From 7459ade29873473bc08dd3e0aa78d8374d08e5c8 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 4 Dec 2017 17:35:58 -0300 Subject: [PATCH] Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D. --- scene/main/scene_tree.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index f74bf161f0..5ee286c2d5 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -418,12 +418,12 @@ void SceneTree::input_event(const Ref &p_event) { if (!input_handled) { call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check - input_handled = true; _flush_ugc(); + // input_handled = true; - no reason to set this as handled root_lock--; //MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness } else { - input_handled = true; + // input_handled = true; - no reason to set this as handled root_lock--; }