From 812076baf6f56995124efe874ea3a8dfed90c4bb Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Mon, 2 Aug 2021 23:36:13 +0800 Subject: [PATCH] Validates VisualScript.add_node input node (cherry picked from commit 0ca38ffe766de1debfd44211db2c8b9265baffba) --- modules/visual_script/visual_script.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 8ba90f073f..a8c41adbfb 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -294,6 +294,7 @@ void VisualScript::_node_ports_changed(int p_id) { void VisualScript::add_node(const StringName &p_func, int p_id, const Ref &p_node, const Point2 &p_pos) { ERR_FAIL_COND(instances.size()); ERR_FAIL_COND(!functions.has(p_func)); + ERR_FAIL_COND(p_node.is_null()); for (Map::Element *E = functions.front(); E; E = E->next()) { ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions