From 74b46bb220c4de6e8c8a41cb907b1d58b7e9bcb4 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 12 Oct 2021 11:29:57 +0200 Subject: [PATCH] [Net] Fix spawn/despawn custom callable argument. Was always reporting it to be a spawn, even for despawns. --- core/multiplayer/multiplayer_replicator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp index a4ea74327c..6604510394 100644 --- a/core/multiplayer/multiplayer_replicator.cpp +++ b/core/multiplayer/multiplayer_replicator.cpp @@ -572,7 +572,7 @@ Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object * args[0] = p_peer; args[1] = p_scene_id; args[2] = p_obj; - args[3] = true; + args[3] = p_spawn; const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] }; Callable::CallError ce; Variant ret;