diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 45c20121da..a8f4c38695 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1307,6 +1307,13 @@ bool SceneTreeDock::_validate_no_foreign() { return false; } + // When edited_scene inherits from another one the root Node will be the parent Scene, + // we don't want to consider that Node a foreign one otherwise we would not be able to + // delete it + if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene == E->get()) { + continue; + } + if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E->get())) >= 0) { accept->set_text(TTR("Can't operate on nodes the current scene inherits from!"));