBtn); + _warningsBtn.Connect("toggled", this, nameof(WarningsToggled)); + toolBarHBox.AddChild(_warningsBtn); - viewLogBtn = new Button + _viewLogBtn = new Button { Text = "Show Output".TTR(), ToggleMode = true, Pressed = true, FocusMode = FocusModeEnum.None }; - viewLogBtn.Connect("toggled", this, nameof(ViewLogToggled)); - toolBarHBox.AddChild(viewLogBtn); + _viewLogBtn.Connect("toggled", this, nameof(ViewLogToggled)); + toolBarHBox.AddChild(_viewLogBtn); BuildOutputView = new BuildOutputView(); AddChild(BuildOutputView); @@ -169,12 +169,12 @@ namespace GodotTools.Build if (what == NotificationThemeChanged) { - if (buildMenuBtn != null) - buildMenuBtn.Icon = GetIcon("Play", "EditorIcons"); - if (errorsBtn != null) - errorsBtn.Icon = GetIcon("StatusError", "EditorIcons"); - if (warningsBtn != null) - warningsBtn.Icon = GetIcon("NodeWarning", "EditorIcons"); + if (_buildMenuBtn != null) + _buildMenuBtn.Icon = GetIcon("Play", "EditorIcons"); + if (_errorsBtn != null) + _errorsBtn.Icon = GetIcon("StatusError", "EditorIcons"); + if (_warningsBtn != null) + _warningsBtn.Icon = GetIcon("NodeWarning", "EditorIcons"); } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs index 6341d15b3e..f344ab5ec7 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs @@ -61,7 +61,7 @@ namespace GodotTools.Build } case BuildTool.JetBrainsMsBuild: { - var editorPath = (string)editorSettings.GetSetting(RiderPathManager.EditorPathSettingName); + string editorPath = (string)editorSettings.GetSetting(RiderPathManager.EditorPathSettingName); if (!File.Exists(editorPath)) throw new FileNotFoundException($"Cannot find Rider executable. Tried with path: {editorPath}"); @@ -165,7 +165,9 @@ namespace GodotTools.Build // Try to find 15.0 with vswhere - var envNames = Internal.GodotIs32Bits() ? new[] {"ProgramFiles", "ProgramW6432"} : new[] {"ProgramFiles(x86)", "ProgramFiles"}; + string[] envNames = Internal.GodotIs32Bits() ? + envNames = new[] { "ProgramFiles", "ProgramW6432" } : + envNames = new[] { "ProgramFiles(x86)", "ProgramFiles" }; string vsWherePath = null; foreach (var envName in envNames) diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs index d76b32d2a2..e7af27fa3d 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs @@ -73,12 +73,12 @@ namespace GodotTools.Export if (platform == OS.Platforms.iOS) { - var architectures = GetEnablediOSArchs(features).ToArray(); + string[] architectures = GetEnablediOSArchs(features).ToArray(); CompileAssembliesForiOS(exporter, isDebug, architectures, aotOpts, aotTempDir, assembliesPrepared, bclDir); } else if (platform == OS.Platforms.Android) { - var abis = GetEnabledAndroidAbis(features).ToArray(); + string[] abis = GetEnabledAndroidAbis(features).ToArray(); CompileAssembliesForAndroid(exporter, isDebug, abis, aotOpts, aotTempDir, assembliesPrepared, bclDir); } else @@ -114,7 +114,7 @@ namespace GodotTools.Export ExecuteCompiler(FindCrossCompiler(compilerDirPath), compilerArgs, bclDir); // The Godot exporter expects us to pass the abi in the tags parameter - exporter.AddSharedObject(soFilePath, tags: new[] {abi}); + exporter.AddSharedObject(soFilePath, tags: new[] { abi }); } } } @@ -145,7 +145,8 @@ namespace GodotTools.Export } else { - string outputDataLibDir = Path.Combine(outputDataDir, "Mono", platform == OS.Platforms.Windows ? "bin" : "lib"); + string libDir = platform == OS.Platforms.Windows ? "bin" : "lib"; + string outputDataLibDir = Path.Combine(outputDataDir, "Mono", libDir); File.Copy(tempOutputFilePath, Path.Combine(outputDataLibDir, outputFileName)); } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index 6f2cfa1a16..a8ec8a7576 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -20,7 +20,7 @@ namespace GodotTools.Export public class ExportPlugin : EditorExportPlugin { [Flags] - enum I18NCodesets + private enum I18NCodesets { None = 0, CJK = 1, @@ -31,6 +31,8 @@ namespace GodotTools.Export All = CJK | MidEast | Other | Rare | West } + private string _maybeLastExportError; + private void AddI18NAssemblies(Godot.Collections.Dictionary assemblies, string bclDir) { var codesets = (I18NCodesets)ProjectSettings.GetSetting("mono/export/i18n_codesets"); @@ -83,8 +85,6 @@ namespace GodotTools.Export GlobalDef("mono/export/aot/android_toolchain_path", ""); } - private string maybeLastExportError; - private void AddFile(string srcPath, string dstPath, bool remap = false) { // Add file to the PCK @@ -129,14 +129,14 @@ namespace GodotTools.Export } catch (Exception e) { - maybeLastExportError = e.Message; + _maybeLastExportError = e.Message; // 'maybeLastExportError' cannot be null or empty if there was an error, so we // must consider the possibility of exceptions being thrown without a message. - if (string.IsNullOrEmpty(maybeLastExportError)) - maybeLastExportError = $"Exception thrown: {e.GetType().Name}"; + if (string.IsNullOrEmpty(_maybeLastExportError)) + _maybeLastExportError = $"Exception thrown: {e.GetType().Name}"; - GD.PushError($"Failed to export project: {maybeLastExportError}"); + GD.PushError($"Failed to export project: {_maybeLastExportError}"); Console.Error.WriteLine(e); // TODO: Do something on error once _ExportBegin supports failing. } @@ -320,10 +320,10 @@ namespace GodotTools.Export Directory.Delete(aotTempDir, recursive: true); // TODO: Just a workaround until the export plugins can be made to abort with errors - if (!string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading + if (!string.IsNullOrEmpty(_maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading { - string lastExportError = maybeLastExportError; - maybeLastExportError = null; + string lastExportError = _maybeLastExportError; + _maybeLastExportError = null; GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project"); } @@ -473,7 +473,7 @@ namespace GodotTools.Export private static string DetermineDataDirNameForProject() { - var appName = (string)ProjectSettings.GetSetting("application/config/name"); + string appName = (string)ProjectSettings.GetSetting("application/config/name"); string appNameSafe = appName.ToSafeDirName(); return $"data_{appNameSafe}"; } diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 1e78607b95..f49108a9f7 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -21,19 +21,20 @@ namespace GodotTools { public class GodotSharpEditor : EditorPlugin, ISerializationListener { - private EditorSettings editorSettings; + private EditorSettings _editorSettings; - private PopupMenu menuPopup; + private PopupMenu _menuPopup; - private AcceptDialog errorDialog; + private AcceptDialog _errorDialog; - private ToolButton bottomPanelBtn; - private ToolButton toolBarButton; + private ToolButton _bottomPanelBtn; + private ToolButton _toolBarButton; + + // TODO Use WeakReference once we have proper serialization. + private WeakRef _exportPluginWeak; public GodotIdeManager GodotIdeManager { get; private set; } - private WeakRef exportPluginWeak; // TODO Use WeakReference once we have proper serialization - public MSBuildPanel MSBuildPanel { get; private set; } public bool SkipBuildBeforePlaying { get; set; } = false; @@ -42,7 +43,7 @@ namespace GodotTools { get { - var projectAssemblyName = (string)ProjectSettings.GetSetting("application/config/name"); + string projectAssemblyName = (string)ProjectSettings.GetSetting("application/config/name"); projectAssemblyName = projectAssemblyName.ToSafeDirName(); if (string.IsNullOrEmpty(projectAssemblyName)) projectAssemblyName = "UnnamedProject"; @@ -123,9 +124,9 @@ namespace GodotTools private void _RemoveCreateSlnMenuOption() { - menuPopup.RemoveItem(menuPopup.GetItemIndex((int)MenuOptions.CreateSln)); - bottomPanelBtn.Show(); - toolBarButton.Show(); + _menuPopup.RemoveItem(_menuPopup.GetItemIndex((int)MenuOptions.CreateSln)); + _bottomPanelBtn.Show(); + _toolBarButton.Show(); } private void _MenuOptionPressed(MenuOptions id) @@ -201,9 +202,9 @@ namespace GodotTools public void ShowErrorDialog(string message, string title = "Error") { - errorDialog.WindowTitle = title; - errorDialog.DialogText = message; - errorDialog.PopupCenteredMinsize(); + _errorDialog.WindowTitle = title; + _errorDialog.DialogText = message; + _errorDialog.PopupCenteredMinsize(); } private static string _vsCodePath = string.Empty; @@ -216,7 +217,7 @@ namespace GodotTools [UsedImplicitly] public Error OpenInExternalEditor(Script script, int line, int col) { - var editorId = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor"); + var editorId = (ExternalEditorId)_editorSettings.GetSetting("mono/editor/external_editor"); switch (editorId) { @@ -272,7 +273,6 @@ namespace GodotTools break; } - case ExternalEditorId.VsCode: { if (string.IsNullOrEmpty(_vsCodePath) || !File.Exists(_vsCodePath)) @@ -308,7 +308,7 @@ namespace GodotTools } } - var resourcePath = ProjectSettings.GlobalizePath("res://"); + string resourcePath = ProjectSettings.GlobalizePath("res://"); args.Add(resourcePath); string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath); @@ -357,7 +357,6 @@ namespace GodotTools break; } - default: throw new ArgumentOutOfRangeException(); } @@ -368,7 +367,7 @@ namespace GodotTools [UsedImplicitly] public bool OverridesExternalEditor() { - return (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None; + return (ExternalEditorId)_editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None; } public override bool Build() @@ -409,8 +408,8 @@ namespace GodotTools private void BuildStateChanged() { - if (bottomPanelBtn != null) - bottomPanelBtn.Icon = MSBuildPanel.BuildOutputView.BuildStateIcon; + if (_bottomPanelBtn != null) + _bottomPanelBtn.Icon = MSBuildPanel.BuildOutputView.BuildStateIcon; } public override void EnablePlugin() @@ -424,25 +423,25 @@ namespace GodotTools var editorInterface = GetEditorInterface(); var editorBaseControl = editorInterface.GetBaseControl(); - editorSettings = editorInterface.GetEditorSettings(); + _editorSettings = editorInterface.GetEditorSettings(); - errorDialog = new AcceptDialog(); - editorBaseControl.AddChild(errorDialog); + _errorDialog = new AcceptDialog(); + editorBaseControl.AddChild(_errorDialog); MSBuildPanel = new MSBuildPanel(); - bottomPanelBtn = AddControlToBottomPanel(MSBuildPanel, "MSBuild".TTR()); + _bottomPanelBtn = AddControlToBottomPanel(MSBuildPanel, "MSBuild".TTR()); AddChild(new HotReloadAssemblyWatcher {Name = "HotReloadAssemblyWatcher"}); - menuPopup = new PopupMenu(); - menuPopup.Hide(); - menuPopup.SetAsToplevel(true); + _menuPopup = new PopupMenu(); + _menuPopup.Hide(); + _menuPopup.SetAsToplevel(true); - AddToolSubmenuItem("C#", menuPopup); + AddToolSubmenuItem("C#", _menuPopup); var buildSolutionShortcut = (ShortCut)EditorShortcut("mono/build_solution"); - toolBarButton = new ToolButton + _toolBarButton = new ToolButton { Text = "Build", HintTooltip = "Build Solution".TTR(), @@ -450,8 +449,8 @@ namespace GodotTools Shortcut = buildSolutionShortcut, ShortcutInTooltip = true }; - toolBarButton.Connect("pressed", this, nameof(BuildSolutionPressed)); - AddControlToContainer(CustomControlContainer.Toolbar, toolBarButton); + _toolBarButton.Connect("pressed", this, nameof(BuildSolutionPressed)); + AddControlToContainer(CustomControlContainer.Toolbar, _toolBarButton); if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath)) { @@ -459,12 +458,12 @@ namespace GodotTools } else { - bottomPanelBtn.Hide(); - toolBarButton.Hide(); - menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln); + _bottomPanelBtn.Hide(); + _toolBarButton.Hide(); + _menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln); } - menuPopup.Connect("id_pressed", this, nameof(_MenuOptionPressed)); + _menuPopup.Connect("id_pressed", this, nameof(_MenuOptionPressed)); // External editor settings EditorDef("mono/editor/external_editor", ExternalEditorId.None); @@ -492,7 +491,7 @@ namespace GodotTools $",JetBrains Rider:{(int)ExternalEditorId.Rider}"; } - editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary + _editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary { ["type"] = Variant.Type.Int, ["name"] = "mono/editor/external_editor", @@ -504,7 +503,7 @@ namespace GodotTools var exportPlugin = new ExportPlugin(); AddExportPlugin(exportPlugin); exportPlugin.RegisterExportSettings(); - exportPluginWeak = WeakRef(exportPlugin); + _exportPluginWeak = WeakRef(exportPlugin); BuildManager.Initialize(); RiderPathManager.Initialize(); @@ -517,15 +516,15 @@ namespace GodotTools { base.Dispose(disposing); - if (exportPluginWeak != null) + if (_exportPluginWeak != null) { // We need to dispose our export plugin before the editor destroys EditorSettings. // Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid // will be freed after EditorSettings already was, and its device polling thread // will try to access the EditorSettings singleton, resulting in null dereferencing. - (exportPluginWeak.GetRef() as ExportPlugin)?.Dispose(); + (_exportPluginWeak.GetRef() as ExportPlugin)?.Dispose(); - exportPluginWeak.Dispose(); + _exportPluginWeak.Dispose(); } GodotIdeManager?.Dispose(); diff --git a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs index 0ed567afd1..7378e07a24 100644 --- a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs +++ b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs @@ -6,7 +6,7 @@ namespace GodotTools { public class HotReloadAssemblyWatcher : Node { - private Timer watchTimer; + private Timer _watchTimer; public override void _Notification(int what) { @@ -27,22 +27,22 @@ namespace GodotTools public void RestartTimer() { - watchTimer.Stop(); - watchTimer.Start(); + _watchTimer.Stop(); + _watchTimer.Start(); } public override void _Ready() { base._Ready(); - watchTimer = new Timer + _watchTimer = new Timer { OneShot = false, WaitTime = (float)EditorDef("mono/assembly_watch_interval_sec", 0.5) }; - watchTimer.Connect("timeout", this, nameof(TimerTimeout)); - AddChild(watchTimer); - watchTimer.Start(); + _watchTimer.Connect("timeout", this, nameof(TimerTimeout)); + AddChild(_watchTimer); + _watchTimer.Start(); } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs index 1b2051090c..c73b6bc260 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs @@ -10,22 +10,22 @@ namespace GodotTools.Ides { public sealed class GodotIdeManager : Node, ISerializationListener { - private MessagingServer MessagingServer { get; set; } + private MessagingServer _messagingServer; - private MonoDevelop.Instance monoDevelInstance; - private MonoDevelop.Instance vsForMacInstance; + private MonoDevelop.Instance _monoDevelInstance; + private MonoDevelop.Instance _vsForMacInstance; private MessagingServer GetRunningOrNewServer() { - if (MessagingServer != null && !MessagingServer.IsDisposed) - return MessagingServer; + if (_messagingServer != null && !_messagingServer.IsDisposed) + return _messagingServer; - MessagingServer?.Dispose(); - MessagingServer = new MessagingServer(OS.GetExecutablePath(), ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger()); + _messagingServer?.Dispose(); + _messagingServer = new MessagingServer(OS.GetExecutablePath(), ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger()); - _ = MessagingServer.Listen(); + _ = _messagingServer.Listen(); - return MessagingServer; + return _messagingServer; } public override void _Ready() @@ -48,7 +48,7 @@ namespace GodotTools.Ides if (disposing) { - MessagingServer?.Dispose(); + _messagingServer?.Dispose(); } } @@ -113,14 +113,14 @@ namespace GodotTools.Ides { if (Utils.OS.IsOSX && editorId == ExternalEditorId.VisualStudioForMac) { - vsForMacInstance = (vsForMacInstance?.IsDisposed ?? true ? null : vsForMacInstance) ?? + _vsForMacInstance = (_vsForMacInstance?.IsDisposed ?? true ? null : _vsForMacInstance) ?? new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac); - return vsForMacInstance; + return _vsForMacInstance; } - monoDevelInstance = (monoDevelInstance?.IsDisposed ?? true ? null : monoDevelInstance) ?? + _monoDevelInstance = (_monoDevelInstance?.IsDisposed ?? true ? null : _monoDevelInstance) ?? new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.MonoDevelop); - return monoDevelInstance; + return _monoDevelInstance; } try @@ -157,17 +157,17 @@ namespace GodotTools.Ides } } - public struct EditorPick + public readonly struct EditorPick { - private readonly string identity; + private readonly string _identity; public EditorPick(string identity) { - this.identity = identity; + _identity = identity; } public bool IsAnyConnected() => - GodotSharpEditor.Instance.GodotIdeManager.GetRunningOrNewServer().IsAnyConnected(identity); + GodotSharpEditor.Instance.GodotIdeManager.GetRunningOrNewServer().IsAnyConnected(_identity); private void SendRequest(Request request) where TResponse : Response, new() @@ -175,7 +175,7 @@ namespace GodotTools.Ides // Logs an error if no client is connected with the specified identity GodotSharpEditor.Instance.GodotIdeManager .GetRunningOrNewServer() - .BroadcastRequest(identity, request); + .BroadcastRequest(_identity, request); } public void SendOpenFile(string file) diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs index eb34a2d0f7..6f11831b80 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs @@ -21,24 +21,26 @@ namespace GodotTools.Ides { public sealed class MessagingServer : IDisposable { - private readonly ILogger logger; + private readonly ILogger _logger; - private readonly FileStream metaFile; - private string MetaFilePath { get; } + private readonly FileStream _metaFile; + private string _metaFilePath; - private readonly SemaphoreSlim peersSem = new SemaphoreSlim(1); + private readonly SemaphoreSlim _peersSem = new SemaphoreSlim(1); - private readonly TcpListener listener; + private readonly TcpListener _listener; - private readonly Dictionary>> clientConnectedAwaiters = new Dictionary>>(); - private readonly Dictionary>> clientDisconnectedAwaiters = new Dictionary>>(); + private readonly Dictionary>> _clientConnectedAwaiters = + new Dictionary>>(); + private readonly Dictionary>> _clientDisconnectedAwaiters = + new Dictionary>>(); public async Task AwaitClientConnected(string identity) { - if (!clientConnectedAwaiters.TryGetValue(identity, out var queue)) + if (!_clientConnectedAwaiters.TryGetValue(identity, out var queue)) { queue = new Queue>(); - clientConnectedAwaiters.Add(identity, queue); + _clientConnectedAwaiters.Add(identity, queue); } var awaiter = new NotifyAwaiter(); @@ -48,10 +50,10 @@ namespace GodotTools.Ides public async Task AwaitClientDisconnected(string identity) { - if (!clientDisconnectedAwaiters.TryGetValue(identity, out var queue)) + if (!_clientDisconnectedAwaiters.TryGetValue(identity, out var queue)) { queue = new Queue>(); - clientDisconnectedAwaiters.Add(identity, queue); + _clientDisconnectedAwaiters.Add(identity, queue); } var awaiter = new NotifyAwaiter(); @@ -77,7 +79,7 @@ namespace GodotTools.Ides if (IsDisposed) return; - using (await peersSem.UseAsync()) + using (await _peersSem.UseAsync()) { if (IsDisposed) // lock may not be fair return; @@ -95,19 +97,19 @@ namespace GodotTools.Ides foreach (var connection in Peers) connection.Dispose(); Peers.Clear(); - listener?.Stop(); + _listener?.Stop(); - metaFile?.Dispose(); + _metaFile?.Dispose(); - File.Delete(MetaFilePath); + File.Delete(_metaFilePath); } } public MessagingServer(string editorExecutablePath, string projectMetadataDir, ILogger logger) { - this.logger = logger; + this._logger = logger; - MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName); + _metaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName); // Make sure the directory exists Directory.CreateDirectory(projectMetadataDir); @@ -115,13 +117,13 @@ namespace GodotTools.Ides // The Godot editor's file system thread can keep the file open for writing, so we are forced to allow write sharing... const FileShare metaFileShare = FileShare.ReadWrite; - metaFile = File.Open(MetaFilePath, FileMode.Create, FileAccess.Write, metaFileShare); + _metaFile = File.Open(_metaFilePath, FileMode.Create, FileAccess.Write, metaFileShare); - listener = new TcpListener(new IPEndPoint(IPAddress.Loopback, port: 0)); - listener.Start(); + _listener = new TcpListener(new IPEndPoint(IPAddress.Loopback, port: 0)); + _listener.Start(); - int port = ((IPEndPoint)listener.Server.LocalEndPoint).Port; - using (var metaFileWriter = new StreamWriter(metaFile, Encoding.UTF8)) + int port = ((IPEndPoint)_listener.Server.LocalEndPoint).Port; + using (var metaFileWriter = new StreamWriter(_metaFile, Encoding.UTF8)) { metaFileWriter.WriteLine(port); metaFileWriter.WriteLine(editorExecutablePath); @@ -130,30 +132,30 @@ namespace GodotTools.Ides private async Task AcceptClient(TcpClient tcpClient) { - logger.LogDebug("Accept client..."); + _logger.LogDebug("Accept client..."); - using (var peer = new Peer(tcpClient, new ServerHandshake(), new ServerMessageHandler(), logger)) + using (var peer = new Peer(tcpClient, new ServerHandshake(), new ServerMessageHandler(), _logger)) { // ReSharper disable AccessToDisposedClosure peer.Connected += () => { - logger.LogInfo("Connection open with Ide Client"); + _logger.LogInfo("Connection open with Ide Client"); - if (clientConnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue)) + if (_clientConnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue)) { while (queue.Count > 0) queue.Dequeue().SetResult(true); - clientConnectedAwaiters.Remove(peer.RemoteIdentity); + _clientConnectedAwaiters.Remove(peer.RemoteIdentity); } }; peer.Disconnected += () => { - if (clientDisconnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue)) + if (_clientDisconnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue)) { while (queue.Count > 0) queue.Dequeue().SetResult(true); - clientDisconnectedAwaiters.Remove(peer.RemoteIdentity); + _clientDisconnectedAwaiters.Remove(peer.RemoteIdentity); } }; // ReSharper restore AccessToDisposedClosure @@ -162,17 +164,17 @@ namespace GodotTools.Ides { if (!await peer.DoHandshake("server")) { - logger.LogError("Handshake failed"); + _logger.LogError("Handshake failed"); return; } } catch (Exception e) { - logger.LogError("Handshake failed with unhandled exception: ", e); + _logger.LogError("Handshake failed with unhandled exception: ", e); return; } - using (await peersSem.UseAsync()) + using (await _peersSem.UseAsync()) Peers.Add(peer); try @@ -181,7 +183,7 @@ namespace GodotTools.Ides } finally { - using (await peersSem.UseAsync()) + using (await _peersSem.UseAsync()) Peers.Remove(peer); } } @@ -192,7 +194,7 @@ namespace GodotTools.Ides try { while (!IsDisposed) - _ = AcceptClient(await listener.AcceptTcpClientAsync()); + _ = AcceptClient(await _listener.AcceptTcpClientAsync()); } catch (Exception e) { @@ -204,11 +206,11 @@ namespace GodotTools.Ides public async void BroadcastRequest(string identity, Request request) where TResponse : Response, new() { - using (await peersSem.UseAsync()) + using (await _peersSem.UseAsync()) { if (!IsAnyConnected(identity)) { - logger.LogError("Cannot write request. No client connected to the Godot Ide Server."); + _logger.LogError("Cannot write request. No client connected to the Godot Ide Server."); return; } @@ -225,16 +227,19 @@ namespace GodotTools.Ides private class ServerHandshake : IHandshake { - private static readonly string ServerHandshakeBase = $"{Peer.ServerHandshakeName},Version={Peer.ProtocolVersionMajor}.{Peer.ProtocolVersionMinor}.{Peer.ProtocolVersionRevision}"; - private static readonly string ClientHandshakePattern = $@"{Regex.Escape(Peer.ClientHandshakeName)},Version=([0-9]+)\.([0-9]+)\.([0-9]+),([_a-zA-Z][_a-zA-Z0-9]{{0,63}})"; + private static readonly string _serverHandshakeBase = + $"{Peer.ServerHandshakeName},Version={Peer.ProtocolVersionMajor}.{Peer.ProtocolVersionMinor}.{Peer.ProtocolVersionRevision}"; - public string GetHandshakeLine(string identity) => $"{ServerHandshakeBase},{identity}"; + private static readonly string _clientHandshakePattern = + $@"{Regex.Escape(Peer.ClientHandshakeName)},Version=([0-9]+)\.([0-9]+)\.([0-9]+),([_a-zA-Z][_a-zA-Z0-9]{{0,63}})"; + + public string GetHandshakeLine(string identity) => $"{_serverHandshakeBase},{identity}"; public bool IsValidPeerHandshake(string handshake, out string identity, ILogger logger) { identity = null; - var match = Regex.Match(handshake, ClientHandshakePattern); + var match = Regex.Match(handshake, _clientHandshakePattern); if (!match.Success) return false; diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs index d6fa2eeba7..e16f776b71 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs @@ -10,17 +10,17 @@ namespace GodotTools.Ides.MonoDevelop public class Instance : IDisposable { public DateTime LaunchTime { get; private set; } - private readonly string solutionFile; - private readonly EditorId editorId; + private readonly string _solutionFile; + private readonly EditorId _editorId; - private Process process; + private Process _process; - public bool IsRunning => process != null && !process.HasExited; + public bool IsRunning => _process != null && !_process.HasExited; public bool IsDisposed { get; private set; } public void Execute() { - bool newWindow = process == null || process.HasExited; + bool newWindow = _process == null || _process.HasExited; var args = new List(); @@ -28,7 +28,7 @@ namespace GodotTools.Ides.MonoDevelop if (OS.IsOSX) { - string bundleId = BundleIds[editorId]; + string bundleId = BundleIds[_editorId]; if (Internal.IsOsxAppBundleInstalled(bundleId)) { @@ -45,18 +45,18 @@ namespace GodotTools.Ides.MonoDevelop } else { - command = OS.PathWhich(ExecutableNames[editorId]); + command = OS.PathWhich(ExecutableNames[_editorId]); } } else { - command = OS.PathWhich(ExecutableNames[editorId]); + command = OS.PathWhich(ExecutableNames[_editorId]); } args.Add("--ipc-tcp"); if (newWindow) - args.Add("\"" + Path.GetFullPath(solutionFile) + "\""); + args.Add("\"" + Path.GetFullPath(_solutionFile) + "\""); if (command == null) throw new FileNotFoundException(); @@ -65,7 +65,7 @@ namespace GodotTools.Ides.MonoDevelop if (newWindow) { - process = Process.Start(new ProcessStartInfo + _process = Process.Start(new ProcessStartInfo { FileName = command, Arguments = string.Join(" ", args), @@ -88,14 +88,14 @@ namespace GodotTools.Ides.MonoDevelop if (editorId == EditorId.VisualStudioForMac && !OS.IsOSX) throw new InvalidOperationException($"{nameof(EditorId.VisualStudioForMac)} not supported on this platform"); - this.solutionFile = solutionFile; - this.editorId = editorId; + _solutionFile = solutionFile; + _editorId = editorId; } public void Dispose() { IsDisposed = true; - process?.Dispose(); + _process?.Dispose(); } private static readonly IReadOnlyDictionary ExecutableNames; diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs index 39f49a6741..968233c8cb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs @@ -11,6 +11,7 @@ using Environment = System.Environment; using File = System.IO.File; using Path = System.IO.Path; using OS = GodotTools.Utils.OS; + // ReSharper disable UnassignedField.Local // ReSharper disable InconsistentNaming // ReSharper disable UnassignedField.Global @@ -53,10 +54,10 @@ namespace GodotTools.Ides.Rider private static RiderInfo[] CollectAllRiderPathsLinux() { var installInfos = new List(); - var home = Environment.GetEnvironmentVariable("HOME"); + string home = Environment.GetEnvironmentVariable("HOME"); if (!string.IsNullOrEmpty(home)) { - var toolboxRiderRootPath = GetToolboxBaseDir(); + string toolboxRiderRootPath = GetToolboxBaseDir(); installInfos.AddRange(CollectPathsFromToolbox(toolboxRiderRootPath, "bin", "rider.sh", false) .Select(a => new RiderInfo(a, true)).ToList()); @@ -65,12 +66,12 @@ namespace GodotTools.Ides.Rider if (shortcut.Exists) { - var lines = File.ReadAllLines(shortcut.FullName); - foreach (var line in lines) + string[] lines = File.ReadAllLines(shortcut.FullName); + foreach (string line in lines) { if (!line.StartsWith("Exec=\"")) continue; - var path = line.Split('"').Where((item, index) => index == 1).SingleOrDefault(); + string path = line.Split('"').Where((item, index) => index == 1).SingleOrDefault(); if (string.IsNullOrEmpty(path)) continue; @@ -82,7 +83,7 @@ namespace GodotTools.Ides.Rider } // snap install - var snapInstallPath = "/snap/rider/current/bin/rider.sh"; + string snapInstallPath = "/snap/rider/current/bin/rider.sh"; if (new FileInfo(snapInstallPath).Exists) installInfos.Add(new RiderInfo(snapInstallPath, false)); @@ -98,15 +99,15 @@ namespace GodotTools.Ides.Rider if (folder.Exists) { installInfos.AddRange(folder.GetDirectories("*Rider*.app") - .Select(a => new RiderInfo(Path.Combine(a.FullName, "Contents/MacOS/rider"), false)) - .ToList()); + .Select(a => new RiderInfo(Path.Combine(a.FullName, "Contents/MacOS/rider"), false)) + .ToList()); } // /Users/user/Library/Application Support/JetBrains/Toolbox/apps/Rider/ch-1/181.3870.267/Rider EAP.app // should be combined with "Contents/MacOS/rider" - var toolboxRiderRootPath = GetToolboxBaseDir(); + string toolboxRiderRootPath = GetToolboxBaseDir(); var paths = CollectPathsFromToolbox(toolboxRiderRootPath, "", "Rider*.app", true) - .Select(a => new RiderInfo(Path.Combine(a, "Contents/MacOS/rider"), true)); + .Select(a => new RiderInfo(Path.Combine(a, "Contents/MacOS/rider"), true)); installInfos.AddRange(paths); return installInfos.ToArray(); @@ -134,7 +135,7 @@ namespace GodotTools.Ides.Rider { if (OS.IsWindows) { - var localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData); + string localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData); return GetToolboxRiderRootPath(localAppData); } diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs index 60dd565ef2..ac29efb716 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs @@ -49,7 +49,7 @@ namespace GodotTools.Ides.Rider if (!paths.Any()) return; - var newPath = paths.Last().Path; + string newPath = paths.Last().Path; Globals.EditorDef(EditorPathSettingName, newPath); editorSettings.SetSetting(EditorPathSettingName, newPath); } @@ -57,7 +57,8 @@ namespace GodotTools.Ides.Rider public static bool IsExternalEditorSetToRider(EditorSettings editorSettings) { - return editorSettings.HasSetting(EditorPathSettingName) && IsRider((string)editorSettings.GetSetting(EditorPathSettingName)); + return editorSettings.HasSetting(EditorPathSettingName) && + IsRider((string)editorSettings.GetSetting(EditorPathSettingName)); } public static bool IsRider(string path) @@ -66,7 +67,7 @@ namespace GodotTools.Ides.Rider return false; var fileInfo = new FileInfo(path); - var filename = fileInfo.Name.ToLowerInvariant(); + string filename = fileInfo.Name.ToLowerInvariant(); return filename.StartsWith("rider", StringComparison.Ordinal); } @@ -83,7 +84,7 @@ namespace GodotTools.Ides.Rider if (!paths.Any()) return null; - var newPath = paths.Last().Path; + string newPath = paths.Last().Path; editorSettings.SetSetting(EditorPathSettingName, newPath); Globals.EditorDef(EditorPathSettingName, newPath); return newPath; @@ -96,8 +97,8 @@ namespace GodotTools.Ides.Rider public static void OpenFile(string slnPath, string scriptPath, int line) { - var pathFromSettings = GetRiderPathFromSettings(); - var path = CheckAndUpdatePath(pathFromSettings); + string pathFromSettings = GetRiderPathFromSettings(); + string path = CheckAndUpdatePath(pathFromSettings); var args = new List(); args.Add(slnPath); diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs index 6893bc1974..5e70c399b2 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs @@ -39,45 +39,57 @@ namespace GodotTools.Internals [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_ResDataDir(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_ResMetadataDir(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_ResAssembliesBaseDir(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_ResAssembliesDir(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_ResConfigDir(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_ResTempDir(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_ResTempAssembliesBaseDir(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_ResTempAssembliesDir(); [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_MonoUserDir(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_MonoLogsDir(); #region Tools-only [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_MonoSolutionsDir(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_BuildLogsDirs(); [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_ProjectSlnPath(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_ProjectCsProjPath(); [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_DataEditorToolsDir(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_DataEditorPrebuiltApiDir(); #endregion [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_DataMonoEtcDir(); + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_DataMonoLibDir(); diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs index b6716477f7..1005ceb37a 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs @@ -8,7 +8,7 @@ namespace GodotTools.Utils { public static class FsPathUtils { - private static readonly string ResourcePath = ProjectSettings.GlobalizePath("res://"); + private static readonly string _resourcePath = ProjectSettings.GlobalizePath("res://"); private static bool PathStartsWithAlreadyNorm(this string childPath, string parentPath) { @@ -34,7 +34,7 @@ namespace GodotTools.Utils public static string LocalizePathWithCaseChecked(string path) { string pathNorm = path.NormalizePath() + Path.DirectorySeparatorChar; - string resourcePathNorm = ResourcePath.NormalizePath() + Path.DirectorySeparatorChar; + string resourcePathNorm = _resourcePath.NormalizePath() + Path.DirectorySeparatorChar; if (!pathNorm.PathStartsWithAlreadyNorm(resourcePathNorm)) return null; diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs index 6e77ba8c27..86342c9bdf 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs @@ -13,10 +13,10 @@ namespace GodotTools.Utils public static class OS { [MethodImpl(MethodImplOptions.InternalCall)] - static extern string GetPlatformName(); + private static extern string GetPlatformName(); [MethodImpl(MethodImplOptions.InternalCall)] - static extern bool UnixFileHasExecutableAccess(string filePath); + private static extern bool UnixFileHasExecutableAccess(string filePath); public static class Names { @@ -96,7 +96,10 @@ namespace GodotTools.Utils public static string PathWhich([NotNull] string name) { - return IsWindows ? PathWhichWindows(name) : PathWhichUnix(name); + if (IsWindows) + return PathWhichWindows(name); + + return PathWhichUnix(name); } private static string PathWhichWindows([NotNull] string name) @@ -119,7 +122,8 @@ namespace GodotTools.Utils } string nameExt = Path.GetExtension(name); - bool hasPathExt = !string.IsNullOrEmpty(nameExt) && windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase); + bool hasPathExt = !string.IsNullOrEmpty(nameExt) && + windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase); searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 392814b4e6..5fcbc31b05 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -939,7 +939,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) { #define ADD_INTERNAL_CALL(m_icall) \ if (!m_icall.editor_only) { \ cs_icalls_content.append(MEMBER_BEGIN "[MethodImpl(MethodImplOptions.InternalCall)]\n"); \ - cs_icalls_content.append(INDENT2 "internal extern static "); \ + cs_icalls_content.append(INDENT2 "internal static extern "); \ cs_icalls_content.append(m_icall.im_type_out + " "); \ cs_icalls_content.append(m_icall.name + "("); \ cs_icalls_content.append(m_icall.im_sig + ");\n"); \ @@ -1043,7 +1043,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) { #define ADD_INTERNAL_CALL(m_icall) \ if (m_icall.editor_only) { \ cs_icalls_content.append(MEMBER_BEGIN "[MethodImpl(MethodImplOptions.InternalCall)]\n"); \ - cs_icalls_content.append(INDENT2 "internal extern static "); \ + cs_icalls_content.append(INDENT2 "internal static extern "); \ cs_icalls_content.append(m_icall.im_type_out + " "); \ cs_icalls_content.append(m_icall.name + "("); \ cs_icalls_content.append(m_icall.im_sig + ");\n"); \ diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs index fd056a06eb..1a286ae144 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs @@ -75,17 +75,17 @@ namespace Godot /// public bool Encloses(AABB with) { - Vector3 src_min = _position; - Vector3 src_max = _position + _size; - Vector3 dst_min = with._position; - Vector3 dst_max = with._position + with._size; + Vector3 srcMin = _position; + Vector3 srcMax = _position + _size; + Vector3 dstMin = with._position; + Vector3 dstMax = with._position + with._size; - return src_min.x <= dst_min.x && - src_max.x > dst_max.x && - src_min.y <= dst_min.y && - src_max.y > dst_max.y && - src_min.z <= dst_min.z && - src_max.z > dst_max.z; + return srcMin.x <= dstMin.x && + srcMax.x > dstMax.x && + srcMin.y <= dstMin.y && + srcMax.y > dstMax.y && + srcMin.z <= dstMin.z && + srcMax.z > dstMax.z; } /// @@ -162,7 +162,8 @@ namespace Godot case 7: return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z); default: - throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx)); + throw new ArgumentOutOfRangeException(nameof(idx), + $"Index is {idx}, but a value from 0 to 7 is expected."); } } @@ -173,15 +174,15 @@ namespace Godot public Vector3 GetLongestAxis() { var axis = new Vector3(1f, 0f, 0f); - real_t max_size = _size.x; + real_t maxSize = _size.x; - if (_size.y > max_size) + if (_size.y > maxSize) { axis = new Vector3(0f, 1f, 0f); - max_size = _size.y; + maxSize = _size.y; } - if (_size.z > max_size) + if (_size.z > maxSize) { axis = new Vector3(0f, 0f, 1f); } @@ -196,15 +197,15 @@ namespace Godot public Vector3.Axis GetLongestAxisIndex() { var axis = Vector3.Axis.X; - real_t max_size = _size.x; + real_t maxSize = _size.x; - if (_size.y > max_size) + if (_size.y > maxSize) { axis = Vector3.Axis.Y; - max_size = _size.y; + maxSize = _size.y; } - if (_size.z > max_size) + if (_size.z > maxSize) { axis = Vector3.Axis.Z; } @@ -218,15 +219,15 @@ namespace Godot /// The scalar length of the longest axis of the . public real_t GetLongestAxisSize() { - real_t max_size = _size.x; + real_t maxSize = _size.x; - if (_size.y > max_size) - max_size = _size.y; + if (_size.y > maxSize) + maxSize = _size.y; - if (_size.z > max_size) - max_size = _size.z; + if (_size.z > maxSize) + maxSize = _size.z; - return max_size; + return maxSize; } /// @@ -236,15 +237,15 @@ namespace Godot public Vector3 GetShortestAxis() { var axis = new Vector3(1f, 0f, 0f); - real_t max_size = _size.x; + real_t maxSize = _size.x; - if (_size.y < max_size) + if (_size.y < maxSize) { axis = new Vector3(0f, 1f, 0f); - max_size = _size.y; + maxSize = _size.y; } - if (_size.z < max_size) + if (_size.z < maxSize) { axis = new Vector3(0f, 0f, 1f); } @@ -259,15 +260,15 @@ namespace Godot public Vector3.Axis GetShortestAxisIndex() { var axis = Vector3.Axis.X; - real_t max_size = _size.x; + real_t maxSize = _size.x; - if (_size.y < max_size) + if (_size.y < maxSize) { axis = Vector3.Axis.Y; - max_size = _size.y; + maxSize = _size.y; } - if (_size.z < max_size) + if (_size.z < maxSize) { axis = Vector3.Axis.Z; } @@ -281,15 +282,15 @@ namespace Godot /// The scalar length of the shortest axis of the . public real_t GetShortestAxisSize() { - real_t max_size = _size.x; + real_t maxSize = _size.x; - if (_size.y < max_size) - max_size = _size.y; + if (_size.y < maxSize) + maxSize = _size.y; - if (_size.z < max_size) - max_size = _size.z; + if (_size.z < maxSize) + maxSize = _size.z; - return max_size; + return maxSize; } /// @@ -300,13 +301,13 @@ namespace Godot /// A vector representing the support. public Vector3 GetSupport(Vector3 dir) { - Vector3 half_extents = _size * 0.5f; - Vector3 ofs = _position + half_extents; + Vector3 halfExtents = _size * 0.5f; + Vector3 ofs = _position + halfExtents; return ofs + new Vector3( - dir.x > 0f ? -half_extents.x : half_extents.x, - dir.y > 0f ? -half_extents.y : half_extents.y, - dir.z > 0f ? -half_extents.z : half_extents.z); + dir.x > 0f ? -halfExtents.x : halfExtents.x, + dir.y > 0f ? -halfExtents.y : halfExtents.y, + dir.z > 0f ? -halfExtents.z : halfExtents.z); } /// @@ -316,7 +317,7 @@ namespace Godot /// The grown . public AABB Grow(real_t by) { - var res = this; + AABB res = this; res._position.x -= by; res._position.y -= by; @@ -385,36 +386,36 @@ namespace Godot /// The clipped . public AABB Intersection(AABB with) { - Vector3 src_min = _position; - Vector3 src_max = _position + _size; - Vector3 dst_min = with._position; - Vector3 dst_max = with._position + with._size; + Vector3 srcMin = _position; + Vector3 srcMax = _position + _size; + Vector3 dstMin = with._position; + Vector3 dstMax = with._position + with._size; Vector3 min, max; - if (src_min.x > dst_max.x || src_max.x < dst_min.x) + if (srcMin.x > dstMax.x || srcMax.x < dstMin.x) { return new AABB(); } - min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x; - max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x; + min.x = srcMin.x > dstMin.x ? srcMin.x : dstMin.x; + max.x = srcMax.x < dstMax.x ? srcMax.x : dstMax.x; - if (src_min.y > dst_max.y || src_max.y < dst_min.y) + if (srcMin.y > dstMax.y || srcMax.y < dstMin.y) { return new AABB(); } - min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y; - max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y; + min.y = srcMin.y > dstMin.y ? srcMin.y : dstMin.y; + max.y = srcMax.y < dstMax.y ? srcMax.y : dstMax.y; - if (src_min.z > dst_max.z || src_max.z < dst_min.z) + if (srcMin.z > dstMax.z || srcMax.z < dstMin.z) { return new AABB(); } - min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z; - max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z; + min.z = srcMin.z > dstMin.z ? srcMin.z : dstMin.z; + max.z = srcMax.z < dstMax.z ? srcMax.z : dstMax.z; return new AABB(min, max - min); } @@ -583,16 +584,16 @@ namespace Godot var end2 = new Vector3(with._size.x, with._size.y, with._size.z) + beg2; var min = new Vector3( - beg1.x < beg2.x ? beg1.x : beg2.x, - beg1.y < beg2.y ? beg1.y : beg2.y, - beg1.z < beg2.z ? beg1.z : beg2.z - ); + beg1.x < beg2.x ? beg1.x : beg2.x, + beg1.y < beg2.y ? beg1.y : beg2.y, + beg1.z < beg2.z ? beg1.z : beg2.z + ); var max = new Vector3( - end1.x > end2.x ? end1.x : end2.x, - end1.y > end2.y ? end1.y : end2.y, - end1.z > end2.z ? end1.z : end2.z - ); + end1.x > end2.x ? end1.x : end2.x, + end1.y > end2.y ? end1.y : end2.y, + end1.z > end2.z ? end1.z : end2.z + ); return new AABB(min, max - min); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs index b996ff9d80..a412047196 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs @@ -6,7 +6,7 @@ using System.Runtime.InteropServices; namespace Godot.Collections { - class ArraySafeHandle : SafeHandle + internal class ArraySafeHandle : SafeHandle { public ArraySafeHandle(IntPtr handle) : base(IntPtr.Zero, true) { @@ -33,15 +33,15 @@ namespace Godot.Collections /// public class Array : IList, IDisposable { - ArraySafeHandle safeHandle; - bool disposed = false; + private ArraySafeHandle _safeHandle; + private bool _disposed = false; /// /// Constructs a new empty . /// public Array() { - safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor()); + _safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor()); } /// @@ -69,25 +69,25 @@ namespace Godot.Collections { throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'"); } - safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor_MonoArray(array)); + _safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor_MonoArray(array)); } internal Array(ArraySafeHandle handle) { - safeHandle = handle; + _safeHandle = handle; } internal Array(IntPtr handle) { - safeHandle = new ArraySafeHandle(handle); + _safeHandle = new ArraySafeHandle(handle); } internal IntPtr GetPtr() { - if (disposed) + if (_disposed) throw new ObjectDisposedException(GetType().FullName); - return safeHandle.DangerousGetHandle(); + return _safeHandle.DangerousGetHandle(); } /// @@ -136,16 +136,16 @@ namespace Godot.Collections /// public void Dispose() { - if (disposed) + if (_disposed) return; - if (safeHandle != null) + if (_safeHandle != null) { - safeHandle.Dispose(); - safeHandle = null; + _safeHandle.Dispose(); + _safeHandle = null; } - disposed = true; + _disposed = true; } // IList @@ -272,67 +272,67 @@ namespace Godot.Collections } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_Array_Ctor(); + internal static extern IntPtr godot_icall_Array_Ctor(); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_Array_Ctor_MonoArray(System.Array array); + internal static extern IntPtr godot_icall_Array_Ctor_MonoArray(System.Array array); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Array_Dtor(IntPtr ptr); + internal static extern void godot_icall_Array_Dtor(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_Array_At(IntPtr ptr, int index); + internal static extern object godot_icall_Array_At(IntPtr ptr, int index); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_Array_At_Generic(IntPtr ptr, int index, int elemTypeEncoding, IntPtr elemTypeClass); + internal static extern object godot_icall_Array_At_Generic(IntPtr ptr, int index, int elemTypeEncoding, IntPtr elemTypeClass); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value); + internal static extern void godot_icall_Array_SetAt(IntPtr ptr, int index, object value); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_Array_Count(IntPtr ptr); + internal static extern int godot_icall_Array_Count(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_Array_Add(IntPtr ptr, object item); + internal static extern int godot_icall_Array_Add(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Array_Clear(IntPtr ptr); + internal static extern void godot_icall_Array_Clear(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_Array_Concatenate(IntPtr left, IntPtr right); + internal static extern IntPtr godot_icall_Array_Concatenate(IntPtr left, IntPtr right); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item); + internal static extern bool godot_icall_Array_Contains(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex); + internal static extern void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_Array_Duplicate(IntPtr ptr, bool deep); + internal static extern IntPtr godot_icall_Array_Duplicate(IntPtr ptr, bool deep); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item); + internal static extern int godot_icall_Array_IndexOf(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item); + internal static extern void godot_icall_Array_Insert(IntPtr ptr, int index, object item); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item); + internal static extern bool godot_icall_Array_Remove(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index); + internal static extern void godot_icall_Array_RemoveAt(IntPtr ptr, int index); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize); + internal static extern Error godot_icall_Array_Resize(IntPtr ptr, int newSize); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static Error godot_icall_Array_Shuffle(IntPtr ptr); + internal static extern Error godot_icall_Array_Shuffle(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass); + internal static extern void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_Array_ToString(IntPtr ptr); + internal static extern string godot_icall_Array_ToString(IntPtr ptr); } /// @@ -344,7 +344,7 @@ namespace Godot.Collections /// The type of the array. public class Array : IList, ICollection, IEnumerable { - Array objectArray; + private Array _objectArray; internal static int elemTypeEncoding; internal static IntPtr elemTypeClass; @@ -359,7 +359,7 @@ namespace Godot.Collections /// public Array() { - objectArray = new Array(); + _objectArray = new Array(); } /// @@ -372,7 +372,7 @@ namespace Godot.Collections if (collection == null) throw new NullReferenceException($"Parameter '{nameof(collection)} cannot be null.'"); - objectArray = new Array(collection); + _objectArray = new Array(collection); } /// @@ -386,7 +386,7 @@ namespace Godot.Collections { throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'"); } - objectArray = new Array(array); + _objectArray = new Array(array); } /// @@ -395,22 +395,22 @@ namespace Godot.Collections /// The untyped array to construct from. public Array(Array array) { - objectArray = array; + _objectArray = array; } internal Array(IntPtr handle) { - objectArray = new Array(handle); + _objectArray = new Array(handle); } internal Array(ArraySafeHandle handle) { - objectArray = new Array(handle); + _objectArray = new Array(handle); } internal IntPtr GetPtr() { - return objectArray.GetPtr(); + return _objectArray.GetPtr(); } /// @@ -419,7 +419,7 @@ namespace Godot.Collections /// The typed array to convert. public static explicit operator Array(Array from) { - return from.objectArray; + return from._objectArray; } /// @@ -429,7 +429,7 @@ namespace Godot.Collections /// A new Godot Array. public Array Duplicate(bool deep = false) { - return new Array(objectArray.Duplicate(deep)); + return new Array(_objectArray.Duplicate(deep)); } /// @@ -439,7 +439,7 @@ namespace Godot.Collections /// if successful, or an error code. public Error Resize(int newSize) { - return objectArray.Resize(newSize); + return _objectArray.Resize(newSize); } /// @@ -447,7 +447,7 @@ namespace Godot.Collections /// public void Shuffle() { - objectArray.Shuffle(); + _objectArray.Shuffle(); } /// @@ -458,7 +458,7 @@ namespace Godot.Collections /// A new Godot Array with the contents of both arrays. public static Array operator +(Array left, Array right) { - return new Array(left.objectArray + right.objectArray); + return new Array(left._objectArray + right._objectArray); } // IList @@ -470,7 +470,7 @@ namespace Godot.Collections public T this[int index] { get { return (T)Array.godot_icall_Array_At_Generic(GetPtr(), index, elemTypeEncoding, elemTypeClass); } - set { objectArray[index] = value; } + set { _objectArray[index] = value; } } /// @@ -481,7 +481,7 @@ namespace Godot.Collections /// The index of the item, or -1 if not found. public int IndexOf(T item) { - return objectArray.IndexOf(item); + return _objectArray.IndexOf(item); } /// @@ -494,7 +494,7 @@ namespace Godot.Collections /// The item to insert. public void Insert(int index, T item) { - objectArray.Insert(index, item); + _objectArray.Insert(index, item); } /// @@ -503,7 +503,7 @@ namespace Godot.Collections /// The index of the element to remove. public void RemoveAt(int index) { - objectArray.RemoveAt(index); + _objectArray.RemoveAt(index); } // ICollection @@ -515,7 +515,7 @@ namespace Godot.Collections /// The number of elements. public int Count { - get { return objectArray.Count; } + get { return _objectArray.Count; } } bool ICollection.IsReadOnly => false; @@ -528,7 +528,7 @@ namespace Godot.Collections /// The new size after adding the item. public void Add(T item) { - objectArray.Add(item); + _objectArray.Add(item); } /// @@ -536,7 +536,7 @@ namespace Godot.Collections /// public void Clear() { - objectArray.Clear(); + _objectArray.Clear(); } /// @@ -546,7 +546,7 @@ namespace Godot.Collections /// Whether or not this array contains the given item. public bool Contains(T item) { - return objectArray.Contains(item); + return _objectArray.Contains(item); } /// @@ -566,7 +566,7 @@ namespace Godot.Collections // TODO This may be quite slow because every element access is an internal call. // It could be moved entirely to an internal call if we find out how to do the cast there. - int count = objectArray.Count; + int count = _objectArray.Count; if (array.Length < (arrayIndex + count)) throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds."); @@ -597,7 +597,7 @@ namespace Godot.Collections /// An enumerator. public IEnumerator GetEnumerator() { - int count = objectArray.Count; + int count = _objectArray.Count; for (int i = 0; i < count; i++) { @@ -614,6 +614,6 @@ namespace Godot.Collections /// Converts this to a string. /// /// A string representation of this array. - public override string ToString() => objectArray.ToString(); + public override string ToString() => _objectArray.ToString(); } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 6c426d7e37..c3514844f2 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -88,9 +88,9 @@ namespace Godot get => new Vector3(Row0.x, Row1.x, Row2.x); set { - this.Row0.x = value.x; - this.Row1.x = value.y; - this.Row2.x = value.z; + Row0.x = value.x; + Row1.x = value.y; + Row2.x = value.z; } } @@ -103,9 +103,9 @@ namespace Godot get => new Vector3(Row0.y, Row1.y, Row2.y); set { - this.Row0.y = value.x; - this.Row1.y = value.y; - this.Row2.y = value.z; + Row0.y = value.x; + Row1.y = value.y; + Row2.y = value.z; } } @@ -118,9 +118,9 @@ namespace Godot get => new Vector3(Row0.z, Row1.z, Row2.z); set { - this.Row0.z = value.x; - this.Row1.z = value.y; - this.Row2.z = value.z; + Row0.z = value.x; + Row1.z = value.y; + Row2.z = value.z; } } @@ -211,7 +211,7 @@ namespace Godot /// /// Returns the 's rotation in the form of a - /// . See if you + /// . See if you /// need Euler angles, but keep in mind quaternions should generally /// be preferred to Euler angles. /// @@ -230,15 +230,15 @@ namespace Godot return orthonormalizedBasis.Quat(); } - internal void SetQuatScale(Quat quat, Vector3 scale) + internal void SetQuatScale(Quat quaternion, Vector3 scale) { SetDiagonal(scale); - Rotate(quat); + Rotate(quaternion); } - private void Rotate(Quat quat) + private void Rotate(Quat quaternion) { - this *= new Basis(quat); + this *= new Basis(quaternion); } private void SetDiagonal(Vector3 diagonal) @@ -272,7 +272,7 @@ namespace Godot /// The returned vector contains the rotation angles in /// the format (X angle, Y angle, Z angle). /// - /// Consider using the method instead, which + /// Consider using the method instead, which /// returns a quaternion instead of Euler angles. /// /// A representing the basis rotation in Euler angles. @@ -552,7 +552,7 @@ namespace Godot /// The resulting dot product. public real_t Tdotx(Vector3 with) { - return this.Row0[0] * with[0] + this.Row1[0] * with[1] + this.Row2[0] * with[2]; + return Row0[0] * with[0] + Row1[0] * with[1] + Row2[0] * with[2]; } /// @@ -562,7 +562,7 @@ namespace Godot /// The resulting dot product. public real_t Tdoty(Vector3 with) { - return this.Row0[1] * with[0] + this.Row1[1] * with[1] + this.Row2[1] * with[2]; + return