diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 25eb701596..f8be00f5fb 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1466,7 +1466,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { } else { Vector3 p = Vector3(x * radius * w, y, z * radius * w); points.push_back(p); - Vector3 normal = Vector3(x * radius * w * scale, y / scale, z * radius * w * scale); + Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale); normals.push_back(normal.normalized()); }; ADD_TANGENT(z, 0.0, -x, 1.0)