From 79a4930501f74212e7799c679d8e25d5d26e36c7 Mon Sep 17 00:00:00 2001 From: thimenesup Date: Tue, 20 Aug 2019 18:06:21 +0200 Subject: [PATCH] Expose SceneTreeDock::get_tree_editor() This can be useful for plugins that rely on some signals emitted by it, Like my Networked Scene Editor plugin https://github.com/thimenesup/GodotNetworkedSceneEditor --- editor/scene_tree_dock.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index f1eb7adbd2..f0114b393d 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2709,6 +2709,7 @@ void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &SceneTreeDock::_feature_profile_changed); ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance); + ClassDB::bind_method(D_METHOD("get_tree_editor"), &SceneTreeDock::get_tree_editor); ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node); ADD_SIGNAL(MethodInfo("remote_tree_selected"));