Row0[1] * with[0] + Row1[1] * with[1] + Row2[1] * with[2]; } /// @@ -572,7 +572,7 @@ namespace Godot /// The resulting dot product. public real_t Tdotz(Vector3 with) { - return this.Row0[2] * with[0] + this.Row1[2] * with[1] + this.Row2[2] * with[2]; + return Row0[2] * with[0] + Row1[2] * with[1] + Row2[2] * with[2]; } /// @@ -581,7 +581,7 @@ namespace Godot /// The transposed basis matrix. public Basis Transposed() { - var tr = this; + Basis tr = this; real_t temp = tr.Row0[1]; tr.Row0[1] = tr.Row1[0]; @@ -608,9 +608,9 @@ namespace Godot { return new Vector3 ( - this.Row0.Dot(v), - this.Row1.Dot(v), - this.Row2.Dot(v) + Row0.Dot(v), + Row1.Dot(v), + Row2.Dot(v) ); } @@ -627,9 +627,9 @@ namespace Godot { return new Vector3 ( - this.Row0[0] * v.x + this.Row1[0] * v.y + this.Row2[0] * v.z, - this.Row0[1] * v.x + this.Row1[1] * v.y + this.Row2[1] * v.z, - this.Row0[2] * v.x + this.Row1[2] * v.y + this.Row2[2] * v.z + Row0[0] * v.x + Row1[0] * v.y + Row2[0] * v.z, + Row0[1] * v.x + Row1[1] * v.y + Row2[1] * v.z, + Row0[2] * v.x + Row1[2] * v.y + Row2[2] * v.z ); } @@ -749,23 +749,23 @@ namespace Godot /// /// Constructs a pure rotation basis matrix from the given quaternion. /// - /// The quaternion to create the basis from. - public Basis(Quat quat) + /// The quaternion to create the basis from. + public Basis(Quat quaternion) { - real_t s = 2.0f / quat.LengthSquared; + real_t s = 2.0f / quaternion.LengthSquared; - real_t xs = quat.x * s; - real_t ys = quat.y * s; - real_t zs = quat.z * s; - real_t wx = quat.w * xs; - real_t wy = quat.w * ys; - real_t wz = quat.w * zs; - real_t xx = quat.x * xs; - real_t xy = quat.x * ys; - real_t xz = quat.x * zs; - real_t yy = quat.y * ys; - real_t yz = quat.y * zs; - real_t zz = quat.z * zs; + real_t xs = quaternion.x * s; + real_t ys = quaternion.y * s; + real_t zs = quaternion.z * s; + real_t wx = quaternion.w * xs; + real_t wy = quaternion.w * ys; + real_t wz = quaternion.w * zs; + real_t xx = quaternion.x * xs; + real_t xy = quaternion.x * ys; + real_t xz = quaternion.x * zs; + real_t yy = quaternion.y * ys; + real_t yz = quaternion.y * zs; + real_t zz = quaternion.z * zs; Row0 = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy); Row1 = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 59464f7276..684650a815 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -127,11 +127,11 @@ namespace Godot } else if (g == max) { - h = 2 + (b - r) / delta; // Between cyan & yellow + h = 2 + ((b - r) / delta); // Between cyan & yellow } else { - h = 4 + (r - g) / delta; // Between magenta & cyan + h = 4 + ((r - g) / delta); // Between magenta & cyan } h /= 6.0f; @@ -358,16 +358,16 @@ namespace Godot Color res; float sa = 1.0f - over.a; - res.a = a * sa + over.a; + res.a = (a * sa) + over.a; if (res.a == 0) { return new Color(0, 0, 0, 0); } - res.r = (r * a * sa + over.r * over.a) / res.a; - res.g = (g * a * sa + over.g * over.a) / res.a; - res.b = (b * a * sa + over.b * over.a) / res.a; + res.r = ((r * a * sa) + (over.r * over.a)) / res.a; + res.g = ((g * a * sa) + (over.g * over.a)) / res.a; + res.b = ((b * a * sa) + (over.b * over.a)) / res.a; return res; } @@ -395,9 +395,9 @@ namespace Godot public Color Darkened(float amount) { Color res = this; - res.r = res.r * (1.0f - amount); - res.g = res.g * (1.0f - amount); - res.b = res.b * (1.0f - amount); + res.r *= 1.0f - amount; + res.g *= 1.0f - amount; + res.b *= 1.0f - amount; return res; } @@ -424,9 +424,9 @@ namespace Godot public Color Lightened(float amount) { Color res = this; - res.r = res.r + (1.0f - res.r) * amount; - res.g = res.g + (1.0f - res.g) * amount; - res.b = res.b + (1.0f - res.b) * amount; + res.r += (1.0f - res.r) * amount; + res.g += (1.0f - res.g) * amount; + res.b += (1.0f - res.b) * amount; return res; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs index e6e69a6269..888b1e1209 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs @@ -6,7 +6,7 @@ using System.Runtime.InteropServices; namespace Godot.Collections { - class DictionarySafeHandle : SafeHandle + internal class DictionarySafeHandle : SafeHandle { public DictionarySafeHandle(IntPtr handle) : base(IntPtr.Zero, true) { @@ -30,19 +30,17 @@ namespace Godot.Collections /// typed elements allocated in the engine in C++. Useful when /// interfacing with the engine. /// - public class Dictionary : - IDictionary, - IDisposable + public class Dictionary : IDictionary, IDisposable { - DictionarySafeHandle safeHandle; - bool disposed = false; + private DictionarySafeHandle _safeHandle; + private bool _disposed = false; /// /// Constructs a new empty . /// public Dictionary() { - safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor()); + _safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor()); } /// @@ -61,20 +59,20 @@ namespace Godot.Collections internal Dictionary(DictionarySafeHandle handle) { - safeHandle = handle; + _safeHandle = handle; } internal Dictionary(IntPtr handle) { - safeHandle = new DictionarySafeHandle(handle); + _safeHandle = new DictionarySafeHandle(handle); } internal IntPtr GetPtr() { - if (disposed) + if (_disposed) throw new ObjectDisposedException(GetType().FullName); - return safeHandle.DangerousGetHandle(); + return _safeHandle.DangerousGetHandle(); } /// @@ -82,16 +80,16 @@ namespace Godot.Collections /// public void Dispose() { - if (disposed) + if (_disposed) return; - if (safeHandle != null) + if (_safeHandle != null) { - safeHandle.Dispose(); - safeHandle = null; + _safeHandle.Dispose(); + _safeHandle = null; } - disposed = true; + _disposed = true; } /// @@ -229,17 +227,17 @@ namespace Godot.Collections private class DictionaryEnumerator : IDictionaryEnumerator { - private readonly Dictionary dictionary; - private readonly int count; - private int index = -1; - private bool dirty = true; + private readonly Dictionary _dictionary; + private readonly int _count; + private int _index = -1; + private bool _dirty = true; - private DictionaryEntry entry; + private DictionaryEntry _entry; public DictionaryEnumerator(Dictionary dictionary) { - this.dictionary = dictionary; - count = dictionary.Count; + _dictionary = dictionary; + _count = dictionary.Count; } public object Current => Entry; @@ -248,19 +246,19 @@ namespace Godot.Collections { get { - if (dirty) + if (_dirty) { UpdateEntry(); } - return entry; + return _entry; } } private void UpdateEntry() { - dirty = false; - godot_icall_Dictionary_KeyValuePairAt(dictionary.GetPtr(), index, out object key, out object value); - entry = new DictionaryEntry(key, value); + _dirty = false; + godot_icall_Dictionary_KeyValuePairAt(_dictionary.GetPtr(), _index, out object key, out object value); + _entry = new DictionaryEntry(key, value); } public object Key => Entry.Key; @@ -269,15 +267,15 @@ namespace Godot.Collections public bool MoveNext() { - index++; - dirty = true; - return index < count; + _index++; + _dirty = true; + return _index < _count; } public void Reset() { - index = -1; - dirty = true; + _index = -1; + _dirty = true; } } @@ -291,67 +289,67 @@ namespace Godot.Collections } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_Dictionary_Ctor(); + internal static extern IntPtr godot_icall_Dictionary_Ctor(); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Dictionary_Dtor(IntPtr ptr); + internal static extern void godot_icall_Dictionary_Dtor(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_Dictionary_GetValue(IntPtr ptr, object key); + internal static extern object godot_icall_Dictionary_GetValue(IntPtr ptr, object key); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_Dictionary_GetValue_Generic(IntPtr ptr, object key, int valTypeEncoding, IntPtr valTypeClass); + internal static extern object godot_icall_Dictionary_GetValue_Generic(IntPtr ptr, object key, int valTypeEncoding, IntPtr valTypeClass); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value); + internal static extern void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_Dictionary_Keys(IntPtr ptr); + internal static extern IntPtr godot_icall_Dictionary_Keys(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_Dictionary_Values(IntPtr ptr); + internal static extern IntPtr godot_icall_Dictionary_Values(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_Dictionary_Count(IntPtr ptr); + internal static extern int godot_icall_Dictionary_Count(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_Dictionary_KeyValuePairs(IntPtr ptr, out IntPtr keys, out IntPtr values); + internal static extern int godot_icall_Dictionary_KeyValuePairs(IntPtr ptr, out IntPtr keys, out IntPtr values); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value); + internal static extern void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value); + internal static extern void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Dictionary_Clear(IntPtr ptr); + internal static extern void godot_icall_Dictionary_Clear(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value); + internal static extern bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key); + internal static extern bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_Dictionary_Duplicate(IntPtr ptr, bool deep); + internal static extern IntPtr godot_icall_Dictionary_Duplicate(IntPtr ptr, bool deep); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key); + internal static extern bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value); + internal static extern bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value); + internal static extern bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_Dictionary_TryGetValue_Generic(IntPtr ptr, object key, out object value, int valTypeEncoding, IntPtr valTypeClass); + internal static extern bool godot_icall_Dictionary_TryGetValue_Generic(IntPtr ptr, object key, out object value, int valTypeEncoding, IntPtr valTypeClass); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Dictionary_Generic_GetValueTypeInfo(Type valueType, out int valTypeEncoding, out IntPtr valTypeClass); + internal static extern void godot_icall_Dictionary_Generic_GetValueTypeInfo(Type valueType, out int valTypeEncoding, out IntPtr valTypeClass); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr); + internal static extern string godot_icall_Dictionary_ToString(IntPtr ptr); } /// @@ -362,10 +360,9 @@ namespace Godot.Collections /// /// The type of the dictionary's keys. /// The type of the dictionary's values. - public class Dictionary : - IDictionary + public class Dictionary : IDictionary { - private readonly Dictionary objectDict; + private readonly Dictionary _objectDict; internal static int valTypeEncoding; internal static IntPtr valTypeClass; @@ -380,7 +377,7 @@ namespace Godot.Collections /// public Dictionary() { - objectDict = new Dictionary(); + _objectDict = new Dictionary(); } /// @@ -390,7 +387,7 @@ namespace Godot.Collections /// A new Godot Dictionary. public Dictionary(IDictionary dictionary) { - objectDict = new Dictionary(); + _objectDict = new Dictionary(); if (dictionary == null) throw new NullReferenceException($"Parameter '{nameof(dictionary)} cannot be null.'"); @@ -412,17 +409,17 @@ namespace Godot.Collections /// A new Godot Dictionary. public Dictionary(Dictionary dictionary) { - objectDict = dictionary; + _objectDict = dictionary; } internal Dictionary(IntPtr handle) { - objectDict = new Dictionary(handle); + _objectDict = new Dictionary(handle); } internal Dictionary(DictionarySafeHandle handle) { - objectDict = new Dictionary(handle); + _objectDict = new Dictionary(handle); } /// @@ -431,12 +428,12 @@ namespace Godot.Collections /// The typed dictionary to convert. public static explicit operator Dictionary(Dictionary from) { - return from.objectDict; + return from._objectDict; } internal IntPtr GetPtr() { - return objectDict.GetPtr(); + return _objectDict.GetPtr(); } /// @@ -446,7 +443,7 @@ namespace Godot.Collections /// A new Godot Dictionary. public Dictionary Duplicate(bool deep = false) { - return new Dictionary(objectDict.Duplicate(deep)); + return new Dictionary(_objectDict.Duplicate(deep)); } // IDictionary @@ -457,8 +454,8 @@ namespace Godot.Collections /// The value at the given . public TValue this[TKey key] { - get { return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass); } - set { objectDict[key] = value; } + get { return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(_objectDict.GetPtr(), key, valTypeEncoding, valTypeClass); } + set { _objectDict[key] = value; } } /// @@ -468,7 +465,7 @@ namespace Godot.Collections { get { - IntPtr handle = Dictionary.godot_icall_Dictionary_Keys(objectDict.GetPtr()); + IntPtr handle = Dictionary.godot_icall_Dictionary_Keys(_objectDict.GetPtr()); return new Array(new ArraySafeHandle(handle)); } } @@ -480,7 +477,7 @@ namespace Godot.Collections { get { - IntPtr handle = Dictionary.godot_icall_Dictionary_Values(objectDict.GetPtr()); + IntPtr handle = Dictionary.godot_icall_Dictionary_Values(_objectDict.GetPtr()); return new Array(new ArraySafeHandle(handle)); } } @@ -499,7 +496,7 @@ namespace Godot.Collections /// The object to add. public void Add(TKey key, TValue value) { - objectDict.Add(key, value); + _objectDict.Add(key, value); } /// @@ -509,7 +506,7 @@ namespace Godot.Collections /// Whether or not this dictionary contains the given key. public bool ContainsKey(TKey key) { - return objectDict.Contains(key); + return _objectDict.Contains(key); } /// @@ -543,14 +540,14 @@ namespace Godot.Collections /// The number of elements. public int Count { - get { return objectDict.Count; } + get { return _objectDict.Count; } } bool ICollection>.IsReadOnly => false; void ICollection>.Add(KeyValuePair item) { - objectDict.Add(item.Key, item.Value); + _objectDict.Add(item.Key, item.Value); } /// @@ -558,12 +555,12 @@ namespace Godot.Collections /// public void Clear() { - objectDict.Clear(); + _objectDict.Clear(); } bool ICollection>.Contains(KeyValuePair item) { - return objectDict.Contains(new KeyValuePair(item.Key, item.Value)); + return _objectDict.Contains(new KeyValuePair(item.Key, item.Value)); } /// @@ -621,6 +618,6 @@ namespace Godot.Collections /// Converts this to a string. /// /// A string representation of this dictionary. - public override string ToString() => objectDict.ToString(); + public override string ToString() => _objectDict.ToString(); } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs index 8fbf52208f..fc087ccdc9 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs @@ -72,7 +72,7 @@ namespace Godot if (godotObject == null) throw new ArgumentNullException(nameof(godotObject)); - this.Value = godotObject; + Value = godotObject; } /// @@ -189,16 +189,16 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string[] godot_icall_DynamicGodotObject_SetMemberList(IntPtr godotObject); + internal static extern string[] godot_icall_DynamicGodotObject_SetMemberList(IntPtr godotObject); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_DynamicGodotObject_InvokeMember(IntPtr godotObject, string name, object[] args, out object result); + internal static extern bool godot_icall_DynamicGodotObject_InvokeMember(IntPtr godotObject, string name, object[] args, out object result); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_DynamicGodotObject_GetMember(IntPtr godotObject, string name, out object result); + internal static extern bool godot_icall_DynamicGodotObject_GetMember(IntPtr godotObject, string name, out object result); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_DynamicGodotObject_SetMember(IntPtr godotObject, string name, object value); + internal static extern bool godot_icall_DynamicGodotObject_SetMember(IntPtr godotObject, string name, object value); #region We don't override these methods diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs index e1f8773ccd..691fd85964 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs @@ -36,6 +36,6 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static WeakRef godot_icall_Object_weakref(IntPtr obj); + internal static extern WeakRef godot_icall_Object_weakref(IntPtr obj); } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index 45ff889656..6e53fae46d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -552,70 +552,69 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects); + internal static extern object godot_icall_GD_bytes2var(byte[] bytes, bool allowObjects); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_GD_convert(object what, Variant.Type type); + internal static extern object godot_icall_GD_convert(object what, Variant.Type type); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_GD_hash(object var); + internal static extern int godot_icall_GD_hash(object var); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static Object godot_icall_GD_instance_from_id(ulong instance_id); + internal static extern Object godot_icall_GD_instance_from_id(ulong instanceId); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_print(object[] what); + internal static extern void godot_icall_GD_print(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_printerr(object[] what); + internal static extern void godot_icall_GD_printerr(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_printraw(object[] what); + internal static extern void godot_icall_GD_printraw(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_prints(object[] what); + internal static extern void godot_icall_GD_prints(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_printt(object[] what); + internal static extern void godot_icall_GD_printt(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static float godot_icall_GD_randf(); + internal static extern float godot_icall_GD_randf(); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static uint godot_icall_GD_randi(); + internal static extern uint godot_icall_GD_randi(); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_randomize(); - + internal static extern void godot_icall_GD_randomize(); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static double godot_icall_GD_rand_range(double from, double to); + internal static extern double godot_icall_GD_rand_range(double from, double to); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed); + internal static extern uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_seed(ulong seed); + internal static extern void godot_icall_GD_seed(ulong seed); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_GD_str(object[] what); + internal static extern string godot_icall_GD_str(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_GD_str2var(string str); + internal static extern object godot_icall_GD_str2var(string str); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_GD_type_exists(string type); + internal static extern bool godot_icall_GD_type_exists(string type); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static byte[] godot_icall_GD_var2bytes(object what, bool full_objects); + internal static extern byte[] godot_icall_GD_var2bytes(object what, bool fullObjects); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_GD_var2str(object var); + internal static extern string godot_icall_GD_var2str(object var); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_pusherror(string type); + internal static extern void godot_icall_GD_pusherror(string type); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_pushwarning(string type); + internal static extern void godot_icall_GD_pushwarning(string type); } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs index 4b5e3f8761..c01c926e82 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs @@ -6,7 +6,8 @@ namespace Godot { public class GodotSynchronizationContext : SynchronizationContext { - private readonly BlockingCollection> _queue = new BlockingCollection>(); + private readonly BlockingCollection> _queue = + new BlockingCollection>(); public override void Post(SendOrPostCallback d, object state) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs index a566b53659..9ccac1faaf 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs @@ -24,7 +24,7 @@ namespace Godot try { - var stackTrace = new StackTrace(true).ToString(); + string stackTrace = new StackTrace(true).ToString(); GD.PrintErr(stackTrace); } catch diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs index 80bda4e2f5..3051bcedc7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; namespace Godot { - static class MarshalUtils + internal static class MarshalUtils { /// /// Returns if the generic type definition of diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index 149de41215..1b527c188a 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -40,9 +40,9 @@ namespace Godot public const real_t NaN = real_t.NaN; // 0.0174532924f and 0.0174532925199433 - private const real_t Deg2RadConst = (real_t)0.0174532925199432957692369077M; + private const real_t _deg2RadConst = (real_t)0.0174532925199432957692369077M; // 57.29578f and 57.2957795130823 - private const real_t Rad2DegConst = (real_t)57.295779513082320876798154814M; + private const real_t _rad2DegConst = (real_t)57.295779513082320876798154814M; /// /// Returns the absolute value of (i.e. positive value). @@ -199,7 +199,7 @@ namespace Godot /// The same angle expressed in radians. public static real_t Deg2Rad(real_t deg) { - return deg * Deg2RadConst; + return deg * _deg2RadConst; } /// @@ -240,7 +240,7 @@ namespace Godot return Pow(s * 2.0f, -curve) * 0.5f; } - return (1.0f - Pow(1.0f - (s - 0.5f) * 2.0f, -curve)) * 0.5f + 0.5f; + return ((1.0f - Pow(1.0f - ((s - 0.5f) * 2.0f), -curve)) * 0.5f) + 0.5f; } return 0f; @@ -347,7 +347,7 @@ namespace Godot /// The resulting value of the interpolation. public static real_t Lerp(real_t from, real_t to, real_t weight) { - return from + (to - from) * weight; + return from + ((to - from) * weight); } /// @@ -364,7 +364,7 @@ namespace Godot { real_t difference = (to - from) % Mathf.Tau; real_t distance = ((2 * difference) % Mathf.Tau) - difference; - return from + distance * weight; + return from + (distance * weight); } /// @@ -434,7 +434,10 @@ namespace Godot /// The value after moving. public static real_t MoveToward(real_t from, real_t to, real_t delta) { - return Abs(to - from) <= delta ? to : from + Sign(to - from) * delta; + if (Abs(to - from) <= delta) + return to; + + return from + (Sign(to - from) * delta); } /// @@ -518,7 +521,7 @@ namespace Godot /// The same angle expressed in degrees. public static real_t Rad2Deg(real_t rad) { - return rad * Rad2DegConst; + return rad * _rad2DegConst; } /// @@ -594,7 +597,7 @@ namespace Godot return from; } real_t x = Clamp((weight - from) / (to - from), (real_t)0.0, (real_t)1.0); - return x * x * (3 - 2 * x); + return x * x * (3 - (2 * x)); } /// @@ -618,7 +621,8 @@ namespace Godot /// The position of the first non-zero digit. public static int StepDecimals(real_t step) { - double[] sd = new double[] { + double[] sd = new double[] + { 0.9999, 0.09999, 0.009999, @@ -629,7 +633,7 @@ namespace Godot 0.00000009999, 0.000000009999, }; - double abs = Mathf.Abs(step); + double abs = Abs(step); double decs = abs - (int)abs; // Strip away integer part for (int i = 0; i < sd.Length; i++) { @@ -652,7 +656,7 @@ namespace Godot { if (step != 0f) { - return Floor(s / step + 0.5f) * step; + return Floor((s / step) + 0.5f) * step; } return s; @@ -691,7 +695,10 @@ namespace Godot public static int Wrap(int value, int min, int max) { int range = max - min; - return range == 0 ? min : min + ((value - min) % range + range) % range; + if (range == 0) + return min; + + return min + ((((value - min) % range) + range) % range); } /// @@ -707,7 +714,10 @@ namespace Godot public static real_t Wrap(real_t value, real_t min, real_t max) { real_t range = max - min; - return IsZeroApprox(range) ? min : min + ((value - min) % range + range) % range; + if (IsZeroApprox(range)) + return min; + + return min + ((((value - min) % range) + range) % range); } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs index 1377981ff4..a374faee3d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs @@ -41,16 +41,16 @@ namespace Godot /// public sealed partial class NodePath : IDisposable { - private bool disposed = false; + private bool _disposed = false; - internal IntPtr ptr; + private IntPtr ptr; internal static IntPtr GetPtr(NodePath instance) { if (instance == null) throw new NullReferenceException($"The instance of type {nameof(NodePath)} is null."); - if (instance.disposed) + if (instance._disposed) throw new ObjectDisposedException(instance.GetType().FullName); return instance.ptr; @@ -72,7 +72,7 @@ namespace Godot private void Dispose(bool disposing) { - if (disposed) + if (_disposed) return; if (ptr != IntPtr.Zero) @@ -81,7 +81,7 @@ namespace Godot ptr = IntPtr.Zero; } - disposed = true; + _disposed = true; } internal NodePath(IntPtr ptr) @@ -102,7 +102,6 @@ namespace Godot /// public NodePath() : this(string.Empty) { } - /// /// Constructs a from a string , /// e.g.: "Path2D/PathFollow2D/Sprite2D:texture:size". @@ -134,7 +133,7 @@ namespace Godot /// public NodePath(string path) { - this.ptr = godot_icall_NodePath_Ctor(path); + ptr = godot_icall_NodePath_Ctor(path); } /// @@ -272,36 +271,36 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_NodePath_Ctor(string path); + private static extern IntPtr godot_icall_NodePath_Ctor(string path); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_NodePath_Dtor(IntPtr ptr); + private static extern void godot_icall_NodePath_Dtor(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_NodePath_operator_String(IntPtr ptr); + private static extern string godot_icall_NodePath_operator_String(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_NodePath_get_as_property_path(IntPtr ptr); + private static extern IntPtr godot_icall_NodePath_get_as_property_path(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_NodePath_get_concatenated_subnames(IntPtr ptr); + private static extern string godot_icall_NodePath_get_concatenated_subnames(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_NodePath_get_name(IntPtr ptr, int arg1); + private static extern string godot_icall_NodePath_get_name(IntPtr ptr, int arg1); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_NodePath_get_name_count(IntPtr ptr); + private static extern int godot_icall_NodePath_get_name_count(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_NodePath_get_subname(IntPtr ptr, int arg1); + private static extern string godot_icall_NodePath_get_subname(IntPtr ptr, int arg1); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_NodePath_get_subname_count(IntPtr ptr); + private static extern int godot_icall_NodePath_get_subname_count(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_NodePath_is_absolute(IntPtr ptr); + private static extern bool godot_icall_NodePath_is_absolute(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_NodePath_is_empty(IntPtr ptr); + private static extern bool godot_icall_NodePath_is_empty(IntPtr ptr); } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs index 21b7e5f9a5..6761993f27 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs @@ -5,7 +5,7 @@ namespace Godot { public partial class Object : IDisposable { - private bool disposed = false; + private bool _disposed = false; private const string nativeName = "Object"; @@ -39,7 +39,7 @@ namespace Godot if (instance == null) return IntPtr.Zero; - if (instance.disposed) + if (instance._disposed) throw new ObjectDisposedException(instance.GetType().FullName); return instance.ptr; @@ -64,7 +64,7 @@ namespace Godot /// protected virtual void Dispose(bool disposing) { - if (disposed) + if (_disposed) return; if (ptr != IntPtr.Zero) @@ -79,10 +79,10 @@ namespace Godot godot_icall_Object_Disposed(this, ptr); } - this.ptr = IntPtr.Zero; + ptr = IntPtr.Zero; } - disposed = true; + _disposed = true; } /// @@ -132,19 +132,19 @@ namespace Godot public dynamic DynamicObject => new DynamicGodotObject(this); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_Object_Ctor(Object obj); + internal static extern IntPtr godot_icall_Object_Ctor(Object obj); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Object_Disposed(Object obj, IntPtr ptr); + internal static extern void godot_icall_Object_Disposed(Object obj, IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer); + internal static extern void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_Object_ToString(IntPtr ptr); + internal static extern string godot_icall_Object_ToString(IntPtr ptr); // Used by the generated API [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method); + internal static extern IntPtr godot_icall_Object_ClassDB_get_method(string type, string method); } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs index 09aca2fd22..3c0be46f5c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs @@ -156,9 +156,9 @@ namespace Godot return null; } - Vector3 result = b._normal.Cross(c._normal) * D + - c._normal.Cross(_normal) * b.D + - _normal.Cross(b._normal) * c.D; + Vector3 result = (b._normal.Cross(c._normal) * D) + + (c._normal.Cross(_normal) * b.D) + + (_normal.Cross(b._normal) * c.D); return result / denom; } @@ -253,7 +253,7 @@ namespace Godot /// The projected point. public Vector3 Project(Vector3 point) { - return point - _normal * DistanceTo(point); + return point - (_normal * DistanceTo(point)); } // Constants @@ -292,7 +292,7 @@ namespace Godot public Plane(real_t a, real_t b, real_t c, real_t d) { _normal = new Vector3(a, b, c); - this.D = d; + D = d; } /// @@ -303,8 +303,8 @@ namespace Godot /// The plane's distance from the origin. This value is typically non-negative. public Plane(Vector3 normal, real_t d) { - this._normal = normal; - this.D = d; + _normal = normal; + D = d; } /// diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs index 1d21c706df..8f19fdb3c7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs @@ -15,7 +15,7 @@ namespace Godot /// It is similar to , which implements matrix /// representation of rotations, and can be parametrized using both /// an axis-angle pair or Euler angles. Basis stores rotation, scale, - /// and shearing, while Quat only stores rotation + /// and shearing, while Quat only stores rotation. /// /// Due to its compactness and the way it is stored in memory, certain /// operations (obtaining axis-angle and performing SLERP, in particular) @@ -147,10 +147,9 @@ namespace Godot /// The interpolated quaternion. public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t weight) { - real_t t = weight; - real_t t2 = (1.0f - t) * t * 2f; - Quat sp = Slerp(b, t); - Quat sq = preA.Slerpni(postB, t); + real_t t2 = (1.0f - weight) * weight * 2f; + Quat sp = Slerp(b, weight); + Quat sq = preA.Slerpni(postB, weight); return sp.Slerpni(sq, t2); } @@ -161,7 +160,7 @@ namespace Godot /// The dot product. public real_t Dot(Quat b) { - return x * b.x + y * b.y + z * b.z + w * b.w; + return (x * b.x) + (y * b.y) + (z * b.z) + (w * b.w); } /// @@ -308,10 +307,10 @@ namespace Godot // Calculate final values. return new Quat ( - scale0 * x + scale1 * to1.x, - scale0 * y + scale1 * to1.y, - scale0 * z + scale1 * to1.z, - scale0 * w + scale1 * to1.w + (scale0 * x) + (scale1 * to1.x), + (scale0 * y) + (scale1 * to1.y), + (scale0 * z) + (scale1 * to1.z), + (scale0 * w) + (scale1 * to1.w) ); } @@ -339,10 +338,10 @@ namespace Godot return new Quat ( - invFactor * x + newFactor * to.x, - invFactor * y + newFactor * to.y, - invFactor * z + newFactor * to.z, - invFactor * w + newFactor * to.w + (invFactor * x) + (newFactor * to.x), + (invFactor * y) + (newFactor * to.y), + (invFactor * z) + (newFactor * to.z), + (invFactor * w) + (newFactor * to.w) ); } @@ -361,7 +360,7 @@ namespace Godot #endif var u = new Vector3(x, y, z); Vector3 uv = u.Cross(v); - return v + ((uv * w) + u.Cross(uv)) * 2; + return v + (((uv * w) + u.Cross(uv)) * 2); } // Constants @@ -416,25 +415,25 @@ namespace Godot /// Euler angles that the quaternion will be rotated by. public Quat(Vector3 eulerYXZ) { - real_t half_a1 = eulerYXZ.y * 0.5f; - real_t half_a2 = eulerYXZ.x * 0.5f; - real_t half_a3 = eulerYXZ.z * 0.5f; + real_t halfA1 = eulerYXZ.y * 0.5f; + real_t halfA2 = eulerYXZ.x * 0.5f; + real_t halfA3 = eulerYXZ.z * 0.5f; // R = Y(a1).X(a2).Z(a3) convention for Euler angles. // Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6) // a3 is the angle of the first rotation, following the notation in this reference. - real_t cos_a1 = Mathf.Cos(half_a1); - real_t sin_a1 = Mathf.Sin(half_a1); - real_t cos_a2 = Mathf.Cos(half_a2); - real_t sin_a2 = Mathf.Sin(half_a2); - real_t cos_a3 = Mathf.Cos(half_a3); - real_t sin_a3 = Mathf.Sin(half_a3); + real_t cosA1 = Mathf.Cos(halfA1); + real_t sinA1 = Mathf.Sin(halfA1); + real_t cosA2 = Mathf.Cos(halfA2); + real_t sinA2 = Mathf.Sin(halfA2); + real_t cosA3 = Mathf.Cos(halfA3); + real_t sinA3 = Mathf.Sin(halfA3); - x = sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3; - y = sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3; - z = cos_a1 * cos_a2 * sin_a3 - sin_a1 * sin_a2 * cos_a3; - w = sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3; + x = (sinA1 * cosA2 * sinA3) + (cosA1 * sinA2 * cosA3); + y = (sinA1 * cosA2 * cosA3) - (cosA1 * sinA2 * sinA3); + z = (cosA1 * cosA2 * sinA3) - (sinA1 * sinA2 * cosA3); + w = (sinA1 * sinA2 * sinA3) + (cosA1 * cosA2 * cosA3); } /// @@ -478,10 +477,10 @@ namespace Godot { return new Quat ( - left.w * right.x + left.x * right.w + left.y * right.z - left.z * right.y, - left.w * right.y + left.y * right.w + left.z * right.x - left.x * right.z, - left.w * right.z + left.z * right.w + left.x * right.y - left.y * right.x, - left.w * right.w - left.x * right.x - left.y * right.y - left.z * right.z + (left.w * right.x) + (left.x * right.w) + (left.y * right.z) - (left.z * right.y), + (left.w * right.y) + (left.y * right.w) + (left.z * right.x) - (left.x * right.z), + (left.w * right.z) + (left.z * right.w) + (left.x * right.y) - (left.y * right.x), + (left.w * right.w) - (left.x * right.x) - (left.y * right.y) - (left.z * right.z) ); } @@ -504,10 +503,10 @@ namespace Godot { return new Quat ( - left.w * right.x + left.y * right.z - left.z * right.y, - left.w * right.y + left.z * right.x - left.x * right.z, - left.w * right.z + left.x * right.y - left.y * right.x, - -left.x * right.x - left.y * right.y - left.z * right.z + (left.w * right.x) + (left.y * right.z) - (left.z * right.y), + (left.w * right.y) + (left.z * right.x) - (left.x * right.z), + (left.w * right.z) + (left.x * right.y) - (left.y * right.x), + -(left.x * right.x) - (left.y * right.y) - (left.z * right.z) ); } @@ -515,10 +514,10 @@ namespace Godot { return new Quat ( - right.w * left.x + right.y * left.z - right.z * left.y, - right.w * left.y + right.z * left.x - right.x * left.z, - right.w * left.z + right.x * left.y - right.y * left.x, - -right.x * left.x - right.y * left.y - right.z * left.z + (right.w * left.x) + (right.y * left.z) - (right.z * left.y), + (right.w * left.y) + (right.z * left.x) - (right.x * left.z), + (right.w * left.z) + (right.x * left.y) - (right.y * left.x), + -(right.x * left.x) - (right.y * left.y) - (right.z * left.z) ); } @@ -598,7 +597,7 @@ namespace Godot /// A string representation of this quaternion. public override string ToString() { - return String.Format("({0}, {1}, {2}, {3})", x.ToString(), y.ToString(), z.ToString(), w.ToString()); + return $"({x}, {y}, {z}, {w})"; } /// @@ -607,7 +606,7 @@ namespace Godot /// A string representation of this quaternion. public string ToString(string format) { - return String.Format("({0}, {1}, {2}, {3})", x.ToString(format), y.ToString(format), z.ToString(format), w.ToString(format)); + return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})"; } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs index f5c5d6fd0e..dfdd345df7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs @@ -11,7 +11,7 @@ namespace Godot /// public sealed partial class RID : IDisposable { - private bool disposed = false; + private bool _disposed = false; internal IntPtr ptr; @@ -20,7 +20,7 @@ namespace Godot if (instance == null) throw new NullReferenceException($"The instance of type {nameof(RID)} is null."); - if (instance.disposed) + if (instance._disposed) throw new ObjectDisposedException(instance.GetType().FullName); return instance.ptr; @@ -42,7 +42,7 @@ namespace Godot private void Dispose(bool disposing) { - if (disposed) + if (_disposed) return; if (ptr != IntPtr.Zero) @@ -51,7 +51,7 @@ namespace Godot ptr = IntPtr.Zero; } - disposed = true; + _disposed = true; } internal RID(IntPtr ptr) @@ -96,12 +96,12 @@ namespace Godot public override string ToString() => "[RID]"; [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static IntPtr godot_icall_RID_Ctor(IntPtr from); + internal static extern IntPtr godot_icall_RID_Ctor(IntPtr from); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_RID_Dtor(IntPtr ptr); + internal static extern void godot_icall_RID_Dtor(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_RID_get_id(IntPtr ptr); + internal static extern int godot_icall_RID_get_id(IntPtr ptr); } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index 1b007cb55b..acfa3107a2 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -83,7 +83,7 @@ namespace Godot /// The clipped . public Rect2 Clip(Rect2 b) { - var newRect = b; + Rect2 newRect = b; if (!Intersects(newRect)) { @@ -123,7 +123,7 @@ namespace Godot /// The expanded . public Rect2 Expand(Vector2 to) { - var expanded = this; + Rect2 expanded = this; Vector2 begin = expanded._position; Vector2 end = expanded._position + expanded._size; @@ -171,7 +171,7 @@ namespace Godot /// The grown . public Rect2 Grow(real_t by) { - var g = this; + Rect2 g = this; g._position.x -= by; g._position.y -= by; @@ -194,7 +194,7 @@ namespace Godot /// The grown . public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) { - var g = this; + Rect2 g = this; g._position.x -= left; g._position.y -= top; @@ -215,7 +215,7 @@ namespace Godot /// The grown . public Rect2 GrowMargin(Margin margin, real_t by) { - var g = this; + Rect2 g = this; g = g.GrowIndividual(Margin.Left == margin ? by : 0, Margin.Top == margin ? by : 0, diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs index 9483b6ffb4..d37bfa48f2 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs @@ -5,9 +5,9 @@ namespace Godot { public class SignalAwaiter : IAwaiter, IAwaitable { - private bool completed; - private object[] result; - private Action action; + private bool _completed; + private object[] _result; + private Action _action; public SignalAwaiter(Object source, string signal, Object target) { @@ -15,24 +15,24 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static Error godot_icall_SignalAwaiter_connect(IntPtr source, string signal, IntPtr target, SignalAwaiter awaiter); + internal static extern Error godot_icall_SignalAwaiter_connect(IntPtr source, string signal, IntPtr target, SignalAwaiter awaiter); public bool IsCompleted { get { - return completed; + return _completed; } } public void OnCompleted(Action action) { - this.action = action; + this._action = action; } public object[] GetResult() { - return result; + return _result; } public IAwaiter GetAwaiter() @@ -42,19 +42,15 @@ namespace Godot internal void SignalCallback(object[] args) { - completed = true; - result = args; - - if (action != null) - { - action(); - } + _completed = true; + _result = args; + _action?.Invoke(); } internal void FailureCallback() { - action = null; - completed = true; + _action = null; + _completed = true; } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index 5f8db9a5c3..aa7fe69b5a 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -101,7 +101,7 @@ namespace Godot /// The bigrams of this string. public static string[] Bigrams(this string instance) { - var b = new string[instance.Length - 1]; + string[] b = new string[instance.Length - 1]; for (int i = 0; i < b.Length; i++) { @@ -267,7 +267,7 @@ namespace Godot public static string Capitalize(this string instance) { string aux = instance.Replace("_", " ").ToLower(); - var cap = string.Empty; + string cap = string.Empty; for (int i = 0; i < aux.GetSliceCount(" "); i++) { @@ -511,20 +511,20 @@ namespace Godot int basepos = instance.Find("://"); string rs; - var @base = string.Empty; + string directory = string.Empty; if (basepos != -1) { - var end = basepos + 3; + int end = basepos + 3; rs = instance.Substring(end); - @base = instance.Substring(0, end); + directory = instance.Substring(0, end); } else { if (instance.BeginsWith("/")) { rs = instance.Substring(1); - @base = "/"; + directory = "/"; } else { @@ -535,9 +535,9 @@ namespace Godot int sep = Mathf.Max(rs.FindLast("/"), rs.FindLast("\\")); if (sep == -1) - return @base; + return directory; - return @base + rs.Substr(0, sep); + return directory + rs.Substr(0, sep); } /// @@ -611,7 +611,7 @@ namespace Godot /// The hexadecimal representation of this byte. internal static string HexEncode(this byte b) { - var ret = string.Empty; + string ret = string.Empty; for (int i = 0; i < 2; i++) { @@ -641,7 +641,7 @@ namespace Godot /// The hexadecimal representation of this byte array. public static string HexEncode(this byte[] bytes) { - var ret = string.Empty; + string ret = string.Empty; foreach (byte b in bytes) { @@ -831,10 +831,10 @@ namespace Godot return false; // Don't start with number plz } - bool validChar = instance[i] >= '0' && - instance[i] <= '9' || instance[i] >= 'a' && - instance[i] <= 'z' || instance[i] >= 'A' && - instance[i] <= 'Z' || instance[i] == '_'; + bool validChar = instance[i] == '_' || + (instance[i] >= 'a' && instance[i] <= 'z') || + (instance[i] >= 'A' && instance[i] <= 'Z') || + (instance[i] >= '0' && instance[i] <= '9'); if (!validChar) return false; @@ -1036,7 +1036,7 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static byte[] godot_icall_String_md5_buffer(string str); + internal static extern byte[] godot_icall_String_md5_buffer(string str); /// /// Returns the MD5 hash of the string as a string. @@ -1050,7 +1050,7 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_String_md5_text(string str); + internal static extern string godot_icall_String_md5_text(string str); /// /// Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater. @@ -1228,7 +1228,7 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_String_rfind(string str, string what, int from); + internal static extern int godot_icall_String_rfind(string str, string what, int from); /// /// Perform a search for a substring, but start from the end of the string instead of the beginning. @@ -1245,7 +1245,7 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_String_rfindn(string str, string what, int from); + internal static extern int godot_icall_String_rfindn(string str, string what, int from); /// /// Returns the right side of the string from a given position. @@ -1305,7 +1305,7 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static byte[] godot_icall_String_sha256_buffer(string str); + internal static extern byte[] godot_icall_String_sha256_buffer(string str); /// /// Returns the SHA-256 hash of the string as a string. @@ -1319,7 +1319,7 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_String_sha256_text(string str); + internal static extern string godot_icall_String_sha256_text(string str); /// /// Returns the similarity index of the text compared to this string. @@ -1374,7 +1374,7 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_String_simplify_path(string str); + internal static extern string godot_icall_String_simplify_path(string str); /// /// Split the string by a divisor string, return an array of the substrings. @@ -1425,7 +1425,8 @@ namespace Godot return ret.ToArray(); } - private static readonly char[] _nonPrintable = { + private static readonly char[] _nonPrintable = + { (char)00, (char)01, (char)02, (char)03, (char)04, (char)05, (char)06, (char)07, (char)08, (char)09, (char)10, (char)11, (char)12, (char)13, (char)14, (char)15, (char)16, (char)17, diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs index 974353054d..7c8a9a292b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs @@ -168,7 +168,7 @@ namespace Godot /// The resulting transform. public Transform LookingAt(Vector3 target, Vector3 up) { - var t = this; + Transform t = this; t.SetLookAt(origin, target, up); return t; } @@ -205,7 +205,7 @@ namespace Godot return new Transform(basis.Scaled(scale), origin * scale); } - public void SetLookAt(Vector3 eye, Vector3 target, Vector3 up) + private void SetLookAt(Vector3 eye, Vector3 target, Vector3 up) { // Make rotation matrix // Z vector @@ -278,9 +278,9 @@ namespace Godot return new Vector3 ( - basis.Row0[0] * vInv.x + basis.Row1[0] * vInv.y + basis.Row2[0] * vInv.z, - basis.Row0[1] * vInv.x + basis.Row1[1] * vInv.y + basis.Row2[1] * vInv.z, - basis.Row0[2] * vInv.x + basis.Row1[2] * vInv.y + basis.Row2[2] * vInv.z + (basis.Row0[0] * vInv.x) + (basis.Row1[0] * vInv.y) + (basis.Row2[0] * vInv.z), + (basis.Row0[1] * vInv.x) + (basis.Row1[1] * vInv.y) + (basis.Row2[1] * vInv.z), + (basis.Row0[2] * vInv.x) + (basis.Row1[2] * vInv.y) + (basis.Row2[2] * vInv.z) ); } @@ -327,14 +327,14 @@ namespace Godot } /// - /// Constructs a transformation matrix from the given + /// Constructs a transformation matrix from the given /// and vector. /// - /// The to create the basis from. + /// The to create the basis from. /// The origin vector, or column index 3. - public Transform(Quat quat, Vector3 origin) + public Transform(Quat quaternion, Vector3 origin) { - basis = new Basis(quat); + basis = new Basis(quaternion); this.origin = origin; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index f98b4fcfff..58530ab35a 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -149,7 +149,7 @@ namespace Godot if (det == 0) throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted."); - var inv = this; + Transform2D inv = this; real_t temp = inv[0, 0]; inv[0, 0] = inv[1, 1]; @@ -176,7 +176,7 @@ namespace Godot /// The determinant of the basis matrix. private real_t BasisDeterminant() { - return x.x * y.y - x.y * y.x; + return (x.x * y.y) - (x.y * y.x); } /// @@ -238,8 +238,8 @@ namespace Godot else { real_t angle = weight * Mathf.Acos(dot); - Vector2 v3 = (v2 - v1 * dot).Normalized(); - v = v1 * Mathf.Cos(angle) + v3 * Mathf.Sin(angle); + Vector2 v3 = (v2 - (v1 * dot)).Normalized(); + v = (v1 * Mathf.Cos(angle)) + (v3 * Mathf.Sin(angle)); } // Extract parameters @@ -263,7 +263,7 @@ namespace Godot /// The inverse matrix. public Transform2D Inverse() { - var inv = this; + Transform2D inv = this; // Swap real_t temp = inv.x.y; @@ -282,13 +282,13 @@ namespace Godot /// The orthonormalized transform. public Transform2D Orthonormalized() { - var on = this; + Transform2D on = this; Vector2 onX = on.x; Vector2 onY = on.y; onX.Normalize(); - onY = onY - onX * onX.Dot(onY); + onY = onY - (onX * onX.Dot(onY)); onY.Normalize(); on.x = onX; @@ -314,7 +314,7 @@ namespace Godot /// The scaled transformation matrix. public Transform2D Scaled(Vector2 scale) { - var copy = this; + Transform2D copy = this; copy.x *= scale; copy.y *= scale; copy.origin *= scale; @@ -331,12 +331,12 @@ namespace Godot private real_t Tdotx(Vector2 with) { - return this[0, 0] * with[0] + this[1, 0] * with[1]; + return (this[0, 0] * with[0]) + (this[1, 0] * with[1]); } private real_t Tdoty(Vector2 with) { - return this[0, 1] * with[0] + this[1, 1] * with[1]; + return (this[0, 1] * with[0]) + (this[1, 1] * with[1]); } /// @@ -350,7 +350,7 @@ namespace Godot /// The translated matrix. public Transform2D Translated(Vector2 offset) { - var copy = this; + Transform2D copy = this; copy.origin += copy.BasisXform(offset); return copy; } @@ -478,7 +478,7 @@ namespace Godot /// /// Returns a Vector2 transformed (multiplied) by the inverse transformation matrix. /// - /// A vector to inversely transform. + /// A Vector2 to inversely transform. /// The transformation to apply. /// The inversely transformed Vector2. public static Vector2 operator *(Vector2 vector, Transform2D transform) @@ -522,7 +522,7 @@ namespace Godot /// Returns a copy of the given Vector2[] transformed (multiplied) by transformation matrix. /// /// The transformation to apply. - /// a Vector2[] to transform. + /// A Vector2[] to transform. /// The transformed copy of the Vector2[]. public static Vector2[] operator *(Transform2D transform, Vector2[] array) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 1ed946b98d..a6ea34a1fe 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -35,6 +35,7 @@ namespace Godot /// The vector's X component. Also accessible by using the index position [0]. /// public real_t x; + /// /// The vector's Y component. Also accessible by using the index position [1]. /// @@ -191,7 +192,7 @@ namespace Godot /// The cross product value. public real_t Cross(Vector2 b) { - return x * b.y - y * b.x; + return (x * b.y) - (y * b.x); } /// @@ -214,10 +215,12 @@ namespace Godot real_t t2 = t * t; real_t t3 = t2 * t; - return 0.5f * (p1 * 2.0f + - (-p0 + p2) * t + - (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + - (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); + return 0.5f * ( + (p1 * 2.0f) + + ((-p0 + p2) * t) + + (((2.0f * p0) - (5.0f * p1) + (4 * p2) - p3) * t2) + + ((-p0 + (3.0f * p1) - (3.0f * p2) + p3) * t3) + ); } /// @@ -259,7 +262,7 @@ namespace Godot /// The dot product of the two vectors. public real_t Dot(Vector2 with) { - return x * with.x + y * with.y; + return (x * with.x) + (y * with.y); } /// @@ -296,7 +299,7 @@ namespace Godot /// The length of this vector. public real_t Length() { - return Mathf.Sqrt(x * x + y * y); + return Mathf.Sqrt((x * x) + (y * y)); } /// @@ -307,7 +310,7 @@ namespace Godot /// The squared length of this vector. public real_t LengthSquared() { - return x * x + y * y; + return (x * x) + (y * y); } /// @@ -372,10 +375,13 @@ namespace Godot /// The resulting vector. public Vector2 MoveToward(Vector2 to, real_t delta) { - var v = this; - var vd = to - v; - var len = vd.Length(); - return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta; + Vector2 v = this; + Vector2 vd = to - v; + real_t len = vd.Length(); + if (len <= delta || len < Mathf.Epsilon) + return to; + + return v + (vd / len * delta); } /// @@ -384,7 +390,7 @@ namespace Godot /// A normalized version of the vector. public Vector2 Normalized() { - var v = this; + Vector2 v = this; v.Normalize(); return v; } @@ -454,7 +460,7 @@ namespace Godot throw new ArgumentException("Argument is not normalized", nameof(normal)); } #endif - return 2 * Dot(normal) * normal - this; + return (2 * Dot(normal) * normal) - this; } /// @@ -464,8 +470,11 @@ namespace Godot /// The rotated vector. public Vector2 Rotated(real_t phi) { - real_t rads = Angle() + phi; - return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length(); + real_t sine = Mathf.Sin(phi); + real_t cosi = Mathf.Cos(phi); + return new Vector2( + x * cosi - y * sine, + x * sine + y * cosi); } /// @@ -536,7 +545,7 @@ namespace Godot /// The slid vector. public Vector2 Slide(Vector2 normal) { - return this - normal * Dot(normal); + return this - (normal * Dot(normal)); } /// @@ -802,11 +811,7 @@ namespace Godot /// A string representation of this vector. public override string ToString() { - return String.Format("({0}, {1})", new object[] - { - x.ToString(), - y.ToString() - }); + return $"({x}, {y})"; } /// @@ -815,11 +820,7 @@ namespace Godot /// A string representation of this vector. public string ToString(string format) { - return String.Format("({0}, {1})", new object[] - { - x.ToString(format), - y.ToString(format) - }); + return $"({x.ToString(format)}, {y.ToString(format)})"; } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 3a5dd3a781..1f83dbbf10 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -39,10 +39,12 @@ namespace Godot /// The vector's X component. Also accessible by using the index position [0]. /// public real_t x; + /// /// The vector's Y component. Also accessible by using the index position [1]. /// public real_t y; + /// /// The vector's Z component. Also accessible by using the index position [2]. /// @@ -158,9 +160,9 @@ namespace Godot { return new Vector3 ( - y * b.z - z * b.y, - z * b.x - x * b.z, - x * b.y - y * b.x + (y * b.z) - (z * b.y), + (z * b.x) - (x * b.z), + (x * b.y) - (y * b.x) ); } @@ -185,10 +187,10 @@ namespace Godot real_t t3 = t2 * t; return 0.5f * ( - p1 * 2.0f + (-p0 + p2) * t + - (2.0f * p0 - 5.0f * p1 + 4f * p2 - p3) * t2 + - (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3 - ); + (p1 * 2.0f) + ((-p0 + p2) * t) + + (((2.0f * p0) - (5.0f * p1) + (4f * p2) - p3) * t2) + + ((-p0 + (3.0f * p1) - (3.0f * p2) + p3) * t3) + ); } /// @@ -231,7 +233,7 @@ namespace Godot /// The dot product of the two vectors. public real_t Dot(Vector3 b) { - return x * b.x + y * b.y + z * b.z; + return (x * b.x) + (y * b.y) + (z * b.z); } /// @@ -352,10 +354,13 @@ namespace Godot /// The resulting vector. public Vector3 MoveToward(Vector3 to, real_t delta) { - var v = this; - var vd = to - v; - var len = vd.Length(); - return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta; + Vector3 v = this; + Vector3 vd = to - v; + real_t len = vd.Length(); + if (len <= delta || len < Mathf.Epsilon) + return to; + + return v + (vd / len * delta); } /// @@ -364,7 +369,7 @@ namespace Godot /// A normalized version of the vector. public Vector3 Normalized() { - var v = this; + Vector3 v = this; v.Normalize(); return v; } @@ -440,7 +445,7 @@ namespace Godot throw new ArgumentException("Argument is not normalized", nameof(normal)); } #endif - return 2.0f * Dot(normal) * normal - this; + return (2.0f * Dot(normal) * normal) - this; } /// @@ -550,7 +555,7 @@ namespace Godot /// The slid vector. public Vector3 Slide(Vector3 normal) { - return this - normal * Dot(normal); + return this - (normal * Dot(normal)); } /// @@ -872,12 +877,7 @@ namespace Godot /// A string representation of this vector. public override string ToString() { - return String.Format("({0}, {1}, {2})", new object[] - { - x.ToString(), - y.ToString(), - z.ToString() - }); + return $"({x}, {y}, {z})"; } /// @@ -886,12 +886,7 @@ namespace Godot /// A string representation of this vector. public string ToString(string format) { - return String.Format("({0}, {1}, {2})", new object[] - { - x.ToString(format), - y.ToString(format), - z.ToString(format) - }); + return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})"; } } }